From b3331ef2c0b50ab2cea4c328e78f6ab58bca099d Mon Sep 17 00:00:00 2001 From: Silarn Date: Fri, 6 Dec 2019 23:12:18 -0600 Subject: Separate conflict flags and render them in separate columns --- src/CMakeLists.txt | 3 + src/colortable.cpp | 61 +- src/mainwindow.cpp | 22 +- src/modconflicticondelegate.cpp | 160 ++ src/modconflicticondelegate.h | 36 + src/modflagicondelegate.cpp | 74 +- src/modflagicondelegate.h | 4 - src/modinfo.h | 25 +- src/modinfobackup.cpp | 1 + src/modinfodialogfwd.h | 1 + src/modinfooverwrite.cpp | 9 + src/modinfooverwrite.h | 1 + src/modinfowithconflictinfo.cpp | 4 +- src/modinfowithconflictinfo.h | 3 +- src/modlist.cpp | 40 +- src/modlist.h | 3 + src/modlistsortproxy.cpp | 21 + src/modlistsortproxy.h | 1 + src/organizer_en.ts | 3671 ++++++++++++++++++++++----------------- 19 files changed, 2390 insertions(+), 1750 deletions(-) create mode 100644 src/modconflicticondelegate.cpp create mode 100644 src/modconflicticondelegate.h (limited to 'src') diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a46908ef..d0215930 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -114,6 +114,7 @@ SET(organizer_SRCS previewdialog.cpp aboutdialog.cpp modflagicondelegate.cpp + modconflicticondelegate.cpp genericicondelegate.cpp organizerproxy.cpp viewmarkingscrollbar.cpp @@ -238,6 +239,7 @@ SET(organizer_HDRS previewdialog.h aboutdialog.h modflagicondelegate.h + modconflicticondelegate.h genericicondelegate.h organizerproxy.h viewmarkingscrollbar.h @@ -491,6 +493,7 @@ set(widgets loglist loghighlighter modflagicondelegate + modconflicticondelegate modidlineedit noeditdelegate qtgroupingproxy diff --git a/src/colortable.cpp b/src/colortable.cpp index 61c5ee5f..b1e4ef6c 100644 --- a/src/colortable.cpp +++ b/src/colortable.cpp @@ -1,5 +1,6 @@ #include "colortable.h" #include "modflagicondelegate.h" +#include "modconflicticondelegate.h" #include "settings.h" class ColorItem; @@ -52,21 +53,17 @@ public: } void paint( - QPainter *painter, const QStyleOptionViewItem &option, - const QModelIndex &index) const override + QPainter* painter, const QStyleOptionViewItem& option, + const QModelIndex& index) const override { paintBackground(m_table, painter, option, index); ModFlagIconDelegate::paintIcons(painter, option, index, getIcons(index)); } protected: - QList getIcons(const QModelIndex &index) const override + QList getIcons(const QModelIndex& index) const override { const auto flags = { - ModInfo::FLAG_CONFLICT_MIXED, - ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE, - ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN, - ModInfo::FLAG_ARCHIVE_CONFLICT_MIXED, ModInfo::FLAG_BACKUP, ModInfo::FLAG_NOTENDORSED, ModInfo::FLAG_NOTES, @@ -76,7 +73,48 @@ protected: return getIconsForFlags(flags, false); } - size_t getNumIcons(const QModelIndex &index) const override + size_t getNumIcons(const QModelIndex& index) const override + { + return getIcons(index).size(); + } + +private: + QTableWidget* m_table; +}; + + +// delegate for the icons column; paints the background and icons +// +class FakeModConflictIconDelegate : public ModConflictIconDelegate +{ +public: + explicit FakeModConflictIconDelegate(QTableWidget* table) + : m_table(table) + { + } + + void paint( + QPainter* painter, const QStyleOptionViewItem& option, + const QModelIndex& index) const override + { + paintBackground(m_table, painter, option, index); + ModFlagIconDelegate::paintIcons(painter, option, index, getIcons(index)); + } + +protected: + QList getIcons(const QModelIndex& index) const override + { + const auto flags = { + ModInfo::FLAG_CONFLICT_MIXED, + ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE, + ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN, + ModInfo::FLAG_ARCHIVE_CONFLICT_MIXED + }; + + return getIconsForFlags(flags, false); + } + + size_t getNumIcons(const QModelIndex& index) const override { return getIcons(index).size(); } @@ -183,11 +221,12 @@ void paintBackground( ColorTable::ColorTable(QWidget* parent) : QTableWidget(parent), m_settings(nullptr) { - setColumnCount(3); - setHorizontalHeaderLabels({"", "", ""}); + setColumnCount(4); + setHorizontalHeaderLabels({"", "", "", ""}); setItemDelegateForColumn(1, new ColoredBackgroundDelegate(this)); - setItemDelegateForColumn(2, new FakeModFlagIconDelegate(this)); + setItemDelegateForColumn(2, new FakeModConflictIconDelegate(this)); + setItemDelegateForColumn(3, new FakeModFlagIconDelegate(this)); connect( this, &QTableWidget::cellActivated, diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index cb242b88..68627c90 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -61,6 +61,7 @@ along with Mod Organizer. If not, see . #include "filedialogmemory.h" #include "tutorialmanager.h" #include "modflagicondelegate.h" +#include "modconflicticondelegate.h" #include "genericicondelegate.h" #include "selectiondialog.h" #include "csvbuilder.h" @@ -552,7 +553,16 @@ void MainWindow::setupModList() flagDelegate, SLOT(columnResized(int,int,int))); + ModConflictIconDelegate* conflictFlagDelegate = new ModConflictIconDelegate( + ui->modList, ModList::COL_CONFLICTFLAGS, 120); + + connect( + ui->modList->header(), SIGNAL(sectionResized(int, int, int)), + conflictFlagDelegate, SLOT(columnResized(int, int, int))); + + ui->modList->setItemDelegateForColumn(ModList::COL_FLAGS, flagDelegate); + ui->modList->setItemDelegateForColumn(ModList::COL_CONFLICTFLAGS, conflictFlagDelegate); ui->modList->setItemDelegateForColumn(ModList::COL_CONTENT, contentDelegate); ui->modList->header()->installEventFilter(m_OrganizerCore.modList()); @@ -2317,6 +2327,15 @@ void MainWindow::processUpdates(Settings& settings) { ui->downloadView->header()->hideSection(i); } } + + if (lastVersion < QVersionNumber(2, 2, 2)) { + bool lastHidden = true; + for (int i = ModList::COL_CONFLICTFLAGS; i < ui->modList->model()->columnCount(); ++i) { + bool hidden = ui->modList->header()->isSectionHidden(i); + ui->modList->header()->setSectionHidden(i, lastHidden); + lastHidden = hidden; + } + } } if (currentVersion < lastVersion) { @@ -3877,7 +3896,8 @@ void MainWindow::on_modList_doubleClicked(const QModelIndex &index) case ModList::COL_MODID: tab = ModInfoTabIDs::Nexus; break; case ModList::COL_GAME: tab = ModInfoTabIDs::Nexus; break; case ModList::COL_CATEGORY: tab = ModInfoTabIDs::Categories; break; - case ModList::COL_FLAGS: tab = ModInfoTabIDs::Conflicts; break; + case ModList::COL_CONFLICTFLAGS: tab = ModInfoTabIDs::Conflicts; break; + case ModList::COL_FLAGS: tab = ModInfoTabIDs::Flags; break; } displayModInformation(sourceIdx.row(), tab); diff --git a/src/modconflicticondelegate.cpp b/src/modconflicticondelegate.cpp new file mode 100644 index 00000000..2ccf3363 --- /dev/null +++ b/src/modconflicticondelegate.cpp @@ -0,0 +1,160 @@ +#include "modconflicticondelegate.h" +#include +#include + +using namespace MOBase; + +ModInfo::EConflictFlag ModConflictIconDelegate::m_ConflictFlags[4] = { ModInfo::FLAG_CONFLICT_MIXED + , ModInfo::FLAG_CONFLICT_OVERWRITE + , ModInfo::FLAG_CONFLICT_OVERWRITTEN + , ModInfo::FLAG_CONFLICT_REDUNDANT }; + +ModInfo::EConflictFlag ModConflictIconDelegate::m_ArchiveLooseConflictFlags[2] = { ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE + , ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN }; + +ModInfo::EConflictFlag ModConflictIconDelegate::m_ArchiveConflictFlags[3] = { ModInfo::FLAG_ARCHIVE_CONFLICT_MIXED + , ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITE + , ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITTEN }; + +ModConflictIconDelegate::ModConflictIconDelegate(QObject *parent, int logicalIndex, int compactSize) + : IconDelegate(parent) + , m_LogicalIndex(logicalIndex) + , m_CompactSize(compactSize) + , m_Compact(false) +{ +} + +void ModConflictIconDelegate::columnResized(int logicalIndex, int, int newSize) +{ + if (logicalIndex == m_LogicalIndex) { + m_Compact = newSize < m_CompactSize; + } +} + +QList ModConflictIconDelegate::getIconsForFlags( + std::vector flags, bool compact) +{ + QList result; + + // Don't do flags for overwrite + if (std::find(flags.begin(), flags.end(),ModInfo::FLAG_OVERWRITE_CONFLICT) != flags.end()) + return result; + + // insert conflict icons to provide nicer alignment + { // insert loose file conflicts first + auto iter = std::find_first_of(flags.begin(), flags.end(), + m_ConflictFlags, m_ConflictFlags + 4); + if (iter != flags.end()) { + result.append(getFlagIcon(*iter)); + flags.erase(iter); + } else if (!compact) { + result.append(QString()); + } + } + + { // insert loose vs archive overwrite second + auto iter = std::find(flags.begin(), flags.end(), + ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE); + if (iter != flags.end()) { + result.append(getFlagIcon(*iter)); + flags.erase(iter); + } else if (!compact) { + result.append(QString()); + } + } + + { // insert loose vs archive overwritten third + auto iter = std::find_first_of(flags.begin(), flags.end(), + m_ArchiveLooseConflictFlags + 1, m_ArchiveLooseConflictFlags + 2); + if (iter != flags.end()) { + result.append(getFlagIcon(*iter)); + flags.erase(iter); + } else if (!compact) { + result.append(QString()); + } + } + + { // insert archive conflicts last + auto iter = std::find_first_of(flags.begin(), flags.end(), + m_ArchiveConflictFlags, m_ArchiveConflictFlags + 3); + if (iter != flags.end()) { + result.append(getFlagIcon(*iter)); + flags.erase(iter); + } else if (!compact) { + result.append(QString()); + } + } + + for (auto iter = flags.begin(); iter != flags.end(); ++iter) { + auto iconPath = getFlagIcon(*iter); + if (!iconPath.isEmpty()) + result.append(iconPath); + } + + return result; +} + +QList ModConflictIconDelegate::getIcons(const QModelIndex &index) const +{ + QVariant modid = index.data(Qt::UserRole + 1); + + if (modid.isValid()) { + ModInfo::Ptr info = ModInfo::getByIndex(modid.toInt()); + return getIconsForFlags(info->getConflictFlags(), m_Compact); + } + + return {}; +} + +QString ModConflictIconDelegate::getFlagIcon(ModInfo::EConflictFlag flag) +{ + switch (flag) { + case ModInfo::FLAG_CONFLICT_MIXED: return QStringLiteral(":/MO/gui/emblem_conflict_mixed"); + case ModInfo::FLAG_CONFLICT_OVERWRITE: return QStringLiteral(":/MO/gui/emblem_conflict_overwrite"); + case ModInfo::FLAG_CONFLICT_OVERWRITTEN: return QStringLiteral(":/MO/gui/emblem_conflict_overwritten"); + case ModInfo::FLAG_CONFLICT_REDUNDANT: return QStringLiteral(":/MO/gui/emblem_conflict_redundant"); + case ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE: return QStringLiteral(":/MO/gui/archive_loose_conflict_overwrite"); + case ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN: return QStringLiteral(":/MO/gui/archive_loose_conflict_overwritten"); + case ModInfo::FLAG_ARCHIVE_CONFLICT_MIXED: return QStringLiteral(":/MO/gui/archive_conflict_mixed"); + case ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITE: return QStringLiteral(":/MO/gui/archive_conflict_winner"); + case ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITTEN: return QStringLiteral(":/MO/gui/archive_conflict_loser"); + case ModInfo::FLAG_OVERWRITE_CONFLICT: return QString(); + default: + log::warn("ModInfo flag {} has no defined icon", flag); + return QString(); + } +} + +size_t ModConflictIconDelegate::getNumIcons(const QModelIndex &index) const +{ + unsigned int modIdx = index.data(Qt::UserRole + 1).toInt(); + if (modIdx < ModInfo::getNumMods()) { + ModInfo::Ptr info = ModInfo::getByIndex(modIdx); + std::vector flags = info->getConflictFlags(); + size_t count = flags.size(); + if (std::find_first_of(flags.begin(), flags.end(), m_ConflictFlags, m_ConflictFlags + 4) == flags.end()) { + ++count; + } + return count; + } else { + return 0; + } +} + + +QSize ModConflictIconDelegate::sizeHint(const QStyleOptionViewItem &option, const QModelIndex &modelIndex) const +{ + size_t count = getNumIcons(modelIndex); + unsigned int index = modelIndex.data(Qt::UserRole + 1).toInt(); + QSize result; + if (index < ModInfo::getNumMods()) { + result = QSize(static_cast(count) * 40, 20); + } else { + result = QSize(1, 20); + } + if (option.rect.width() > 0) { + result.setWidth(std::min(option.rect.width(), result.width())); + } + return result; +} + diff --git a/src/modconflicticondelegate.h b/src/modconflicticondelegate.h new file mode 100644 index 00000000..d36477c6 --- /dev/null +++ b/src/modconflicticondelegate.h @@ -0,0 +1,36 @@ +#ifndef MODCONFLICTICONDELEGATE_H +#define MODCONFLICTICONDELEGATE_H + +#include "icondelegate.h" + +class ModConflictIconDelegate : public IconDelegate +{ + Q_OBJECT; + +public: + explicit ModConflictIconDelegate(QObject *parent = 0, int logicalIndex = -1, int compactSize = 120); + virtual QSize sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const; + + static QList getIconsForFlags( + std::vector flags, bool compact); + + static QString getFlagIcon(ModInfo::EConflictFlag flag); + +public slots: + void columnResized(int logicalIndex, int oldSize, int newSize); + +protected: + virtual QList getIcons(const QModelIndex &index) const; + virtual size_t getNumIcons(const QModelIndex &index) const; + +private: + static ModInfo::EConflictFlag m_ConflictFlags[4]; + static ModInfo::EConflictFlag m_ArchiveLooseConflictFlags[2]; + static ModInfo::EConflictFlag m_ArchiveConflictFlags[3]; + + int m_LogicalIndex; + int m_CompactSize; + bool m_Compact; +}; + +#endif // MODCONFLICTICONDELEGATE_H diff --git a/src/modflagicondelegate.cpp b/src/modflagicondelegate.cpp index a5e9aa22..6e1df147 100644 --- a/src/modflagicondelegate.cpp +++ b/src/modflagicondelegate.cpp @@ -4,18 +4,6 @@ using namespace MOBase; -ModInfo::EFlag ModFlagIconDelegate::m_ConflictFlags[4] = { ModInfo::FLAG_CONFLICT_MIXED - , ModInfo::FLAG_CONFLICT_OVERWRITE - , ModInfo::FLAG_CONFLICT_OVERWRITTEN - , ModInfo::FLAG_CONFLICT_REDUNDANT }; - -ModInfo::EFlag ModFlagIconDelegate::m_ArchiveLooseConflictFlags[2] = { ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE - , ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN }; - -ModInfo::EFlag ModFlagIconDelegate::m_ArchiveConflictFlags[3] = { ModInfo::FLAG_ARCHIVE_CONFLICT_MIXED - , ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITE - , ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITTEN }; - ModFlagIconDelegate::ModFlagIconDelegate(QObject *parent, int logicalIndex, int compactSize) : IconDelegate(parent) , m_LogicalIndex(logicalIndex) @@ -37,54 +25,9 @@ QList ModFlagIconDelegate::getIconsForFlags( QList result; // Don't do flags for overwrite - if (std::find(flags.begin(), flags.end(),ModInfo::FLAG_OVERWRITE) != flags.end()) + if (std::find(flags.begin(), flags.end(), ModInfo::FLAG_OVERWRITE) != flags.end()) return result; - // insert conflict icons to provide nicer alignment - { // insert loose file conflicts first - auto iter = std::find_first_of(flags.begin(), flags.end(), - m_ConflictFlags, m_ConflictFlags + 4); - if (iter != flags.end()) { - result.append(getFlagIcon(*iter)); - flags.erase(iter); - } else if (!compact) { - result.append(QString()); - } - } - - { // insert loose vs archive overwrite second - auto iter = std::find(flags.begin(), flags.end(), - ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE); - if (iter != flags.end()) { - result.append(getFlagIcon(*iter)); - flags.erase(iter); - } else if (!compact) { - result.append(QString()); - } - } - - { // insert loose vs archive overwritten third - auto iter = std::find_first_of(flags.begin(), flags.end(), - m_ArchiveLooseConflictFlags + 1, m_ArchiveLooseConflictFlags + 2); - if (iter != flags.end()) { - result.append(getFlagIcon(*iter)); - flags.erase(iter); - } else if (!compact) { - result.append(QString()); - } - } - - { // insert archive conflicts last - auto iter = std::find_first_of(flags.begin(), flags.end(), - m_ArchiveConflictFlags, m_ArchiveConflictFlags + 3); - if (iter != flags.end()) { - result.append(getFlagIcon(*iter)); - flags.erase(iter); - } else if (!compact) { - result.append(QString()); - } - } - for (auto iter = flags.begin(); iter != flags.end(); ++iter) { auto iconPath = getFlagIcon(*iter); if (!iconPath.isEmpty()) @@ -113,15 +56,6 @@ QString ModFlagIconDelegate::getFlagIcon(ModInfo::EFlag flag) case ModInfo::FLAG_INVALID: return QStringLiteral(":/MO/gui/problem"); case ModInfo::FLAG_NOTENDORSED: return QStringLiteral(":/MO/gui/emblem_notendorsed"); case ModInfo::FLAG_NOTES: return QStringLiteral(":/MO/gui/emblem_notes"); - case ModInfo::FLAG_CONFLICT_MIXED: return QStringLiteral(":/MO/gui/emblem_conflict_mixed"); - case ModInfo::FLAG_CONFLICT_OVERWRITE: return QStringLiteral(":/MO/gui/emblem_conflict_overwrite"); - case ModInfo::FLAG_CONFLICT_OVERWRITTEN: return QStringLiteral(":/MO/gui/emblem_conflict_overwritten"); - case ModInfo::FLAG_CONFLICT_REDUNDANT: return QStringLiteral(":/MO/gui/emblem_conflict_redundant"); - case ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE: return QStringLiteral(":/MO/gui/archive_loose_conflict_overwrite"); - case ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN: return QStringLiteral(":/MO/gui/archive_loose_conflict_overwritten"); - case ModInfo::FLAG_ARCHIVE_CONFLICT_MIXED: return QStringLiteral(":/MO/gui/archive_conflict_mixed"); - case ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITE: return QStringLiteral(":/MO/gui/archive_conflict_winner"); - case ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITTEN: return QStringLiteral(":/MO/gui/archive_conflict_loser"); case ModInfo::FLAG_ALTERNATE_GAME: return QStringLiteral(":/MO/gui/alternate_game"); case ModInfo::FLAG_FOREIGN: return QString(); case ModInfo::FLAG_SEPARATOR: return QString(); @@ -140,11 +74,7 @@ size_t ModFlagIconDelegate::getNumIcons(const QModelIndex &index) const if (modIdx < ModInfo::getNumMods()) { ModInfo::Ptr info = ModInfo::getByIndex(modIdx); std::vector flags = info->getFlags(); - size_t count = flags.size(); - if (std::find_first_of(flags.begin(), flags.end(), m_ConflictFlags, m_ConflictFlags + 4) == flags.end()) { - ++count; - } - return count; + return flags.size(); } else { return 0; } diff --git a/src/modflagicondelegate.h b/src/modflagicondelegate.h index 4f22dd90..ecab7e95 100644 --- a/src/modflagicondelegate.h +++ b/src/modflagicondelegate.h @@ -24,10 +24,6 @@ protected: virtual size_t getNumIcons(const QModelIndex &index) const; private: - static ModInfo::EFlag m_ConflictFlags[4]; - static ModInfo::EFlag m_ArchiveLooseConflictFlags[2]; - static ModInfo::EFlag m_ArchiveConflictFlags[3]; - int m_LogicalIndex; int m_CompactSize; bool m_Compact; diff --git a/src/modinfo.h b/src/modinfo.h index 30a115c7..7c41e0a1 100644 --- a/src/modinfo.h +++ b/src/modinfo.h @@ -60,14 +60,7 @@ public: static QString s_HiddenExt; - enum EFlag { - FLAG_INVALID, - FLAG_BACKUP, - FLAG_SEPARATOR, - FLAG_OVERWRITE, - FLAG_FOREIGN, - FLAG_NOTENDORSED, - FLAG_NOTES, + enum EConflictFlag { FLAG_CONFLICT_OVERWRITE, FLAG_CONFLICT_OVERWRITTEN, FLAG_CONFLICT_MIXED, @@ -77,6 +70,17 @@ public: FLAG_ARCHIVE_CONFLICT_OVERWRITE, FLAG_ARCHIVE_CONFLICT_OVERWRITTEN, FLAG_ARCHIVE_CONFLICT_MIXED, + FLAG_OVERWRITE_CONFLICT, + }; + + enum EFlag { + FLAG_INVALID, + FLAG_BACKUP, + FLAG_SEPARATOR, + FLAG_OVERWRITE, + FLAG_FOREIGN, + FLAG_NOTENDORSED, + FLAG_NOTES, FLAG_PLUGIN_SELECTED, FLAG_ALTERNATE_GAME, FLAG_TRACKED, @@ -519,6 +523,11 @@ public: */ virtual std::vector getFlags() const = 0; + /** + * @return a list of conflict flags for this mod + */ + virtual std::vector getConflictFlags() const = 0; + /** * @return a list of content types contained in a mod */ diff --git a/src/modinfobackup.cpp b/src/modinfobackup.cpp index 6e307103..6a34b86a 100644 --- a/src/modinfobackup.cpp +++ b/src/modinfobackup.cpp @@ -1,5 +1,6 @@ #include "modinfobackup.h" + std::vector ModInfoBackup::getFlags() const { std::vector result = ModInfoRegular::getFlags(); diff --git a/src/modinfodialogfwd.h b/src/modinfodialogfwd.h index 2147fc04..e4a61208 100644 --- a/src/modinfodialogfwd.h +++ b/src/modinfodialogfwd.h @@ -14,6 +14,7 @@ enum class ModInfoTabIDs Images, Esps, Conflicts, + Flags, Categories, Nexus, Notes, diff --git a/src/modinfooverwrite.cpp b/src/modinfooverwrite.cpp index fb110abb..9a6a22c1 100644 --- a/src/modinfooverwrite.cpp +++ b/src/modinfooverwrite.cpp @@ -37,6 +37,15 @@ std::vector ModInfoOverwrite::getFlags() const return result; } +std::vector ModInfoOverwrite::getConflictFlags() const +{ + std::vector result; + result.push_back(FLAG_OVERWRITE_CONFLICT); + for (auto flag : ModInfoWithConflictInfo::getConflictFlags()) + result.push_back(flag); + return result; +} + int ModInfoOverwrite::getHighlight() const { int highlight = (isValid() ? HIGHLIGHT_IMPORTANT : HIGHLIGHT_INVALID) | HIGHLIGHT_CENTER; diff --git a/src/modinfooverwrite.h b/src/modinfooverwrite.h index c5f58c2e..ecbdbe3d 100644 --- a/src/modinfooverwrite.h +++ b/src/modinfooverwrite.h @@ -51,6 +51,7 @@ public: virtual QDateTime getExpires() const { return QDateTime(); } virtual std::vector getIniTweaks() const { return std::vector(); } virtual std::vector getFlags() const; + virtual std::vector getConflictFlags() const; virtual int getHighlight() const; virtual QString getDescription() const; virtual int getNexusFileStatus() const { return 0; } diff --git a/src/modinfowithconflictinfo.cpp b/src/modinfowithconflictinfo.cpp index 7a2b0071..f5a243ae 100644 --- a/src/modinfowithconflictinfo.cpp +++ b/src/modinfowithconflictinfo.cpp @@ -14,9 +14,9 @@ void ModInfoWithConflictInfo::clearCaches() m_LastConflictCheck = QTime(); } -std::vector ModInfoWithConflictInfo::getFlags() const +std::vector ModInfoWithConflictInfo::getConflictFlags() const { - std::vector result; + std::vector result; switch (isConflicted()) { case CONFLICT_MIXED: { result.push_back(ModInfo::FLAG_CONFLICT_MIXED); diff --git a/src/modinfowithconflictinfo.h b/src/modinfowithconflictinfo.h index 13d87d25..9869bc5a 100644 --- a/src/modinfowithconflictinfo.h +++ b/src/modinfowithconflictinfo.h @@ -12,7 +12,8 @@ public: ModInfoWithConflictInfo(PluginContainer *pluginContainer, MOShared::DirectoryEntry **directoryStructure); - std::vector getFlags() const; + std::vector getConflictFlags() const; + virtual std::vector getFlags() const { return std::vector(); }; /** * @brief clear all caches held for this mod diff --git a/src/modlist.cpp b/src/modlist.cpp index b7a9b0a1..c5b8c856 100644 --- a/src/modlist.cpp +++ b/src/modlist.cpp @@ -159,15 +159,6 @@ QString ModList::getFlagText(ModInfo::EFlag flag, ModInfo::Ptr modInfo) const output << QString("%1").arg(modInfo->notes()); return output.join(""); } - case ModInfo::FLAG_CONFLICT_OVERWRITE: return tr("Overwrites loose files"); - case ModInfo::FLAG_CONFLICT_OVERWRITTEN: return tr("Overwritten loose files"); - case ModInfo::FLAG_CONFLICT_MIXED: return tr("Loose files Overwrites & Overwritten"); - case ModInfo::FLAG_CONFLICT_REDUNDANT: return tr("Redundant"); - case ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE: return tr("Overwrites an archive with loose files"); - case ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN: return tr("Archive is overwritten by loose files"); - case ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITE: return tr("Overwrites another archive file"); - case ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITTEN: return tr("Overwritten by another archive file"); - case ModInfo::FLAG_ARCHIVE_CONFLICT_MIXED: return tr("Archive files overwrites & overwritten"); case ModInfo::FLAG_ALTERNATE_GAME: return tr("
