/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#include "gameinfoimpl.h"
#include
#include
#include
using namespace MOBase;
using namespace MOShared;
GameInfoImpl::GameInfoImpl()
{
}
IGameInfo::Type GameInfoImpl::type() const
{
switch (GameInfo::instance().getType()) {
case GameInfo::TYPE_OBLIVION: return IGameInfo::TYPE_OBLIVION;
case GameInfo::TYPE_FALLOUT3: return IGameInfo::TYPE_FALLOUT3;
case GameInfo::TYPE_FALLOUTNV: return IGameInfo::TYPE_FALLOUTNV;
case GameInfo::TYPE_SKYRIM: return IGameInfo::TYPE_SKYRIM;
default: throw MyException(QObject::tr("invalid game type %1").arg(GameInfo::instance().getType()));
}
}
/*
QString GameInfoImpl::path() const
{
return QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
}
QString GameInfoImpl::binaryName() const
{
return ToQString(GameInfo::instance().getgetBinaryName());
}
*/