/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#ifndef LOCKEDDIALOG_H
#define LOCKEDDIALOG_H
#include
namespace Ui {
class LockedDialog;
}
/**
* a small borderless dialog displayed while the Mod Organizer UI is locked
* The dialog contains only a label and a button to force the UI to be unlocked
*
* The UI gets locked while running external applications since they may modify the
* data on which Mod Organizer works. After the UI is unlocked (manually or after the
* external application closed) MO will refresh all of its data sources
**/
class LockedDialog : public QDialog
{
Q_OBJECT
public:
explicit LockedDialog(QWidget *parent = 0, const QString &text = "", bool unlockButton = true);
~LockedDialog();
/**
* @brief see if the user clicked the unlock-button
*
* @return true if the user clicked the unlock button
**/
bool unlockClicked() const { return m_UnlockClicked; }
void setProcessName(const QString &name);
protected:
virtual void resizeEvent(QResizeEvent *event);
private slots:
void on_unlockButton_clicked();
private:
Ui::LockedDialog *ui;
bool m_UnlockClicked;
};
#endif // LOCKEDDIALOG_H