From 80b10107d9deeaf8b1aa9d306ea506aafcb99bd1 Mon Sep 17 00:00:00 2001 From: Tannin Date: Tue, 15 Jul 2014 20:37:10 +0200 Subject: - Disabled compilation of loot_cli as the current loot version can't be compiled or linked against with vs 2010 - bugfix: some incompatibilities with non-skyrim games - bugfix: incorrect handling of plurals in translateable strings --- src/ModOrganizer.pro | 6 +- src/mainwindow.cpp | 17 +- src/organizer.pro | 7 +- src/organizer_en_US.ts | 5343 ++++++++++++++++++++++++++++++++++++++++++ src/savegame.cpp | 14 +- src/shared/fallout3info.cpp | 5 + src/shared/fallout3info.h | 1 + src/shared/falloutnvinfo.cpp | 5 +- src/shared/falloutnvinfo.h | 1 + src/shared/gameinfo.h | 3 + src/shared/oblivioninfo.cpp | 6 + src/shared/oblivioninfo.h | 1 + src/shared/skyriminfo.cpp | 5 + src/shared/skyriminfo.h | 2 + 14 files changed, 5392 insertions(+), 24 deletions(-) create mode 100644 src/organizer_en_US.ts (limited to 'src') diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro index 859f4caf..596b8f21 100644 --- a/src/ModOrganizer.pro +++ b/src/ModOrganizer.pro @@ -13,12 +13,12 @@ SUBDIRS = bsatk \ nxmhandler \ BossDummy \ pythonRunner \ - esptk \ - loot_cli + esptk# \ +# loot_cli plugins.depends = pythonRunner hookdll.depends = shared -organizer.depends = shared uibase plugins loot_cli +organizer.depends = shared uibase plugins# loot_cli CONFIG(debug, debug|release) { DESTDIR = $$PWD/../outputd diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index d6cef2dc..5d4c4cca 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -3887,23 +3887,18 @@ void MainWindow::deleteSavegame_clicked() QModelIndexList selectedIndexes = ui->savegameList->selectionModel()->selectedIndexes(); QString savesMsgLabel; - QRegExp saveSuffix(".ess$"); QStringList deleteFiles; foreach (const QModelIndex &idx, selectedIndexes) { QString name = idx.data().toString(); SaveGame *save = new SaveGame(this, idx.data(Qt::UserRole).toString()); - savesMsgLabel += "
  • " + name.replace(saveSuffix, "") + "
  • "; + savesMsgLabel += "
  • " + QFileInfo(name).completeBaseName() + "
  • "; deleteFiles << save->saveFiles(); } - bool multipleRows = (selectedIndexes.count() > 1); - - if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following %1save%2?

    Removed saves will be sent to the Recycle Bin.") - .arg((multipleRows) ? QString::number(selectedIndexes.count()) + " " : "") - .arg((multipleRows) ? "s" : "") + if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following %n save(s)?

    Removed saves will be sent to the Recycle Bin.", "", selectedIndexes.count()) .arg(savesMsgLabel), QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) { shellDelete(deleteFiles, true); // recycle bin delete. @@ -4012,14 +4007,12 @@ void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos) if (!selection->hasSelection()) return; - bool multipleSelected = (selection->selectedIndexes().count() > 1); - QMenu menu; - if (!multipleSelected) + if (!(selection->selectedIndexes().count() > 1)) menu.addAction(tr("Fix Mods..."), this, SLOT(fixMods_clicked())); - QString deleteMenuLabel = tr("Delete save%1").arg((multipleSelected) ? "s" : ""); + QString deleteMenuLabel = tr("Delete %n save(s)", "", selection->selectedIndexes().count()); menu.addAction(deleteMenuLabel, this, SLOT(deleteSavegame_clicked())); @@ -4212,7 +4205,7 @@ void MainWindow::installTranslator(const QString &name) QTranslator *translator = new QTranslator(this); QString fileName = name + "_" + m_CurrentLanguage; if (!translator->load(fileName, qApp->applicationDirPath() + "/translations")) { - if (m_CurrentLanguage != "en-US") { + if (m_CurrentLanguage != "en_US") { qWarning("localization file %s not found", qPrintable(fileName)); } // we don't actually expect localization files for english } diff --git a/src/organizer.pro b/src/organizer.pro index e013aab7..2b4ed9ce 100644 --- a/src/organizer.pro +++ b/src/organizer.pro @@ -259,9 +259,9 @@ CONFIG(debug, debug|release) { LIBS += -L$$OUT_PWD/../bsatk/release LIBS += -L$$OUT_PWD/../uibase/release LIBS += -L$$OUT_PWD/../boss_modified/release - QMAKE_CXXFLAGS += /Zi /GL + QMAKE_CXXFLAGS += /Zi# /GL # QMAKE_CXXFLAGS -= -O2 - QMAKE_LFLAGS += /DEBUG /LTCG /OPT:REF /OPT:ICF + QMAKE_LFLAGS += /DEBUG# /LTCG /OPT:REF /OPT:ICF PRE_TARGETDEPS += $$OUT_PWD/../shared/release/mo_shared.lib \ $$OUT_PWD/../bsatk/release/bsatk.lib } @@ -283,7 +283,8 @@ TRANSLATIONS = organizer_de.ts \ organizer_zh_CN.ts \ organizer_cs.ts \ organizer_tr.ts \ - organizer_en.ts \ + organizer_en_US.ts \ + organizer_ko.ts \ organizer_ru.ts #!isEmpty(TRANSLATIONS) { diff --git a/src/organizer_en_US.ts b/src/organizer_en_US.ts new file mode 100644 index 00000000..46daf493 --- /dev/null +++ b/src/organizer_en_US.ts @@ -0,0 +1,5343 @@ + + + + + AboutDialog + + + + About + + + + + Revision: + + + + + Used Software + + + + + Credits + + + + + Translators + + + + + Others + + + + + Close + + + + + No license + + + + + ActivateModsDialog + + + Activate Mods + + + + + This is a list of esps and esms that were active when the save game was created. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> + + + + + Missing ESP + + + + + Mod + + + + + not found + + + + + BainComplexInstallerDialog + + + BAIN Package Installer + + + + + Name + + + + + This looks like a Package prepared for Installation through BAIN. You can select options from the list below. If there is a package.txt file, it should contain detailed information about the options. + + + + + Components of this package. + + + + + Components of this package. +If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author. + + + + + + The package.txt is often part of BAIN packages and contains details about the options available. + + + + + Package.txt + + + + + + Opens a Dialog that allows custom modifications. + + + + + Manual + + + + + Ok + + + + + Cancel + + + + + BrowserDialog + + + Some Page + + + + + Search + + + + + new + + + + + failed to start download + + + + + CategoriesDialog + + + Categories + + + + + ID + + + + + Internal ID for the category. + + + + + Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones. + + + + + Name + + + + + + Name of the Categorie used for display. + + + + + Nexus IDs + + + + + Comma-Separated list of Nexus IDs to be matched to the internal ID. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> + + + + + Parent ID + + + + + If set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID. + + + + + Add + + + + + Remove + + + + + CredentialsDialog + + + Login + + + + + This feature may not work unless you're logged in with Nexus + + + + + Username + + + + + Password + + + + + Remember + + + + + Never ask again + + + + + DirectoryRefresher + + + failed to read bsa: %1 + + + + + DownloadList + + + Name + + + + + Filetime + + + + + Done + + + + + Information missing, please select "Query Info" from the context menu to re-retrieve. + + + + + pending download + + + + + DownloadListWidget + + + + Placeholder + + + + + + + Done - Double Click to install + + + + + + Paused - Double Click to resume + + + + + + Installed - Double Click to re-install + + + + + + Uninstalled - Double Click to re-install + + + + + DownloadListWidgetCompact + + + + Placeholder + + + + + Done + + + + + DownloadListWidgetCompactDelegate + + + < mod %1 file %2 > + + + + + Pending + + + + + Paused + + + + + Fetching Info 1 + + + + + Fetching Info 2 + + + + + Installed + + + + + Uninstalled + + + + + Done + + + + + + + + Are you sure? + + + + + This will remove all finished downloads from this list and from disk. + + + + + This will remove all installed downloads from this list and from disk. + + + + + This will permanently remove all finished downloads from this list (but NOT from disk). + + + + + This will permanently remove all installed downloads from this list (but NOT from disk). + + + + + Install + + + + + Query Info + + + + + Delete + + + + + Un-Hide + + + + + Remove from View + + + + + Cancel + + + + + Pause + + + + + Remove + + + + + Resume + + + + + Delete Installed... + + + + + Delete All... + + + + + Remove Installed... + + + + + Remove All... + + + + + DownloadListWidgetDelegate + + + < mod %1 file %2 > + + + + + Pending + + + + + Fetching Info 1 + + + + + Fetching Info 2 + + + + + + + + Are you sure? + + + + + This will remove all finished downloads from this list and from disk. + + + + + This will remove all installed downloads from this list and from disk. + + + + + This will remove all finished downloads from this list (but NOT from disk). + + + + + This will remove all installed downloads from this list (but NOT from disk). + + + + + Install + + + + + Query Info + + + + + Delete + + + + + Un-Hide + + + + + Remove from View + + + + + Cancel + + + + + Pause + + + + + Remove + + + + + Resume + + + + + Delete Installed... + + + + + Delete All... + + + + + Remove Installed... + + + + + Remove All... + + + + + DownloadManager + + + failed to rename "%1" to "%2" + + + + + Memory allocation error (in refreshing directory). + + + + + Download again? + + + + + A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name. + + + + + failed to download %1: could not open output file: %2 + + + + + Wrong Game + + + + + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". + + + + + + + + + + + + + + + + + + + + invalid index + + + + + failed to delete %1 + + + + + failed to delete meta file for %1 + + + + + + + + + + invalid index %1 + + + + + No known download urls. Sorry, this download can't be resumed. + + + + + Please enter the nexus mod id + + + + + Mod ID: + + + + + Main + + + + + Update + + + + + Optional + + + + + Old + + + + + Misc + + + + + Unknown + + + + + Memory allocation error (in processing progress event). + + + + + Memory allocation error (in processing downloaded data). + + + + + Information updated + + + + + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? + + + + + No file on Nexus matches the selected file by name. Please manually choose the correct one. + + + + + No download server available. Please try again later. + + + + + Failed to request file info from nexus: %1 + + + + + Download failed. Server reported: %1 + + + + + Download failed: %1 (%2) + + + + + failed to re-open %1 + + + + + EditExecutablesDialog + + + Modify Executables + + + + + List of configured executables + + + + + This is a list of your configured executables. Executables in grey are automatically recognised and can not be modified. + + + + + Title + + + + + + Name of the executable. This is only for display purposes. + + + + + Binary + + + + + + Binary to run + + + + + Browse filesystem + + + + + Browse filesystem for the executable to run. + + + + + + ... + + + + + Start in + + + + + Arguments + + + + + + Arguments to pass to the application + + + + + Allow the Steam AppID to be used for this executable to be changed. + + + + + Allow the Steam AppID to be used for this executable to be changed. +Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game. +Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured. + + + + + Overwrite Steam AppID + + + + + Steam AppID to use for this executable that differs from the games AppID. + + + + + Steam AppID to use for this executable that differs from the games AppID. +Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850). +Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured. + + + + + + + If checked, MO will be closed once the specified executable is run. + + + + + Close MO when started + + + + + + Add an executable + + + + + + Add + + + + + + Remove the selected executable + + + + + Remove + + + + + Close + + + + + Select a binary + + + + + Executable (%1) + + + + + Java (32-bit) required + + + + + MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. + + + + + Select a directory + + + + + Confirm + + + + + Really remove "%1" from executables? + + + + + Modify + + + + + + Save Changes? + + + + + + You made changes to the current executable, do you want to save them? + + + + + MO must be kept running or this application will not work correctly. + + + + + FindDialog + + + Find + + + + + Find what: + + + + + + Search term + + + + + + Find next occurence from current file position. + + + + + &Find Next + + + + + + + Close + + + + + FomodInstallerDialog + + + FOMOD Installation Dialog + + + + + Name + + + + + Author + + + + + Version + + + + + Website + + + + + <a href="#">Link</a> + + + + + Manual + + + + + Back + + + + + Next + + + + + Cancel + + + + + InstallDialog + + + Install Mods + + + + + New Mod + + + + + Name + + + + + Pick a name for the mod + + + + + Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names. + + + + + Content + + + + + Content of the archive. You can change the directory structure by using drag&drop. Hint: Also try right clicking... + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. &lt;data&gt; represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&amp;drop</span></p></body></html> + + + + + Placeholder + + + + + OK + + + + + Cancel + + + + + InstallationManager + + + archive.dll not loaded: "%1" + + + + + Password required + + + + + Password + + + + + + + Extracting files + + + + + failed to create backup + + + + + Mod Name + + + + + Name + + + + + Invalid name + + + + + The name you entered is invalid, please enter a different one. + + + + + File format "%1" not supported + + + + + None of the available installer plugins were able to handle that archive + + + + + no error + + + + + 7z.dll not found + + + + + 7z.dll isn't valid + + + + + archive not found + + + + + failed to open archive + + + + + unsupported archive type + + + + + internal library error + + + + + archive invalid + + + + + unknown archive error + + + + + LockedDialog + + + Locked + + + + + This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. + + + + + MO is locked while the executable is running. + + + + + Unlock + + + + + LogBuffer + + + failed to write log to %1: %2 + + + + + MOApplication + + + an error occured: %1 + + + + + an error occured + + + + + MainWindow + + + + Categories + + + + + Click blank area to deselect + + + + + If checked, only mods that match all selected categories are displayed. + + + + + And + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + + + Or + + + + + Profile + + + + + Pick a module collection + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> + + + + + Open list options... + + + + + Refresh list. This is usually not necessary unless you modified data outside the program. + + + + + + Restore Backup... + + + + + + Create Backup + + + + + List of available mods. + + + + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + + + + + Filter + + + + + No groups + + + + + Nexus IDs + + + + + + + Namefilter + + + + + Pick a program to run. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> + + + + + Run program + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + + + + + Run + + + + + Create a shortcut in your start menu or on the desktop to the specified program + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + + + + + Shortcut + + + + + Plugins + + + + + Sort + + + + + List of available esp/esm files + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> + + + + + Archives + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. + + + + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. +By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! + +BSAs checked here are loaded in such a way that your installation order is obeyed properly. + + + + + + File + + + + + Data + + + + + refresh data-directory overview + + + + + Refresh the overview. This may take a moment. + + + + + + + Refresh + + + + + This is an overview of your data directory as visible to the game (and tools). + + + + + Mod + + + + + + Filter the above list so that only conflicts are displayed. + + + + + Show only conflicts + + + + + Saves + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + + + + + Downloads + + + + + This is a list of mods you downloaded from Nexus. Double click one to install it. + + + + + Show Hidden + + + + + Tool Bar + + + + + Install Mod + + + + + Install &Mod + + + + + Install a new mod from an archive + + + + + Ctrl+M + + + + + Profiles + + + + + &Profiles + + + + + Configure Profiles + + + + + Ctrl+P + + + + + Executables + + + + + &Executables + + + + + Configure the executables that can be started through Mod Organizer + + + + + Ctrl+E + + + + + + Tools + + + + + &Tools + + + + + Ctrl+I + + + + + Settings + + + + + &Settings + + + + + Configure settings and workarounds + + + + + Ctrl+S + + + + + Nexus + + + + + Search nexus network for more mods + + + + + Ctrl+N + + + + + + Update + + + + + Mod Organizer is up-to-date + + + + + + No Problems + + + + + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. + +!Work in progress! +Right now this has very limited functionality + + + + + + Help + + + + + Ctrl+H + + + + + Endorse MO + + + + + + Endorse Mod Organizer + + + + + Copy Log to Clipboard + + + + + Ctrl+C + + + + + Toolbar + + + + + Desktop + + + + + Start Menu + + + + + Problems + + + + + There are potential problems with your setup + + + + + Everything seems to be in order + + + + + Help on UI + + + + + Documentation Wiki + + + + + Report Issue + + + + + Tutorials + + + + + About + + + + + About Qt + + + + + failed to save load order: %1 + + + + + Name + + + + + Please enter a name for the new profile + + + + + failed to create profile: %1 + + + + + Show tutorial? + + + + + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. + + + + + Downloads in progress + + + + + There are still downloads in progress, do you really want to quit? + + + + + failed to read savegame: %1 + + + + + Plugin "%1" failed: %2 + + + + + Plugin "%1" failed + + + + + Download? + + + + + A download has been started but no installed page plugin recognizes it. +If you download anyway no information (i.e. version) will be associated with the download. +Continue? + + + + + Browse Mod Page + + + + + failed to init plugin %1: %2 + + + + + Plugin error + + + + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? +(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) + + + + + Failed to start "%1" + + + + + Waiting + + + + + Please press OK once you're logged into steam. + + + + + Executable "%1" not found + + + + + Start Steam? + + + + + Steam is required to be running already to correctly start the game. Should MO try to start steam now? + + + + + Also in: <br> + + + + + No conflict + + + + + <Edit...