From b525ee392f9f79f8e4bde899778f19a0a1a240eb Mon Sep 17 00:00:00 2001 From: Project579 Date: Sun, 30 Dec 2018 11:07:56 +0100 Subject: Updated translation file --- src/organizer_en.ts | 1434 ++++++++++++++++++++++++++++----------------------- 1 file changed, 786 insertions(+), 648 deletions(-) (limited to 'src') diff --git a/src/organizer_en.ts b/src/organizer_en.ts index 550f7d5c..dad42fee 100644 --- a/src/organizer_en.ts +++ b/src/organizer_en.ts @@ -1386,58 +1386,58 @@ p, li { white-space: pre-wrap; } - + File format "%1" not supported - + None of the available installer plugins were able to handle that archive. This is likely due to a corrupted or incompatible download or unrecognized archive format. - + no error - + 7z.dll not found - + 7z.dll isn't valid - + archive not found - + failed to open archive - + unsupported archive type - + internal library error - + archive invalid - + unknown archive error @@ -1512,17 +1512,17 @@ This is likely due to a corrupted or incompatible download or unrecognized archi - + failed to write to %1 - + file not found: %1 - + Save @@ -1547,7 +1547,7 @@ This is likely due to a corrupted or incompatible download or unrecognized archi MainWindow - + Categories @@ -1613,61 +1613,68 @@ p, li { white-space: pre-wrap; } - + Restore Backup... - - + + Create Backup - + + + Active: + + + + + This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter. + + + + List of available mods. - + This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. - + + + + Filter - + Clear all Filters - + No groups - + Nexus IDs - - - - Namefilter - - - - + Pick a program to run. - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1677,12 +1684,12 @@ p, li { white-space: pre-wrap; } - + Run program - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1691,17 +1698,17 @@ p, li { white-space: pre-wrap; } - + Run - + Create a shortcut in your start menu or on the desktop to the specified program - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1710,27 +1717,32 @@ p, li { white-space: pre-wrap; } - + Shortcut - + Plugins - + Sort - + + This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter. + + + + List of available esp/esm files - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -1739,27 +1751,27 @@ p, li { white-space: pre-wrap; } - + Archives - + <html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html> - + <html><head/><body><p>Currently detected archives. (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">What is an archive?</span></a>)</p></body></html> - + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. - + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! @@ -1767,236 +1779,236 @@ p, li { white-space: pre-wrap; } - + Data - + refresh data-directory overview - + Refresh the overview. This may take a moment. - - - - + + + + Refresh - + This is an overview of your data directory as visible to the game (and tools). - + File - + Mod - - + + Filters the above list so that only conflicts are displayed. - + Show only conflicts - - + + Filters the above list so that files from archives are not shown - + Show files from Archives - + Saves - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> - + Downloads - + Refresh downloads view - + This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. - + Show Hidden - + Tool Bar - + Install Mod - + Install &Mod - + Install a new mod from an archive - + Ctrl+M - + Profiles - + &Profiles - + Configure Profiles - + Ctrl+P - + Executables - + &Executables - + Configure the executables that can be started through Mod Organizer - + Ctrl+E - - + + Tools - + &Tools - + Ctrl+I - + Settings - + &Settings - + Configure settings and workarounds - + Ctrl+S - + Nexus - + Search nexus network for more mods - + Ctrl+N - - + + Update - + Mod Organizer is up-to-date - - + + No Problems - + This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! @@ -2004,830 +2016,887 @@ Right now this has very limited functionality - - + + Help - + Ctrl+H - + Endorse MO - - + + Endorse Mod Organizer - + Copy Log to Clipboard - + Change Game - + Open the Instance selection dialog to manage a different Game - + Toolbar - + Desktop - + Start Menu - + There is no supported sort mechanism for this game. You will probably have to use a third-party tool. - + + Crash on exit + + + + + MO crashed while exiting. Some settings may not be saved. + +Error: %1 + + + + Problems - + There are potential problems with your setup - + Everything seems to be in order - + + Won't Endorse + + + + Help on UI - + Documentation Wiki - + Report Issue - + Tutorials - + About - + About Qt - + Name - + Please enter a name for the new profile - + failed to create profile: %1 - + Show tutorial? - + You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. - + Downloads in progress - + There are still downloads in progress, do you really want to quit? - + Plugin "%1" failed: %2 - + Plugin "%1" failed - + Browse Mod Page - + Also in: <br> - + No conflict - + <Edit...