From b389161077675752b6f551e7a6563c4eb0e0ca80 Mon Sep 17 00:00:00 2001 From: Al Date: Wed, 2 Oct 2019 23:06:35 +0200 Subject: Made categories section (filters) resizable via a splitter. Correctly handled hiding and unhiding as well as saving the state between sessions. --- src/mainwindow.cpp | 2 + src/mainwindow.ui | 2215 +++++++++++++++++++++++++-------------------------- src/organizer_en.ts | 857 ++++++++++---------- 3 files changed, 1535 insertions(+), 1539 deletions(-) (limited to 'src') diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index 42cbe919..91da786c 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -2139,6 +2139,7 @@ void MainWindow::readSettings(const Settings& settings) settings.geometry().restoreDocks(this); settings.geometry().restoreToolbars(this); settings.geometry().restoreState(ui->splitter); + settings.geometry().restoreState(ui->categoriesSplitter); settings.geometry().restoreVisibility(ui->menuBar); settings.geometry().restoreVisibility(ui->statusBar); @@ -2218,6 +2219,7 @@ void MainWindow::storeSettings(Settings& s) s.geometry().saveVisibility(ui->statusBar); s.geometry().saveToolbars(this); s.geometry().saveState(ui->splitter); + s.geometry().saveState(ui->categoriesSplitter); s.geometry().saveMainWindowMonitor(this); s.geometry().saveVisibility(ui->categoriesGroup); diff --git a/src/mainwindow.ui b/src/mainwindow.ui index 02c6dec0..6d36e035 100644 --- a/src/mainwindow.ui +++ b/src/mainwindow.ui @@ -33,88 +33,427 @@ Qt::CustomContextMenu - - - 6 - - - 6 - - - 6 - - - 0 - + - - - - + + + Qt::Horizontal + + + + + 500 + 16777215 + + + + Categories + + + + 0 + + + 3 + + + 7 + + + 3 + + + 1 + + + + + + 120 + 0 + + + + Qt::CustomContextMenu + + + QAbstractItemView::ExtendedSelection + + + 0 + + + true + + + false + + + + 1 + + + + + + + + false + + + + 0 + 0 + + + + + 0 + 25 + + + + Clear + + + true + + + - - - Categories + + + + 0 + 0 + - - - 0 + + + + + If checked, only mods that match all selected categories are displayed. + + + And + + + true + + + + + + + If checked, all mods that match at least one of the selected categories are displayed. + + + Or + + + + + + + + + + + + 0 + 0 + + + + Qt::Horizontal + + + + + 2 + + + + + + + + 0 + 0 + + + + Profile + + + profileBox + + + + + + + Pick a module collection + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different playthroughs.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept separate for different profiles.</span></p></body></html> + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 16777215 + 16777215 + + + + Open list options... + + + Refresh list. This is usually not necessary unless you modified data outside the program. + + + + + + + :/MO/gui/settings:/MO/gui/settings + + + + 16 + 16 + + + + + + + + Show Open Folders menu... + + + + + + + :/MO/gui/open_folder:/MO/gui/open_folder + + + + + + + Restore Backup... + + + + + + + :/MO/gui/restore:/MO/gui/restore + + + + + + + Create Backup + + + + + + + :/MO/gui/backup:/MO/gui/backup + + + + + + + Active: + + + + + + + + 0 + 26 + + + + This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter. + + + QFrame::Sunken + + + 5 + + + QLCDNumber::Flat + + + + + + + + + + 330 + 400 + + + + Qt::CustomContextMenu + + + List of available mods. + + + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. + + + + + + QAbstractItemView::EditKeyPressed|QAbstractItemView::SelectedClicked + + + true + + + true + + + QAbstractItemView::DragDrop + + + Qt::MoveAction + + + true + + + QAbstractItemView::ExtendedSelection + + + QAbstractItemView::SelectRows - - 3 + + 20 - - 7 + + true - - 3 + + true - - 1 + + true + + false + + + 35 + + + true + + + false + + + + + - - + + - 120 - 0 + 20 + 16777215 - + + x + + - 214 - 16777215 + 20 + 20 - - Qt::CustomContextMenu + + true - - QAbstractItemView::ExtendedSelection + + + + + + + 0 + 0 + - - 0 + + Filter - - true + + + + + + + 8 + true + - - false - - - - 1 - - - - - false + + + Qt::Horizontal + + + + 40 + 20 + + + + + - + 0 0 @@ -122,587 +461,795 @@ 0 - 25 + 22 + + + + + 