From 63f663ac8a3b93668b38045f8e5aa5ac4e12fea6 Mon Sep 17 00:00:00 2001 From: Jeremy Rimpo Date: Thu, 28 Sep 2023 22:15:36 -0500 Subject: Translation updates --- src/organizer_en.ts | 2566 +++++++++++++++++++++++++++++---------------------- 1 file changed, 1467 insertions(+), 1099 deletions(-) (limited to 'src') diff --git a/src/organizer_en.ts b/src/organizer_en.ts index 18eaac8e..cfdee868 100644 --- a/src/organizer_en.ts +++ b/src/organizer_en.ts @@ -224,72 +224,215 @@ p, li { white-space: pre-wrap; } - + + Refresh from Nexus + + + + + <-- Import Nexus Cats + + + + ID - + Internal ID for the category. - + Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones. - + Name - - - Name of the Categorie used for display. + + + The display name of the category. - - Nexus IDs + + Nexus Categories - - Comma-Separated list of Nexus IDs to be matched to the internal ID. + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <html><head><meta name="qrichtext" content="1" /><style type="text/css"> + p, li { white-space: pre-wrap; } + </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> + <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + + Drag & drop nexus categories from this pane onto the target category on the left. - + + Nexus Categories (Drag && Drop to Assign) + + + + + Comma-Separated list of Nexus IDs to be matched to the internal ID. + + + + Parent ID - + If set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID. - + + Error %1: Request to Nexus failed: %2 + + + + Add - + Remove + + + Remove Nexus Mapping(s) + + + + + CategoryFactory + + + + invalid category id {} + + + + + + invalid category line {}: {} + + + + + invalid category line {}: {} ({} cells) + + + + + invalid nexus ID {} + + + + + invalid nexus category line {}: {} ({} cells) + + + + + Failed to save custom categories + + + + + Failed to save nexus category mappings + + + + + + + + invalid category index: %1 + + + + + {} is no valid category id + + + + + invalid category id: %1 + + + + + nexus category id {} maps to internal {} + + + + + nexus category id {} not mapped + + + + + CategoryImportDialog + + + Nexus Category Import + + + + + <h3>How do you want to import the categories?</h3> + + + + + Import Strategy + + + + + Merge + + + + + Replace + + + + + Options + + + + + Assign nexus mappings + + + + + Remap existing mappings + + ConflictsTab @@ -347,283 +490,303 @@ p, li { white-space: pre-wrap; } - + Creating a new instance - + <h3>What is an instance?</h3> <p>An instance is a full set of mods, downloads, profiles and configuration for a game. Each game must be managed in its own instance. Mod Organizer can freely switch between instances.</p> - + <html><head/><body><p><a href="https://github.com/ModOrganizer2/modorganizer/wiki/Instances">More information</a></p></body></html> - + Never show this page again - + <h3>Select the type of instance to create.</h3> - + Create a global instance - + Global instances are stored in %1, but some paths can be changed to be on a different drive if necessary. A single installation of Mod Organizer can manage multiple global instances. - + Create a portable instance - + A portable instance stores everything in Mod Organizer's installation folder, currently %1. There can only be one portable instance per installation of Mod Organizer. - + A portable instance already exists. - + <h3>Select the game to manage.</h3> - + Show all supported games - + Filter - + <h3>Select the game edition.</h3> - + This game has multiple variants. The correct one must be selected or Mod Organizer will not be able to launch the game properly. - + <h3>Customize the name for this <span style="white-space: nowrap;">%1</span> instance.</h3> - + Instance name - + There is already an instance with this name. - + The name contains invalid characters. It must be a valid folder name. - + + <h3>Configure your profile settings.</h3> + + + + + Use profile-specific game INI files + + + + + Use profile-specific save games + + + + + Automatic archive invalidation + + + + <h3>Select a folder where the data should be stored.</h3> - + This includes downloads, mods, profiles and overwrite for your <b>%1</b> instance. If there is enough space on this drive, you should use the default folder. - - - - - - + + + + + + ... - + Location - + Warning: This folder already exists. - - - - - - + + + + + + Folder - + Warning: The folder contains invalid characters. - + Mods - + Overwrite - + Base directory - + Warning: The folder %1 already exists. - + Downloads - + Profiles - + Use %BASE_DIR% to refer to the Base Directory. - + Warning: The folder %1 contains invalid characters. - + Show advanced options - + <h3>Link Mod Organizer with your Nexus account</h3> - + Linking with Nexus allows you to download mods directly from Mod Organizer and automatically check for updates. This is optional. - + Connect to Nexus - + Enter API Key Manually - + <h3>Confirmation</h3> - + The instance is about to be created. Review the information below and press 'Finish'. - + Instance creation log - + Launch the new instance - + < Back - + Next > - + Cancel - + Setting up instance %1 - + Setting up an instance %1 - + Creating instance... - + Writing %1... - + Format error. - + Error %1. - + Done. - + Finish @@ -992,42 +1155,42 @@ Are you absolutely sure you want to proceed? DownloadManager - + failed to rename "%1" to "%2" - + Memory allocation error (in refreshing directory). - + failed to download %1: could not open output file: %2 - + Download again? - + A file with the same name "%1" has already been downloaded. Do you want to download it again? The new file will receive a different name. - + Wrong Game - + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + There is already a download queued for this file. Mod %1 @@ -1035,12 +1198,12 @@ File %2 - + Already Queued - + There is already a download started for this file. Mod %1: %2 @@ -1048,287 +1211,287 @@ File %3: %4 - + Already Started - - + + remove: invalid download index %1 - + failed to delete %1 - + failed to delete meta file for %1 - + restore: invalid download index: %1 - + cancel: invalid download index %1 - + pause: invalid download index %1 - + resume: invalid download index %1 - + resume (int): invalid download index %1 - + No known download urls. Sorry, this download can't be resumed. - - + + query: invalid download index %1 - + Please enter the nexus mod id - + Mod ID: - + Please select the source game code for %1 - + Hashing download file '%1' - + Cancel - + VisitNexus: invalid download index %1 - + Nexus ID for this Mod is unknown - + OpenFile: invalid download index %1 - + OpenFileInDownloadsFolder: invalid download index %1 - + get pending: invalid download index %1 - + get path: invalid download index %1 - + Main - + Update - + Optional - + Old - + Miscellaneous - + Deleted - + Archived - + Unknown - + display name: invalid download index %1 - + file name: invalid download index %1 - + file time: invalid download index %1 - + file size: invalid download index %1 - + progress: invalid download index %1 - + state: invalid download index %1 - + infocomplete: invalid download index %1 - - - + + + mod id: invalid download index %1 - + ishidden: invalid download index %1 - + file info: invalid download index %1 - + mark installed: invalid download index %1 - + mark uninstalled: invalid download index %1 - + %1% - %2 - ~%3 - + Memory allocation error (in processing