> - + This bsa is enabled in the ini file so it may be required! - + Activating Network Proxy - + Notice: Your current MO version (%1) is lower than the previous version (%2).<br>The GUI may not downgrade gracefully, so you may experience oddities.<br>However, there should be no serious issues. - + Choose Mod - + Mod Archive - + Start Tutorial? - + You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? - + failed to spawn notepad.exe: %1 - + failed to change origin name: %1 - + failed to move "%1" from mod "%2" to "%3": %4 - + <Contains %1> - + <Checked> - + <Unchecked> - + <Update> - + <Mod Backup> - + <Managed by MO> - + <Managed outside MO> - + <No category> - + <Conflicted> - + <Not Endorsed> - + failed to rename mod: %1 - + Overwrite? - + This will replace the existing mod "%1". Continue? - + failed to remove mod "%1" - - - + + + failed to rename "%1" to "%2" - - - - + + + + Confirm - + Remove the following mods?<br><ul>%1</ul> - + failed to remove mod: %1 - - - + + + Failed - + Installation file no longer exists - + Mods installed with old versions of MO can't be reinstalled in this way. - + Failed to create backup. - + You need to be logged in with Nexus to resume a download - - + + + + You need to be logged in with Nexus to endorse - + + + Endorsing multiple mods will take a while. Please wait... + + + + + + Unendorsing multiple mods will take a while. Please wait... + + + + Failed to display overwrite dialog: %1 - + + Opening Nexus Links + + + + + You are trying to open %1 links to Nexus Mods. Are you sure you want to do this? + + + + Nexus ID for this Mod is unknown - + Web page for this mod is unknown - - - + + <table cellspacing="5"><tr><th>Type</th><th>All</th><th>Visible</th><tr><td>Enabled mods:&emsp;</td><td align=right>%1 / %2</td><td align=right>%3 / %4</td></tr><tr><td>Unmanaged/DLCs:&emsp;</td><td align=right>%5</td><td align=right>%6</td></tr><tr><td>Mod backups:&emsp;</td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Separators:&emsp;</td><td align=right>%9</td><td align=right>%10</td></tr></table> + + + + + <table cellspacing="4"><tr><th>Type</th><th>Active</th><th>Total</th></tr><tr><td>Active plugins:</td><td align=right>%1</td><td align=right>%2</td></tr><tr><td>Active ESMs:</td><td align=right>%3</td><td align=right>%4</td></tr><tr><td>Active ESPs:</td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Active ESMs+ESPs:</td><td align=right>%9</td><td align=right>%10</td></tr><tr><td>Active ESLs:</td><td align=right>%5</td><td align=right>%6</td></tr></table> + + + + + + Create Mod... - + This will create an empty mod. Please enter a name: - - + + A mod with this name already exists - + Create Separator... - + This will create a new separator. Please enter a name: - + A separator with this name already exists - + This will move all files from overwrite into a new, regular mod. Please enter a name: - - + + Are you sure? - + About to recursively delete: - + Not logged in, endorsement information will be wrong - + Continue? - + The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. - - + + Sorry - + I don't know a versioning scheme where %1 is newer than %2. - + Really enable all visible mods? - + Really disable all visible mods? - + Export to csv - + CSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet. You can also use online editors and converters instead. - + Select what mods you want export: - + All installed mods - + Only active (checked) mods from your current profile - + All currently visible mods in the mod list - + Choose what Columns to export: - + Mod_Priority - + Mod_Name - + Mod_Status - + Primary_Category - + Nexus_ID - + Mod_Nexus_URL - + Mod_Version - + Install_Date - + Download_File_Name - + export failed: %1 - + Open Game folder - + Open MyGames folder - + + Open INIs folder + + + + Open Instance folder - + Open Mods folder - + Open Profile folder - + Open Downloads folder - + Open MO2 Install folder - + Open MO2 Plugins folder - + Open MO2 Logs folder - + Install Mod... - + Create empty mod - + Create Separator - + Enable all visible - + Disable all visible - + Check all for update - + Export to csv... - - + + Send to - - + + Top - - + + Bottom - - + + Priority... - + Separator... - + All Mods - + Sync