/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#ifndef DIRECTORYREFRESHER_H
#define DIRECTORYREFRESHER_H
#include "shared/fileregisterfwd.h"
#include "profile.h"
#include
#include
#include
#include
#include
#include
/**
* @brief used to asynchronously generate the virtual view of the combined data directory
**/
class DirectoryRefresher : public QObject
{
Q_OBJECT
public:
struct EntryInfo
{
EntryInfo(const QString &modName, const QString &absolutePath,
const QStringList &stealFiles, const QStringList &archives, int priority)
: modName(modName), absolutePath(absolutePath), stealFiles(stealFiles)
, archives(archives), priority(priority)
{
}
QString modName;
QString absolutePath;
QStringList stealFiles;
QStringList archives;
int priority;
};
DirectoryRefresher(std::size_t threadCount);
// noncopyable
DirectoryRefresher(const DirectoryRefresher&) = delete;
DirectoryRefresher& operator=(const DirectoryRefresher&) = delete;
/**
* @brief retrieve the updated directory structure
*
* returns a pointer to the updated directory structure. DirectoryRefresher
* deletes its own pointer and the caller takes custody of the pointer
*
* @return updated directory structure
**/
MOShared::DirectoryEntry* stealDirectoryStructure();
/**
* @brief sets up the mods to be included in the directory structure
*
* @param mods list of the mods to include
**/
void setMods(const std::vector > &mods, const std::set &managedArchives);
/**
* @brief sets up the directory where mods are stored
* @param modDirectory the mod directory
* @note this function could be obsoleted easily by storing absolute paths in the parameter to setMods. This is legacy
*/
void setModDirectory(const QString &modDirectory);
/**
* @brief remove files from the directory structure that are known to be irrelevant to the game
* @param the structure to clean
*/
static void cleanStructure(MOShared::DirectoryEntry *structure);
/**
* @brief add files for a mod to the directory structure, including bsas
* @param directoryStructure
* @param modName
* @param priority
* @param directory
* @param stealFiles
* @param archives
*/
void addModToStructure(MOShared::DirectoryEntry *directoryStructure, const QString &modName, int priority, const QString &directory, const QStringList &stealFiles, const QStringList &archives);
/**
* @brief add only the bsas of a mod to the directory structure
* @param directoryStructure
* @param modName
* @param priority
* @param directory
* @param archives
*/
void addModBSAToStructure(MOShared::DirectoryEntry *directoryStructure, const QString &modName, int priority, const QString &directory, const QStringList &archives);
/**
* @brief add only regular files ofr a mod to the directory structure
* @param directoryStructure
* @param modName
* @param priority
* @param directory
* @param stealFiles
*/
void addModFilesToStructure(
MOShared::DirectoryEntry *directoryStructure, const QString &modName,
int priority, const QString &directory, const QStringList &stealFiles);
void addMultipleModsFilesToStructure(
MOShared::DirectoryEntry *directoryStructure,
const std::vector& entries,
DirectoryRefreshProgress* progress=nullptr);
void updateProgress(const DirectoryRefreshProgress* p);
public slots:
/**
* @brief generate a directory structure from the mods set earlier
**/
void refresh();
signals:
void progress(const DirectoryRefreshProgress* p);
void error(const QString &error);
void refreshed();
private:
std::vector m_Mods;
std::set m_EnabledArchives;
std::unique_ptr m_Root;
QMutex m_RefreshLock;
std::size_t m_threadCount;
std::size_t m_lastFileCount;
void stealModFilesIntoStructure(
MOShared::DirectoryEntry *directoryStructure, const QString &modName,
int priority, const QString &directory, const QStringList &stealFiles);
};
class DirectoryRefreshProgress : QObject
{
Q_OBJECT;
public:
DirectoryRefreshProgress(DirectoryRefresher* r) :
QObject(r), m_refresher(r), m_modCount(0), m_modDone(0), m_finished(false)
{
}
void start(std::size_t modCount)
{
m_modCount = modCount;
m_modDone = 0;
m_finished = false;
}
bool finished() const
{
return m_finished;
}
int percentDone() const
{
int percent = 100;
if (m_modCount > 0) {
const double d = static_cast(m_modDone) / m_modCount;
percent = static_cast(d * 100);
}
return percent;
}
void finish()
{
m_finished = true;
}
void addDone()
{
++m_modDone;
m_refresher->updateProgress(this);
}
private:
DirectoryRefresher* m_refresher;
std::size_t m_modCount;
std::atomic m_modDone;
bool m_finished;
};
#endif // DIRECTORYREFRESHER_H