progress event). - + Memory allocation error (in processing downloaded data). - + Information updated - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. - + No download server available. Please try again later. - + Failed to request file info from nexus: %1 - + Warning: Content type is: %1 - + Download header content length: %1 downloaded file size: %2 - + Download failed: %1 (%2) - + We were unable to download the file due to errors after four retries. There may be an issue with the Nexus servers. - + failed to re-open %1 - + Unable to write download to drive (return %1). Check the drive's available storage. @@ -1977,22 +2140,22 @@ Right now the only case I know of where this needs to be overwritten is for the FilterList - + Filter separators - + Show separators - + Hide separators - + Contains %1 @@ -2317,68 +2480,93 @@ Right now the only case I know of where this needs to be overwritten is for the - + + No category found + + + + + This Nexus category has not yet been mapped. Do you wish to proceed without setting a category, proceed and disable automatic Nexus mappings, or stop and configure your category mappings? + + + + + &Proceed + + + + + &Disable + + + + + &Stop && Configure + + + + Invalid file tree returned by plugin. - + Installation failed - + Something went wrong while installing this mod. - + None of the available installer plugins were able to handle that archive. This is likely due to a corrupted or incompatible download or unrecognized archive format. - + no error - + 7z.dll not found - + 7z.dll isn't valid - + archive not found - + failed to open archive - + unsupported archive type - + internal library error - + archive invalid - + unknown archive error @@ -2811,7 +2999,7 @@ This is likely due to a corrupted or incompatible download or unrecognized archi - + Save @@ -2904,1055 +3092,1121 @@ This is likely due to a corrupted or incompatible download or unrecognized archi - Filter: only show the separators that match the current filters + + Filter: only show the separators that match the current filters + Show: always show separators + Hide: never show separators + + Filter: only show the separators that match the current filters Show: always show separators -Hide: never show separators +Hide: never show separators - + Profile - + Pick a module collection - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different playthroughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept separate for different profiles.</span></p></body></html> - - - - + Open list options... - + Refresh list. This is usually not necessary unless you modified data outside the program. - + Show Open Folders menu... - + Restore Backup... - + Create Backup - - + + Active: - + This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter. - + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - - - - + + + + Filter - + Clear all Filters - + No groups - + Categories - + Nexus IDs - - - Pick a program to run. - - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + Pick a program to run. - + Run program - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> - - - - + Run - + Create a shortcut in your start menu or on the desktop to the specified program - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> - - - - + Shortcut - + Plugins - - + + Sort the plugins using LOOT. - + Sort - - + + Restore a backup. - - + + Create a backup. - + <html><head/><body><p>This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter.</p></body></html> - - + + List of available esp/esm files. - - + + Filter the list of plugins. - - + + Archives - + <html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html> - + <html><head/><body><p>Currently detected archives. (<a href="#">What is an archive?</a>)</p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. - By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! - - BSAs checked here are loaded in such a way that your installation order is obeyed properly. - - - - + Data - - + + Refresh the data structure. - - + + Refresh - + This is an overview of your data directory as visible to the game (and tools). - - + + Filter the list so that only conflicts are displayed. - + Conflicts only - - + + Filter the list so that files from archives are shown. - - + + Filter the Data tree. - + Saves - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <html><head><meta name="qrichtext" content="1" /><style type="text/css"> + p, li { white-space: pre-wrap; } + </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different playthroughs.</span></p> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept separate for different profiles.</span></p></body></html> + + + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <html><head><meta name="qrichtext" content="1" /><style type="text/css"> + p, li { white-space: pre-wrap; } + </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + + + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <html><head><meta name="qrichtext" content="1" /><style type="text/css"> + p, li { white-space: pre-wrap; } + </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + - - + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <html><head><meta name="qrichtext" content="1" /><style type="text/css"> + p, li { white-space: pre-wrap; } + </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + + + + + + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! + + BSAs checked here are loaded in such a way that your installation order is obeyed properly. + + + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> + <html><head><meta name="qrichtext" content="1" /><style type="text/css"> + p, li { white-space: pre-wrap; } + </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> + <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> + <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + + + + + + Name - + File - + Downloads - - + + Refresh the downloads. - + This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. - - + + Show downloads marked as hidden. - + Hidden files - - + + Filter the list of downloads. - + Main ToolBar - + &File - - + + &Tools - - - + + + &Help - + &View - + &Toolbars - + &Run - - + + Log - + Install &Mod... - + Install &Mod - - + + Install a new mod from an archive - + Ctrl+M - + &Profiles... - + &Profiles - - + + Configure profiles - + Ctrl+P - + &Executables... - + &Executables - - + + Configure the executables that can be started through Mod Organizer - + Ctrl+E - + &Tool Plugins - + Tools - + Ctrl+I - + &Settings... - + &Settings - - + + Configure settings and workarounds - + Ctrl+S - - + + Visit &Nexus - - + + Visit the Nexus website in your browser for more mods - + Ctrl+N - - - + + + Browse Mod Page - - + + &Update Mod Organizer - - + + Mod Organizer is up-to-date - + &Notifications... - - + + Open the notifications dialog - + This button will be highlighted on the toolbar if MO discovered potential problems in your setup and provide tips on how to fix them. - - + + Show help options - + Ctrl+H - - + + &Endorse ModOrganizer - - - + + + Endorse Mod Organizer - - + + Manage Instan&ces... - - + + Open the instance manager window to manage a different instance - - + + E&xit - - + + Exits Mod Organizer - + M&ain Toolbar - + &Small Icons - + Lar&ge Icons - + &Icons Only - + &Text Only - + I&cons and Text - + M&edium Icons - + &Menu - + Status &bar - + &Refresh - + F5 - + Toolbar and Menu - + Desktop - + Start Menu - + There is no supported sort mechanism for this game. You will probably have to use a third-party tool. - + Crash on exit - + MO crashed while exiting. Some settings may not be saved. Error: %1 - + There are notifications to read - + There are no notifications - + Endorse - + Won't Endorse - + Help on UI - + Documentation - - + + Game Support Wiki - + Chat on Discord - + Report Issue - + Tutorials - + About - + About Qt - + Please enter a name for the new profile - + failed to create profile: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help" menu. - + Never ask to show tutorials - + Do you know how to mod this game? Do you need to learn? There's a game support wiki available! Click OK to open the wiki. In the future, you can access this link from the "Help" menu. - + + Category Setup + + + + + Please choose how to handle the default category setup. + +If you've already connected to Nexus, you can automatically import Nexus categories for this game (if applicable). Otherwise, use the old Mod Organizer default category structure, or leave the categories blank (for manual setup). + + + + + + &Import Nexus Categories + + + + + Use &Old Category Defaults + + + + + Do &Nothing + + + + + This is your first time running version 2.5 or higher with an old MO2 instance. The category system now relies on an updated system to map Nexus categories. + +In order to assign Nexus categories automatically, you will need to import the Nexus categories for the currently managed game and map them to your preferred category structure. + +You can either manually open the category editor, via the Settings dialog or the category filter sidebar, and set up the mappings as you see fit, or you can automatically import and map the categories as defined on Nexus. + +As a final option, you can disable Nexus category mapping altogether, which can be changed at any time in the Settings dialog. + + + + + &Open Categories Dialog + + + + + &Disable Nexus Mappings + + + + + &Close + + + + + &Don't show this again + + + + Downloads in progress - + There are still downloads in progress, do you really want to quit? - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + <Edit...> - + (no executables) - + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - + Notice: Your current MO version (%1) is lower than the previously used one (%2). The GUI may not downgrade gracefully, so you may experience oddities. However, there should be no serious issues. - - Start Tutorial? - - - - - You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - - - - + failed to change origin name: %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + Open Game folder - + Open MyGames folder - + Open INIs folder - + Open Instance folder - + Open Mods folder - + Open Profile folder - + Open Downloads folder - + Open MO2 Install folder - + Open MO2 Plugins folder - + Open MO2 Stylesheets folder - + Open MO2 Logs folder - + Restart Mod Organizer - + Mod Organizer must restart to finish configuration changes - + Restart - + Continue - + Some things might be weird. - + Can't change download directory while downloads are in progress! - + Update available - + Do you want to endorse Mod Organizer on %1 now? - + Abstain from Endorsing Mod Organizer - + Are you sure you want to abstain from endorsing Mod Organizer 2? You will have to visit the mod page on the %1 Nexus site to change your mind. - + Thank you for endorsing MO2! :) - + Please reconsider endorsing MO2 on Nexus! - + None of your %1 mods appear to have had recent file updates. - + All of your mods have been checked recently. We restrict update checks to help preserve your available API requests. - + Thank you! - + Thank you for your endorsement! - + Mod ID %1 no longer seems to be available on Nexus. - + Error %1: Request to Nexus failed: %2 - - + + failed to read %1: %2 - + Error - + failed to extract %1 (errorcode %2) - + Extract BSA - + This archive contains invalid hashes. Some files may be broken. - + Extract... - + Remove '%1' from the toolbar - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of mod list created - + A file with the same name has already been downloaded. What would you like to do? - + Overwrite - + Rename new file - + Ignore file @@ -4276,88 +4530,93 @@ p, li { white-space: pre-wrap; } - - + + Category + + + + + Refresh - + Refresh all information from Nexus. - - + + Open in Browser - + Endorse - + Track - + about:blank - + Use Custom URL - + Notes - - - + + + Enter comments about the mod here. These are displayed in the notes column of the mod list. - + Set Color - + Reset Color - - - + + + Enter notes about the mod here. These can be viewed in the mod list by hovering over the notes column or the flags column. - + Filetree - + Open Mod in Explorer - + A directory view of this mod - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -4367,17 +4626,17 @@ p, li { white-space: pre-wrap; } - + Previous - + Next - + Close @@ -4416,12 +4675,12 @@ p, li { white-space: pre-wrap; } ModInfoRegular - + %1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directory - + Categories: <br> @@ -4701,7 +4960,7 @@ p, li { white-space: pre-wrap; } ModListChangeCategoryMenu - + Change Categories @@ -4709,236 +4968,241 @@ p, li { white-space: pre-wrap; } ModListContextMenu - + All Mods - + Collapse all - + Collapse others - + Expand all - + Information... - + Send to... - + Lowest priority - + Highest priority - + Priority... - + Separator... - + First conflict - + Last conflict - + Sync to Mods... - + Create Mod... - + Move content to Mod... - + Clear Overwrite... - - - + + + Open in Explorer - + Rename Separator... - + Remove Separator... - - + + Select Color... - - + + Reset Color - + Restore Backup - + Remove Backup... - - + + Ignore missing data - - + + Mark as converted/working - - + + Visit on Nexus - - + + Visit on %1 - + Change versioning scheme - + Force-check updates - + Un-ignore update - + Ignore update - + Enable selected - + Disable selected - + Rename Mod... - + Reinstall Mod - + Remove Mod... - + Create Backup - + Restore hidden files - + Un-Endorse - - + + Endorse - + Won't endorse - + Endorsement state unknown - + + Remap Category (From Nexus) + + + + Start tracking - + Stop tracking - + Tracked state unknown @@ -5032,11 +5296,16 @@ p, li { white-space: pre-wrap; } + Auto assign categories + + + + Refresh - + Export to csv... @@ -5044,7 +5313,7 @@ p, li { white-space: pre-wrap; } ModListPrimaryCategoryMenu - + Primary Category @@ -5099,313 +5368,324 @@ Please enter the name: ModListViewActions - + Choose Mod - + Mod Archive - - + + Create Mod... - + This will create an empty mod. Please enter a name: - - + + A mod with this name already exists - + Create Separator... - + This will create a new separator. Please enter a name: - + A separator with this name already exists - + Really enable %1 mod(s)? - + Really disable %1 mod(s)? - - - + + + Confirm - - + + You are not currently authenticated with Nexus. Please do so under Settings -> Nexus. - + + This action will remove any existing categories on any mod with a valid Nexus category mapping. Are you certain you want to proceed? + + + + + &Don't show this again + + + + Export to csv - + CSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet. You can also use online editors and converters instead. - + Select what mods you want export: - + All installed mods - + Only active (checked) mods from your current profile - + All currently visible mods in the mod list - + Choose what Columns to export: - + Mod_Priority - + Mod_Name - + Notes_column - + Mod_Status - + Primary_Category - + Nexus_ID - + Mod_Nexus_URL - + Mod_Version - + Install_Date - + Download_File_Name - + export failed: %1 - + Failed to display overwrite dialog: %1 - + Set Priority - + Set the priority of the selected mods - + failed to rename mod: %1 - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Opening Nexus Links - + You are trying to open %1 links to Nexus Mods. Are you sure you want to do this? - - + + Opening Web Pages - - + + You are trying to open %1 Web Pages. Are you sure you want to do this? - - - + + + Failed - + Installation file no longer exists - + Mods installed with old versions of MO can't be reinstalled in this way. - + Failed to create backup. - + Restore all hidden files in the following mods?