to Mods... - + Clear Overwrite... - - + + Open in Explorer - + Restore Backup - + Remove Backup... - - + + Change Categories - - + + Primary Category - + Rename Separator... - + Remove Separator... - + Select Color... - + Reset Color - + Change versioning scheme - + Un-ignore update - + Ignore update - - + + Enable selected - - + + Disable selected - + Rename Mod... - + Reinstall Mod - + Remove Mod... - + Un-Endorse - - + + + Endorse - + Won't endorse - + Endorsement state unknown - + Ignore missing data - + Mark as converted/working - + Visit on Nexus - + Visit web page - + Information... - - + + Exception: - - + + Unknown exception - + <All> - + <Multiple> - + %1 more - + Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. @@ -2835,12 +2904,12 @@ You can also use online editors and converters instead. - + Enable Mods... - + Delete %n save(s) @@ -2848,22 +2917,22 @@ You can also use online editors and converters instead. - + failed to remove %1 - + failed to create %1 - + Restarting MO - + Changing the managed game directory requires restarting MO. Any pending downloads will be paused. @@ -2871,335 +2940,335 @@ Click OK to restart MO now. - + Can't change download directory while downloads are in progress! - + failed to write to file %1 - + %1 written - + Select binary - + Binary - + Enter Name - + Please enter a name for the executable - + Not an executable - + This is not a recognized executable. - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - + There already is a visible version of this file. Replace it? - - + + Set Priority - + Set the priority of the selected plugins - + file not found: %1 - + failed to generate preview for %1 - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Update available - + Open/Execute - + Add as Executable - + Preview - + Un-Hide - + Hide - + Write To File... - + Do you want to endorse Mod Organizer on %1 now? - + Thank you! - + Thank you for your endorsement! - + Request to Nexus failed: %1 - - + + failed to read %1: %2 - - + + Error - + failed to extract %1 (errorcode %2) - + Extract BSA - + This archive contains invalid hashes. Some files may be broken. - + Extract... - + This will restart MO, continue? - + Edit Categories... - + Deselect filter - + Remove - + Enable all - + Disable all - + Unlock load order - + Lock load order - + Open Origin in Explorer - + Open Origin Info... - + depends on missing "%1" - + incompatible with "%1" - + Please wait while LOOT is running - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created - + A file with the same name has already been downloaded. What would you like to do? - + Overwrite - + Rename new file - + Ignore file - + Set the priority of the selected mods @@ -3630,273 +3699,273 @@ p, li { white-space: pre-wrap; } - + &Delete - + &Rename - + &Hide - + &Unhide - + &Open - + &New Folder - - + + Save changes? - - + + Save changes to "%1"? - + File Exists - + A file with that name exists, please enter a new one - + failed to move file - + failed to create directory "optional" - - + + Info requested, please wait - + Main - + Update - + Optional - + Old - + Misc - + Unknown - + Current Version: %1 - + No update available - + (description incomplete, please visit nexus) - + <a href="%1">Visit on Nexus</a> - + Failed to delete %1 - - - - + + + + Confirm - - + + Are sure you want to delete "%1"? - - + + Are sure you want to delete the selected files? - - + + New Folder - + Failed to create "%1" - - + + Replace file? - + There already is a hidden version of this file. Replace it? - - + + File operation failed - - + + Failed to remove "%1". Maybe you lack the required file permissions? - - + + failed to rename %1 to %2 - + There already is a visible version of this file. Replace it? - + Select binary - + Binary - + file not found: %1 - + failed to generate preview for %1 - + Sorry - + Sorry, can't preview anything. This function currently does not support extracting from bsas. - + Un-Hide - + Hide - - + + Open/Execute - - + + Preview - + Name - + Please enter a name - - + + Error - + Invalid name. Must be a valid file name - + A tweak by that name exists - + Create Tweak @@ -3935,18 +4004,18 @@ p, li { white-space: pre-wrap; } ModInfoRegular - - + + failed to write %1/meta.ini: error %2 - + %1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directory - + Categories: <br> @@ -4053,192 +4122,208 @@ p, li { white-space: pre-wrap; } - Loose files overwrite another archive + Overwritten loose files + Loose files overwrite another archive - + Overwritten loose files - + Loose files Overwrites & Overwritten - + Redundant - + Overwrites an archive