/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#ifndef MOAPPLICATION_H
#define MOAPPLICATION_H
#include "env.h"
#include
#include
class Settings;
class MOMultiProcess;
class Instance;
class PluginContainer;
class OrganizerCore;
class NexusInterface;
namespace MOBase
{
class IPluginGame;
}
class MOApplication : public QApplication
{
Q_OBJECT
public:
MOApplication(int& argc, char** argv);
// called from main() only once for stuff that persists across "restarts"
//
void firstTimeSetup(MOMultiProcess& multiProcess);
// called from main() each time MO "restarts", loads settings, plugins,
// OrganizerCore and the current instance
//
int setup(MOMultiProcess& multiProcess, bool forceSelect);
// shows splash, starts an api check, shows the main window and blocks until
// MO exits
//
int run(MOMultiProcess& multiProcess);
// called from main() when MO "restarts", must clean up everything so setup()
// starts fresh
//
void resetForRestart();
// undefined if setup() wasn't called
//
OrganizerCore& core();
// wraps QApplication::notify() in a catch, reports errors and ignores them
//
bool notify(QObject* receiver, QEvent* event) override;
public slots:
bool setStyleFile(const QString& style);
private slots:
void updateStyle(const QString& fileName);
private:
QFileSystemWatcher m_styleWatcher;
QString m_defaultStyle;
std::unique_ptr m_modules;
std::shared_ptr m_instance;
std::unique_ptr m_settings;
std::unique_ptr m_nexus;
std::unique_ptr m_plugins;
std::unique_ptr m_core;
void externalMessage(const QString& message);
std::shared_ptr getCurrentInstance(bool forceSelect);
std::optional setupInstanceLoop(Instance& currentInstance, PluginContainer& pc);
void purgeOldFiles();
};
class MOSplash
{
public:
MOSplash(const Settings& settings, const QString& dataPath,
const MOBase::IPluginGame* game);
void close();
private:
std::unique_ptr ss_;
QString getSplashPath(const Settings& settings, const QString& dataPath,
const MOBase::IPluginGame* game) const;
};
#endif // MOAPPLICATION_H