/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #include "moapplication.h" #include "settings.h" #include "env.h" #include #include #include #include #include "shared/appconfig.h" #include #include #include #include #include #include #include // see addDllsToPath() below #pragma comment(linker, "/manifestDependency:\"" \ "name='dlls' " \ "processorArchitecture='x86' " \ "version='1.0.0.0' " \ "type='win32' \"") using namespace MOBase; class ProxyStyle : public QProxyStyle { public: ProxyStyle(QStyle *baseStyle = 0) : QProxyStyle(baseStyle) { } void drawPrimitive(PrimitiveElement element, const QStyleOption *option, QPainter *painter, const QWidget *widget) const { if(element == QStyle::PE_IndicatorItemViewItemDrop) { painter->setRenderHint(QPainter::Antialiasing, true); QColor col(option->palette.windowText().color()); QPen pen(col); pen.setWidth(2); col.setAlpha(50); QBrush brush(col); painter->setPen(pen); painter->setBrush(brush); if(option->rect.height() == 0) { QPoint tri[3] = { option->rect.topLeft(), option->rect.topLeft() + QPoint(-5, 5), option->rect.topLeft() + QPoint(-5, -5) }; painter->drawPolygon(tri, 3); painter->drawLine(QPoint(option->rect.topLeft().x(), option->rect.topLeft().y()), option->rect.topRight()); } else { painter->drawRoundedRect(option->rect, 5, 5); } } else { QProxyStyle::drawPrimitive(element, option, painter, widget); } } }; // This adds the `dlls` directory to the path so the dlls can be found. How // MO is able to find dlls in there is a bit convoluted: // // Dependencies on DLLs can be baked into an executable by passing a // `manifestdependency` option to the linker. This can be done on the command // line or with a pragma. Typically, the dependency will not be a hardcoded // filename, but an assembly name, such as Microsoft.Windows.Common-Controls. // // When Windows loads the exe, it will look for this assembly in a variety of // places, such as in the WinSxS folder, but also in the program's folder. It // will look for `assemblyname.dll` or `assemblyname/assemblyname.dll` and try // to load that. // // If these files don't exist, then the loader gets creative and looks for // `assemblyname.manifest` and `assemblyname/assemblyname.manifest`. A manifest // file is just an XML file that can contain a list of DLLs to load for this // assembly. // // In MO's case, there's a `pragma` at the beginning of this file which adds // `dlls` as an "assembly" dependency. This is a bit of a hack to just force // the loader to eventually find `dlls/dlls.manifest`, which contains the list // of all the DLLs MO requires to load. // // This file was handwritten in `modorganizer/src/dlls.manifest.qt5` and // is copied and renamed in CMakeLists.txt into `bin/dlls/dlls.manifest`. Note // that the useless and incorrect .qt5 extension is removed. // void addDllsToPath() { const auto dllsPath = QDir::toNativeSeparators( QCoreApplication::applicationDirPath() + "/dlls"); QCoreApplication::setLibraryPaths( QStringList(dllsPath) + QCoreApplication::libraryPaths()); env::prependToPath(dllsPath); } MOApplication::MOApplication(int& argc, char** argv) : QApplication(argc, argv) { connect(&m_StyleWatcher, &QFileSystemWatcher::fileChanged, [&](auto&& file){ log::debug("style file '{}' changed, reloading", file); updateStyle(file); }); m_DefaultStyle = style()->objectName(); setStyle(new ProxyStyle(style())); addDllsToPath(); } MOApplication MOApplication::create(int& argc, char** argv) { QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); return MOApplication(argc, argv); } bool MOApplication::setStyleFile(const QString& styleName) { // remove all files from watch QStringList currentWatch = m_StyleWatcher.files(); if (currentWatch.count() != 0) { m_StyleWatcher.removePaths(currentWatch); } // set new stylesheet or clear it if (styleName.length() != 0) { QString styleSheetName = applicationDirPath() + "/" + MOBase::ToQString(AppConfig::stylesheetsPath()) + "/" + styleName; if (QFile::exists(styleSheetName)) { m_StyleWatcher.addPath(styleSheetName); updateStyle(styleSheetName); } else { updateStyle(styleName); } } else { setStyle(new ProxyStyle(QStyleFactory::create(m_DefaultStyle))); setStyleSheet(""); } return true; } bool MOApplication::notify(QObject* receiver, QEvent* event) { try { return QApplication::notify(receiver, event); } catch (const std::exception &e) { log::error( "uncaught exception in handler (object {}, eventtype {}): {}", receiver->objectName(), event->type(), e.what()); reportError(tr("an error occurred: %1").arg(e.what())); return false; } catch (...) { log::error( "uncaught non-std exception in handler (object {}, eventtype {})", receiver->objectName(), event->type()); reportError(tr("an error occurred")); return false; } } void MOApplication::updateStyle(const QString& fileName) { if (QStyleFactory::keys().contains(fileName)) { setStyle(QStyleFactory::create(fileName)); setStyleSheet(""); } else { setStyle(new ProxyStyle(QStyleFactory::create(m_DefaultStyle))); if (QFile::exists(fileName)) { setStyleSheet(QString("file:///%1").arg(fileName)); } else { log::warn("invalid stylesheet: {}", fileName); } } } MOSplash::MOSplash( const Settings& settings, const QString& dataPath, const MOBase::IPluginGame* game) { const auto splashPath = getSplashPath(settings, dataPath, game); if (splashPath.isEmpty()) { return; } QPixmap image(splashPath); if (image.isNull()) { log::error("failed to load splash from {}", splashPath); return; } ss_.reset(new QSplashScreen(image)); settings.geometry().centerOnMainWindowMonitor(ss_.get()); ss_->show(); ss_->activateWindow(); } void MOSplash::close() { if (ss_) { // don't pass mainwindow as it just waits half a second for it // instead of proceding ss_->finish(nullptr); } } QString MOSplash::getSplashPath( const Settings& settings, const QString& dataPath, const MOBase::IPluginGame* game) const { if (!settings.useSplash()) { return {}; } // try splash from instance directory const QString splashPath = dataPath + "/splash.png"; if (QFile::exists(dataPath + "/splash.png")) { QImage image(splashPath); if (!image.isNull()) { return splashPath; } } // try splash from plugin QString pluginSplash = QString(":/%1/splash").arg(game->gameShortName()); if (QFile::exists(pluginSplash)) { QImage image(pluginSplash); if (!image.isNull()) { image.save(splashPath); return pluginSplash; } } // try default splash from resource QString defaultSplash = ":/MO/gui/splash"; if (QFile::exists(defaultSplash)) { QImage image(defaultSplash); if (!image.isNull()) { return defaultSplash; } } return splashPath; }