/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#include "directoryrefresher.h"
#include "iplugingame.h"
#include "utility.h"
#include "report.h"
#include "modinfo.h"
#include
#include
#include
#include
using namespace MOBase;
using namespace MOShared;
DirectoryRefresher::DirectoryRefresher()
: m_DirectoryStructure(nullptr)
{
}
DirectoryRefresher::~DirectoryRefresher()
{
delete m_DirectoryStructure;
}
DirectoryEntry *DirectoryRefresher::getDirectoryStructure()
{
QMutexLocker locker(&m_RefreshLock);
DirectoryEntry *result = m_DirectoryStructure;
m_DirectoryStructure = nullptr;
return result;
}
void DirectoryRefresher::setMods(const std::vector > &mods
, const std::set &managedArchives)
{
QMutexLocker locker(&m_RefreshLock);
m_Mods.clear();
for (auto mod = mods.begin(); mod != mods.end(); ++mod) {
QString name = std::get<0>(*mod);
ModInfo::Ptr info = ModInfo::getByIndex(ModInfo::getIndex(name));
m_Mods.push_back(EntryInfo(name, std::get<1>(*mod), info->stealFiles(), info->archives(), std::get<2>(*mod)));
}
m_EnabledArchives = managedArchives;
}
void DirectoryRefresher::cleanStructure(DirectoryEntry *structure)
{
static const wchar_t *files[] = { L"meta.ini", L"readme.txt" };
for (int i = 0; i < sizeof(files) / sizeof(wchar_t*); ++i) {
structure->removeFile(files[i]);
}
static const wchar_t *dirs[] = { L"fomod" };
for (int i = 0; i < sizeof(dirs) / sizeof(wchar_t*); ++i) {
structure->removeDir(std::wstring(dirs[i]));
}
}
void DirectoryRefresher::addModBSAToStructure(DirectoryEntry *directoryStructure, const QString &modName,
int priority, const QString &directory, const QStringList &archives)
{
std::wstring directoryW = ToWString(QDir::toNativeSeparators(directory));
for (const QString &archive : archives) {
QFileInfo fileInfo(archive);
if (m_EnabledArchives.find(fileInfo.fileName()) != m_EnabledArchives.end()) {
try {
directoryStructure->addFromBSA(ToWString(modName), directoryW,
ToWString(QDir::toNativeSeparators(fileInfo.absoluteFilePath())), priority);
} catch (const std::exception &e) {
throw MyException(tr("failed to parse bsa %1: %2").arg(archive, e.what()));
}
}
}
}
void DirectoryRefresher::addModFilesToStructure(DirectoryEntry *directoryStructure, const QString &modName,
int priority, const QString &directory, const QStringList &stealFiles)
{
std::wstring directoryW = ToWString(QDir::toNativeSeparators(directory));
if (stealFiles.length() > 0) {
// instead of adding all the files of the target directory, we just change the root of the specified
// files to this mod
FilesOrigin &origin = directoryStructure->createOrigin(ToWString(modName), directoryW, priority);
for (const QString &filename : stealFiles) {
QFileInfo fileInfo(filename);
FileEntry::Ptr file = directoryStructure->findFile(ToWString(fileInfo.fileName()));
if (file.get() != nullptr) {
if (file->getOrigin() == 0) {
// replace data as the origin on this bsa
file->removeOrigin(0);
}
origin.addFile(file->getIndex());
file->addOrigin(origin.getID(), file->getFileTime(), L"");
} else {
qWarning("%s not found", qPrintable(fileInfo.fileName()));
}
}
} else {
directoryStructure->addFromOrigin(ToWString(modName), directoryW, priority);
}
}
void DirectoryRefresher::addModToStructure(DirectoryEntry *directoryStructure
, const QString &modName
, int priority
, const QString &directory
, const QStringList &stealFiles
, const QStringList &archives)
{
addModFilesToStructure(directoryStructure, modName, priority, directory, stealFiles);
addModBSAToStructure(directoryStructure, modName, priority, directory, archives);
}
void DirectoryRefresher::refresh()
{
QMutexLocker locker(&m_RefreshLock);
delete m_DirectoryStructure;
m_DirectoryStructure = new DirectoryEntry(L"data", nullptr, 0);
IPluginGame *game = qApp->property("managed_game").value();
std::wstring dataDirectory = QDir::toNativeSeparators(game->dataDirectory().absolutePath()).toStdWString();
m_DirectoryStructure->addFromOrigin(L"data", dataDirectory, 0);
// TODO what was the point of having the priority in this tuple? the list is already sorted by priority
auto iter = m_Mods.begin();
//TODO i is the priority here, where higher = more important. the input vector is also sorted by priority but inverted!
for (int i = 1; iter != m_Mods.end(); ++iter, ++i) {
try {
addModToStructure(m_DirectoryStructure, iter->modName, i, iter->absolutePath, iter->stealFiles, iter->archives);
} catch (const std::exception &e) {
emit error(tr("failed to read mod (%1): %2").arg(iter->modName, e.what()));
}
emit progress((i * 100) / m_Mods.size() + 1);
}
emit progress(100);
cleanStructure(m_DirectoryStructure);
emit refreshed();
}