/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #include "gameinfoimpl.h" #include #include #include using namespace MOBase; using namespace MOShared; GameInfoImpl::GameInfoImpl() { } IGameInfo::Type GameInfoImpl::type() const { switch (GameInfo::instance().getType()) { case GameInfo::TYPE_OBLIVION: return IGameInfo::TYPE_OBLIVION; case GameInfo::TYPE_FALLOUT3: return IGameInfo::TYPE_FALLOUT3; case GameInfo::TYPE_FALLOUTNV: return IGameInfo::TYPE_FALLOUTNV; case GameInfo::TYPE_SKYRIM: return IGameInfo::TYPE_SKYRIM; default: throw MyException(QObject::tr("invalid game type %1").arg(GameInfo::instance().getType())); } } /* QString GameInfoImpl::path() const { return QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())); } QString GameInfoImpl::binaryName() const { return ToQString(GameInfo::instance().getgetBinaryName()); } */