> + + + + + Failed to refresh list of esps: %1 + + + + + This bsa is enabled in the ini file so it may be required! + + + + + Activating Network Proxy + + + + + + Failed to write settings + + + + + + An error occured trying to write back MO settings: %1 + + + + + File is write protected + + + + + Invalid file format (probably a bug) + + + + + Unknown error %1 + + + + + Some plugins could not be loaded + + + + + Too many esps and esms enabled + + + + + + Description missing + + + + + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: + + + + + The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a> + + + + + Choose Mod + + + + + Mod Archive + + + + + + Installation successful + + + + + + Configure Mod + + + + + + This mod contains ini tweaks. Do you want to configure them now? + + + + + + mod "%1" not found + + + + + + Installation cancelled + + + + + + The mod was not installed completely. + + + + + Start Tutorial? + + + + + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? + + + + + + Download started + + + + + failed to update mod list: %1 + + + + + failed to spawn notepad.exe: %1 + + + + + failed to open %1 + + + + + failed to change origin name: %1 + + + + + failed to move "%1" from mod "%2" to "%3": %4 + + + + + <Checked> + + + + + <Unchecked> + + + + + <Update> + + + + + <Managed by MO> + + + + + <Managed outside MO> + + + + + <No category> + + + + + <Conflicted> + + + + + <Not Endorsed> + + + + + failed to rename mod: %1 + + + + + Overwrite? + + + + + This will replace the existing mod "%1". Continue? + + + + + failed to remove mod "%1" + + + + + + + failed to rename "%1" to "%2" + + + + + Multiple esps activated, please check that they don't conflict. + + + + + + + + Confirm + + + + + Remove the following mods?<br><ul>%1</ul> + + + + + failed to remove mod: %1 + + + + + + Failed + + + + + Installation file no longer exists + + + + + Mods installed with old versions of MO can't be reinstalled in this way. + + + + + You need to be logged in with Nexus to resume a download + + + + + + You need to be logged in with Nexus to endorse + + + + + Nexus ID for this Mod is unknown + + + + + + Create Mod... + + + + + This will move all files from overwrite into a new, regular mod. +Please enter a name: + + + + + A mod with this name already exists + + + + + Continue? + + + + + The versioning scheme decides which version is considered newer than another. +This function will guess the versioning scheme under the assumption that the installed version is outdated. + + + + + + Sorry + + + + + I don't know a versioning scheme where %1 is newer than %2. + + + + + Really enable all visible mods? + + + + + Really disable all visible mods? + + + + + Choose what to export + + + + + Everything + + + + + All installed mods are included in the list + + + + + Active Mods + + + + + Only active (checked) mods from your current profile are included + + + + + Visible + + + + + All mods visible in the mod list are included + + + + + export failed: %1 + + + + + Install Mod... + + + + + Enable all visible + + + + + Disable all visible + + + + + Check all for update + + + + + Export to csv... + + + + + All Mods + + + + + Sync to Mods... + + + + + Restore Backup + + + + + Remove Backup... + + + + + Add/Remove Categories + + + + + Replace Categories + + + + + Primary Category + + + + + Change versioning scheme + + + + + Un-ignore update + + + + + Ignore update + + + + + Rename Mod... + + + + + Remove Mod... + + + + + Reinstall Mod + + + + + Un-Endorse + + + + + + Endorse + + + + + Won't endorse + + + + + Endorsement state unknown + + + + + Ignore missing data + + + + + Visit on Nexus + + + + + Open in explorer + + + + + Information... + + + + + + Exception: + + + + + + Unknown exception + + + + + <All> + + + + + <Multiple> + + + + + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + Are you sure you want to remove the following save?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + Are you sure you want to remove the following %n saves?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. + + + + + Fix Mods... + + + + + Delete %n save(s) + Delete save(s) + + Delete %n save + Delete %n saves + + + + + + failed to remove %1 + + + + + + failed to create %1 + + + + + Can't change download directory while downloads are in progress! + + + + + Download failed + + + + + failed to write to file %1 + + + + + %1 written + + + + + Select binary + + + + + Binary + + + + + Enter Name + + + + + Please enter a name for the executable + + + + + Not an executable + + + + + This is not a recognized executable. + + + + + + Replace file? + + + + + There already is a hidden version of this file. Replace it? + + + + + + File operation failed + + + + + + Failed to remove "%1". Maybe you lack the required file permissions? + + + + + There already is a visible version of this file. Replace it? + + + + + file not found: %1 + + + + + failed to generate preview for %1 + + + + + Sorry, can't preview anything. This function currently does not support extracting from bsas. + + + + + Update available + + + + + Open/Execute + + + + + Add as Executable + + + + + Preview + + + + + Un-Hide + + + + + Hide + + + + + Write To File... + + + + + Do you want to endorse Mod Organizer on %1 now? + + + + + Thank you! + + + + + Thank you for your endorsement! + + + + + Request to Nexus failed: %1 + + + + + + login successful + + + + + login failed: %1. Trying to download anyway + + + + + login failed: %1 + + + + + login failed: %1. You need to log-in with Nexus to update MO. + + + + + + failed to read %1: %2 + + + + + Error + + + + + failed to extract %1 (errorcode %2) + + + + + Extract BSA + + + + + This archive contains invalid hashes. Some files may be broken. + + + + + Extract... + + + + + Edit Categories... + + + + + Deselect filter + + + + + Remove + + + + + Enable all + + + + + Disable all + + + + + Unlock load order + + + + + Lock load order + + + + + depends on missing "%1" + + + + + No profile set + + + + + LOOT working + + + + + loot failed. Exit code was: %1 + + + + + failed to start loot + + + + + failed to run loot: %1 + + + + + Errors occured + + + + + Backup of load order created + + + + + Choose backup to restore + + + + + No Backups + + + + + There are no backups to restore + + + + + + Restore failed + + + + + + Failed to restore the backup. Errorcode: %1 + + + + + Backup of modlist created + + + + + MessageDialog + + + + Placeholder + + + + + ModInfo + + + + invalid index %1 + + + + + ModInfoBackup + + + This is the backup of a mod + + + + + ModInfoDialog + + + Mod Info + + + + + Textfiles + + + + + A list of text-files in the mod directory. + + + + + A list of text-files in the mod directory like readmes. + + + + + + Save + + + + + INI-Files + + + + + Ini Files + + + + + This is a list of .ini files in the mod. + + + + + This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. + + + + + Ini Tweaks + + + + + This is a list of ini tweaks (ini modifications that can be toggled). + + + + + This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional. + + + + + Save changes to the file. + + + + + Save changes to the file. This overwrites the original. There is no automatic backup! + + + + + Images + + + + + Images located in the mod. + + + + + This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view. + + + + + + Optional ESPs + + + + + List of esps and esms that can not be loaded by the game. + + + + + List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. +They usually contain optional functionality, see the readme. + +Most mods do not have optional esps, so chances are good you are looking at an empty list. + + + + + Make the selected mod in the lower list unavailable. + + + + + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + + + + + Move a file to the data directory. + + + + + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + + + + + ESPs in the data directory and thus visible to the game. + + + + + These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window. + + + + + Available ESPs + + + + + Conflicts + + + + + The following conflicted files are provided by this mod + + + + + + File + + + + + Overwritten Mods + + + + + The following conflicted files are provided by other mods + + + + + Providing Mod + + + + + Non-Conflicted files + + + + + Categories + + + + + Primary Category + + + + + Nexus Info + + + + + Mod ID + + + + + Mod ID for this mod on Nexus. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html> + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> + + + + + Version + + + + + Refresh + + + + + Refresh all information from Nexus. + + + + + Description + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html> + + + + + Endorse + + + + + Notes + + + + + Filetree + + + + + A directory view of this mod + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> + + + + + Previous + + + + + Next + + + + + Close + + + + + &Delete + + + + + &Rename + + + + + &Hide + + + + + &Unhide + + + + + &Open + + + + + &New Folder + + + + + + Save changes? + + + + + + Save changes to "%1"? + + + + + File Exists + + + + + A file with that name exists, please enter a new one + + + + + failed to move file + + + + + failed to create directory "optional" + + + + + + Info requested, please wait + + + + + Main + + + + + Update + + + + + Optional + + + + + Old + + + + + Misc + + + + + Unknown + + + + + Current Version: %1 + + + + + No update available + + + + + (description incomplete, please visit nexus) + + + + + <a href="%1">Visit on Nexus</a> + + + + + Failed to delete %1 + + + + + + Confirm + + + + + Are sure you want to delete "%1"? + + + + + Are sure you want to delete the selected files? + + + + + + New Folder + + + + + Failed to create "%1" + + + + + + Replace file? + + + + + There already is a hidden version of this file. Replace it? + + + + + + File operation failed + + + + + + Failed to remove "%1". Maybe you lack the required file permissions? + + + + + + failed to rename %1 to %2 + + + + + There already is a visible version of this file. Replace it? + + + + + Un-Hide + + + + + Hide + + + + + Name + + + + + Please enter a name + + + + + + Error + + + + + Invalid name. Must be a valid file name + + + + + A tweak by that name exists + + + + + Create Tweak + + + + + ModInfoForeign + + + This pseudo mod represents content managed outside MO. It isn't modified by MO. + + + + + ModInfoOverwrite + + + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) + + + + + ModInfoRegular + + + + failed to write %1/meta.ini: error %2 + + + + + %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory + + + + + Categories: <br> + + + + + ModList + + + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) + + + + + Backup + + + + + No valid game data + + + + + Not endorsed yet + + + + + Overwrites files + + + + + Overwritten files + + + + + Overwrites & Overwritten + + + + + Redundant + + + + + Non-MO + + + + + invalid + + + + + installed version: "%1", newest version: "%2" + + + + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + + + + + Categories: <br> + + + + + Invalid name + + + + + drag&drop failed: %1 + + + + + Confirm + + + + + Are you sure you want to remove "%1"? + + + + + Flags + + + + + Mod Name + + + + + Version + + + + + Priority + + + + + Category + + + + + Nexus ID + + + + + Installation + + + + + + unknown + + + + + Name of your mods + + + + + Version of the mod (if available) + + + + + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. + + + + + Category of the mod. + + + + + Id of the mod as used on Nexus. + + + + + Emblemes to highlight things that might require attention. + + + + + Time this mod was installed + + + + + MotDDialog + + + Message of the Day + + + + + OK + + + + + MyFileSystemModel + + + Overwrites + + + + + not implemented + + + + + NXMAccessManager + + + Logging into Nexus + + + + + timeout + + + + + Unknown error + + + + + Please check your password + + + + + NexusInterface + + + Failed to guess mod id for "%1", please pick the correct one + + + + + empty response + + + + + invalid response + + + + + OverwriteInfoDialog + + + Overwrite + + + + + You can use drag&drop to move files and directories to regular