/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #ifndef LOADMECHANISM_H #define LOADMECHANISM_H #include #include /** * @brief manages the various load mechanisms supported by Mod Organizer **/ class LoadMechanism { public: enum EMechanism { LOAD_MODORGANIZER = 0, }; LoadMechanism(); /** * activate the specified mechanism. This automatically disables any other mechanism active * * @param mechanism the mechanism to activate **/ void activate(EMechanism mechanism); /** * @brief test whether the "Mod Organizer" load mechanism is supported for the current game * * @return true **/ bool isDirectLoadingSupported() const; private: EMechanism m_SelectedMechanism; }; QString toString(LoadMechanism::EMechanism e); #endif // LOADMECHANISM_H