/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#include "moapplication.h"
#include "settings.h"
#include "env.h"
#include
#include
#include
#include
#include "shared/appconfig.h"
#include
#include
#include
#include
#include
#include
#include
// see addDllsToPath() below
#pragma comment(linker, "/manifestDependency:\"" \
"name='dlls' " \
"processorArchitecture='x86' " \
"version='1.0.0.0' " \
"type='win32' \"")
using namespace MOBase;
class ProxyStyle : public QProxyStyle {
public:
ProxyStyle(QStyle *baseStyle = 0)
: QProxyStyle(baseStyle)
{
}
void drawPrimitive(PrimitiveElement element, const QStyleOption *option, QPainter *painter, const QWidget *widget) const {
if(element == QStyle::PE_IndicatorItemViewItemDrop) {
painter->setRenderHint(QPainter::Antialiasing, true);
QColor col(option->palette.windowText().color());
QPen pen(col);
pen.setWidth(2);
col.setAlpha(50);
QBrush brush(col);
painter->setPen(pen);
painter->setBrush(brush);
if(option->rect.height() == 0) {
QPoint tri[3] = {
option->rect.topLeft(),
option->rect.topLeft() + QPoint(-5, 5),
option->rect.topLeft() + QPoint(-5, -5)
};
painter->drawPolygon(tri, 3);
painter->drawLine(QPoint(option->rect.topLeft().x(), option->rect.topLeft().y()), option->rect.topRight());
} else {
painter->drawRoundedRect(option->rect, 5, 5);
}
} else {
QProxyStyle::drawPrimitive(element, option, painter, widget);
}
}
};
// This adds the `dlls` directory to the path so the dlls can be found. How
// MO is able to find dlls in there is a bit convoluted:
//
// Dependencies on DLLs can be baked into an executable by passing a
// `manifestdependency` option to the linker. This can be done on the command
// line or with a pragma. Typically, the dependency will not be a hardcoded
// filename, but an assembly name, such as Microsoft.Windows.Common-Controls.
//
// When Windows loads the exe, it will look for this assembly in a variety of
// places, such as in the WinSxS folder, but also in the program's folder. It
// will look for `assemblyname.dll` or `assemblyname/assemblyname.dll` and try
// to load that.
//
// If these files don't exist, then the loader gets creative and looks for
// `assemblyname.manifest` and `assemblyname/assemblyname.manifest`. A manifest
// file is just an XML file that can contain a list of DLLs to load for this
// assembly.
//
// In MO's case, there's a `pragma` at the beginning of this file which adds
// `dlls` as an "assembly" dependency. This is a bit of a hack to just force
// the loader to eventually find `dlls/dlls.manifest`, which contains the list
// of all the DLLs MO requires to load.
//
// This file was handwritten in `modorganizer/src/dlls.manifest.qt5` and
// is copied and renamed in CMakeLists.txt into `bin/dlls/dlls.manifest`. Note
// that the useless and incorrect .qt5 extension is removed.
//
void addDllsToPath()
{
const auto dllsPath = QDir::toNativeSeparators(
QCoreApplication::applicationDirPath() + "/dlls");
QCoreApplication::setLibraryPaths(
QStringList(dllsPath) + QCoreApplication::libraryPaths());
env::prependToPath(dllsPath);
}
MOApplication::MOApplication(int& argc, char** argv)
: QApplication(argc, argv)
{
connect(&m_StyleWatcher, &QFileSystemWatcher::fileChanged, [&](auto&& file){
log::debug("style file '{}' changed, reloading", file);
updateStyle(file);
});
m_DefaultStyle = style()->objectName();
setStyle(new ProxyStyle(style()));
addDllsToPath();
}
MOApplication MOApplication::create(int& argc, char** argv)
{
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
return MOApplication(argc, argv);
}
bool MOApplication::setStyleFile(const QString& styleName)
{
// remove all files from watch
QStringList currentWatch = m_StyleWatcher.files();
if (currentWatch.count() != 0) {
m_StyleWatcher.removePaths(currentWatch);
}
// set new stylesheet or clear it
if (styleName.length() != 0) {
QString styleSheetName = applicationDirPath() + "/" + MOBase::ToQString(AppConfig::stylesheetsPath()) + "/" + styleName;
if (QFile::exists(styleSheetName)) {
m_StyleWatcher.addPath(styleSheetName);
updateStyle(styleSheetName);
} else {
updateStyle(styleName);
}
} else {
setStyle(new ProxyStyle(QStyleFactory::create(m_DefaultStyle)));
setStyleSheet("");
}
return true;
}
bool MOApplication::notify(QObject* receiver, QEvent* event)
{
try {
return QApplication::notify(receiver, event);
} catch (const std::exception &e) {
log::error(
"uncaught exception in handler (object {}, eventtype {}): {}",
receiver->objectName(), event->type(), e.what());
reportError(tr("an error occurred: %1").arg(e.what()));
return false;
} catch (...) {
log::error(
"uncaught non-std exception in handler (object {}, eventtype {})",
receiver->objectName(), event->type());
reportError(tr("an error occurred"));
return false;
}
}
void MOApplication::updateStyle(const QString& fileName)
{
if (QStyleFactory::keys().contains(fileName)) {
setStyle(QStyleFactory::create(fileName));
setStyleSheet("");
} else {
setStyle(new ProxyStyle(QStyleFactory::create(m_DefaultStyle)));
if (QFile::exists(fileName)) {
setStyleSheet(QString("file:///%1").arg(fileName));
} else {
log::warn("invalid stylesheet: {}", fileName);
}
}
}
MOSplash::MOSplash(
const Settings& settings, const QString& dataPath,
const MOBase::IPluginGame* game)
{
const auto splashPath = getSplashPath(settings, dataPath, game);
if (splashPath.isEmpty()) {
return;
}
QPixmap image(splashPath);
if (image.isNull()) {
log::error("failed to load splash from {}", splashPath);
return;
}
ss_.reset(new QSplashScreen(image));
settings.geometry().centerOnMainWindowMonitor(ss_.get());
ss_->show();
ss_->activateWindow();
}
void MOSplash::close()
{
if (ss_) {
// don't pass mainwindow as it just waits half a second for it
// instead of proceding
ss_->finish(nullptr);
}
}
QString MOSplash::getSplashPath(
const Settings& settings, const QString& dataPath,
const MOBase::IPluginGame* game) const
{
if (!settings.useSplash()) {
return {};
}
// try splash from instance directory
const QString splashPath = dataPath + "/splash.png";
if (QFile::exists(dataPath + "/splash.png")) {
QImage image(splashPath);
if (!image.isNull()) {
return splashPath;
}
}
// try splash from plugin
QString pluginSplash = QString(":/%1/splash").arg(game->gameShortName());
if (QFile::exists(pluginSplash)) {
QImage image(pluginSplash);
if (!image.isNull()) {
image.save(splashPath);
return pluginSplash;
}
}
// try default splash from resource
QString defaultSplash = ":/MO/gui/splash";
if (QFile::exists(defaultSplash)) {
QImage image(defaultSplash);
if (!image.isNull()) {
return defaultSplash;
}
}
return splashPath;
}