This mod is for a different game, " "make sure it's compatible or it could cause crashes."); case ModInfo::FLAG_TRACKED: return tr("Mod is being tracked on the website"); @@ -176,6 +167,23 @@ QString ModList::getFlagText(ModInfo::EFlag flag, ModInfo::Ptr modInfo) const } +QString ModList::getConflictFlagText(ModInfo::EConflictFlag flag, ModInfo::Ptr modInfo) const +{ + switch (flag) { + case ModInfo::FLAG_CONFLICT_OVERWRITE: return tr("Overwrites loose files"); + case ModInfo::FLAG_CONFLICT_OVERWRITTEN: return tr("Overwritten loose files"); + case ModInfo::FLAG_CONFLICT_MIXED: return tr("Loose files Overwrites & Overwritten"); + case ModInfo::FLAG_CONFLICT_REDUNDANT: return tr("Redundant"); + case ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE: return tr("Overwrites an archive with loose files"); + case ModInfo::FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN: return tr("Archive is overwritten by loose files"); + case ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITE: return tr("Overwrites another archive file"); + case ModInfo::FLAG_ARCHIVE_CONFLICT_OVERWRITTEN: return tr("Overwritten by another archive file"); + case ModInfo::FLAG_ARCHIVE_CONFLICT_MIXED: return tr("Archive files overwrites & overwritten"); + default: return ""; + } +} + + QVariantList ModList::contentsToIcons(const std::vector &contents) const { QVariantList result; @@ -218,7 +226,8 @@ QVariant ModList::data(const QModelIndex &modelIndex, int role) const if ((role == Qt::DisplayRole) || (role == Qt::EditRole)) { if ((column == COL_FLAGS) - || (column == COL_CONTENT)) { + || (column == COL_CONTENT) + || (column == COL_CONFLICTFLAGS)) { return QVariant(); } else if (column == COL_NAME) { auto flags = modInfo->getFlags(); @@ -443,6 +452,15 @@ QVariant ModList::data(const QModelIndex &modelIndex, int role) const result += getFlagText(flag, modInfo); } + return result; + } else if (column == COL_CONFLICTFLAGS) { + QString result; + + for (ModInfo::EConflictFlag flag : modInfo->getConflictFlags()) { + if (result.length() != 0) result += "
"; + result += getConflictFlagText(flag, modInfo); + } + return result; } else if (column == COL_CONTENT) { return contentsToToolTip(modInfo->getContents()); @@ -1274,6 +1292,7 @@ void ModList::dropModeUpdate(bool dropOnItems) QString ModList::getColumnName(int column) { switch (column) { + case COL_CONFLICTFLAGS: return tr("Conflicts"); case COL_FLAGS: return tr("Flags"); case COL_CONTENT: return tr("Content"); case COL_NAME: return tr("Mod Name"); @@ -1299,6 +1318,7 @@ QString ModList::getColumnToolTip(int column) case COL_CATEGORY: return tr("Category of the mod."); case COL_GAME: return tr("The source game which was the origin of this mod."); case COL_MODID: return tr("Id of the mod as used on Nexus."); + case COL_CONFLICTFLAGS: return tr("Indicators of file conflicts between mods."); case COL_FLAGS: return tr("Emblems to highlight things that might require attention."); case COL_CONTENT: return tr("Depicts the content of the mod:
" "" diff --git a/src/modlist.h b/src/modlist.h index 631401c0..8841ec29 100644 --- a/src/modlist.h +++ b/src/modlist.h @@ -57,6 +57,7 @@ public: enum EColumn { COL_NAME, + COL_CONFLICTFLAGS, COL_FLAGS, COL_CONTENT, COL_CATEGORY, @@ -289,6 +290,8 @@ private: QString getFlagText(ModInfo::EFlag flag, ModInfo::Ptr modInfo) const; + QString getConflictFlagText(ModInfo::EConflictFlag flag, ModInfo::Ptr modInfo) const; + static QString getColumnToolTip(int column); QVariantList contentsToIcons(const std::vector &content) const; diff --git a/src/modlistsortproxy.cpp b/src/modlistsortproxy.cpp index 64d5de42..440786c5 100644 --- a/src/modlistsortproxy.cpp +++ b/src/modlistsortproxy.cpp @@ -115,6 +115,17 @@ unsigned long ModListSortProxy::flagsId(const std::vector &flags return result; } +unsigned long ModListSortProxy::conflictFlagsId(const std::vector& flags) const +{ + unsigned long result = 0; + for (ModInfo::EConflictFlag flag : flags) { + if ((flag != ModInfo::FLAG_OVERWRITE_CONFLICT)) { + result += 1 << (int)flag; + } + } + return result; +} + bool ModListSortProxy::lessThan(const QModelIndex &left, const QModelIndex &right) const { @@ -155,6 +166,16 @@ bool ModListSortProxy::lessThan(const QModelIndex &left, lt = flagsId(leftFlags) < flagsId(rightFlags); } } break; + case ModList::COL_CONFLICTFLAGS: { + std::vector leftFlags = leftMod->getConflictFlags(); + std::vector rightFlags = rightMod->getConflictFlags(); + if (leftFlags.size() != rightFlags.size()) { + lt = leftFlags.size() < rightFlags.size(); + } + else { + lt = conflictFlagsId(leftFlags) < conflictFlagsId(rightFlags); + } + } break; case ModList::COL_CONTENT: { std::vector lContent = leftMod->getContents(); std::vector rContent = rightMod->getContents(); diff --git a/src/modlistsortproxy.h b/src/modlistsortproxy.h index 46356fe9..d733b783 100644 --- a/src/modlistsortproxy.h +++ b/src/modlistsortproxy.h @@ -142,6 +142,7 @@ protected: private: unsigned long flagsId(const std::vector &flags) const; + unsigned long conflictFlagsId(const std::vector& flags) const; bool hasConflictFlag(const std::vector &flags) const; void updateFilterActive(); bool filterMatchesModAnd(ModInfo::Ptr info, bool enabled) const; diff --git a/src/organizer_en.ts b/src/organizer_en.ts index e3531cb2..72972e4f 100644 --- a/src/organizer_en.ts +++ b/src/organizer_en.ts @@ -15,117 +15,122 @@ - - <html><head/><body><p>Source code can be found at <a href="https://github.com/ModOrganizer2/modorganizer"><span style=" text-decoration: underline; color:#007af4;">GitHub</span></a>.</p></body></html> + + usvfs: - + + <html><head/><body><p>Source code can be found at <a href="https://github.com/ModOrganizer2/modorganizer">GitHub</a>.</p></body></html> + + + + Used Software - + Thanks - + Lead Developers && Maintainers - + LePresidente (Project Lead) - + MO2 Developers && Contributors - + Translators - + Cyb3r (Dutch) - + fruttyx (French) - + Yoplala (French) - + Faron (German) - + yohru (Japanese) - + Mordan (Greek) - + Yoosk (Polish) - + Brgodfx (Portuguese) - + zDas (Portuguese) - + Jax (Swedish) - + Nubbie (Swedish) - + ...and all other contributors! - + Other Supporters && Contributors - + Tannin (Original Creator) - + Close - + No license @@ -173,17 +178,17 @@ p, li { white-space: pre-wrap; } AdvancedConflictListModel - + Overwrites - + File - + Overwritten By @@ -289,33 +294,43 @@ p, li { white-space: pre-wrap; } ConflictsTab - - &Hide + + &Execute - - &Unhide + + &Open - - &Open/Execute + + Open with &VFS - + &Preview - + + &Go to... + + + + Open in &Explorer - - &Go to... + + &Hide + + + + + &Unhide @@ -403,79 +418,84 @@ p, li { white-space: pre-wrap; } - - < game %1 mod %2 file %3 > + + Source Game - Unknown + < game %1 mod %2 file %3 > + Unknown + + + + Pending - + Started - + Canceling - + Pausing - + Canceled - + Paused - + Error - - - + + + Fetching Info - + Downloaded - + Installed - + Uninstalled - + Pending download - + Information missing, please select "Query Info" from the context menu to re-retrieve. @@ -483,156 +503,153 @@ p, li { white-space: pre-wrap; } DownloadListWidget - + Install - + Query Info - + Visit on Nexus - + Open File - - - + + + Show in Folder - - + + Delete - + Un-Hide - + Hide - + Cancel - + Pause - + Resume - + Delete Installed Downloads... - Delete Installed... - + Delete Uninstalled Downloads... - Delete Uninstalled... - + Delete All Downloads... - Delete All... - + Hide Installed... - + Hide Uninstalled... - + Hide All... - + Un-Hide All... - - - - + + + + Delete Files? - + This will permanently delete the selected download. Are you absolutely sure you want to proceed? - + This will remove all finished downloads from this list and from disk. Are you absolutely sure you want to proceed? - + This will remove all installed downloads from this list and from disk. Are you absolutely sure you want to proceed? - + This will remove all uninstalled downloads from this list and from disk. Are you absolutely sure you want to proceed? - - - + + + Hide Files? - + This will remove all finished downloads from this list (but NOT from disk). - + This will remove all installed downloads from this list (but NOT from disk). - + This will remove all uninstalled downloads from this list (but NOT from disk). @@ -645,37 +662,37 @@ Are you absolutely sure you want to proceed? - + Memory allocation error (in refreshing directory). - + failed to download %1: could not open output file: %2 - + Download again? - + A file with the same name "%1" has already been downloaded. Do you want to download it again? The new file will receive a different name. - + Wrong Game - + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - + There is already a download queued for this file. Mod %1 @@ -683,12 +700,12 @@ File %2 - + Already Queued - + There is already a download started for this file. Mod %1: %2 @@ -696,276 +713,277 @@ File %3: %4 - + Already Started - - + + remove: invalid download index %1 - + failed to delete %1 - + failed to delete meta file for %1 - + restore: invalid download index: %1 - + cancel: invalid download index %1 - + pause: invalid download index %1 - + resume: invalid download index %1 - + resume (int): invalid download index %1 - + No known download urls. Sorry, this download can't be resumed. - - + + query: invalid download index %1 - + Please enter the nexus mod id - + Mod ID: - + Please select the source game code for %1 - + Hashing download file '%1' - + Cancel - + VisitNexus: invalid download index %1 - + Nexus ID for this Mod is unknown - + OpenFile: invalid download index %1 - + OpenFileInDownloadsFolder: invalid download index %1 - + get pending: invalid download index %1 - + get path: invalid download index %1 - + Main - + Update - + Optional - + Old - + Miscellaneous - + Deleted - + Unknown - + display name: invalid download index %1 - + file name: invalid download index %1 - + file time: invalid download index %1 - + file size: invalid download index %1 - + progress: invalid download index %1 - + state: invalid download index %1 - + infocomplete: invalid download index %1 - - + + + mod id: invalid download index %1 - + ishidden: invalid download index %1 - + file info: invalid download index %1 - + mark installed: invalid download index %1 - + mark uninstalled: invalid download index %1 - + Memory allocation error (in processing progress event). - + Memory allocation error (in processing downloaded data). - + Information updated - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. - + No download server available. Please try again later. - + Failed to request file info from nexus: %1 - + Warning: Content type is: %1 - + Download header content length: %1 downloaded file size: %2 - + Download failed: %1 (%2) - + We were unable to download the file due to errors after four retries. There may be an issue with the Nexus servers. - + failed to re-open %1 - + Unable to write download to drive (return %1). Check the drive's available storage. @@ -998,19 +1016,18 @@ Canceling download "%2"... - + Remove the selected executable - + Remove - @@ -1018,7 +1035,11 @@ Canceling download "%2"... - + + Up + + + @@ -1026,261 +1047,339 @@ Canceling download "%2"... - + + Down + + + + Adds the executables provided by the game plugin and moves any existing executables out of the way - + Reset - + List of configured executables - + This is a list of your configured executables. Executables in grey are automatically recognised and can not be modified. - + Title - + Name of the executable. This is only for display purposes. - + Binary - + Binary to run - + Browse filesystem - + Browse filesystem for the executable to run. - - + + ... - + Start in - + Arguments - + Arguments to pass to the application - + Allow the Steam AppID to be used for this executable to be changed. - + Allow the Steam AppID to be used for this executable to be changed. Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game. Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured. - + Overwrite Steam AppID - + Steam AppID to use for this executable that differs from the games AppID. - + Steam AppID to use for this executable that differs from the games AppID. Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850). Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured. - + If this is enabled, new files are created in the specified mod instead of the "Overwrite" mod. - - Create Files in Mod instead of Overwrite (*) + + Create files in mod instead of overwrite (*) - + If this is enabled, the configured libraries will be automatically loaded when this executable is launched. - - Force Load Libraries (*) + + Force load libraries (*) - + Configure Libraries - - Use Application's Icon for desktop shortcuts - Use Application's Icon for shortcuts + + Use application's icon for desktop shortcuts + + + + + + This executable will not appear in the list, on the toolbar or in the menu. It will still be visible in this dialog. + + + + + Hide in user interface + + + + + (*) Profile specific + + + + + Add from file... + + + + + Add empty - - (*) Profile Specific + + Clone selected - + Reset plugin executables - + This will restore all the executables provided by the game plugin. If there are existing executables with the same names, they will be automatically renamed and left unchanged. - - + + New Executable - - Select a binary + + Select a directory - - Executable (%1) + + Executables (*.exe *.bat *.jar) - - Select a directory + + All Files (*.*) - - Java (32-bit) required + + Select an executable - - MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. + + Java required + + + + + MO requires Java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. FileTreeTab - + &New Folder - + &Open/Execute - + + Open with &VFS + + + + &Preview - + Open in &Explorer - + &Rename - + &Delete - + &Hide - + &Unhide - - + + New Folder - + Failed to create "%1" - + Are you sure you want to delete "%1"? - + Are you sure you want to delete the selected files? - + Confirm - + Failed to delete %1 + + + &Execute + + + + + &Open + + + + + FilterList + + + Not + + + + + Filter separators + + + + + Show separators + + + + + Hide separators + + + + + <Contains %1> + + FindDialog @@ -1416,9 +1515,16 @@ Right now the only case I know of where this needs to be overwritten is for the Extracting files + + + + + Extraction failed: %1 + + - failed to create backup + Failed to create backup @@ -1511,29 +1617,6 @@ This is likely due to a corrupted or incompatible download or unrecognized archi - - LockedDialog - - - Running virtualized processes - - - - - This dialog should disappear automatically if the application/game is done. Click unlock if it didn't. - - - - - MO is locked while the executable is running. - - - - - Unlock - - - LogList @@ -1572,6 +1655,57 @@ This is likely due to a corrupted or incompatible download or unrecognized archi + + Loot + + + failed to start loot + + + + + Loot failed. Exit code was: %1 + + + + + LootDialog + + + LOOT + + + + + Progress + + + + + about:blank + + + + + Details + + + + + Open JSON report + + + + + Stopping LOOT... + + + + + Loot failed to run + + + MOApplication @@ -1598,17 +1732,17 @@ This is likely due to a corrupted or incompatible download or unrecognized archi - + failed to write to %1 - + file not found: %1 - + Save @@ -1632,48 +1766,59 @@ This is likely due to a corrupted or incompatible download or unrecognized archi MainWindow - - - Categories + + Filters - + Clear - - If checked, only mods that match all selected categories are displayed. + + Edit... + + + + + Display mods that match all selected categories. - + And - - If checked, all mods that match at least one of the selected categories are displayed. + + Display mods that match at least one of the selected categories - + Or - + + Filter: only show the separators that match the current filters +Show: always show separators +Hide: never show separators + + + + Profile - + Pick a module collection - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1683,84 +1828,84 @@ p, li { white-space: pre-wrap; } - + Open list options... - + Refresh list. This is usually not necessary unless you modified data outside the program. - + Show Open Folders menu... - - + + Restore Backup... - - - + + + Create Backup - - + + Active: - + This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter. - - List of available mods. - - - - + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - - - - + + + + Filter - + Clear all Filters - + No groups - + + Categories + + + + Nexus IDs - + Pick a program to run. - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1770,12 +1915,12 @@ p, li { white-space: pre-wrap; } - + Run program - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1784,17 +1929,17 @@ p, li { white-space: pre-wrap; } - + Run - + Create a shortcut in your start menu or on the desktop to the specified program - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1803,32 +1948,32 @@ p, li { white-space: pre-wrap; } - + Shortcut - + Plugins - + Sort - + This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter. - + List of available esp/esm files - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1837,27 +1982,27 @@ p, li { white-space: pre-wrap; } - + Archives - + <html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html> - - <html><head/><body><p>Currently detected archives. (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">What is an archive?</span></a>)</p></body></html> + + <html><head/><body><p>Currently detected archives. (<a href="#">What is an archive?</a>)</p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! @@ -1865,72 +2010,72 @@ p, li { white-space: pre-wrap; } - + Data - + refresh data-directory overview - + Refresh the overview. This may take a moment. - - - - + + + + Refresh - + This is an overview of your data directory as visible to the game (and tools). - + File - + Mod - - + + Filters the above list so that only conflicts are displayed. - + Show only conflicts - - + + Filters the above list so that files from archives are not shown - + Show files from Archives - + Saves - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1941,1170 +2086,1119 @@ p, li { white-space: pre-wrap; } - + Downloads - + Refresh downloads view - + This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. - + Show Hidden - + Main ToolBar - + &File - - + + &Tools - - - + + + &Help - + &View - + &Toolbars - + &Run - - + + Log - + Install &Mod... - + Install &Mod - - + + Install a new mod from an archive - + Ctrl+M - + &Profiles... - + &Profiles - - + + Configure profiles - + Ctrl+P - + &Executables... - + &Executables - - + + Configure the executables that can be started through Mod Organizer - + Ctrl+E - + &Tool Plugins - + Tools - + Ctrl+I - + &Settings... - + &Settings - - + + Configure settings and workarounds - + Ctrl+S - - + + Visit &Nexus - - + + Visit the Nexus website in your browser for more mods - + Ctrl+N - - + + &Update Mod Organizer - - + + Mod Organizer is up-to-date - + &Notifications... - - + + Open the notifications dialog - + This button will be highlighted on the toolbar if MO discovered potential problems in your setup and provide tips on how to fix them. - - + + Show help options - + Ctrl+H - - + + &Endorse ModOrganizer - - - + + + Endorse Mod Organizer - + &Change Game... - + &Change Game - - + + Open the Instance selection dialog to manage a different Game - - + + E&xit - - + + Exits Mod Organizer - + M&ain Toolbar - + &Small Icons - + Lar&ge Icons - + &Icons Only - + &Text Only - + I&cons and Text - + M&edium Icons - + &Menu - + Status &bar - St&atus bar - + Toolbar and Menu - + Desktop - + Start Menu - + There is no supported sort mechanism for this game. You will probably have to use a third-party tool. - + Crash on exit - + MO crashed while exiting. Some settings may not be saved. Error: %1 - + There are notifications to read - + There are no notifications - - - + + + Endorse - + Won't Endorse - + Help on UI - + Documentation - + Chat on Discord - + Report Issue - + Tutorials - + About - + About Qt - + Name - + Please enter a name for the new profile - + failed to create profile: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress - + There are still downloads in progress, do you really want to quit? - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + Browse Mod Page - + Also in: <br> - + No conflict - + <Edit...> - + + (no executables) + + + + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - + Notice: Your current MO version (%1) is lower than the previously used one (%2). The GUI may not downgrade gracefully, so you may experience oddities. However, there should be no serious issues. - + Choose Mod - + Mod Archive - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + failed to change origin name: %1 - + failed to move "%1" from mod "%2" to "%3": %4 - - <Contains %1> + + failed to rename mod: %1 - - <Checked> + + Overwrite? - - <Unchecked> + + This will replace the existing mod "%1". Continue? - - <Update> + + failed to remove mod "%1" - - <Mod Backup> + + + + failed to rename "%1" to "%2" - - <Managed by MO> + + + + + Confirm - - <Managed outside MO> + + Remove the following mods?<br><ul>%1</ul> - - <No category> + + failed to remove mod: %1 - - <Conflicted> + + + + Failed - - <Not Endorsed> + + Installation file no longer exists - - failed to rename mod: %1 - - - - - Overwrite? - - - - - This will replace the existing mod "%1". Continue? - - - - - failed to remove mod "%1" - - - - - - - failed to rename "%1" to "%2" - - - - - - - - Confirm - - - - - Remove the following mods?