/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #ifndef HELPER_H #define HELPER_H #include /** * @brief Convenience functions to work with the external helper program. * * The mo_helper program is used to make changes on the system that require administrative * rights, so that ModOrganizer itself can run without special privileges **/ namespace Helper { /** * @brief initialise the specified directory for use with mod organizer. * * This will create all required sub-directories and give the user running ModOrganizer * write-access * * @param moPath absolute path to the ModOrganizer base directory * @return true on success **/ bool init(const std::wstring &moPath, const std::wstring &dataPath); /** * @brief sets the last modified time for all .bsa-files in the target directory well into the past * @param moPath absolute path to the modOrganizer base directory * @param dataPath the path taht contains the .bsa-files, usually the data directory of the game **/ bool backdateBSAs(const std::wstring &moPath, const std::wstring &dataPath); /** * @brief waits for the current process to exit and restarts it as an administrator * @param moPath absolute path to the modOrganizer base directory * @param moFile file name of modOrganizer * @param workingDir current working directory **/ bool adminLaunch(const std::wstring &moPath, const std::wstring &moFile, const std::wstring &workingDir); } #endif // HELPER_H