95 + 0 + + false + + + Qt::RightToLeft + + + border:1px solid #ff0000; + - Clear + Clear all Filters - - true + + + :/MO/gui/edit_clear:/MO/gui/edit_clear + + + + 12 + 12 + - - - - 0 - 0 - + + + + 220 + 0 + + + + Qt::ClickFocus + + + + No groups + + + + + Categories + + + + + Nexus IDs + + + + + + + + + 220 + 0 + + + + Filter - - - - - If checked, only mods that match all selected categories are displayed. - - - And - - - true - - - - - - - If checked, all mods that match at least one of the selected categories are displayed. - - - Or - - - - - - - - - - - - - 0 - 0 - - - - Qt::Horizontal - - - - - 2 - - - + + + + + + + + - + - + 0 0 - - Profile + + + 0 + 40 + - - profileBox + + + 9 + 75 + true + - - - - - Pick a module collection + Pick a program to run. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different playthroughs.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept separate for different profiles.</span></p></body></html> - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - 16777215 - 16777215 - - - - Open list options... - - - Refresh list. This is usually not necessary unless you modified data outside the program. - - - - - - - :/MO/gui/settings:/MO/gui/settings - - - - 16 - 16 - - - - - - - - Show Open Folders menu... - - - - - - - :/MO/gui/open_folder:/MO/gui/open_folder - - - - - - - Restore Backup... - - - - - - - :/MO/gui/restore:/MO/gui/restore - - - - - - - Create Backup - - - - - - - :/MO/gui/backup:/MO/gui/backup - - - - - - - Active: - - - - - - - - 0 - 26 - - - - This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter. - - - QFrame::Sunken - - - 5 - - - QLCDNumber::Flat - - - - - - - - - - 330 - 400 - - - - Qt::CustomContextMenu - - - List of available mods. - - - This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - - - - - - QAbstractItemView::EditKeyPressed|QAbstractItemView::SelectedClicked - - - true - - - true - - - QAbstractItemView::DragDrop - - - Qt::MoveAction - - - true - - - QAbstractItemView::ExtendedSelection - - - QAbstractItemView::SelectRows - - - 20 - - - true - - - true - - - true - - - false - - - 35 - - - true - - - false - - - - - - - - - - 20 - 16777215 - - - - x +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> - 20 - 20 + 32 + 32 - - true - - - - - - - - 0 - 0 - - - - Filter - - - - - - - - 8 - true - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - 0 - 0 - - - - - 0 - 22 - - - - - 95 - 0 - - - + false - - Qt::RightToLeft - - - border:1px solid #ff0000; - - - Clear all Filters - - - - :/MO/gui/edit_clear:/MO/gui/edit_clear - - - - 12 - 12 - - - - - - 220 - 0 - - - - Qt::ClickFocus - + - - No groups - - - - - Categories - + + + + 0 + 0 + + + + + 120 + 0 + + + + + 16777215 + 16777215 + + + + + 10 + 75 + true + + + + Run program + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + + + + + + Run + + + + :/MO/gui/run:/MO/gui/run + + + + 36 + 36 + + + - - Nexus IDs - + + + + 0 + 0 + + + + + 140 + 0 + + + + + 16777215 + 16777215 + + + + + 0 + 0 + + + + Create a shortcut in your start menu or on the desktop to the specified program + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + + + Shortcut + + + + :/MO/gui/link:/MO/gui/link + + - - - - - - - 220 - 0 - - - - Filter - - + - - - - - - - - + + + + + + + 340 + 250 + + + + + 16777215 + 16777215 + + + + Qt::NoContextMenu + + + QTabWidget::Rounded + + + 4 + + + + + 0 + 0 + + + + + 16777215 + 16777215 + + + + Plugins + + + + 6 + + + 6 + + + 6 + + + 0 + - - - - 0 - 0 - - + + + + + false + + + Sort + + + + :/MO/gui/sort:/MO/gui/sort + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Restore Backup... + + + + + + + :/MO/gui/restore:/MO/gui/restore + + + + 16 + 16 + + + + + + + + Create Backup + + + + + + + :/MO/gui/backup:/MO/gui/backup + + + + + + + Active: + + + + + + + + 0 + 26 + + + + This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter. + + + QFrame::Sunken + + + 4 + + + QLCDNumber::Flat + + + + + + + - 0 - 40 + 250 + 250 - - - 9 - 75 - true - + + Qt::CustomContextMenu - Pick a program to run. + List of