mods. + + + + + &Delete + + + + + &Rename + + + + + &Open + + + + + &New Folder + + + + + Failed to delete "%1" + + + + + + Confirm + + + + + Are sure you want to delete "%1"? + + + + + Are sure you want to delete the selected files? + + + + + + New Folder + + + + + Failed to create "%1" + + + + + PluginList + + + Name + + + + + Priority + + + + + Mod Index + + + + + Flags + + + + + + unknown + + + + + Name of your mods + + + + + Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + + + + + The modindex determins the formids of objects originating from this mods. + + + + + failed to update esp info for file %1 (source id: %2), error: %3 + + + + + esp not found: %1 + + + + + + Confirm + + + + + Really enable all plugins? + + + + + Really disable all plugins? + + + + + The file containing locked plugin indices is broken + + + + + Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them. + + + + + This plugin can't be disabled (enforced by the game) + + + + + <b>Origin</b>: %1 + + + + + Author + + + + + Description + + + + + Missing Masters + + + + + Enabled Masters + + + + + failed to restore load order for %1 + + + + + PreviewDialog + + + Preview + + + + + Close + + + + + ProblemsDialog + + + Problems + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + + + + + Close + + + + + + Fix + + + + + No guided fix + + + + + Profile + + + invalid profile name %1 + + + + + failed to create %1 + + + + + failed to write mod list: %1 + + + + + failed to update tweaked ini file, wrong settings may be used: %1 + + + + + failed to create tweaked ini: %1 + + + + + "%1" is missing or inaccessible + + + + + + + + + invalid index %1 + + + + + Overwrite directory couldn't be parsed + + + + + invalid priority %1 + + + + + failed to parse ini file (%1) + + + + + failed to parse ini file (%1): %2 + + + + + + failed to modify "%1" + + + + + Delete savegames? + + + + + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + + + + + ProfileInputDialog + + + Dialog + + + + + Please enter a name for the new profile + + + + + If checked, the new profile will use the default game settings. + + + + + If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. + + + + + Default Game Settings + + + + + ProfilesDialog + + + Profiles + + + + + List of Profiles + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + + + + + + If checked, savegames are local to this profile and will not appear when starting with a different profile. + + + + + Local Savegames + + + + + This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + + + + + Automatic Archive Invalidation + + + + + + Create a new profile from scratch + + + + + Create + + + + + Clone the selected profile + + + + + This creates a new profile with the same settings and active mods as the selected one. + + + + + Copy + + + + + + Delete the selected Profile. This can not be un-done! + + + + + Remove + + + + + Rename + + + + + + Transfer save games to the selected profile. + + + + + Transfer Saves + + + + + Close + + + + + Archive invalidation isn't required for this game. + + + + + + failed to create profile: %1 + + + + + Name + + + + + Please enter a name for the new profile + + + + + failed to copy profile: %1 + + + + + Invalid name + + + + + Invalid profile name + + + + + Confirm + + + + + Are you sure you want to remove this profile (including local savegames if any)? + + + + + Profile broken + + + + + This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? + + + + + Rename Profile + + + + + New Name + + + + + failed to change archive invalidation state: %1 + + + + + failed to determine if invalidation is active: %1 + + + + + QObject + + + Failed to save custom categories + + + + + + + + invalid index %1 + + + + + invalid category id %1 + + + + + invalid field name "%1" + + + + + invalid type for "%1" (should be integer) + + + + + invalid type for "%1" (should be string) + + + + + invalid type for "%1" (should be float) + + + + + no fields set up yet! + + + + + field not set "%1" + + + + + invalid character in field "%1" + + + + + empty field name + + + + + invalid game type %1 + + + + + helper failed + + + + + + failed to determine account name + + + + + + invalid 7-zip32.dll: %1 + + + + + failed to open %1: %2 + + + + + + %1 not found + + + + + Failed to delete %1 + + + + + Failed to deactivate script extender loading + + + + + Failed to remove %1: %2 + + + + + + Failed to rename %1 to %2 + + + + + Failed to deactivate proxy-dll loading + + + + + + + Failed to copy %1 to %2 + + + + + Failed to set up script extender loading + + + + + Failed to delete old proxy-dll %1 + + + + + Failed to overwrite %1 + + + + + Failed to set up proxy-dll loading + + + + + Permissions required + + + + + The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights. + + + + + + Woops + + + + + ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened + + + + + ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1 + + + + + + Mod Organizer + + + + + An instance of Mod Organizer is already running + + + + + No game identified in "%1". The directory is required to contain the game binary and its launcher. + + + + + + Please select the game to manage + + + + + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) + + + + + failed to start application: %1 + + + + + Please use "Help" from the toolbar to get usage instructions to all elements + + + + + + <Manage...