From 981f8b3acf7e76f27c02f4ced80d55b424cc7497 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 3 Feb 2013 12:49:25 +0100 Subject: initial commit to mercurial repository. Corresponds to MO version 0.12.6 --- src/tutorials/tutorial_firststeps_main.js | 172 ++++++++++++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 src/tutorials/tutorial_firststeps_main.js (limited to 'src/tutorials/tutorial_firststeps_main.js') diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js new file mode 100644 index 00000000..9785dc42 --- /dev/null +++ b/src/tutorials/tutorial_firststeps_main.js @@ -0,0 +1,172 @@ +//TL First Steps#0 +function getTutorialSteps() +{ + return [ + function() { + tutorial.text = qsTr("Welcome to the ModOrganizer Tutorial! This will guide you through the most important features of the program.") + waitForClick() + }, + + function() { + tutorial.text = qsTr("Before we continue with the step-by-step tutorial, I'd like to tell you about the other ways you can receive help on ModOrganizer.") + waitForClick() + }, + + function() { + tutorial.text = qsTr("The highlighted button provides hints on solving problems MO recognized automatically.") + if (!tutorialControl.waitForAction("actionProblems")) { + highlightAction("actionProblems", false) + waitForClick() + } else { + tutorial.text += qsTr("\nThere IS a problem now but you may want to hold off on fixing it until after completing the tutorial.") + highlightAction("actionProblems", true) + } + }, + + function() { + tutorial.text = qsTr("This button provides multiple sources of information and further tutorials.") + highlightItem("actionHelp", true) + tutorialControl.waitForButton("actionHelp") + }, + + function() { + tutorial.text = qsTr("Finally there are tooltips on almost every part of Mod Organizer. If there is a control " + + "in MO you don't understand, please try hovering over it to get a short description or " + + "use \"Help on UI\" from the help menu to get a longer explanation") + waitForClick() + }, + + function() { + tutorial.text = qsTr("This list displays all mods installed through MO. The first point in our agenda will be adding some stuff to it.") + highlightItem("modList", false) + waitForClick() + }, + + function() { + tutorial.text = qsTr("There are a few ways to get mods into ModOrganizer. The easiest is to use the embedded nexus browser. Click \"Nexus\"") + highlightAction("actionNexus", true) + manager.activateTutorial("NexusDialog", "tutorial_firststeps_browser.js") + tutorialControl.waitForAction("actionNexus") + }, + + function() { + tutorial.text = qsTr("Downloads will appear here. Double click one to install it.") + applicationWindow.modInstalled.connect(nextStep) + highlightItem("downloadView", true) + }, + + function() { + unhighlight() + applicationWindow.modInstalled.disconnect(nextStep) + tutorial.text = qsTr("Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged.") + waitForClick() + }, + + function() { + tutorial.text = qsTr("I promised you multiple ways of getting mods into MO. Please open the settings dialog now.") + highlightAction("actionSettings", true) + manager.activateTutorial("SettingsDialog", "tutorial_firststeps_settings.js") + tutorialControl.waitForAction("actionSettings") + }, + + function() { + tutorial.text = qsTr("So far I only showed you how to get mods from Nexus.\n" + + "You can also install mods from disk using the \"Install Mod\" button.") + highlightAction("actionInstallMod", false) + waitForClick() + }, + + function() { + unhighlight() + tutorial.text = qsTr("Now you know all about downloading and installing mods but they are not enabled yet...") + waitForClick() + }, + + function() { + tutorial.text = qsTr("Install a few more mods if you want, then enable mods by checking them in the left pane. " + + "Mods that aren't enabled have no effect on the game whatsoever. ") + highlightItem("modList", true) + modList.modlist_changed.connect(nextStep) + }, + + function() { + modList.modlist_changed.disconnect(nextStep) + unhighlight() + tutorial.text = qsTr("For some mods, enabling it on the left pane is all you have to do...") + waitForClick() + }, + + function() { + tutorial.text = qsTr("...but most contain plugins. These are plugins for the game and are required " + +"to add stuff to the game (new weapons, armors, quests, areas, ...). " + +"Please open the \"ESPs\"-tab to get a list of plugins.") + if (tutorialControl.waitForTabOpen("tabWidget", 0)) { + highlightItem("tabWidget", true) + } else { + waitForClick() + } + }, + + function() { + tutorial.text = qsTr("You will notice some plugins are grayed out. These are part of the main game and can't be " + +"disabled.") + waitForClick() + }, + + function() { + tutorial.text = qsTr("A single mod may contain zero, one or multiple esps. Some or all may be optional. " + + "If in doubt, please consult the documentation of the indiviual mod. " + + "To do so, right-click the mod and select \"Information\".") + highlightItem("modList", true) + manager.activateTutorial("ModInfoDialog", "tutorial_firststeps_modinfo.js") + applicationWindow.modInfoDisplayed.connect(nextStep) + }, + + function() { + tutorial.text = qsTr("Another special type of files are BSAs. These are bundles of game resources. " + + "Please open the \"BSAs\"-tab.") + if (tutorialControl.waitForTabOpen("tabWidget", 1)) { + highlightItem("tabWidget", true) + } else { + waitForClick() + } + }, + + function() { + tutorial.text = qsTr("These archives can be a real headache because the way bsas interact " + + "with non-bundled resources is complicated. The game can even crash if required " + + "archives are not loaded or ordered incorrectly.") + waitForClick() + }, + + function() { + tutorial.text = qsTr("MO applies some \"magic\" to make all BSAs that are checked in this list load in " + + "the correct order interleaved with the non-bundled resources. Usually it's best " + + "to check all bsas that have an exclamation mark at the side.") + waitForClick() + }, + + function() { + tutorial.text = qsTr("Now you know how to download, install and enable mods.\n" + + "It's important you always start the game from inside MO, otherwise " + + "the mods you installed here won't work.") + highlightItem("startGroup", false) + waitForClick() + }, + + function() { + tutorial.text = qsTr("This combobox lets you choose what to start. This way you can start the game, Launcher, " + + "Script Extender, the Creation Kit or other tools. If you miss a tool you can also configure this list " + + "but that is an advanced topic.") + highlightItem("executablesListBox", false) + waitForClick() + }, + + function() { + tutorial.text = qsTr("This completes the basic tutorial. As homework go play a bit! After you " + + "have installed more mods you may want to read the tutorial on conflict resolution.") + highlightItem("startButton", false) + waitForClick() + } + ] +} -- cgit v1.3.1