<br><ul>%1</ul> - - - - - failed to remove mod: %1 - - - - - - - Failed - - - - - Installation file no longer exists - - - - + Mods installed with old versions of MO can't be reinstalled in this way. - + Failed to create backup. - + Endorsing multiple mods will take a while. Please wait... - + Unendorsing multiple mods will take a while. Please wait... - + Failed to display overwrite dialog: %1 - + Opening Nexus Links - + You are trying to open %1 links to Nexus Mods. Are you sure you want to do this? - + Nexus ID for this mod is unknown - + Opening Web Pages - + You are trying to open %1 Web Pages. Are you sure you want to do this? - + <table cellspacing="5"><tr><th>Type</th><th>All</th><th>Visible</th><tr><td>Enabled mods:&emsp;</td><td align=right>%1 / %2</td><td align=right>%3 / %4</td></tr><tr><td>Unmanaged/DLCs:&emsp;</td><td align=right>%5</td><td align=right>%6</td></tr><tr><td>Mod backups:&emsp;</td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Separators:&emsp;</td><td align=right>%9</td><td align=right>%10</td></tr></table> - + <table cellspacing="6"><tr><th>Type</th><th>Active </th><th>Total</th></tr><tr><td>All plugins:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>ESMs:</td><td align=right>%3 </td><td align=right>%4</td></tr><tr><td>ESPs:</td><td align=right>%7 </td><td align=right>%8</td></tr><tr><td>ESMs+ESPs:</td><td align=right>%9 </td><td align=right>%10</td></tr><tr><td>ESLs:</td><td align=right>%5 </td><td align=right>%6</td></tr></table> - - - + + + Create Mod... - + This will create an empty mod. Please enter a name: - - + + A mod with this name already exists - + Create Separator... - + This will create a new separator. Please enter a name: - + A separator with this name already exists - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + Move successful. - - + + Are you sure? - + About to recursively delete: - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? - + Really disable all visible mods? - + Export to csv - + CSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet. You can also use online editors and converters instead. - + Select what mods you want export: - + All installed mods - + Only active (checked) mods from your current profile - + All currently visible mods in the mod list - + Choose what Columns to export: - + Mod_Priority - + Mod_Name - + Notes_column - + Mod_Status - + Primary_Category - + Nexus_ID - + Mod_Nexus_URL - + Mod_Version - + Install_Date - + Download_File_Name - + export failed: %1 - + Open Game folder - + Open MyGames folder - + Open INIs folder - + Open Instance folder - + Open Mods folder - + Open Profile folder - + Open Downloads folder - + Open MO2 Install folder - + Open MO2 Plugins folder - + + Open MO2 Stylesheets folder + + + + Open MO2 Logs folder - + Install Mod... - + Create empty mod - + Create Separator - + Enable all visible - + Disable all visible - + Check for updates - + Export to csv... - - + + Send to - - + + Top - - + + Bottom - - + + Priority... - + Separator... - + All Mods - + Sync to Mods... - + Move content to Mod... - + Clear Overwrite... - - + + Open in Explorer - + Restore Backup - + Remove Backup... - - + + Change Categories - - + + Primary Category - + Rename Separator... - + Remove Separator... - + Select Color... - + Reset Color - + Change versioning scheme - + Force-check updates - + Un-ignore update - + Ignore update - - + + Enable selected - - + + Disable selected - + Rename Mod... - + Reinstall Mod - + Remove Mod... - + Un-Endorse - + Won't endorse - + Endorsement state unknown - + Start tracking - + Stop tracking - + Tracked state unknown - + Ignore missing data - + Mark as converted/working - + Visit on Nexus - + Visit on %1 - + Information... - - + + Exception: - - + + Unknown exception - - <All> - - - - - <Multiple> - - - - + %1 more - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. @@ -3112,12 +3206,12 @@ You can also use online editors and converters instead. - + Enable Mods... - + Delete %n save(s) @@ -3125,349 +3219,330 @@ You can also use online editors and converters instead. - - Restarting MO + + Restart Mod Organizer - - Changing the managed game directory requires restarting MO. -Any pending downloads will be paused. - -Click OK to restart MO now. + + Mod Organizer must restart to finish configuration changes + + + + + Restart + + + + + Continue - + + Some things might be weird. + + + + Can't change download directory while downloads are in progress! - + failed to write to file %1 - + %1 written - + Enter Name - - Please enter a name for the executable + + Enter a name for the executable - + Not an executable - + This is not a recognized executable. - + Replace file? - + There already is a hidden version of this file. Replace it? - + File operation failed - + Failed to remove "%1". Maybe you lack the required file permissions? - + There already is a visible version of this file. Replace it? - - + + Set Priority - + Set the priority of the selected plugins - + Update available - - Open/Execute + + &Execute - - Add as Executable + + &Open + + + + + Open with &VFS - + + &Add as Executable + + + + Preview - + Un-Hide - + Hide - + Write To File... - + Do you want to endorse Mod Organizer on %1 now? - + Abstain from Endorsing Mod Organizer - + Are you sure you want to abstain from endorsing Mod Organizer 2? You will have to visit the mod page on the %1 Nexus site to change your mind. - + Thank you for endorsing MO2! :) - + Please reconsider endorsing MO2 on Nexus! - + Thank you! - + Thank you for your endorsement! - + Mod ID %1 no longer seems to be available on Nexus. - + Request to Nexus failed: %1 - - + + failed to read %1: %2 - - + Error - + failed to extract %1 (errorcode %2) - + Extract BSA - + This archive contains invalid hashes. Some files may be broken. - + Extract... - + This will restart MO, continue? - - Edit Categories... - - - - - Deselect filter + + <Multiple> - + Remove '%1' from the toolbar - + Enable all - + Disable all - + Unlock load order - + Lock load order - + Open Origin in Explorer - + Open Origin Info... - - depends on missing "%1" - - - - - incompatible with "%1" - - - - - Please wait while LOOT is running - - - - - loot failed. Exit code was: %1 - - - - - failed to start loot - - - - - failed to run loot: %1 - - - - - Errors occurred - - - - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of mod list created - + A file with the same name has already been downloaded. What would you like to do? - + Overwrite - + Rename new file - + Ignore file - + Set the priority of the selected mods @@ -3484,101 +3559,100 @@ You will have to visit the mod page on the %1 Nexus site to change your mind. ModInfo - + Plugins - + Textures - + Meshes - + Bethesda Archive - + UI Changes - + Sound Effects - + Scripts - + Script Extender - + Script Extender Files - + SkyProc Tools - + MCM Data - + INI files - + ModGroup files - + invalid content type: %1 - + invalid mod index: %1 - + remove: invalid mod index %1 - + All of your mods have been checked recently. We restrict update checks to help preserve your available API requests. - + You have mods that haven't been checked within the last month using the new API. These mods must be checked before we can use the bulk update API. This will consume significantly more API requests than usual. You will need to rerun the update check once complete in order to parse the remaining mods. - You have mods that haven't been checked within 30 days using the new API. These mods must be checked before we can use the bulk update API. This will consume significantly more API requests than usual. You will need to rerun the update check once complete in order to parse the remaining mods. ModInfoBackup - + This is the backup of a mod @@ -3638,27 +3712,32 @@ You will have to visit the mod page on the %1 Nexus site to change your mind. + Open with Preview Plugin + + + + Open in Explorer - + 0x0 - - + + Optional ESPs - + List of esps, esms, and esls that can not be loaded by the game. - + List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. @@ -3666,135 +3745,132 @@ Most mods do not have optional esps, so chances are good you are looking at an e - + Move a file to the data directory. - + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of MO. - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - + Make the selected mod in the right list unavailable. - Make the selected mod in the lower list unavailable. - + The selected esp (in the right list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. - + Available ESPs - + ESPs in the data directory and thus visible to the game. - + <html><head/><body><p>These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.</p></body></html> - + Conflicts - + General - + The following conflicted files are provided by this mod - + The following conflicted files are provided by other mods - + The following files have no conflicts - + Advanced - + Whether files that have no conflicts should be visible in the list - + Show files that have no conflicts - + Shows all mods overwriting or being overwritten by this mod - + Show all conflicting mods - + Shows only the nearest conflicting mods, in order of priority - + Show nearest conflicting mod - + Filter - + Categories - + Primary Category - + Nexus Info - + Mod ID - + Mod ID for this mod on Nexus. - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -3803,22 +3879,22 @@ p, li { white-space: pre-wrap; } - + Source Game - + Source game for this mod. - + <html><head/><body><p>Source game for this mod. This determines where the mod was downloaded from and decides where to fetch info, version updates, and send endorsements. Changing this will likely require you to enter a new Mod ID.</p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -3827,83 +3903,83 @@ p, li { white-space: pre-wrap; } - + Version - - + + Refresh - + Refresh all information from Nexus. - - + + Open in Browser - + Endorse - + Track - + about:blank - + Use Custom URL - + Notes - - - + + + Enter comments about the mod here. These are displayed in the notes column of the mod list. - - - + + + Enter notes about the mod here. These can be viewed in the mod list by hovering over the notes column or the flags column. - + Filetree - + Open Mod in Explorer - + A directory view of this mod - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -3913,17 +3989,17 @@ p, li { white-space: pre-wrap; } - + Previous - + Next - + Close @@ -3954,7 +4030,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) @@ -3983,318 +4059,328 @@ p, li { white-space: pre-wrap; } ModList - + Game Plugins (ESP/ESM/ESL) - + Interface - + Meshes - + Bethesda Archive - + Scripts (Papyrus) - + Script Extender Plugin - + SkyProc Patcher - + Sound or Music - + Textures - + MCM Configuration - + INI files - + ModGroup files - + This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) - + Backup - + Separator - + No valid game data - + Not endorsed yet - + + <br>This mod is for a different game, make sure it's compatible or it could cause crashes. + + + + + Mod is being tracked on the website + + + + Overwrites loose files - + Overwritten loose files - + Loose files Overwrites & Overwritten - + Redundant - + Overwrites an archive with loose files - + Archive is overwritten by loose files - + Overwrites another archive file - + Overwritten by another archive file - + Archive files overwrites & overwritten - - <br>This