> + + + + + failed to parse profile %1: %2 + + + + + failed to find "%1" + + + + + failed to access %1 + + + + + failed to set file time %1 + + + + + failed to create %1 + + + + + "%1" is missing or inaccessible + + + + + Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! + + + + + + Error + + + + + failed to open temporary file + + + + + + + wrong file format + + + + + failed to open %1 + + + + + Script Extender + + + + + Proxy DLL + + + + + failed to spawn "%1" + + + + + Elevation required + + + + + This process requires elevation to run. +This is a potential security risk so I highly advice you to investigate if +"%1" +can be installed to work without elevation. + +Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) + + + + + failed to spawn "%1": %2 + + + + + "%1" doesn't exist + + + + + failed to inject dll into "%1": %2 + + + + + failed to run "%1" + + + + + QueryOverwriteDialog + + + Mod Exists + + + + + This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. + + + + + Keep Backup + + + + + Merge + + + + + Replace + + + + + Rename + + + + + Cancel + + + + + SaveGameInfoWidget + + + Save # + + + + + Character + + + + + Level + + + + + Location + + + + + Date + + + + + SaveGameInfoWidgetGamebryo + + + Missing ESPs + + + + + SaveTextAsDialog + + + Dialog + + + + + Copy To Clipboard + + + + + Save As... + + + + + Close + + + + + Save CSV + + + + + Text Files + + + + + failed to open "%1" for writing + + + + + SelectionDialog + + + Select + + + + + Placeholder + + + + + Cancel + + + + + SelfUpdater + + + archive.dll not loaded: "%1" + + + + + + + + Update + + + + + An update is available (newest version: %1), do you want to install it? + + + + + Download in progress + + + + + Download failed: %1 + + + + + Failed to install update: %1 + + + + + failed to open archive "%1": %2 + + + + + failed to move outdated files: %1. Please update manually. + + + + + Update installed, Mod Organizer will now be restarted. + + + + + Error + + + + + Failed to parse response. Please report this as a bug and include the file mo_interface.log. + + + + + No incremental update available for this version, the complete package needs to be downloaded (%1 kB) + + + + + no file for update found. Please update manually. + + + + + Failed to retrieve update information: %1 + + + + + No download server available. Please try again later. + + + + + Settings + + + + attempt to store setting for unknown plugin "%1" + + + + + Confirm + + + + + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? + + + + + SettingsDialog + + + Settings + + + + + General + + + + + Language + + + + + The display language + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + + + + + Style + + + + + graphical style + + + + + graphical style of the MO user interface + + + + + Log Level + + + + + Decides the amount of data printed to "ModOrganizer.log" + + + + + Decides the amount of data printed to "ModOrganizer.log". +"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. + + + + + Debug + + + + + Info + + + + + Error + + + + + Advanced + + + + + + Directory where downloads are stored. + + + + + Mod Directory + + + + + Directory where mods are stored. + + + + + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). + + + + + Download Directory + + + + + Cache Directory + + + + + User interface + + + + + If checked, the download interface will be more compact. + + + + + Compact Download Interface + + + + + If checked, the download list will display meta information instead of file names. + + + + + Download Meta Information + + + + + Reset stored information from dialogs. + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. + + + + + Reset Dialogs + + + + + + Modify the categories available to arrange your mods. + + + + + Configure Mod Categories + + + + + + Nexus + + + + + Allows automatic log-in when the Nexus-Page for the game is clicked. + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html> + + + + + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. + + + + + Automatically Log-In to Nexus + + + + + Username + + + + + Password + + + + + Disable automatic internet features + + + + + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) + + + + + Offline Mode + + + + + Use a proxy for network connections. + + + + + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. + + + + + Use HTTP Proxy (Uses System Settings) + + + + + Associate with "Download with manager" links + + + + + Known Servers (updated on download) + + + + + Preferred Servers (Drag & Drop) + + + + + Plugins + + + + + Author: + + + + + Version: + + + + + Description: + + + + + Key + + + + + Value + + + + + Blacklisted Plugins (use <del> to remove): + + + + + Workarounds + + + + + Steam App ID + + + + + The Steam AppID for your game + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> + + + + + Load Mechanism + + + + + Select loading mechanism. See help for details. + + + + + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. +There are several means to do this: +*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. +*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. +*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. + +If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. + + + + + NMM Version + + + + + The Version of Nexus Mod Manager to impersonate. + + + + + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. +On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. +Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. + +tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again. + + + + + Enforces that inactive ESPs and ESMs are never loaded. + + + + + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. +I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. + + + + + Hide inactive ESPs/ESMs + + + + + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) + + + + + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) +Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. + + + + + Force-enable game files + + + + + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. + + + + + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. +However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. + +If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature. + + + + + Display mods installed outside MO + + + + + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. +For the other games this is not a sufficient replacement for AI! + + + + + Back-date BSAs + + + + + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. + + + + + Select download directory + + + + + Select mod directory + + + + + Select cache directory + + + + + Confirm? + + + + + This will make all dialogs show up again where you checked the "Remember selection"-box. Continue? + + + + + SimpleInstallDialog + + + Quick Install + + + + + Name + + + + + + Opens a Dialog that allows custom modifications. + + + + + Manual + + + + + OK + + + + + Cancel + + + + + SingleInstance + + + SHM error: %1 + + + + + failed to connect to running instance: %1 + + + + + failed to communicate with running instance: %1 + + + + + failed to receive data from secondary instance: %1 + + + + + SyncOverwriteDialog + + + Sync Overwrite + + + + + Name + + + + + Sync To + + + + + <don't sync> + + + + + failed to remove %1 + + + + + failed to move %1 to %2 + + + + + TransferSavesDialog + + + Transfer Savegames + + + + + Global Characters + + + + + This is a list of characters in the global location. + + + + + This is a list of characters in the global location. + +On Windows Vista/Windows 7: + C:\Users\[UserName]\Documents\My Games\Skyrim\Saves + +On Windows XP: + C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves + + + + + + This is a list of save games for the selected character in the global location. + +On Windows Vista/Windows 7: + C:\Users\[UserName]\Documents\My Games\Skyrim\Saves + +On Windows XP: + C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves + + + + + + + Move -> + + + + + Copy -> + + + + + <- Move + + + + + <- Copy + + + + + Done + + + + + Profile Characters + + + + + Overwrite + + + + + Overwrite the file "%1" + + + + + + + + Confirm + + + + + + Copy all save games of character "%1" to the profile? + + + + + Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + + + + + Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games. + + + + diff --git a/src/savegame.cpp b/src/savegame.cpp index d09f291c..06e028e2 100644 --- a/src/savegame.cpp +++ b/src/savegame.cpp @@ -21,10 +21,11 @@ along with Mod Organizer. If not, see . #include #include #include -#include "gameinfo.h" #include #include +#include #include +#include "gameinfo.h" SaveGame::SaveGame(QObject *parent) @@ -68,11 +69,14 @@ SaveGame::~SaveGame() QStringList SaveGame::attachedFiles() const { QStringList result; - QString seFileFile = fileName().mid(0).replace(".ess", ".skse"); - QFileInfo seFile(seFileFile); - if (seFile.exists()) { - result.append(seFile.absoluteFilePath()); + foreach (const std::wstring &ext, MOShared::GameInfo::instance().getSavegameAttachmentExtensions()) { + QFileInfo fi(fileName()); + fi.setFile(fi.canonicalPath() + "/" + fi.completeBaseName() + "." + MOBase::ToQString(ext)); + if (fi.exists()) { + result.append(fi.filePath()); + } } + return result; } diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp index 68fd515e..ea73c7f6 100644 --- a/src/shared/fallout3info.cpp +++ b/src/shared/fallout3info.cpp @@ -122,6 +122,11 @@ std::vector Fallout3Info::getDLCPlugins() ; } +std::vector Fallout3Info::getSavegameAttachmentExtensions() +{ + return std::vector(); +} + std::vector Fallout3Info::getIniFileNames() { return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini"); diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h index e9a818e2..7c61ca6d 100644 --- a/src/shared/fallout3info.h +++ b/src/shared/fallout3info.h @@ -59,6 +59,7 @@ public: virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); + virtual std::vector getSavegameAttachmentExtensions(); // file name of this games ini (no path) virtual std::vector getIniFileNames(); diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp index 366c72c3..1715912d 100644 --- a/src/shared/falloutnvinfo.cpp +++ b/src/shared/falloutnvinfo.cpp @@ -127,13 +127,16 @@ std::vector FalloutNVInfo::getDLCPlugins() ; } +std::vector FalloutNVInfo::getSavegameAttachmentExtensions() +{ + return std::vector(); +} std::vector FalloutNVInfo::getIniFileNames() { return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini"); } - std::wstring FalloutNVInfo::getSaveGameExtension() { return L"*.fos"; diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index e6f6b5d0..4de67a19 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -61,6 +61,7 @@ public: virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); + virtual std::vector getSavegameAttachmentExtensions(); // file name of this games ini (no path) virtual std::vector getIniFileNames(); diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index 69cd38f6..33467cb9 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -130,6 +130,9 @@ public: virtual std::vector getVanillaBSAs() = 0; + // get a list of file extensions for additional files belonging to a save game + virtual std::vector getSavegameAttachmentExtensions() = 0; + // get a set of esp/esm files that are part of known dlcs virtual std::vector getDLCPlugins() = 0; diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp index 85f31042..532e49b8 100644 --- a/src/shared/oblivioninfo.cpp +++ b/src/shared/oblivioninfo.cpp @@ -133,6 +133,12 @@ std::vector OblivionInfo::getDLCPlugins() } +std::vector OblivionInfo::getSavegameAttachmentExtensions() +{ + return boost::assign::list_of(L"obse"); +} + + std::vector OblivionInfo::getIniFileNames() { return boost::assign::list_of(L"oblivion.ini")(L"oblivionprefs.ini"); diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h index f9c8fa47..121cad43 100644 --- a/src/shared/oblivioninfo.h +++ b/src/shared/oblivioninfo.h @@ -57,6 +57,7 @@ public: virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); + virtual std::vector getSavegameAttachmentExtensions(); // file name of this games ini (no path) virtual std::vector getIniFileNames(); diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp index 5711e2fd..5017da38 100644 --- a/src/shared/skyriminfo.cpp +++ b/src/shared/skyriminfo.cpp @@ -158,6 +158,11 @@ std::vector SkyrimInfo::getDLCPlugins() ; } +std::vector SkyrimInfo::getSavegameAttachmentExtensions() +{ + return boost::assign::list_of(L"skse"); +} + std::vector SkyrimInfo::getIniFileNames() { return boost::assign::list_of(L"skyrim.ini")(L"skyrimprefs.ini"); diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h index 2794555f..3b3b6d8e 100644 --- a/src/shared/skyriminfo.h +++ b/src/shared/skyriminfo.h @@ -65,6 +65,8 @@ public: virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); + virtual std::vector getSavegameAttachmentExtensions(); + // file name of this games ini (no path) virtual std::vector getIniFileNames(); -- cgit v1.3.1