with loose files - + Archive is overwritten by loose files - + Overwrites another archive file - + Overwritten by another archive file - + Archive files overwrites & overwritten - - Alternate game source + + This mod targets a different game - + Non-MO - + invalid - + + installed version: "%1", newest version: "%2" + + + + + The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". + + + + + Categories: <br> + + + + Invalid name - + Name is already in use by another mod - + drag&drop failed: %1 - + Confirm - + Are you sure you want to remove "%1"? - + Flags - + Content - + Mod Name - + Version - + Priority - + Category - + Source Game - + Nexus ID - + Installation - + Notes - - + + unknown - + Name of your mods - + Version of the mod (if available) - + Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. - + Category of the mod. - + The source game which was the origin of this mod. - + Id of the mod as used on Nexus. - + Emblemes to highlight things that might require attention. - + Depicts the content of the mod:<br><table cellspacing=7><tr><td><img src=":/MO/gui/content/plugin" width=32/></td><td>Game plugins (esp/esm/esl)</td></tr><tr><td><img src=":/MO/gui/content/interface" width=32/></td><td>Interface</td></tr><tr><td><img src=":/MO/gui/content/mesh" width=32/></td><td>Meshes</td></tr><tr><td><img src=":/MO/gui/content/bsa" width=32/></td><td>BSA</td></tr><tr><td><img src=":/MO/gui/content/texture" width=32/></td><td>Textures</td></tr><tr><td><img src=":/MO/gui/content/sound" width=32/></td><td>Sounds</td></tr><tr><td><img src=":/MO/gui/content/music" width=32/></td><td>Music</td></tr><tr><td><img src=":/MO/gui/content/string" width=32/></td><td>Strings</td></tr><tr><td><img src=":/MO/gui/content/script" width=32/></td><td>Scripts (Papyrus)</td></tr><tr><td><img src=":/MO/gui/content/skse" width=32/></td><td>Script Extender plugins</td></tr><tr><td><img src=":/MO/gui/content/skyproc" width=32/></td><td>SkyProc Patcher</td></tr><tr><td><img src=":/MO/gui/content/menu" width=32/></td><td>Mod Configuration Menu</td></tr><tr><td><img src=":/MO/gui/content/inifile" width=32/></td><td>INI files</td></tr><tr><td><img src=":/MO/gui/content/modgroup" width=32/></td><td>ModGroup files</td></tr></table> - + Time this mod was installed - + User notes about the mod @@ -4246,7 +4331,7 @@ p, li { white-space: pre-wrap; } ModListSortProxy - + Drag&Drop is only supported when sorting by priority @@ -4365,182 +4450,182 @@ p, li { white-space: pre-wrap; } - - + + Download started - + Download failed - - + + Installation successful - - + + Configure Mod - - + + This mod contains ini tweaks. Do you want to configure them now? - - + + mod "%1" not found - - + + Installation cancelled - - + + The mod was not installed completely. - + Executable "%1" not found - + Start Steam? - + Steam is required to be running already to correctly start the game. Should MO try to start steam now? - + Error - + Windows Event Log Error - + The Windows Event Log service is disabled and/or not running. This prevents USVFS from running properly. Your mods may not be working in the executable that you are launching. Note that you may have to restart MO and/or your PC after the service is fixed. Continue launching %1? - + Blacklisted Executable - + The executable you are attempted to launch is blacklisted in the virtual file system. This will likely prevent the executable, and any executables that are launched by this one, from seeing any mods. This could extend to INI files, save games and any other virtualized files. Continue launching %1? - + No profile set - + Failed to refresh list of esps: %1 - + Multiple esps/esls activated, please check that they don't conflict. - + Download? - + A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? - + failed to update mod list: %1 - - + + login successful - + Login failed - + Login failed, try again? - + login failed: %1. Download will not be associated with an account - + login failed: %1 - + login failed: %1. You need to log-in with Nexus to update MO. - + MO1 "Script Extender" load mechanism has left hook.dll in your game folder - - + + Description missing - + <a href="%1">hook.dll</a> has been found in your game folder (right click to copy the full path). This is most likely a leftover of setting the ModOrganizer 1 load mechanism to "Script Extender", in which case you must remove this file either by changing the load mechanism in ModOrganizer 1 or manually removing the file, otherwise the game is likely to crash and burn. - + failed to save load order: %1 - + The designated write target "%1" is not enabled. @@ -4687,94 +4772,94 @@ Continue? - + failed to update esp info for file %1 (source id: %2), error: %3 - + esp not found: %1 - - + + Confirm - + Really enable all plugins? - + Really disable all plugins? - + The file containing locked plugin indices is broken - + <b>Origin</b>: %1 - + <br><b><i>This plugin can't be disabled (enforced by the game).