available esp/esm files <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps, esms, and esls contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - - - 32 - 32 - + + QAbstractItemView::EditKeyPressed|QAbstractItemView::SelectedClicked + + + true + + + false + + + QAbstractItemView::InternalMove + + + Qt::MoveAction + + + true + + + QAbstractItemView::ExtendedSelection + + + QAbstractItemView::SelectRows + + + 0 + + + true + + + false + + + true - + false + + false + - + - - - - 0 - 0 - + + + - - - 120 - 0 - + + Filter - - - 16777215 - 16777215 - + + + + + + + + + false + + + Archives + + + + 6 + + + 6 + + + 6 + + + 6 + + + + + + + <html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html> - - - 10 - 75 - true - + + <html><head/><body><p>Currently detected archives. (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">What is an archive?</span></a>)</p></body></html> - - Run program + + true + + + + + + + + + Qt::CustomContextMenu + + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. + + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! + + BSAs checked here are loaded in such a way that your installation order is obeyed properly. + + + false + + + false + + + false + + + 20 + + + true + + + 1 + + + + + + + + Data + + + + 6 + + + 6 + + + 6 + + + 6 + + + + + refresh data-directory overview + + + Refresh the overview. This may take a moment. + + + Refresh + + + + :/MO/gui/resources/view-refresh.png:/MO/gui/resources/view-refresh.png + + + + + + + + + Qt::CustomContextMenu - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> + This is an overview of your data directory as visible to the game (and tools). - - + + true + + + true + + + 400 + + + + File + + + + + Mod + + + + + + + + + + + + Filters the above list so that only conflicts are displayed. + + + Filters the above list so that only conflicts are displayed. - Run + Show only conflicts - - - :/MO/gui/run:/MO/gui/run + + + + + + Filters the above list so that files from archives are not shown - - - 36 - 36 - + + + + + Filters the above list so that files from archives are not shown + + + Show files from Archives + + + + + + + Saves + + + + 6 + + + 6 + + + 6 + + + 6 + + + + + Qt::CustomContextMenu + + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> + + + QAbstractItemView::ExtendedSelection + + + QAbstractItemView::SelectRows + + + + + + + + Downloads + + + + 2 + + + 2 + + + 2 + + + 2 + + + + + Refresh downloads view + + + Refresh + + + + :/MO/gui/resources/view-refresh.png:/MO/gui/resources/view-refresh.png + + + + + - - - - 0 - 0 - - + - 140 + 320 0 - - - 16777215 - 16777215 - + + Qt::CustomContextMenu - - - 0 - 0 - + + true - Create a shortcut in your start menu or on the desktop to the specified program + - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> + This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. + + + Qt::ScrollBarAlwaysOn + + + true + + + QAbstractItemView::DragDrop + + + Qt::MoveAction + + true + + + QAbstractItemView::ScrollPerPixel + + + 0 + + + false + + + true + + + + + + + + + - Shortcut + Show Hidden - - - :/MO/gui/link:/MO/gui/link + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Filter @@ -710,578 +1257,12 @@ p, li { white-space: pre-wrap; } - - - - - - 340 - 250 - - - - - 16777215 - 16777215 - - - - Qt::NoContextMenu - - - QTabWidget::Rounded - - - 0 - - - - - 0 - 0 - - - - - 16777215 - 16777215 - - - - Plugins - - - - 6 - - - 6 - - - 6 - - - 0 - - - - - - - true - - - Sort - - - - :/MO/gui/sort:/MO/gui/sort - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Restore Backup... - - - - - - - :/MO/gui/restore:/MO/gui/restore - - - - 16 - 16 - - - - - - - - Create Backup - - - - - - - :/MO/gui/backup:/MO/gui/backup - - - - - - - Active: - - - - - - - - 0 - 26 - - - - This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter. - - - QFrame::Sunken - - - 4 - - - QLCDNumber::Flat - - - - - - - - - - 250 - 250 - - - - Qt::CustomContextMenu - - - List of available esp/esm files - - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps, esms, and