From 9f4a9c913fc6f79d5a754bc872443c1c057096e7 Mon Sep 17 00:00:00 2001 From: Silarn Date: Fri, 5 Jul 2019 16:19:52 -0500 Subject: Rework methods to detect the current tab to use the object name --- src/tutorials/tutorial_firststeps_main.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/tutorials/tutorial_firststeps_main.js') diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js index 45e7e649..47545d24 100644 --- a/src/tutorials/tutorial_firststeps_main.js +++ b/src/tutorials/tutorial_firststeps_main.js @@ -122,7 +122,7 @@ function getTutorialSteps() tutorial.text = qsTr("...but most contain plugins. These are plugins for the game and are required " +"to add stuff to the game (new weapons, armors, quests, areas, ...). " +"Please open the \"Plugins\"-tab to get a list of plugins.") - if (tutorialControl.waitForTabOpen("tabWidget", 0)) { + if (tutorialControl.waitForTabOpen("tabWidget", "espTab")) { highlightItem("tabWidget", true) } else { waitForClick() -- cgit v1.3.1