From 981f8b3acf7e76f27c02f4ced80d55b424cc7497 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 3 Feb 2013 12:49:25 +0100 Subject: initial commit to mercurial repository. Corresponds to MO version 0.12.6 --- src/tutorials/tutorial_window_installer.js | 37 ++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 src/tutorials/tutorial_window_installer.js (limited to 'src/tutorials/tutorial_window_installer.js') diff --git a/src/tutorials/tutorial_window_installer.js b/src/tutorials/tutorial_window_installer.js new file mode 100644 index 00000000..a2779234 --- /dev/null +++ b/src/tutorials/tutorial_window_installer.js @@ -0,0 +1,37 @@ +//WIN InstallDialog +function getTutorialSteps() +{ + return [ + function() { + tutorial.text = qsTr("This mod has been packaged in a way that Mod Organizer did not automatically " + + "recognize...") + waitForClick() + }, + function() { + tutorial.text = qsTr("You can use drag&drop on this list to fix the structure of the mod.") + highlightItem("treeContent", false) + waitForClick() + }, + function() { + tutorial.text = qsTr("The correct structure replicates the data-directory of the game. That means " + + "esps, the \"meshes\"- or \"textures\"-directory and so on should be directly " + + "below \"\".") + waitForClick() + }, + function() { + tutorial.text = qsTr("You can also disable files and directories that you don't want to unpack.") + waitForClick() + }, + function() { + tutorial.text = qsTr("From the context menu (right-click) you can open textfiles, in case " + + "you want to access a readme.") + waitForClick() + }, + function() { + tutorial.text = qsTr("This text will turn green if MO thinks the structure looks good.") + highlightItem("problemLabel", false) + manager.finishWindowTutorial("InstallDialog") + waitForClick() + } + ] +} -- cgit v1.3.1