esls contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> - - - QAbstractItemView::EditKeyPressed|QAbstractItemView::SelectedClicked - - - true - - - false - - - QAbstractItemView::InternalMove - - - Qt::MoveAction - - - true - - - QAbstractItemView::ExtendedSelection - - - QAbstractItemView::SelectRows - - - 0 - - - true - - - false - - - true - - - false - - - false - - - - - - - - - - - - Filter - - - - - - - - - - false - - - Archives - - - - 6 - - - 6 - - - 6 - - - 6 - - - - - - - <html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html> - - - <html><head/><body><p>Currently detected archives. (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">What is an archive?</span></a>)</p></body></html> - - - true - - - - - - - - - Qt::CustomContextMenu - - - List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - - - BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. - By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! - - BSAs checked here are loaded in such a way that your installation order is obeyed properly. - - - false - - - false - - - false - - - 20 - - - true - - - 1 - - - - - - - - Data - - - - 6 - - - 6 - - - 6 - - - 6 - - - - - refresh data-directory overview - - - Refresh the overview. This may take a moment. - - - Refresh - - - - :/MO/gui/resources/view-refresh.png:/MO/gui/resources/view-refresh.png - - - - - - - - - Qt::CustomContextMenu - - - This is an overview of your data directory as visible to the game (and tools). - - - true - - - true - - - 400 - - - - File - - - - - Mod - - - - - - - - - - - - Filters the above list so that only conflicts are displayed. - - - Filters the above list so that only conflicts are displayed. - - - Show only conflicts - - - - - - - Filters the above list so that files from archives are not shown - - - - - - Filters the above list so that files from archives are not shown - - - Show files from Archives - - - - - - - - - - Saves - - - - 6 - - - 6 - - - 6 - - - 6 - - - - - Qt::CustomContextMenu - - - - - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><style type="text/css"> -p, li { white-space: pre-wrap; } -</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> -<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - - - QAbstractItemView::ExtendedSelection - - - QAbstractItemView::SelectRows - - - - - - - - Downloads - - - - 2 - - - 2 - - - 2 - - - 2 - - - - - Refresh downloads view - - - Refresh - - - - :/MO/gui/resources/view-refresh.png:/MO/gui/resources/view-refresh.png - - - - - - - - - - 320 - 0 - - - - Qt::CustomContextMenu - - - true - - - - - - This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. - - - Qt::ScrollBarAlwaysOn - - - true - - - QAbstractItemView::DragDrop - - - Qt::MoveAction - - - true - - - QAbstractItemView::ScrollPerPixel - - - 0 - - - false - - - true - - - - - - - - - - - Show Hidden - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Filter - - - - - - - - - - - + + + - - + diff --git a/src/organizer_en.ts b/src/organizer_en.ts index 465b0c87..e3531cb2 100644 --- a/src/organizer_en.ts +++ b/src/organizer_en.ts @@ -768,194 +768,204 @@ File %3: %4 - + + Hashing download file '%1' + + + + + Cancel + + + + VisitNexus: invalid download index %1 - + Nexus ID for this Mod is unknown - + OpenFile: invalid download index %1 - + OpenFileInDownloadsFolder: invalid download index %1 - + get pending: invalid download index %1 - + get path: invalid download index %1 - + Main - + Update - + Optional - + Old - + Miscellaneous - + Deleted - + Unknown - + display name: invalid download index %1 - + file name: invalid download index %1 - + file time: invalid download index %1 - + file size: invalid download index %1 - + progress: invalid download index %1 - + state: invalid download index %1 - + infocomplete: invalid download index %1 - - + + mod id: invalid download index %1 - + ishidden: invalid download index %1 - + file info: invalid download index %1 - + mark installed: invalid download index %1 - + mark uninstalled: invalid download index %1 - + Memory allocation error (in processing progress event). - + Memory allocation error (in processing downloaded data). - + Information updated - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. - + No download server available. Please try again later. - + Failed to request file info from nexus: %1 - + Warning: Content type is: %1 - + Download header content length: %1 downloaded file size: %2 - + Download failed: %1 (%2) - + We were unable to download the file due to errors after four retries. There may be an issue with the Nexus servers. - + failed to re-open %1 - + Unable to write download to drive (return %1). Check the drive's available storage. @@ -1622,48 +1632,48 @@ This is likely due to a corrupted or incompatible download or unrecognized archi MainWindow - - + + Categories - + Clear - + If checked, only mods that match all selected categories are displayed. - + And - + If checked, all mods that match at least one of the selected categories are displayed. - + Or - + Profile - + Pick a module collection - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1673,84 +1683,84 @@ p, li { white-space: pre-wrap; } - + Open list options... - + Refresh list. This is usually not necessary unless you modified data outside the program. - + Show Open Folders menu... - - + + Restore Backup... - - - + + + Create Backup - - + + Active: - + This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter. - + List of available mods. - + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - - - - + + + + Filter - + Clear all Filters - + No groups - + Nexus IDs - + Pick a program to run. - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1760,12 +1770,12 @@ p, li { white-space: pre-wrap; } - + Run program - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1774,17 +1784,17 @@ p, li { white-space: pre-wrap; } - + Run - + Create a shortcut in your start menu or on the desktop to the specified program - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1793,32 +1803,32 @@ p, li { white-space: pre-wrap; } - + Shortcut - + Plugins - + Sort - + This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter. - + List of available esp/esm files - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1827,27 +1837,27 @@ p, li { white-space: pre-wrap; } - + Archives - + <html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html> - + <html><head/><body><p>Currently detected archives. (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">What is an archive?</span></a>)</p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! @@ -1855,72 +1865,72 @@ p, li { white-space: pre-wrap; } - + Data - + refresh data-directory overview - + Refresh the overview. This may take a moment. - - - - + + + + Refresh - + This is an overview of your data directory as visible to the game (and tools). - + File - + Mod - - + + Filters the above list so that only conflicts are displayed. - + Show only conflicts - - + + Filters the above list so that files from archives are not shown - + Show files from Archives - + Saves - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1931,307 +1941,307 @@ p, li { white-space: pre-wrap; } - + Downloads - + Refresh downloads view - + This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. - + Show Hidden - + Main ToolBar - + &File - - + + &Tools - - - + + + &Help - + &View - + &Toolbars - + &Run - - + + Log - + Install &Mod... - + Install &Mod - - + + Install a new mod from an archive - + Ctrl+M - + &Profiles... - + &Profiles - - + + Configure profiles - + Ctrl+P - + &Executables... - + &Executables - - + + Configure the executables that can be started through Mod Organizer - + Ctrl+E - + &Tool Plugins - + Tools - + Ctrl+I - + &Settings... - + &Settings - - + + Configure settings and workarounds - + Ctrl+S - - + + Visit &Nexus - - + + Visit the Nexus website in your browser for more mods - + Ctrl+N - - + + &Update Mod Organizer - - + + Mod Organizer is up-to-date - + &Notifications... - - + + Open the notifications