/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#ifndef HELPER_H
#define HELPER_H
#include
/**
* @brief Convenience functions to work with the external helper program.
*
* The mo_helper program is used to make changes on the system that require administrative
* rights, so that ModOrganizer itself can run without special privileges
**/
namespace Helper {
/**
* @brief initialise the specified directory for use with mod organizer.
*
* This will create all required sub-directories and give the user running ModOrganizer
* write-access
*
* @param moPath absolute path to the ModOrganizer base directory
* @return true on success
**/
bool init(const std::wstring &moPath, const std::wstring &dataPath);
/**
* @brief sets the last modified time for all .bsa-files in the target directory well into the past
* @param moPath absolute path to the modOrganizer base directory
* @param dataPath the path taht contains the .bsa-files, usually the data directory of the game
**/
bool backdateBSAs(const std::wstring &moPath, const std::wstring &dataPath);
/**
* @brief waits for the current process to exit and restarts it as an administrator
* @param moPath absolute path to the modOrganizer base directory
* @param moFile file name of modOrganizer
* @param workingDir current working directory
**/
bool adminLaunch(const std::wstring &moPath, const std::wstring &moFile, const std::wstring &workingDir);
}
#endif // HELPER_H