</i></b> - + Author - + Description - + Missing Masters - + Enabled Masters - + Loads Archives - + There are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives. (This flag only checks for Archives from the same mod as the plugin) - + Loads INI settings - + There is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts. - + This ESP is flagged as an ESL. It will adhere to the ESP load order but the records will be loaded in ESL space. - + failed to restore load order for %1 @@ -4782,7 +4867,7 @@ Continue? PluginListSortProxy - + Drag&Drop is only supported when sorting by priority or mod index @@ -4836,12 +4921,12 @@ p, li { white-space: pre-wrap; } Profile - + invalid profile name %1 - + failed to create %1 @@ -4891,12 +4976,34 @@ p, li { white-space: pre-wrap; } - Delete savegames? + Delete profile-specific save games? + Delete savegames? - Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + Do you want to delete the profile-specific save games? (If you select "No", the save games will show up again if you re-enable profile-specific save games) + Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames) + + + + + Missing profile-specific game INI files! + + + + + Some of your profile-specific game INI files were missing. They will now be copied from the vanilla game folder. You might want double-check your settings. + + + + + Delete profile-specific game INI files? + + + + + Do you want to delete the profile-specific game INI files? (If you select "No", the INI files will be used again if you re-enable profile-specific game INI files.) @@ -4953,17 +5060,20 @@ p, li { white-space: pre-wrap; } - <html><head/><body><p>If checked, savegames are stored locally to this profile and will not appear when starting with a different profile.</p></body></html> + <html><head/><body><p>If checked, save games are stored locally to this profile and will not appear when starting with a different profile.</p></body></html> + <html><head/><body><p>If checked, savegames are stored locally to this profile and will not appear when starting with a different profile.</p></body></html> - If checked, savegames are local to this profile and will not appear when starting with a different profile. + If checked, save games are local to this profile and will not appear when starting with a different profile. + If checked, savegames are local to this profile and will not appear when starting with a different profile. - Use profile-specific Savegames + Use profile-specific Save Games + Use profile-specific Savegames @@ -5114,7 +5224,7 @@ p, li { white-space: pre-wrap; } - Are you sure you want to remove this profile (including local savegames if any)? + Are you sure you want to remove this profile (including profile-specific save games, if any)? @@ -5148,13 +5258,32 @@ p, li { white-space: pre-wrap; } + + QApplication + + + INI file is read-only + + + + + + Mod Organizer is attempting to write to "%1" which is currently set to read-only. Clear the read-only flag to allow the write? + + + + + File is read-only + + + QObject - + Error @@ -5254,12 +5383,13 @@ p, li { white-space: pre-wrap; } - + + helper failed - + failed to determine account name @@ -5394,7 +5524,7 @@ If the folder was still in use, restart MO and try again. - + failed to create %1 @@ -5474,7 +5604,7 @@ If the folder was still in use, restart MO and try again. - + Failed to create "%1". Your user account probably lacks permission. @@ -5516,7 +5646,7 @@ If the folder was still in use, restart MO and try again. - + Mod Organizer @@ -5531,18 +5661,18 @@ If the folder was still in use, restart MO and try again. - + Please use "Help" from the toolbar to get usage instructions to all elements - - + + <Manage...