<br><ul>%1</ul> - - + + + Are you sure? - + About to restore all hidden files in: - + Endorsing multiple mods will take a while. Please wait... - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" - + failed to rename "%1" to "%2" - + Move successful. - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + About to recursively delete: @@ -5470,32 +5750,32 @@ Please enter a name: NexusInterface - + Please pick the mod ID for "%1" - + You must authorize MO2 in Settings -> Nexus to use the Nexus API. - + You've exceeded the Nexus API rate limit and requests are now being throttled. Your next batch of requests will be available in approximately %1 minutes and %2 seconds. - + Aborting download: Either you clicked on a premium-only link and your account is not premium, or the download link was generated by a different account than the one stored in Mod Organizer. - + empty response - + invalid response @@ -5546,27 +5826,27 @@ Please enter a name: NexusTab - + Current Version: %1 - + No update available - + Tracked - + Untracked - + <div style="text-align: center;"> <p>This mod does not have a valid Nexus ID. You can add a custom web @@ -5586,207 +5866,207 @@ Please enter a name: OrganizerCore - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + Failed to write settings - + An error occurred trying to write back MO settings to %1: %2 - + Download started - + Download failed - + The selected profile '%1' does not exist. The profile '%2' will be used instead - + Installation cancelled - + Another installation is currently in progress. - + Installation successful - + Configure Mod - + This mod contains ini tweaks. Do you want to configure them now? - + mod not found: %1 - + Extraction cancelled - + The installation was cancelled while extracting files. If this was prior to a FOMOD setup, this warning may be ignored. However, if this was during installation, the mod will likely be missing files. - + file not found: %1 - + failed to generate preview for %1 - + Sorry - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + File '%1' not found. - + Failed to generate preview for %1 - + Failed to refresh list of esps: %1 - + Multiple esps/esls activated, please check that they don't conflict. - + You need to be logged in with Nexus - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - - + + failed to update mod list: %1 - - + + login successful - + Login failed - + Login failed, try again? - + login failed: %1. Download will not be associated with an account - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + MO1 "Script Extender" load mechanism has left hook.dll in your game folder - - + + Description missing - + <a href="%1">hook.dll</a> has been found in your game folder (right click to copy the full path). This is most likely a leftover of setting the ModOrganizer 1 load mechanism to "Script Extender", in which case you must remove this file either by changing the load mechanism in ModOrganizer 1 or manually removing the file, otherwise the game is likely to crash and burn. - + failed to save load order: %1 - + Error - + The designated write target "%1" is not enabled. @@ -6007,92 +6287,97 @@ Continue? - + failed to update esp info for file %1 (source id: %2), error: %3 - + Plugin not found: %1 - + Origin - + This plugin can't be disabled (enforced by the game). - + Author - + Description - + Missing Masters - + Enabled Masters - + Loads Archives - + There are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives. (This flag only checks for Archives from the same mod as the plugin) - + Loads INI settings - + There is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts. - - This ESP is flagged as an ESL. It will adhere to the ESP load order but the records will be loaded in ESL space. + + This %1 is flagged as an ESL. It will adhere to the %1 load order but the records will be loaded in ESL space. + + + + + This game does not currently permit custom plugin loading. There may be manual workarounds. - + Incompatible with %1 - + Depends on missing %1 - + Warning - + Error - + failed to restore load order for %1 @@ -6336,61 +6621,61 @@ p, li { white-space: pre-wrap; } - + failed to write mod list: %1 - + failed to update tweaked ini file, wrong settings may be used: %1 - + failed to create tweaked ini: %1 - + failed to open %1 - + "%1" is missing or inaccessible - - - - - + + + + + invalid mod index: %1 - + A mod named "overwrite" was detected, disabled, and moved to the highest priority on the mod list. You may want to rename this mod and enable it again. - + Delete profile-specific save games? - + Do you want to delete the profile-specific save games? (If you select "No", the save games will show up again if you re-enable profile-specific save games) - + Missing profile-specific game INI files! - + Some of your profile-specific game INI files were missing. They will now be copied from the vanilla game folder. You might want to double-check your settings. Missing files: @@ -6398,12 +6683,12 @@ Missing files: - + Delete profile-specific game INI files? - + Do you want to delete the profile-specific game INI files? (If you select "No", the INI files will be used again if you re-enable profile-specific game INI files.) @@ -6693,78 +6978,60 @@ p, li { white-space: pre-wrap; } - - Failed to save custom categories - - - - - - - - invalid category index: %1 - - - - + Active - + Update available - + Has category - + Conflicted - + Has hidden files - + Endorsed - + Has backup - + Managed - + Has valid game data - + Has Nexus ID - + Tracked on Nexus - - - invalid category id: %1 - - Is overwritten (loose files) @@ -6796,25 +7063,35 @@ p, li { white-space: pre-wrap; } - + failed to start application: %1 - + Executable '%1' not found in instance '%2'. - + Failed to run '%1'. The logs might have more information. - + Failed to run '%1'. The logs might have more information. %2 + + + Download URL must start with https:// + + + + + Download started + + Creating %1 @@ -6834,7 +7111,7 @@ p, li { white-space: pre-wrap; } - + Instance type: %1 @@ -6844,81 +7121,81 @@ p, li { white-space: pre-wrap; } - + Find game installation for %1 - + Find game installation - - - + + + Unrecognized game - + The folder %1 does not seem to contain a game Mod Organizer can manage. - + See details for the list of supported games. - + No installation found - + Browse... - + The folder must contain a valid game installation - - + + Microsoft Store game - + The folder %1 seems to be a Microsoft Store game install. Games