From 34ce22bfd3ff80ed63a5d24869d9875a01bd478c Mon Sep 17 00:00:00 2001 From: Mikaƫl Capelle Date: Mon, 28 Sep 2020 20:22:07 +0200 Subject: Allow MO2 to find game saves into subdirectories. --- src/mainwindow.cpp | 14 ++++++++++++-- src/transfersavesdialog.cpp | 26 ++++++++++++++++++++------ 2 files changed, 32 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index a20dfd06..03675a2b 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -1932,11 +1932,21 @@ void MainWindow::refreshSaveList() QDir savesDir = currentSavesDir(); savesDir.setNameFilters(filters); + savesDir.setFilter(QDir::Files); + QDirIterator it(savesDir, QDirIterator::Subdirectories); log::debug("reading save games from {}", savesDir.absolutePath()); - QFileInfoList files = savesDir.entryInfoList(QDir::Files, QDir::Time); + QFileInfoList files; + while (it.hasNext()) { + it.next(); + files.append(it.fileInfo()); + } + std::sort(files.begin(), files.end(), [](auto const& lhs, auto const& rhs) { + return lhs.fileTime(QFileDevice::FileModificationTime) < rhs.fileTime(QFileDevice::FileModificationTime); + }); + for (const QFileInfo &file : files) { - QListWidgetItem *item = new QListWidgetItem(file.fileName()); + QListWidgetItem *item = new QListWidgetItem(savesDir.relativeFilePath(file.absoluteFilePath())); item->setData(Qt::UserRole, file.absoluteFilePath()); ui->savegameList->addItem(item); } diff --git a/src/transfersavesdialog.cpp b/src/transfersavesdialog.cpp index 6b8f7bd0..ea1861d5 100644 --- a/src/transfersavesdialog.cpp +++ b/src/transfersavesdialog.cpp @@ -276,8 +276,6 @@ void TransferSavesDialog::on_localCharacterList_currentTextChanged(const QString void TransferSavesDialog::refreshSaves(SaveCollection &saveCollection, QString const &savedir) { saveCollection.clear(); - QDir savesDir(savedir); - savesDir.setNameFilters(QStringList() << QString("*.%1").arg(m_GamePlugin->savegameExtension())); SaveGameInfo const *info = m_GamePlugin->feature(); if (info == nullptr) { @@ -285,10 +283,26 @@ void TransferSavesDialog::refreshSaves(SaveCollection &saveCollection, QString c info = &dummyInfo; } - QStringList files = savesDir.entryList(QDir::Files, QDir::Time); - for (const QString &filename : files) { - QString file = savesDir.absoluteFilePath(filename); - MOBase::ISaveGame const *save = info->getSaveGameInfo(file); + QStringList filters; + filters << QString("*.") + m_GamePlugin->savegameExtension(); + + QDir savesDir(savedir); + savesDir.setNameFilters(QStringList() << QString("*.") + m_GamePlugin->savegameExtension()); + savesDir.setFilter(QDir::Files); + QDirIterator it(savesDir, QDirIterator::Subdirectories); + log::debug("reading save games from {}", savesDir.absolutePath()); + + QFileInfoList files; + while (it.hasNext()) { + it.next(); + files.append(it.fileInfo()); + } + std::sort(files.begin(), files.end(), [](auto const& lhs, auto const& rhs) { + return lhs.fileTime(QFileDevice::FileModificationTime) < rhs.fileTime(QFileDevice::FileModificationTime); + }); + + for (const QFileInfo &file: files) { + MOBase::ISaveGame const *save = info->getSaveGameInfo(file.absoluteFilePath()); saveCollection[save->getSaveGroupIdentifier()].push_back( std::unique_ptr(save)); } -- cgit v1.3.1