From 2ee3aec6b5f9d429336aa4481e083e6ed86a5401 Mon Sep 17 00:00:00 2001 From: LostDragonist Date: Fri, 18 Jan 2019 15:34:08 -0600 Subject: Fix location of archive parsing setting --- src/settingsdialog.ui | 78 +++++++++++++++++++++++++-------------------------- 1 file changed, 39 insertions(+), 39 deletions(-) (limited to 'src') diff --git a/src/settingsdialog.ui b/src/settingsdialog.ui index 58b2b48f..82afd8a1 100644 --- a/src/settingsdialog.ui +++ b/src/settingsdialog.ui @@ -1018,20 +1018,20 @@ tl;dr-version: If Nexus-features don't work, insert the current version number o - - + + + + false + - If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) + Enforces that inactive ESPs and ESMs are never loaded. - If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) -Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - Force-enable game files - - - true + Hide inactive ESPs/ESMs @@ -1054,20 +1054,20 @@ If you disable this feature, MO will only display official DLCs this way. Please - - - - false - + + - Enforces that inactive ESPs and ESMs are never loaded. + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. -I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) +Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - Hide inactive ESPs/ESMs + Force-enable game files + + + true @@ -1087,6 +1087,27 @@ I don't yet know what the circumstances are, but user reports imply it is in som + + + + Enable parsing of Archives Archives, has effects on perfromance. + + + + By default Mod Organizer will parse Archive files to calculate conflicts between themselves and loose files, this process has a noticeable cost in performance. + This feature should not be confused from the one offered by ModOrganizer 1, ModOrganizer 2 will only show conflicts with archives NOT load them into the game or program. + + If you disable this feature, MO will only display conflicts with Loose files. + + + + Enable parsing of Archives + + + true + + + @@ -1128,27 +1149,6 @@ programs you are intentionally running. - - - - Enable parsing of Archives Archives, has effects on perfromance. - - - - By default Mod Organizer will parse Archive files to calculate conflicts between themselves and loose files, this process has a noticeable cost in performance. - This feature should not be confused from the one offered by ModOrganizer 1, ModOrganizer 2 will only show conflicts with archives NOT load them into the game or program. - - If you disable this feature, MO will only display conflicts with Loose files. - - - - Enable parsing of Archives - - - true - - - -- cgit v1.3.1