installed through the Microsoft Store are not supported by Mod Organizer and will not work properly. - - - + + + Use this folder for %1 - + Use this folder - - - + + + I know what I'm doing - - - + + + @@ -6934,69 +7211,103 @@ p, li { white-space: pre-wrap; } - + The folder %1 does not seem to contain an installation for <span style="white-space: nowrap; font-weight: bold;">%2</span> or for any other game Mod Organizer can manage. - - + + Incorrect game - + The folder %1 seems to contain an installation for <span style="white-space: nowrap; font-weight: bold;">%2</span>, not <span style="white-space: nowrap; font-weight: bold;">%3</span>. - + Manage %1 instead - + Instance location: %1 - + Instance name: %1 - - + + Profile settings: + + + + + Local INIs: %1 + + + + + + + yes + + + + + + + no + + + + + Local Saves: %1 + + + + + Automatic Archive Invalidation: %1 + + + + + Base directory: %1 - + Downloads - + Mods - + Profiles - + Overwrite - + Game: %1 - + Game location: %1 @@ -7138,7 +7449,7 @@ Destination: - + @@ -7150,7 +7461,7 @@ Destination: - + Failed to create "%1". Your user account probably lacks permission. @@ -7257,23 +7568,23 @@ Destination: - + Please use "Help" from the toolbar to get usage instructions to all elements - + Visit %1 on Nexus - - + + <Manage...> - + failed to parse profile %1: %2 @@ -7411,7 +7722,7 @@ Destination: - + One of the configured MO2 directories (profiles, mods, or overwrite) is on a path containing a symbolic (or other) link. This is likely to be incompatible with MO2's virtual filesystem. @@ -7421,12 +7732,12 @@ Destination: - + failed to access %1 - + failed to set file time %1 @@ -7479,19 +7790,19 @@ This program is known to cause issues with Mod Organizer, such as freezing or bl - - - + + + attempt to store setting for unknown plugin "%1" - + Failed - + Failed to start the helper application: %1 @@ -7528,12 +7839,12 @@ This program is known to cause issues with Mod Organizer, such as freezing or bl - + Confirm? - + This will reset all the choices you made to dialogs and make them all visible again. Continue? @@ -7552,26 +7863,26 @@ This program is known to cause issues with Mod Organizer, such as freezing or bl - - + + N/A - + Executables (*.exe) - + All Files (*.*) - + Select the browser executable @@ -7954,27 +8265,27 @@ You can restart Mod Organizer as administrator and try launching the program aga - + %1, #%2, Level %3, %4 - + failed to open %1 - + wrong file format - expected %1 got %2 - + failed to query registry path (preflight): %1 - + failed to query registry path (read): %1 @@ -8455,128 +8766,148 @@ p, li { white-space: pre-wrap; } + Profile Defaults + + + + + Local INIs + + + + + Local Saves + + + + + Automatic Archive Invalidation + + + + Miscellaneous - - + + Dialogs will always be centered on the main window, but will remember their size. - + Always center dialogs - + Show confirmation when changing instance - - + + Show the menubar when the Alt key is pressed - + Show menubar when pressing Alt - + Whether double-clicking on a file opens the preview window or launches the program associated with it. This applies to the Data tab as well as the Conflicts and Filetree tabs in the mod info window. - + Open previews on double-click - - + + Reset all choices made in dialogs. - + Reset Dialog Choices - - + + Modify the categories available to arrange your mods. - + Configure Mod Categories - + Theme - + Style - - + + Visual theme of the user interface. - + Explore... - + Colors - - + + Reset all colors to their default value. - + Reset Colors - + Mod List - - + + Colors set on separators will also be shown in the mod list scrollbar at the location of the separator. This can be useful for quickly navigating to a specific separator. - + Show mod list separator colors on the scrollbar - + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. @@ -8584,447 +8915,452 @@ If you disable this feature, MO will only display official DLCs this way. Please - + Display mods installed outside MO - - + + Save the current filters when closing MO2 and restore them on startup. - + Remember selected filters after restarting MO - - + + Check if updates are available for mods after installing them. - + Check for updates when installing mods - - + + Automatically collapse separators, categories or nexus ids after a delay when hovering them during drag. - + Automatically collapse items during drag on hover - + Collapsible Separators - - + + Highlight collapsed separators based on conflicts and plugins from mods inside them. - + on separators - + Enable when sorting by - + Show conflicts and plugins - - + + When selecting a collapsed separator, highlight conflicting mods and plugins from mods inside the separator. - + from separators - + ascending priority - + descending priority - + Show icons on separators - + conflicts - + flags - + content - + version - - + + Do not share the collapse/expanded state of separators between profiles. - + Profile-specific collapse states for separators - + Paths - - - - - + + + + + ... - + Caches - + Overwrite - - + + Directory where downloads are stored. - + Downloads - + Profiles - + Directory where mods are stored. - + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). - + Mods - + Managed Game - + Base Directory - + Use %BASE_DIR% to refer to the Base Directory. - + All directories must be writable. - + Nexus - + Nexus Account - + User ID: - + Name: - + Account: - + Statistics - + Daily requests: - + Hourly requests: - + Nexus Connection - + Connect to Nexus - + Manually enter the API key and try to login - + Enter API Key Manually - + Clear the stored Nexus API key and force reauthorization. - + Disconnect from Nexus - - + + Options - + Endorsement Integration - + Tracked Integration - - + + Use Nexus category mappings + + + + + <html><head/><body><p>By default, a counter is displayed in the bottom right corner. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html> - + Hide API Request Counter - + Associate with "Download with manager" links - + Remove cache and cookies. - + Clear Cache - + Servers - + Known Servers (updated on download) - + Preferred Servers (Drag & Drop) - + Plugins - + Author: - + Version: - + Description: - + Enabled - + Key - + Value - + No plugin found. - + Blacklisted Plugins (use <del> to remove): - + Workarounds - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + Force-enable game files - + Enable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness. - + <html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html> - + Enable archives parsing (experimental) - - + + Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior. - + Lock GUI when running executable - + Steam - + Password - + Username - + Steam App ID - + The Steam AppID for your game - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -9040,68 +9376,68 @@ p, li { white-space: pre-wrap; } - + Network - + Disable automatic internet features - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + Offline Mode - + Use a proxy for network connections. - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + Use System HTTP Proxy - - - - - - + + + + + + Use "%1" as a placeholder for the URL. - + Custom browser - - + + Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations. - + Reset Window Geometries - + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended @@ -9110,54 +9446,54 @@ programs you are