MainWindow 0 0 926 710 true Mod Organizer mo_icon.icomo_icon.ico false 0 0 Qt::Vertical Categories 3 7 3 1 100 0 161 16777215 Qt::CustomContextMenu QAbstractItemView::ExtendedSelection 0 false 1 false Click blank area to deselect false false If checked, only mods that match all selected categories are displayed. And true If checked, all mods that match at least one of the selected categories are displayed. Or 0 0 Qt::Horizontal 2 0 0 Profile profileBox Pick a module collection <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html> Qt::Horizontal 40 20 16777215 16777215 Open list options... Refresh list. This is usually not necessary unless you modified data outside the program. :/MO/gui/settings:/MO/gui/settings 16 16 Restore Backup... :/MO/gui/restore:/MO/gui/restore Create Backup :/MO/gui/backup:/MO/gui/backup 330 400 64 64 64 255 0 0 0 170 0 64 64 64 255 0 0 0 170 0 120 120 120 255 0 0 0 170 0 Qt::CustomContextMenu List of available mods. This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. QAbstractItemView::EditKeyPressed|QAbstractItemView::SelectedClicked true true QAbstractItemView::DragDrop Qt::MoveAction true QAbstractItemView::ExtendedSelection QAbstractItemView::SelectRows 20 true true false 20 true false 20 16777215 x 20 20 true 0 0 Filter 8 true No groups Categories Nexus IDs Namefilter 0 0 0 40 9 75 true Pick a program to run. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> 32 32 false 0 0 120 0 16777215 16777215 10 75 true Run program <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> Run :/MO/gui/run:/MO/gui/run 36 36 0 0 140 0 16777215 16777215 0 0 Create a shortcut in your start menu or on the desktop to the specified program <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> Shortcut :/MO/gui/link:/MO/gui/link 340 250 16777215 16777215 Qt::NoContextMenu QTabWidget::Rounded 0 0 0 16777215 16777215 Plugins 6 6 6 0 Sort :/MO/gui/sort:/MO/gui/sort Qt::Horizontal 40 20 Restore Backup... :/MO/gui/restore:/MO/gui/restore 16 16 Create Backup :/MO/gui/backup:/MO/gui/backup 250 250 64 64 64 64 64 64 120 120 120 Qt::CustomContextMenu List of available esp/esm files <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> true false QAbstractItemView::InternalMove Qt::MoveAction true QAbstractItemView::ExtendedSelection QAbstractItemView::SelectRows 0 true false true false Namefilter Archives 6 6 6 6 true <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> true Qt::CustomContextMenu List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. QAbstractItemView::NoEditTriggers true false false QAbstractItemView::DragDrop Qt::MoveAction QAbstractItemView::SingleSelection QAbstractItemView::SelectRows 20 true 1 false 200 File Data 6 6 6 6 refresh data-directory overview Refresh the overview. This may take a moment. Refresh :/MO/gui/resources/view-refresh.png:/MO/gui/resources/view-refresh.png Qt::CustomContextMenu This is an overview of your data directory as visible to the game (and tools). true 400 File Mod Filter the above list so that only conflicts are displayed. Filter the above list so that only conflicts are displayed. Show only conflicts Saves 6 6 6 6 Qt::CustomContextMenu <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> QAbstractItemView::ExtendedSelection QAbstractItemView::SelectRows Downloads 2 2 2 2 320 0 Qt::PreventContextMenu true This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. Qt::ScrollBarAlwaysOn Qt::ScrollBarAlwaysOff true QAbstractItemView::DragDrop Qt::MoveAction true QAbstractItemView::SingleSelection QAbstractItemView::SelectRows QAbstractItemView::ScrollPerPixel 0 false true 100 true Show Hidden Qt::Horizontal 40 20 Namefilter Qt::ActionsContextMenu QAbstractItemView::NoSelection false true true Qt::CustomContextMenu Tool Bar false 42 36 Qt::ToolButtonIconOnly false TopToolBarArea false :/MO/gui/resources/system-installer.png:/MO/gui/resources/system-installer.png Install Mod Install &Mod Install a new mod from an archive Ctrl+M :/MO/gui/profiles:/MO/gui/profiles Profiles &Profiles Configure Profiles Ctrl+P :/MO/gui/icon_executable:/MO/gui/icon_executable Executables &Executables Configure the executables that can be started through Mod Organizer Ctrl+E :/MO/gui/plugins:/MO/gui/plugins Tools &Tools Tools Ctrl+I :/MO/gui/settings:/MO/gui/settings Settings &Settings Configure settings and workarounds Ctrl+S :/MO/gui/resources/internet-web-browser.png:/MO/gui/resources/internet-web-browser.png Nexus Search nexus network for more mods Ctrl+N false :/MO/gui/update:/MO/gui/update Update Mod Organizer is up-to-date false :/MO/gui/warning:/MO/gui/warning No Problems This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them. !Work in progress! Right now this has very limited functionality :/MO/gui/help:/MO/gui/help Help Help Ctrl+H :/MO/gui/icon_favorite:/MO/gui/icon_favorite Endorse MO Endorse Mod Organizer Copy Log to Clipboard Ctrl+C MOBase::LineEditClear QLineEdit
lineeditclear.h
ModListView QTreeView
modlistview.h
MOBase::SortableTreeWidget QTreeWidget
sortabletreewidget.h