From 78c4178f2a70bb55bd761efc92d58b8ac0e3747b Mon Sep 17 00:00:00 2001 From: Tannin Date: Sat, 17 Aug 2013 08:49:36 +0200 Subject: - plugins that failed to load are now reported as problems - some wording fixes in the tutorial - updated proxyPython to a modified interface --- src/tutorials/tutorial_firststeps_main.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/tutorials/tutorial_firststeps_main.js') diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js index 150fde84..e952c95a 100644 --- a/src/tutorials/tutorial_firststeps_main.js +++ b/src/tutorials/tutorial_firststeps_main.js @@ -93,7 +93,7 @@ function getTutorialSteps() function() { tutorial.text = qsTr("...but most contain plugins. These are plugins for the game and are required " +"to add stuff to the game (new weapons, armors, quests, areas, ...). " - +"Please open the \"ESPs\"-tab to get a list of plugins.") + +"Please open the \"Plugins\"-tab to get a list of plugins.") if (tutorialControl.waitForTabOpen("tabWidget", 0)) { highlightItem("tabWidget", true) } else { @@ -118,7 +118,7 @@ function getTutorialSteps() function() { tutorial.text = qsTr("Another special type of files are BSAs. These are bundles of game resources. " - + "Please open the \"BSAs\"-tab.") + + "Please open the \"Archives\"-tab.") if (tutorialControl.waitForTabOpen("tabWidget", 1)) { highlightItem("tabWidget", true) } else { -- cgit v1.3.1