intentionally running. - + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running. - + Executables Blacklist - - + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! - + Back-date BSAs - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + Diagnostics - + Logs and Crashes - + Log Level - + Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log". "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty. @@ -9165,17 +9501,17 @@ For the other games this is not a sufficient replacement for AI! - + Crash Dumps - + Decides which type of crash dumps are collected when injected processes crash. - + Decides which type of crash dumps are collected when injected processes crash. "None" Disables the generation of crash dumps by MO. @@ -9186,17 +9522,17 @@ For the other games this is not a sufficient replacement for AI! - + Max Dumps To Keep - + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. Set "Crash Dumps" above to None to disable crash dump collection. @@ -9204,22 +9540,22 @@ For the other games this is not a sufficient replacement for AI! - + Integrated LOOT - + LOOT Log Level - + Hint: right click link and copy link location - + Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. @@ -9501,155 +9837,177 @@ On Windows XP: tutorial_conflictresolution_main - There are multiple types of conflicts you may encounter when dealing with Mods. This tutorial will try to cover and explain how to deal with all of them. + Welcome to the conflict resolution tutorial. This tutorial is very dense with information, so take it slow and feel free to revisit as needed - until you have a solid grasp of the types of conflicts and tools to manage them. + There are multiple types of conflicts you may encounter when dealing with Mods. This tutorial will try to cover and explain how to deal with all of them. - + + Some info primarily applies to Bethesda Game Studios games. If this does not apply to you, you can exit the tutorial when you reach the section about "record conflicts". + + + + First up are file conflicts. These occur when two mods contain the same file. Most commonly this happens when several mods replace the same standard asset from the game, like the texture of an armor. - - As an example, say you install "ModA" which contains stylish new iron and leather armor. Then you install "ModB" which contains sexy ebony and leather armor. Obviously there is a conflict now: which leather armor to use? + + As an example, say you install "Mod A" which contains stylish new iron and leather armor. Then you install "Mod B" which contains sexy ebony and leather armor. Obviously there is a conflict now: which leather armor to use? - - If you were to install the mods manually, when installing "ModB" you would be asked if you want to overwrite conflicting files. If you choose yes, you get the leather armor from "ModB" otherwise you keep the one from "ModA". If you later decide you made the wrong choice, you have to reinstall one of the mods. + + If you were to install the mods manually, when installing "Mod B" you would be asked if you want to overwrite conflicting files. If you choose yes, you get the leather armor from "Mod B" otherwise you keep the one from "Mod A". If you later decide you made the wrong choice, you have to reinstall one of the mods. - - With MO, both ModA and ModB get installed completely (no overwrite dialog) and by default "ModB" gets to provide the leather armor because it's automatically assigned the higher priority. + + With MO, both "Mod A" and "Mod B" are installed independently, without overwriting any files. Initially, "Mod B" gets to provide the leather armor because it's automatically assigned the higher priority. - - However, you can change the mod priority at any time using drag&drop on this list. If you assign "ModA" a higher priority, it provides the leather armor, no re-installation required. Since the priorities of mods in this list are treated as if the mods were installed in that order, I tend to talk about "installation order". + + However, you can change the mod priority at any time by dragging and dropping mods in the list. If you assign "Mod A" a higher priority, it provides the leather armor, no re-installation required. Since the priorities of mods in this list are treated as if the mods were installed in that order, this can generally be referred to as "installation order". - - If the "Flags"-column is enabled in the mod list, it will show you which mods are involved in a conflict and how... + + If the "Flags" column is enabled in the mod list, it will show you which mods are involved in a conflict. - - <img src="qrc:///MO/gui/emblem_conflict_overwrite" /> indicates that the mod overwrites files that are also available in another mod. + + Option A: Switch to the "Data" tab. - - <img src="qrc:///MO/gui/emblem_conflict_overwritten" /> indicates that the mod is <b>partially</b> overwritten by another. + + In the "Data" tab, if you check the highlighted control, the tree will only show conflicted files. In the right column, it displays which mod is currently providing the file (due to having the highest priority), and if you hover your mouse over that info, it will list which other mods contain it. - - <img src="qrc:///MO/gui/emblem_conflict_mixed" /> indicates that both of the above is true. + + Option B: Open the <i>Information</i> dialog of an <b>enabled</b> mod by either double-clicking it or selecting <i>Information...</i> from the right-click menu. - - <img src="qrc:///MO/gui/emblem_conflict_redundant" /> indicates that the mod is completely overwritten by another. You could as well disable it. + + That is everything you need to know about file conflicts. The second type of conflict to deal with is "record conflicts". - - There are two ways to see the individual files involved in a conflict: + + In the "First Steps" tutorial, you learned how plugins contain changes to the game world, like modifications to the terrain or existing NPCs. Each of these changes is stored in a record, hence the name "record conflict". For example, when two mods try to change the same location, only one change can become active. - - Option A: Switch to the "Data"-tab if necessary + + Similar to the mod list, you will have to choose which plugins will be loaded last and take priority over other records. This time around however, choosing an incorrect order can cause your game to become unstable, as there may be strict dependencies between plugin files and records. - - ... here, if you mark the highlighted control, the tree will only display files in conflict. In the right column, it says which mod currently provides the mod (because it has highest priority) and if you hover your mouse over that info, it will list which other mods contains it. + + Please open the "Plugins" tab... - - Option B: Open the <i>Information</i>-Dialog of an <b>enabled</b> mod you're interested in by either double-clicking it or selecting <i>Information...