mod is for a different game, make sure it's compatible or it could cause crashes. - - - - - Mod is being tracked on the website - - - - + Non-MO - + invalid - + installed version: "%1", newest version: "%2" - + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". - + This file has been marked as "Old". There is most likely an updated version of this file available. - + This file has been marked as "Deleted"! You may want to check for an update or remove the nexus ID from this mod! - + %1 minute(s) and %2 second(s) - + This mod will be available to check in %2. - + Categories: <br> - + Invalid name - + Name is already in use by another mod - + drag&drop failed: %1 - + Confirm - + Are you sure you want to remove "%1"? - + + Conflicts + + + + Flags - + Content - + Mod Name - + Version - + Priority - + Category - + Source Game - + Nexus ID - + Installation - + Notes - - + + unknown - + Name of your mods - + Version of the mod (if available) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - + Category of the mod. - + The source game which was the origin of this mod. - + Id of the mod as used on Nexus. - - Emblemes to highlight things that might require attention. + + Indicators of file conflicts between mods. + + + + + Emblems to highlight things that might require attention. - + Depicts the content of the mod:<br><table cellspacing=7><tr><td><img src=":/MO/gui/content/plugin" width=32/></td><td>Game plugins (esp/esm/esl)</td></tr><tr><td><img src=":/MO/gui/content/interface" width=32/></td><td>Interface</td></tr><tr><td><img src=":/MO/gui/content/mesh" width=32/></td><td>Meshes</td></tr><tr><td><img src=":/MO/gui/content/bsa" width=32/></td><td>BSA</td></tr><tr><td><img src=":/MO/gui/content/texture" width=32/></td><td>Textures</td></tr><tr><td><img src=":/MO/gui/content/sound" width=32/></td><td>Sounds</td></tr><tr><td><img src=":/MO/gui/content/music" width=32/></td><td>Music</td></tr><tr><td><img src=":/MO/gui/content/string" width=32/></td><td>Strings</td></tr><tr><td><img src=":/MO/gui/content/script" width=32/></td><td>Scripts (Papyrus)</td></tr><tr><td><img src=":/MO/gui/content/skse" width=32/></td><td>Script Extender plugins</td></tr><tr><td><img src=":/MO/gui/content/skyproc" width=32/></td><td>SkyProc Patcher</td></tr><tr><td><img src=":/MO/gui/content/menu" width=32/></td><td>Mod Configuration Menu</td></tr><tr><td><img src=":/MO/gui/content/inifile" width=32/></td><td>INI files</td></tr><tr><td><img src=":/MO/gui/content/modgroup" width=32/></td><td>ModGroup files</td></tr></table> - + Time this mod was installed - + User notes about the mod @@ -4302,7 +4388,7 @@ p, li { white-space: pre-wrap; } ModListSortProxy - + Drag&Drop is only supported when sorting by priority @@ -4345,31 +4431,31 @@ p, li { white-space: pre-wrap; } NexusInterface - Failed to guess mod id for "%1", please pick the correct one + Please pick the mod ID for "%1" - + You must authorize MO2 in Settings -> Nexus to use the Nexus API. - + You've exceeded the Nexus API rate limit and requests are now being throttled. Your next batch of requests will be available in approximately %1 minutes and %2 seconds. - + Aborting download: Either you clicked on a premium-only link and your account is not premium, or the download link was generated by a different account than the one stored in Mod Organizer. - + empty response - + invalid response @@ -4452,7 +4538,7 @@ p, li { white-space: pre-wrap; } NoConflictListModel - + File @@ -4460,212 +4546,207 @@ p, li { white-space: pre-wrap; } OrganizerCore - - Failed to write settings - - - - + File is write protected - + Invalid file format (probably a bug) - + Unknown error %1 - + + Failed to write settings + + + + An error occurred trying to write back MO settings to %1: %2 - - + + Download started - + Download failed - - - - + + + + Installation cancelled - - + + Another installation is currently in progress. - - + + Installation successful - - + + Configure Mod - - + + This mod contains ini tweaks. Do you want to configure them now? - - + + mod not found: %1 - - + + The mod was not installed completely. - + file not found: %1 - + failed to generate preview for %1 - + Sorry - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + File '%1' not found. - + Failed to generate preview for %1 - - Error - - - - - No profile set - - - - + Failed to refresh list of esps: %1 - + Multiple esps/esls activated, please check that they don't conflict. - + You need to be logged in with Nexus - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - - + + failed to update mod list: %1 - - + + login successful - + Login failed - + Login failed, try again? - + login failed: %1. Download will not be associated with an account - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + MO1 "Script Extender" load mechanism has left hook.dll in your game folder - - + + Description missing - + <a href="%1">hook.dll</a> has been found in your game folder (right click to copy the full path). This is most likely a leftover of setting the ModOrganizer 1 load mechanism to "Script Extender", in which case you must remove this file either by changing the load mechanism in ModOrganizer 1 or manually removing the file, otherwise the game is likely to crash and burn. - + failed to save load order: %1 - + + Error + + + + The designated write target "%1" is not enabled. @@ -4673,12 +4754,12 @@ Continue? OverwriteConflictListModel - + File - + Overwritten Mods @@ -4721,43 +4802,43 @@ Continue? - + mod not found: %1 - + Failed to delete "%1" - - - - + + + + Confirm - - + + Are you sure you want to delete "%1"? - - + + Are you sure you want to delete the selected files? - - + + New Folder - + Failed to create "%1" @@ -4765,12 +4846,12 @@ Continue? OverwrittenConflictListModel - + File - + Providing Mod @@ -4778,18 +4859,18 @@ Continue? PluginContainer - + Some plugins could not be loaded - - + + Description missing - + The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: @@ -4797,152 +4878,176 @@ Continue? PluginList - + Name - + Priority - + Mod Index - + Flags - - + + unknown - - Name of your mods + + Name of the plugin + + + + + Emblems to highlight things that might require attention. - - Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. + + Load priority of plugins. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. - - The modindex determines the formids of objects originating from this mods. + + Determines the formids of objects originating from this mods. - + failed to update esp info for file %1 (source id: %2), error: %3 - + Plugin not found: %1 - - + + Confirm - + Really enable all plugins? - + Really disable all plugins? - + The file containing locked plugin indices is broken - - - <b>Origin</b>: %1 + + Origin - - <br><b><i>This plugin can't be disabled (enforced by the game).</i></b> + + This plugin can't be disabled (enforced by the game). - + Author - + Description - + Missing Masters - + Enabled Masters - + Loads Archives - + There are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives. (This flag only checks for Archives from the same mod as the plugin) - + Loads INI settings - + There is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts. - + This ESP is flagged as an ESL. It will adhere to the ESP load order but the records will be loaded in ESL space. - - failed to restore load order for %1 + + Incompatible with %1 - - - PluginListSortProxy - - Drag&Drop is only supported when sorting by priority or mod index + + Depends on missing %1 - - - PreviewDialog - - Preview + + Warning + + + + + Error + + + + + failed to restore load order for %1 + + + + + PluginListSortProxy + + + Drag&Drop is only supported when sorting by priority or mod index + + + + + PreviewDialog + + + Preview @@ -4965,11 +5070,6 @@ Continue? p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Click a notification above to get more details...</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:7.8pt;"><br /></p></body></html> @@ -5326,33 +5426,53 @@ p, li { white-space: pre-wrap; } - QApplication + QObject - + + + + INI file is read-only - - - Mod Organizer is attempting to write to "%1" which is currently set to read-only. Clear the read-only flag to allow the write? + + + Mod Organizer is attempting to write to "%1" which is currently set to read-only. - - File is read-only + + + Clear the read-only flag + + + + + + Allow the write once + + + + + + The file will be set to read-only again. + + + + + + Skip this file - - - QObject - - - - + + + + + Error @@ -5379,8 +5499,8 @@ p, li { white-space: pre-wrap; } - - failed to open temporary file + + Failed to save '{}', could not create a temporary file: {} (error {}) @@ -5399,52 +5519,73 @@ p, li { white-space: pre-wrap; } - - + + Error %1 + + + + + failed to create directory "%1" - - + + failed to copy "%1" to "%2" - + %1 MB - + %1 GB - + %1 TB - + %1 KB - + %1 B/s - + %1 KB/s - + %1 MB/s + + + Regular + + + + + Premium + + + + + + None + + Failed to save custom categories @@ -5454,15 +5595,95 @@ p, li { white-space: pre-wrap; } - + invalid category index: %1 - + + <Active> + + + + + <Update available> + + + + + <Has category> + + + + + <Conflicted> + + + + + <Endorsed> + + + + + <Has backup> + + + + + <Managed> + + + + + <Has valid game data> + + + + + <Has Nexus ID> + + + + + <Tracked on Nexus> + + + + invalid category id: %1 + + + Is overwritten (loose files) + + + + + Is overwriting (loose files) + + + + + Is overwritten (archives) + + + + + Is overwriting (archives) + + + + + Mod contains selected plugin + + + + + Plugin is contained in selected mod + + invalid field name "%1" @@ -5504,34 +5725,40 @@ p, li { white-space: pre-wrap; } - + The hidden file "%1" already exists. Replace it? - + The visible file "%1" already exists. Replace it? - + Replace file? - - + + File operation failed - - Failed to remove "%1". Maybe you lack the required file permissions? + + Failed to remove "%1": %2 - - failed to rename %1 to %2 + + Failed to rename file: %1. + +Source: +"%2" + +Destination: +"%3" @@ -5670,122 +5897,214 @@ If the folder was still in use, restart MO and try again. - + failed to create %1 - + Data directory created - + New data directory created at %1. If you don't want to store a lot of data there, reconfigure the storage directories via settings. - - + + General messages + + + + + Plugins + + + + + No messages. + + + + + Incompatibilities + + + + + Missing masters + + + + + Verified clean by %1 + + + + + %1 found %2 ITM record(s), %3 deleted reference(s) and %4 deleted navmesh(es). + + + + + + + Warning + + + + + failed to run loot: %1 + + + + + Checking masterlist existence + + + + + Updating masterlist + + + + + Loading lists + + + + + Reading plugins + + + + + Sorting plugins + + + + + Writing loadorder.txt + + + + + Parsing loot messages + + + + + Done + + + + + Failed to create "%1". Your user account probably lacks permission. - + Plugin to handle %1 no longer installed - - - + + + The configured path to the game directory (%1) appears to be a symbolic (or other) link. This setup is incompatible with MO2's VFS and will not run correctly. - + Could not use configuration settings for game "%1", path "%2". - - - + + + Please select the installation of %1 to manage - - - + + + Please select the game to manage - + Canceled finding %1 in "%2". - + Canceled finding game in "%1". - + %1 not identified in "%2". The directory is required to contain the game binary. - + No game identified in "%1". The directory is required to contain the game binary.