dialog - + This button will be highlighted on the toolbar if MO discovered potential problems in your setup and provide tips on how to fix them. - - + + Show help options - + Ctrl+H - - + + &Endorse ModOrganizer - - - + + + Endorse Mod Organizer - + &Change Game... - + &Change Game - - + + Open the Instance selection dialog to manage a different Game - - + + E&xit - - + + Exits Mod Organizer - + M&ain Toolbar - + &Small Icons - + Lar&ge Icons - + &Icons Only - + &Text Only - + I&cons and Text - + M&edium Icons - + &Menu - + Status &bar St&atus bar @@ -2280,8 +2290,8 @@ Error: %1 - - + + Endorse @@ -2401,700 +2411,700 @@ Error: %1 - + Notice: Your current MO version (%1) is lower than the previously used one (%2). The GUI may not downgrade gracefully, so you may experience oddities. However, there should be no serious issues. - + Choose Mod - + Mod Archive - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + failed to change origin name: %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Contains %1> - + <Checked> - + <Unchecked> - + <Update> - + <Mod Backup> - + <Managed by MO> - + <Managed outside MO> - + <No category> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" - - - + + + failed to rename "%1" to "%2" - - - - + + + + Confirm - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 - - - + + + Failed - + Installation file no longer exists - + Mods installed with old versions of MO can't be reinstalled in this way. - + Failed to create backup. - + Endorsing multiple mods will take a while. Please wait... - + Unendorsing multiple mods will take a while. Please wait... - + Failed to display overwrite dialog: %1 - + Opening Nexus Links - + You are trying to open %1 links to Nexus Mods. Are you sure you want to do this? - + Nexus ID for this mod is unknown - + Opening Web Pages - + You are trying to open %1 Web Pages. Are you sure you want to do this? - + <table cellspacing="5"><tr><th>Type</th><th>All</th><th>Visible</th><tr><td>Enabled mods:&emsp;</td><td align=right>%1 / %2</td><td align=right>%3 / %4</td></tr><tr><td>Unmanaged/DLCs:&emsp;</td><td align=right>%5</td><td align=right>%6</td></tr><tr><td>Mod backups:&emsp;</td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Separators:&emsp;</td><td align=right>%9</td><td align=right>%10</td></tr></table> - + <table cellspacing="6"><tr><th>Type</th><th>Active </th><th>Total</th></tr><tr><td>All plugins:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>ESMs:</td><td align=right>%3 </td><td align=right>%4</td></tr><tr><td>ESPs:</td><td align=right>%7 </td><td align=right>%8</td></tr><tr><td>ESMs+ESPs:</td><td align=right>%9 </td><td align=right>%10</td></tr><tr><td>ESLs:</td><td align=right>%5 </td><td align=right>%6</td></tr></table> - - - + + + Create Mod... - + This will create an empty mod. Please enter a name: - - + + A mod with this name already exists - + Create Separator... - + This will create a new separator. Please enter a name: - + A separator with this name already exists - + This will move all files from overwrite into a new, regular mod. Please enter a name: - + Move successful. - - + + Are you sure? - + About to recursively delete: - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? - + Really disable all visible mods? - + Export to csv - + CSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet. You can also use online editors and converters instead. - + Select what mods you want export: - + All installed mods - + Only active (checked) mods from your current profile - + All currently visible mods in the mod list - + Choose what Columns to export: - + Mod_Priority - + Mod_Name - + Notes_column - + Mod_Status - + Primary_Category - + Nexus_ID - + Mod_Nexus_URL - + Mod_Version - + Install_Date - + Download_File_Name - + export failed: %1 - + Open Game folder - + Open MyGames folder - + Open INIs folder - + Open Instance folder - + Open Mods folder - + Open Profile folder - + Open Downloads folder - + Open MO2 Install folder - + Open MO2 Plugins folder - + Open MO2 Logs folder - + Install Mod... - + Create empty mod - + Create Separator - + Enable all visible - + Disable all visible - + Check for updates - + Export to csv... - - + + Send to - - + + Top - - + + Bottom - - + + Priority... - + Separator... - + All Mods - + Sync to Mods... - + Move content to Mod... - + Clear Overwrite... - - + + Open in Explorer - + Restore Backup - + Remove Backup... - - + + Change Categories - - + + Primary Category - + Rename Separator... - + Remove Separator... - + Select Color... - + Reset Color - + Change versioning scheme - + Force-check updates - + Un-ignore update - + Ignore update - - + + Enable selected - - + + Disable selected - + Rename Mod... - + Reinstall Mod - + Remove Mod... - + Un-Endorse - + Won't endorse - + Endorsement state unknown - + Start tracking - + Stop tracking - + Tracked state unknown - + Ignore missing data - + Mark as converted/working - + Visit on Nexus - + Visit on %1 - + Information... - - + + Exception: - - + + Unknown exception - + <All> - + <Multiple> - + %1 more - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. @@ -3102,12 +3112,12 @@ You can also use online editors and converters instead. - + Enable Mods... - + Delete %n save(s) @@ -3115,12 +3125,12 @@ You can also use online editors and converters instead. - + Restarting MO - + Changing the managed game directory requires restarting MO. Any pending downloads will be paused. @@ -3128,336 +3138,336 @@ Click OK to restart MO now. - + Can't change download directory while downloads are in progress! - + failed to write to file %1 - + %1 written - + Enter Name - + Please enter a name for the executable - + Not an executable - + This is not a recognized executable. - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + There already is a visible version of this file. Replace it? - - + + Set Priority - + Set the priority of the selected plugins - + Update available - + Open/Execute - + Add as Executable - + Preview - + Un-Hide - + Hide - + Write To File... - + Do you want to endorse Mod Organizer on %1 now? - + Abstain from Endorsing Mod Organizer - + Are you sure you want to abstain from endorsing Mod Organizer 2? You will have to visit the mod page on the %1 Nexus site to change your mind. - + Thank you for endorsing MO2! :) - + Please reconsider endorsing MO2 on Nexus! - + Thank you! - + Thank you for your endorsement! - + Mod ID %1 no longer seems to be available on Nexus. - + Request to Nexus failed: %1 - - + + failed to read %1: %2 - - + + Error - + failed to extract %1 (errorcode %2) - + Extract BSA - + This archive contains invalid hashes. Some files may be broken. - + Extract... - + This will restart MO, continue? - + Edit Categories... - + Deselect filter - + Remove '%1' from the toolbar - + Enable all - + Disable all - + Unlock load order - + Lock load order - + Open Origin in Explorer - + Open Origin Info... - + depends on missing "%1" - + incompatible with "%1" - + Please wait while LOOT is running - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occurred - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of mod list created - + A file with the same name has already been downloaded. What would you like to do? - + Overwrite - + Rename new file - + Ignore file - + Set the priority of the selected mods @@ -3662,17 +3672,20 @@ Most mods do not have optional esps, so chances are good you are looking at an e - This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of MO. + This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo. - Make the selected mod in the lower list unavailable. + Make the selected mod in the right list unavailable. + Make the selected mod in the lower list unavailable. - The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + The selected esp (in the right list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. + The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. @@ -5767,7 +5780,7 @@ If the folder was still in use, restart MO and try again. - + <Manage...> -- cgit v1.3.1