</i> from the right-click menu + + As with mods, you can drag and drop plugins to change their priority, thus deciding which plugins take precedence in regards to conflicts. This is commonly called the "load order". But how do you know how to order the plugins? - - This was everything to know about file conflicts. The second type of conflict we have to deal with are "record conflicts". + + Unlike with file conflicts, MO can provide only minimal help, indicating whether required "master" plugins are present in the load order. The good news is, there is a perfect tool for that called LOOT. - - I told you in the "First Steps" tutorial how the esp/esm/esl plugins contain changes to the game world like modifications to the terrain or existing NPCs. Each change like this is stored in a record, hence the name "record conflict". For example when two mods try to change the same location, only one change can become active. + + MO has a built in integration with LOOT which can be used via the "Sort" button for any supported game. This will attempt to use any configuration set up within the main LOOT application. - - As with file conflicts you can't really fix these conflicts, you have to choose which change you want. This time around however, if you choose wrong, your game may become unstable because there may be dependencies between the records of a mod. + + If LOOT has been installed, Mod Organizer should detect it for any supported game and automatically add it to the available tools. - - Please open the "Plugins"-tab... + + When you run LOOT, it will automatically re-organize plugins for best compatibility (overwriting your manual changes). It will also notate the plugin list with information about patches, incompatibilities, and other useful info. This is true in both the main LOOT application and for the integration within Mod Organizer. - - Again you can use drag&drop to change priorities of plugins, thus deciding which plugin takes precedence in regards to conflicts. This is commonly called the "load order". But how do you know how to order the plugins? + + The final type of conflicts are a subset of "record conflicts". We will call these "lists conflicts". As briefly mentioned earlier, these types of record conflicts can be merged so you may be able to get all modifications in your game. - - Unlike with file conflicts, MO does not provide help on finding conflicts. The good news is, there already is a perfect tool for that called LOOT. LOOT is available on the Nexus and integrates neatly with MO. Basically, if you don't have LOOT yet, install it once this tutorial is over. + + One common example of such records are leveled lists that contain all the items that may spawn at a specific character level. Traditionally, if multiple mods add items to such a list, only one of these mods will actually take effect. In some cases, there are community-made patches to resolve these issues. - - After you installed LOOT in the default location (follow its instructions), start MO again and LOOT should automatically appear as an Executable... + + Fortunately, there are also tools to merge many types of records so that they can all take effect. For Oblivion, Skyrim, and Fallout 4, look for Wrye Bash. For Fallout 3 and New Vegas, you can use Wrye Flash. These can create a "bashed patch," which is a plugin that combines many mergeable records from all of your mods. There are other, similar tools for more specific tasks such as 'Synergy'. - - When you run LOOT, it will automatically re-organize plugins for best compatibility (overwriting your manual changes). It will also open a report in your browser that warns about incompatibilities. You should read the report, at least for new mods. + + Finally, advanced users may consider using 'xEdit', a robust tool for comparing, modifying, and cleaning plugin records. With this you can create your own custom patch files to merge any combination of plugins and records. - - The final type of conflicts are also "record conflicts". Like the previous type. It's confusing, so I'll just call them "lists conflicts" instead. The difference is the types of records in conflict. The ones in question here can be merged so you may be able to get all modifications in your game. + + This completes the tutorial. Hopefully you have a better grasp on the intricacies of conflict resolution. Good luck, and happy modding! - - One common example of such records are leveled lists that contain all the items that may spawn at a specific character level. Traditionally, if multiple mods add items to such a list, only one is in effect... + + There are multiple types of conflicts you may encounter when dealing with mods. This tutorial will try to cover and explain how to deal with all of them. + As an example, say you install "ModA" which contains stylish new iron and leather armor. Then you install "ModB" which contains sexy ebony and leather armor. Obviously there is a conflict now: which leather armor to use? - - ... but there are tools to merge those mods so you can have the effects of all of them. Again, this functionality is not integrated with MO because there are already great tools. For Oblivion and Skyrim look for wrye bash, for fallout 3/nv it's wrye flash. For Skyrim there is also "SkyBash". All of these can create a so-called "bashed patch" which is a plugin that contains the combined mergeable records from all your mods. + + <img src="qrc:///MO/gui/emblem_conflict_overwrite" /> indicates that the mod overwrites files that are also available in another mod. + + + + + <img src="qrc:///MO/gui/emblem_conflict_overwritten" /> indicates that the mod is <b>partially</b> overwritten by another. + + + + + <img src="qrc:///MO/gui/emblem_conflict_mixed" /> indicates that both of the these are true. + + + + + <img src="qrc:///MO/gui/emblem_conflict_redundant" /> indicates that the mod is completely overwritten. It provides no active files and is essentially disabled. - - This completes the tutorial. + + There are two ways to see the individual files involved in a conflict: tutorial_conflictresolution_modinfo - + Please switch to the "Conflicts"-Tab. - - Here you can see a list of files in this mod that out-prioritize others in a file conflict and one with files where this mod is overridden. + + Here you can see two lists: a list of files that this mod overwrites that are also provided by other mods, and a list of files in this mod which are overwritten by one or more other mods. - - Please close the information dialog again. + + Please close the information dialog. @@ -9665,132 +10023,141 @@ On Windows XP: tutorial_firststeps_main - Welcome to the ModOrganizer Tutorial! This will guide you through the most common features of MO. -Please go along with the tutorial because some things can't be demonstrated if you skip something. + Welcome to the Mod Organizer Tutorial! This will guide you through the most common features of MO2. + +It is highly recommended for first-time users to complete the tutorial from beginning to end to properly demonstrate key components of the tool. + Welcome to the ModOrganizer Tutorial! This will guide you through the most common features of MO. +Please go along with the tutorial because some things can't be demonstrated if you skip something. - - Before we continue with the step-by-step tutorial, I'd like to tell you about the other ways you can receive help on ModOrganizer. + + Before we continue with the step-by-step tutorial, here are a few ways you can receive help with Mod Organizer. - - The highlighted button provides hints on solving potential problems MO recognized automatically. + + The highlighted button will display potential problems detected with your setup and may suggest solutions. (Click it and then close the window to proceed.) - + -There IS a notification now but you may want to