From 1b0c43778872beb2a84bad39da89dfb93dbd4609 Mon Sep 17 00:00:00 2001 From: LostDragonist Date: Wed, 19 Dec 2018 14:33:04 -0600 Subject: Update translation file --- src/organizer_en.ts | 87 +++++++++++++++++++++++------------------------------ 1 file changed, 38 insertions(+), 49 deletions(-) (limited to 'src') diff --git a/src/organizer_en.ts b/src/organizer_en.ts index 2032c5f7..68fd3b65 100644 --- a/src/organizer_en.ts +++ b/src/organizer_en.ts @@ -1829,13 +1829,6 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> @@ -4897,7 +4890,7 @@ p, li { white-space: pre-wrap; } - Do you want to delete the profile-specific game INI files? (If you select "No", the save games will be used again if you re-enable profile-specific game INI files.) + Do you want to delete the profile-specific game INI files? (If you select "No", the INI files will be used again if you re-enable profile-specific game INI files.) @@ -4955,19 +4948,16 @@ p, li { white-space: pre-wrap; } <html><head/><body><p>If checked, save games are stored locally to this profile and will not appear when starting with a different profile.</p></body></html> - <html><head/><body><p>If checked, savegames are stored locally to this profile and will not appear when starting with a different profile.</p></body></html> If checked, save games are local to this profile and will not appear when starting with a different profile. - If checked, savegames are local to this profile and will not appear when starting with a different profile. Use profile-specific Save Games - Use profile-specific Savegames @@ -6401,41 +6391,36 @@ programs you are intentionally running. - - Log Level + + Max Dumps To Keep - - Decides the amount of data printed to "ModOrganizer.log" + + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - + - Decides the amount of data printed to "ModOrganizer.log". - "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. + Set "Crash Dumps" above to None to disable crash dump collection. - - Debug - - - - - Info (recommended) - - - - - Warning + + Hint: right click link and copy link location - - Error + + + Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> + and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. + Sending logs and/or crash dumps to the developers can help investigate issues. + It is recommended to compress large log and dmp files before sending. + @@ -6480,36 +6465,41 @@ programs you are intentionally running. - - Max Dumps To Keep + + Log Level - - Maximum number of crash dumps to keep on disk. Use 0 for unlimited. + + Decides the amount of data printed to "ModOrganizer.log" - + - Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - Set "Crash Dumps" above to None to disable crash dump collection. + Decides the amount of data printed to "ModOrganizer.log". + "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. - - Hint: right click link and copy link location + + Debug - - - Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> - and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. - Sending logs and/or crash dumps to the developers can help investigate issues. - It is recommended to compress large log and dmp files before sending. - + + Info (recommended) + + + + + Warning + + + + + Error @@ -6692,7 +6682,6 @@ Example: Transfer Save Games - Transfer Savegames -- cgit v1.3.1