> - + failed to parse profile %1: %2 @@ -5578,12 +5708,12 @@ If the folder was still in use, restart MO and try again. - + failed to access %1 - + failed to set file time %1 @@ -5593,37 +5723,39 @@ If the folder was still in use, restart MO and try again. - + Script Extender - + Proxy DLL - + failed to spawn "%1" - + Elevation required - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" can be installed to work without elevation. -Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system) +Restart Mod Organizer as an elevated process? +You will be asked if you want to allow helper.exe to make changes to the system. You will need to relaunch the process above manually. - + + failed to spawn "%1": %2 @@ -5812,28 +5944,28 @@ Select Show Details option to see the full change-log. - - + + attempt to store setting for unknown plugin "%1" - + Error - + Failed to create "%1", you may not have the necessary permission. path remains unchanged. - + Restart Mod Organizer? - + In order to reset the window geometries, MO must be restarted. Restart it now? @@ -6102,13 +6234,13 @@ p, li { white-space: pre-wrap; } - + Username - + Password @@ -6123,112 +6255,117 @@ p, li { white-space: pre-wrap; } - + Disable automatic internet features - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + Offline Mode - + Use a proxy for network connections. - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + Use HTTP Proxy (Uses System Settings) + Endorsement Integration + + + + Associate with "Download with manager" links - + Known Servers (updated on download) - + Preferred Servers (Drag & Drop) - + Steam - + If you save your steam user ID and password here, they will be used when logging into steam. Note, however, your password will be stored unencrypted, so make sure your computer is secure. - + Plugins - + Author: - + Version: - + Description: - + Key - + Value - + Blacklisted Plugins (use <del> to remove): - + Workarounds - + Steam App ID - + The Steam AppID for your game - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -6244,17 +6381,17 @@ p, li { white-space: pre-wrap; } - + Load Mechanism - + Select loading mechanism. See help for details. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. @@ -6265,17 +6402,17 @@ If you use the Steam version of Oblivion the default will NOT work. In this case - + NMM Version - + The Version of Nexus Mod Manager to impersonate. - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. @@ -6284,28 +6421,28 @@ tl;dr-version: If Nexus-features don't work, insert the current version num - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + Force-enable game files - + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. @@ -6313,51 +6450,51 @@ If you disable this feature, MO will only display official DLCs this way. Please - + Display mods installed outside MO - + Enforces that inactive ESPs and ESMs are never loaded. - + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - + Hide inactive ESPs/ESMs - - + + Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior. - + Lock GUI when running executable - - + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! - + Back-date BSAs - + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended @@ -6366,22 +6503,22 @@ programs you are intentionally running. - + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running. - + Configure Executables Blacklist - + Enable parsing of Archives Archives, has effects on perfromance. - + By default Mod Organizer will parse Archive files to calculate conflicts between themselves and loose files, this process has a noticeable cost in performance. This feature should not be confused from the one offered by ModOrganizer 1, ModOrganizer 2 will only show conflicts with archives NOT load them into the game or program. @@ -6391,43 +6528,43 @@ programs you are intentionally running. - + Enable parsing of Archives - - + + Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations. - + Reset Window Geometries - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + Diagnostics - + Max Dumps To Keep - + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. Set "Crash Dumps" above to None to disable crash dump collection. @@ -6435,12 +6572,12 @@ programs you are intentionally running. - + Hint: right click link and copy link location - + Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. @@ -6450,17 +6587,17 @@ programs you are intentionally running. - + Crash Dumps - + Decides which type of crash dumps are collected when injected processes crash. - + Decides which type of crash dumps are collected when injected processes crash. "None" Disables the generation of crash dumps by MO. @@ -6471,37 +6608,37 @@ programs you are intentionally running. - + None - + Mini (recommended) - + Data - + Full - + Log Level - + Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log". "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. @@ -6509,22 +6646,22 @@ programs you are intentionally running. - + Debug - + Info (recommended) - + Warning - + Error @@ -6707,7 +6844,8 @@ Example: TransferSavesDialog - Transfer Savegames + Transfer Save Games + Transfer Savegames -- cgit v1.3.1