hold off on clearing it until after completing the tutorial. + +It appears you have one now, however you can hold off on clearing it until after completing the tutorial. - - This button provides multiple sources of information and further tutorials. + + This button contains additional information about the application, links to other sources of help, and further tutorials. (Open the menu to proceed.) - - Finally there are tooltips on almost every part of Mod Organizer. If there is a control in MO you don't understand, please try hovering over it to get a short description or use "Help on UI" from the help menu to get a longer explanation + + Finally, there are tooltips and extra information available all across Mod Organizer. If there is a control you don't understand, please try hovering over it for a short description. Alternatively, you can use "Help on UI" from the Help menu to click on some controls and get a comprehensive explanation. - - This list displays all mods installed through MO. It also displays installed DLCs and some mods installed outside MO but you have limited control over those in MO. + + This list displays all mods installed through MO2. It also displays installed DLCs and any 'unmanaged' mods installed outside MO2. You have limited control over those. - - Before we start installing mods, let's have a quick look at the settings. + + Before we start installing mods, let's have a quick look at the settings. (Open the settings dialog to proceed via the highlighted button.) - - Now it's time to install a few mods!Please go along with this because we need a few mods installed to demonstrate other features + + Now it's time to install a mod! + +(This will be a requirement in order to demonstrate other features later.) - - There are a few ways to get mods into ModOrganizer. If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. Click on "Nexus" to open nexus, find a mod and click the green download buttons on Nexus saying "Download with Manager". + + There are a few ways to get mods into Mod Organizer. If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. Click on "Nexus" to open nexus, find a mod and click the green download buttons on Nexus saying "Download with Manager". - - You can also install mods from disk using the "Install Mod" button. + + Downloads will appear on the "Downloads" tab here. You have to download and install at least one mod to proceed. - - Downloads will appear on the "Downloads"-tab here. You have to download and install at least one mod to proceed. + + Now you know all about downloading and installing mods, but they are not enabled yet... - - Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged. + + Install a few more mods if you want, then enable them by checking them in the left pane. Mods that aren't enabled have no effect on the game whatsoever. - - Now you know all about downloading and installing mods but they are not enabled yet... + + ...but for some games they may contain plugins. These are files the game must load and are required to change or add aspects of the game (new weapons, armors, quests, areas, ...). + +Please open the "Plugins" tab to get a list of plugins. - - Install a few more mods if you want, then enable mods by checking them in the left pane. Mods that aren't enabled have no effect on the game whatsoever. + + You may notice some plugins are grayed out. These are part of the main game and can't be disabled. - - For some mods, enabling it on the left pane is all you have to do... + + A single mod may contain zero, one, or multiple plugin files. Some or all may be optional. If in doubt, please consult the documentation of the individual mod. To do so, right-click the mod and select "Information". - - ...but most contain plugins. These are plugins for the game and are required to add stuff to the game (new weapons, armors, quests, areas, ...). Please open the "Plugins"-tab to get a list of plugins. + + Now you know how to download, install, and enable mods. + +It's important you always start the game from inside MO, otherwise the mods you installed here won't work. - - You will notice some plugins are grayed out. These are part of the main game and can't be disabled. + + This combobox lets you choose <i>what</i> to start. This is how you will launch the game or any other tool which must access the game's mod directories. If a tool is not listed here, you can also configure these options, but that is an advanced topic. - - A single mod may contain zero, one or multiple esps. Some or all may be optional. If in doubt, please consult the documentation of the individual mod. To do so, right-click the mod and select "Information". + + This completes the basic tutorial. Feel free to play the game and try out your new mods! Once you have installed a larger number, you may want to continue with the tutorial on conflict resolution. - - Now you know how to download, install and enable mods. -It's important you always start the game from inside MO, otherwise the mods you installed here won't work. + + You can also install mods from disk using the "Install Mod" button. - - This combobox lets you choose <i>what</i> to start. This way you can start the game, Launcher, Script Extender, the Creation Kit or other tools. If you miss a tool you can also configure this list but that is an advanced topic. + + Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged. - - This completes the basic tutorial. As homework go play a bit! After you have installed more mods you may want to read the tutorial on conflict resolution. + + For some mods, enabling it on the left pane is all you have to do... tutorial_firststeps_modinfo - - This dialog tries to expose as much information about a mod as possible. Depending on the mod this may include readmes, screenshots, optional plugins and so on. If a certain type of information was not found in a mod, the corresponding tab is grayed out. + + This dialog tries to expose as much information about a mod as possible. Depending on the mod, this may include readmes, screenshots, optional plugins and so on. If a certain type of information was not found in a mod, the corresponding tab is grayed out. - - If you installed the mod from Nexus, the corresponding tab should give you direct access to the mod page. + + If you installed the mod from Nexus, the corresponding tab should give you direct access to the mod page description, which can be refreshed directly from Nexus. - + We may revisit this screen in later tutorials. @@ -9798,18 +10165,19 @@ It's important you always start the game from inside MO, otherwise the mods tutorial_firststeps_settings - - You can use your regular browser to download from Nexus. -Please open the "Nexus"-tab + + It is possible to download files directly from Nexus. + +Please open the "Nexus" tab. - - Click this button so that "DOWNLOAD WITH MANAGER"-buttons are download with Mod Organizer. + + Clicking on this button should register Nexus "Download with Manager" buttons to download with Mod Organizer. - + Use this interface to obtain an API key from NexusMods. This is used for all API connections - downloads, updates etc. MO2 uses the Windows Credential Manager to store this data securely. If the SSO page on Nexus is failing, use the manual entry and copy the API key from your profile. @@ -10013,7 +10381,7 @@ Please open the "Nexus"-tab - + Click to quit -- cgit v1.3.1