#include "forcedloaddialogwidget.h" #include "executableinfo.h" #include "ui_forcedloaddialogwidget.h" #include #include using namespace MOBase; ForcedLoadDialogWidget::ForcedLoadDialogWidget(const IPluginGame* game, QWidget* parent) : QWidget(parent), ui(new Ui::ForcedLoadDialogWidget), m_GamePlugin(game) { ui->setupUi(this); } ForcedLoadDialogWidget::~ForcedLoadDialogWidget() { delete ui; } bool ForcedLoadDialogWidget::getEnabled() { return ui->enabledBox->isChecked(); } bool ForcedLoadDialogWidget::getForced() { return m_Forced; } QString ForcedLoadDialogWidget::getLibraryPath() { return ui->libraryPathEdit->text(); } QString ForcedLoadDialogWidget::getProcess() { return ui->processEdit->text(); } void ForcedLoadDialogWidget::setEnabled(bool enabled) { ui->enabledBox->setChecked(enabled); } void ForcedLoadDialogWidget::setForced(bool forced) { m_Forced = forced; ui->libraryPathBrowseButton->setEnabled(!forced); ui->libraryPathEdit->setEnabled(!forced); ui->processBrowseButton->setEnabled(!forced); ui->processEdit->setEnabled(!forced); } void ForcedLoadDialogWidget::setLibraryPath(const QString& path) { ui->libraryPathEdit->setText(path); } void ForcedLoadDialogWidget::setProcess(const QString& name) { ui->processEdit->setText(name); } void ForcedLoadDialogWidget::on_enabledBox_toggled() { // anything to do? } void ForcedLoadDialogWidget::on_libraryPathBrowseButton_clicked() { QDir gameDir(m_GamePlugin->gameDirectory()); QString startPath = gameDir.absolutePath(); QString result = QFileDialog::getOpenFileName( nullptr, "Select a library...", startPath, "Dynamic link library (*.dll)", nullptr, QFileDialog::ReadOnly); if (!result.isEmpty()) { QFileInfo fileInfo(result); QString relativePath = gameDir.relativeFilePath(fileInfo.filePath()); QString filePath = fileInfo.filePath(); if (!relativePath.startsWith("..")) { filePath = relativePath; } if (fileInfo.exists()) { ui->libraryPathEdit->setText(filePath); } else { log::error("{} does not exist", filePath); } } } void ForcedLoadDialogWidget::on_processBrowseButton_clicked() { QDir gameDir(m_GamePlugin->gameDirectory()); QString startPath = gameDir.absolutePath(); QString result = QFileDialog::getOpenFileName(nullptr, "Select a process...", startPath, "Executable (*.exe)", nullptr, QFileDialog::ReadOnly); if (!result.isEmpty()) { QFileInfo fileInfo(result); QString fileName = fileInfo.fileName(); if (fileInfo.exists()) { ui->processEdit->setText(fileName); } else { log::error("{} does not exist", fileInfo.filePath()); } } }