<br><br><b>These are the games supported by Mod Organizer:</b><ul>%2</ul> - + Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) - + failed to start shortcut: %1 - + failed to start application: %1 - - + + Mod Organizer - + An instance of Mod Organizer is already running - + Failed to set up instance - + + <Unmanaged> + + + + Please use "Help" from the toolbar to get usage instructions to all elements - - + + <Manage...> - + failed to parse profile %1: %2 @@ -5821,512 +6140,586 @@ If the folder was still in use, restart MO and try again. - - This error typically happens because an antivirus has deleted critical files from Mod Organizer's installation folder or has made them generally inaccessible. Add an exclusion for Mod Organizer's installation folder in your antivirus, reinstall Mod Organizer and try again. + + Connecting to Nexus... - - This error typically happens because an antivirus is preventing Mod Organizer from starting programs. Add an exclusion for Mod Organizer's installation folder in your antivirus and try again. + + Waiting for Nexus... - - The file '%1' does not exist. + + Opened Nexus in browser. - - - - - Cannot start Steam + + Switch to your browser and accept the request. - - The path to the Steam executable cannot be found. You might try reinstalling Steam. + + Finished. - - - - Continue without starting Steam + + No answer from Nexus. - - - The program may fail to launch. + + + A firewall might be blocking Mod Organizer. - - Cannot launch program + + Nexus closed the connection. - - - - Cannot start %1 + + Cancelled. - - Cannot launch helper + + Failed to request %1 - - This program is requesting to run as administrator but Mod Organizer itself is not running as administrator. Running programs as administrator is typically unnecessary as long as the game and Mod Organizer have been installed outside "Program Files". - -You can restart Mod Organizer as administrator and try launching the program again. + + + Cancelled - - - Restart Mod Organizer as administrator + + Internal error - - - You must allow "helper.exe" to make changes to the system. + + HTTP code %1 - - Launch Steam + + Invalid JSON - - This program requires Steam + + Bad response - - Mod Organizer has detected that this program likely requires Steam to be running to function properly. + + API key is empty - - Start Steam + + SSL error - - - The program might fail to run. + + Timed out - - Steam is running as administrator + + One of the configured MO2 directories (profiles, mods, or overwrite) is on a path containing a symbolic (or other) link. This is likely to be incompatible with MO2's virtual filesystem. - - Running Steam as administrator is typically unnecessary and can cause problems when Mod Organizer itself is not running as administrator. - -You can restart Mod Organizer as administrator and try launching the program again. + + failed to initialize plugin %1: %2 - - - - Continue + + Plugin error - - Event Log not running + + It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? +(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) - - The Event Log service is not running + + failed to access %1 - - The Windows Event Log service is not running. This can prevent USVFS from running properly and your mods may not be recognized by the program being launched. + + failed to set file time %1 - - - Your mods might not work. + + + + No profile set - - Blacklisted program + + Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! - - The program %1 is blacklisted + + + attempt to store setting for unknown plugin "%1" - - The program you are attempting to launch is blacklisted in the virtual filesystem. This will likely prevent it from seeing any mods, INI files or any other virtualized files. + + Failed - - Change the blacklist + + Failed to start the helper application: %1 - - Waiting + + + Debug - - Please press OK once you're logged into steam. + + + Info (recommended) - - One of the configured MO2 directories (profiles, mods, or overwrite) is on a path containing a symbolic (or other) link. This is incompatible with MO2's VFS system. + + Trace - - Select binary + + Mini (recommended) - - Binary + + Data - - failed to initialize plugin %1: %2 + + Full - - Plugin error + + Confirm? - - It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? -(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) + + This will reset all the choices you made to dialogs and make them all visible again. Continue? - - failed to access %1 + + Connected. - - failed to set file time %1 + + Not connected. - - Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! + + Disconnected. - - - Elevation required + + Checking API key... - - This tracks the number of queued Nexus API requests, as well as the remaining daily and hourly requests. The Nexus API limits you to a pool of requests per day and requests per hour. It is dynamically updated every time a request is completed. If you run out of requests, you will be unable to queue downloads, check updates, parse mod info, or even log in. Both pools must be consumed before this happens. + + Received API key. - - Loading... + + Received user acount information - - &Save + + Linked with Nexus successfully. - - &Word wrap + + Failed to set API key - - &Open in Explorer + + + + + + + + + + + + Cancel - - Regular + + + + Enter API Key Manually - - Premium + + + + Connect to Nexus - - - None + + + + + + N/A - - - Connecting to Nexus... + + Failed to create "%1", you may not have the necessary permissions. Path remains unchanged. - - Waiting for Nexus... + + Select base directory - - Opened Nexus in browser. -Switch to your browser and accept the request. + + Select download directory - - - Finished. + + Select mod directory - - No answer from Nexus. -A firewall might be blocking Mod Organizer. + + Select cache directory - - Nexus closed the connection. + + Select profiles directory - - Cancelled. + + Select overwrite directory - - Invalid JSON + + Select game executable - - Bad response + + Executables Blacklist - - There was a timeout during the request + + Enter one executable per line to be blacklisted from the virtual file system. +Mods and other virtualized files will not be visible to these executables and +any executables launched by them. + +Example: + Chrome.exe + Firefox.exe - - Cancelled + + + + Restart Mod Organizer - - Failed to request %1 + + Geometries will be reset to their default values. - - - attempt to store setting for unknown plugin "%1" + + This error typically happens because an antivirus has deleted critical files from Mod Organizer's installation folder or has made them generally inaccessible. Add an exclusion for Mod Organizer's installation folder in your antivirus, reinstall Mod Organizer and try again. - - Failed + + This error typically happens because an antivirus is preventing Mod Organizer from starting programs. Add an exclusion for Mod Organizer's installation folder in your antivirus and try again. - - Failed to start the helper application + + The file '%1' does not exist. - - Debug + + + + + Cannot start Steam - - Info (recommended) + + The path to the Steam executable cannot be found. You might try reinstalling Steam. - - Warning + + + + Continue without starting Steam - - Mini (recommended) + + + The program may fail to launch. - - Data + + Cannot launch program - - Full + + + + Cannot start %1 - - Confirm? + + Cannot launch helper + + + + + + Elevation required + + + + + This program is requesting to run as administrator but Mod Organizer itself is not running as administrator. Running programs as administrator is typically unnecessary as long as the game and Mod Organizer have been installed outside "Program Files". + +You can restart Mod Organizer as administrator and try launching the program again. + + + + + + Restart Mod Organizer as administrator + + + + + + You must allow "helper.exe" to make changes to the system. + + + + + Launch Steam + + + + + This program requires Steam + + + + + Mod Organizer has detected that this program likely requires Steam to be running to function properly. + + + + + Start Steam + + + + + + The program might fail to run. + + + + + Steam is running as administrator + + + + + Running Steam as administrator is typically unnecessary and can cause problems when Mod Organizer itself is not running as administrator. + +You can restart Mod Organizer as administrator and try launching the program again. + + + + + + + Continue + + + + + Event Log not running + + + + + The Event Log service is not running - - This will reset all the choices you made to dialogs and make them all visible again. Continue? + + The Windows Event Log service is not running. This can prevent USVFS from running properly and your mods may not be recognized by the program being launched. - - Disconnected. + + + Your mods might not work. - - Checking API key... + + Blacklisted program - - Received API key. + + The program %1 is blacklisted - - Linked with Nexus successfully. + + The program you are attempting to launch is blacklisted in the virtual filesystem. This will likely prevent it from seeing any mods, INI files or any other virtualized files. - - - - - - - - - - Cancel + + Change the blacklist - - - - Enter API Key Manually + + Waiting - - - - Connect to Nexus + + Please press OK once you're logged into steam. - - - - - - N/A + + Select binary - - Failed to create "%1", you may not have the necessary permissions. Path remains unchanged. + + Binary - - Select base directory + + This tracks the number of queued Nexus API requests, as well as the remaining daily and hourly requests. The Nexus API limits you to a pool of requests per day and requests per hour. It is dynamically updated every time a request is completed. If you run out of requests, you will be unable to queue downloads, check updates, parse mod info, or even log in. Both pools must be consumed before this happens. - - Select download directory + + Loading... - - Select mod directory + + &Save - - Select cache directory + + &Word wrap - - Select profiles directory + + &Open in Explorer - - Select overwrite directory + + Mod Organizer is locked while the application is running. - - Select game executable + + Mod Organizer is currently running an application. - - Executables Blacklist + + The application must run to completion because its output is required. - - Enter one executable per line to be blacklisted from the virtual file system. -Mods and other virtualized files will not be visible to these executables and -any executables launched by them. - -Example: - Chrome.exe - Firefox.exe + + Mod Organizer is waiting on application to close before exiting. - - Restart Mod Organizer? + + Unlock - - In order to reset the geometry, Mod Organizer must be restarted. -Restart now? + + Exit Now @@ -6445,58 +6838,58 @@ Restart now? - + New update available (%1) - + Do you want to install update? All your mods and setup will be left untouched. Select Show Details option to see the full change-log. - + Install - + Download