/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#ifndef EDITEXECUTABLESDIALOG_H
#define EDITEXECUTABLESDIALOG_H
#include "tutorabledialog.h"
#include
#include "executableslist.h"
#include "profile.h"
#include "iplugingame.h"
#include
#include
namespace Ui {
class EditExecutablesDialog;
}
class ModList;
/**
* @brief Dialog to manage the list of executables
**/
class EditExecutablesDialog : public MOBase::TutorableDialog
{
Q_OBJECT
public:
/**
* @param executablesList current list of executables
* @param parent parent widget
**/
explicit EditExecutablesDialog(
const ExecutablesList &executablesList, const ModList &modList,
Profile *profile, const MOBase::IPluginGame *game, QWidget *parent = 0);
~EditExecutablesDialog();
/**
* @brief retrieve the updated list of executables
* @return updated list of executables
**/
ExecutablesList getExecutablesList() const;
private slots:
void on_list_itemSelectionChanged();
void on_add_clicked();
void on_remove_clicked();
void on_title_textChanged(const QString& s);
void on_overwriteSteamAppID_toggled(bool checked);
void on_createFilesInMod_toggled(bool checked);
void on_forceLoadLibraries_toggled(bool checked);
void on_browseBinary_clicked();
void on_browseWorkingDirectory_clicked();
void on_configureLibraries_clicked();
void on_buttons_accepted();
void on_buttons_rejected();
void delayedRefresh();
private:
std::unique_ptr ui;
ExecutablesList m_executablesList;
std::map m_customOverwrites;
Profile *m_profile;
const MOBase::IPluginGame *m_gamePlugin;
bool m_settingUI;
QListWidgetItem *m_currentItem;
QList m_forcedLibraries;
QListWidgetItem* selectedItem();
Executable* selectedExe();
void fillExecutableList();
void updateUI(const Executable* e);
void clearEdits();
void setEdits(const Executable& e);
void save();
void resetInput();
bool executableChanged();
void updateButtonStates();
void saveExecutable();
};
#endif // EDITEXECUTABLESDIALOG_H