From 8e3af100f9bec17be43a91266d0206b8f5036cf4 Mon Sep 17 00:00:00 2001 From: LostDragonist Date: Sat, 28 Sep 2019 17:01:42 -0500 Subject: Fix help text for optional ESP deactivate button --- src/modinfodialog.ui | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/modinfodialog.ui b/src/modinfodialog.ui index 5b559992..ba2db799 100644 --- a/src/modinfodialog.ui +++ b/src/modinfodialog.ui @@ -384,7 +384,7 @@ Most mods do not have optional esps, so chances are good you are looking at an e Move a file to the data directory. - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of MO. @@ -404,10 +404,10 @@ Most mods do not have optional esps, so chances are good you are looking at an e - Make the selected mod in the lower list unavailable. + Make the selected mod in the right list unavailable. - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + The selected esp (in the right list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. -- cgit v1.3.1