failed - + Failed to find correct download, please try again later. - + Update - + Download in progress - + Download failed: %1 - + Failed to install update: %1 - - Failed to start %1 + + Failed to start %1: %2 - + Error @@ -6514,473 +6907,488 @@ Select Show Details option to see the full change-log. - + + User Interface + + + + Language - - The display language + + Style - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html> + + + Visual theme of the user interface. - - Style + + Explore... - - graphical style + + + The language of the user interface. - - graphical style of the MO user interface + + https://www.transifex.com/tannin/mod-organizer/ - - Update to non-stable releases. + + <a href="https://www.transifex.com/tannin/mod-organizer/">Help translate Mod Organizer</a> - - If this is enabled, the integrated update mechanism will notify of all releases, including pre-releases (alphas, betas). Please use this only if you're sufficiently tech-savvy to investigate issues, look for known problems in the issue tracker and create meaningful reports. - If this is enabled, the integrated update mechanism will notify of all releases, including pre-releases (alphas, betas). - -Please use this only if you're sufficiently tech-savvy to investigate issues, look for known problems in the issue tracker and create meaningful reports. - -If you use pre-releases, never contact me directly by e-mail or via private messages! + + + Dialogs will always be centered on the main window, but will remember their size. - - Install Pre-releases (Betas) + + Always center dialogs - - User interface + + Show confirmation when changing instance - - Colors + + Whether double-clicking on a file opens the preview window or launches the program associated with it. This applies to the Data tab as well as the Conflicts and Filetree tabs in the mod info window. - - - When this is enabled, the color defined for a separator will be shown on the mod list scrollbar at the location of the separator. This can be useful for quick navigation between separator sections or to a specific separator section. + + Open previews on double-click - - Show mod list separator colors on the scrollbar + + + Reset all choices made in dialogs. - - Plugin is Contained in selected Mod + + Reset Dialog Choices - - Is overwritten (loose files) + + + Modify the categories available to arrange your mods. - - Is overwriting (loose files) + + Configure Mod Categories - - Reset Colors + + Download List - - Mod Contains selected Plugin + + + Show meta information instead of file names in the download list. - - Is overwritten (archive files) + + Show Meta Information - - Is overwriting (archive files) + + + Make the download list more compact. - - - Modify the categories available to arrange your mods. + + Compact List - - Configure Mod Categories + + Colors - - Reset stored information from dialogs. + + + Colors set on separators will also be shown in the mod list scrollbar at the location of the separator. This can be useful for quickly navigating to a specific separator. - - This will make all dialogs show up again where you checked the "Remember selection"-box. + + Show mod list separator colors on the scrollbar - - If checked, the download interface will be more compact. + + + Reset all colors to their default value. - - Compact Download Interface + + Reset Colors - - If checked, the download list will display meta information instead of file names. + + Updates + + + + + + Check for Mod Organizer updates on Github on startup. - - Download Meta Information + + Check for updates + + + + + + Update to non-stable releases. + + + + + Install Pre-releases (Betas) - + Paths - - - - + + + + ... - + Caches - + Overwrite - - + + Directory where downloads are stored. - + Downloads - + Profiles - + Directory where mods are stored. - + Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). - + Mods - + Managed Game - + Base Directory - + Use %BASE_DIR% to refer to the Base Directory. - + Important: All directories have to be writable! - + Nexus - - Connect to Nexus - - - - - Manually enter the API key and try to login + + Nexus Account - - Enter API Key Manually + + User ID: - - Clear the stored Nexus API key and force reauthorization. + + id - - Disconnect from Nexus + + Name: - - - <html><head/><body><p>By default, a counter is displayed in the bottom right corner. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html> + + name - - Remove cache and cookies. + + Account: - - Clear Cache + + account - - Disable automatic internet features + + Statistics - - Reset Dialog Choices + + Daily requests: - - Nexus Account + + daily requests - - User ID: + + Hourly requests: - - id + + hourly requests - - Name: + + Nexus Connection - - name + + Connect to Nexus - - Account: + + Manually enter the API key and try to login - - account + + Enter API Key Manually - - Statistics + + Clear the stored Nexus API key and force reauthorization. - - Daily requests: + + Disconnect from Nexus - - daily requests + + Disable automatic internet features - - Hourly requests: + + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - - hourly requests + + Offline Mode - - Nexus Connection + + Use a proxy for network connections. - - Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) + + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - - Offline Mode + + Use HTTP Proxy (Uses System Settings) - - Use a proxy for network connections. + + Endorsement Integration - - Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. + + + <html><head/><body><p>By default, a counter is displayed in the bottom right corner. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html> - - Use HTTP Proxy (Uses System Settings) + + Hide API Request Counter - - Endorsement Integration + + Associate with "Download with manager" links - - Hide API Request Counter + + Remove cache and cookies. - - Associate with "Download with manager" links + + Clear Cache - + Known Servers (updated on download) - + Preferred Servers (Drag & Drop) - + Steam - + Username - + <html><head/><body><p>If you save your steam user ID and password here, they will be used when logging into steam.</p></body></html> - + Password - + Plugins - + Author: - + Version: - + Description: - + Key - + Value - + Blacklisted Plugins (use <del> to remove): - + Workarounds - + Steam App ID - + The Steam AppID for your game - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -6996,17 +7404,17 @@ p, li { white-space: pre-wrap; } - + Load Mechanism - + Select loading mechanism. See help for details. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. @@ -7017,28 +7425,28 @@ If you use the Steam version of Oblivion the default will NOT work. In this case - + Enforces that inactive ESPs and ESMs are never loaded. - + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - + Hide inactive ESPs/ESMs - + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. @@ -7046,66 +7454,66 @@ If you disable this feature, MO will only display official DLCs this way. Please - + Display mods installed outside MO - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + Force-enable game files - - + + Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior. - + Lock GUI when running executable - + Enable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness. - + <html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html> - + Enable parsing of Archives (Experimental Feature) - - + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! - + Back-date BSAs - + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended @@ -7114,81 +7522,81 @@ programs you are intentionally running. - + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running. - + Configure Executables Blacklist - - + + Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations. - + Reset Window Geometries - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + Diagnostics - - Max Dumps To Keep + + Hint: right click link and copy link location - - Maximum number of crash dumps to keep on disk. Use 0 for unlimited. + + + Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> + and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. + Sending logs and/or crash dumps to the developers can help investigate issues. + It is recommended to compress large log and dmp files before sending. + - - - Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - Set "Crash Dumps" above to None to disable crash dump collection. - + + Log Level - - Hint: right click link and copy link location + + Decides the amount of data printed to "ModOrganizer.log" - + - Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> - and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. - Sending logs and/or crash dumps to the developers can help investigate issues. - It is recommended to compress large log and dmp files before sending. - + Decides the amount of data printed to "ModOrganizer.log". + "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty. + - + Crash Dumps - + Decides which type of crash dumps are collected when injected processes crash. - + Decides which type of crash dumps are collected when injected processes crash. "None" Disables the generation of crash dumps by MO. @@ -7199,41 +7607,35 @@ programs you are intentionally running. - - Log Level + + Max Dumps To Keep - - Decides the amount of data printed to "ModOrganizer.log" + + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - + - Decides the amount of data printed to "ModOrganizer.log". - "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty. + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. + Set "Crash Dumps" above to None to disable crash dump collection. - - Restart Mod Organizer? + + LOOT Log Level - - In order to finish configuration changes, MO must be restarted. -Restart it now? - - - - + Confirm - + Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? @@ -7241,22 +7643,22 @@ Restart it now? SingleInstance - + SHM error: %1 - + failed to connect to running instance: %1 - + failed to communicate with running instance: %1 - + failed to receive data from secondary instance: %1 @@ -7441,7 +7843,7 @@ On Windows XP: UsvfsConnector - + Preparing vfs @@ -7449,41 +7851,29 @@ On Windows XP: ValidationProgressDialog - + Validating Nexus Connection - - Hide - - - - - WaitingOnCloseDialog - - - Waiting for virtualized processes - - - - - This dialog should disappear automatically if the application/game is done. + + + Connecting to Nexus... - - Virtualized processes are still running, it is prefered to keep MO running until they are finished. + + Cancel - - Close Now + + Hide - - Cancel + + Trying again... @@ -7801,7 +8191,6 @@ Please open the "Nexus"-tab Use this interface to obtain an API key from NexusMods. This is used for all API connections - downloads, updates etc. MO2 uses the Windows Credential Manager to store this data securely. If the SSO page on Nexus is failing, use the manual entry and copy the API key from your profile. - Use this interface to obtain an API key from NexusMods.This is used for all API connections - downloads, updatesetc. MO2 uses the Windows Credential Manager to storethis data securely. If the SSO page on Nexus is failing,use the manual entry and copy the API key from your profile. -- cgit v1.3.1