/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #ifndef MODINFO_H #define MODINFO_H #include "imodinterface.h" #include "versioninfo.h" class PluginContainer; class QDir; class QDateTime; #include #include #include #include #include #include #include #include #include namespace MOBase { class IPluginGame; } namespace MOShared { class DirectoryEntry; } /** * @brief Represents meta information about a single mod. * * Represents meta information about a single mod. The class interface is used * to manage the mod collection * **/ class ModInfo : public QObject, public MOBase::IModInterface { Q_OBJECT public: typedef QSharedPointer Ptr; static QString s_HiddenExt; enum EConflictFlag { FLAG_CONFLICT_OVERWRITE, FLAG_CONFLICT_OVERWRITTEN, FLAG_CONFLICT_MIXED, FLAG_CONFLICT_REDUNDANT, FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITE, FLAG_ARCHIVE_LOOSE_CONFLICT_OVERWRITTEN, FLAG_ARCHIVE_CONFLICT_OVERWRITE, FLAG_ARCHIVE_CONFLICT_OVERWRITTEN, FLAG_ARCHIVE_CONFLICT_MIXED, FLAG_OVERWRITE_CONFLICT, }; enum EFlag { FLAG_INVALID, FLAG_BACKUP, FLAG_SEPARATOR, FLAG_OVERWRITE, FLAG_FOREIGN, FLAG_HIDDEN_FILES, FLAG_NOTENDORSED, FLAG_NOTES, FLAG_PLUGIN_SELECTED, FLAG_ALTERNATE_GAME, FLAG_TRACKED, }; enum EHighlight { HIGHLIGHT_NONE = 0, HIGHLIGHT_INVALID = 1, HIGHLIGHT_CENTER = 2, HIGHLIGHT_IMPORTANT = 4, HIGHLIGHT_PLUGIN = 8 }; enum EEndorsedState { ENDORSED_FALSE, ENDORSED_TRUE, ENDORSED_UNKNOWN, ENDORSED_NEVER }; enum ETrackedState { TRACKED_FALSE, TRACKED_TRUE, TRACKED_UNKNOWN, }; enum EModType { MOD_DEFAULT, MOD_DLC, MOD_CC }; public: /** * @brief read the mod directory and Mod ModInfo objects for all subdirectories **/ static void updateFromDisc(const QString &modDirectory, MOShared::DirectoryEntry **directoryStructure, PluginContainer *pluginContainer, bool displayForeign, std::size_t refreshThreadCount, MOBase::IPluginGame const *game); static void clear() { s_Collection.clear(); s_ModsByName.clear(); s_ModsByModID.clear(); } /** * @brief retrieve the number of mods * * @return number of mods **/ static unsigned int getNumMods(); /** * @brief retrieve a ModInfo object based on its index * * @param index the index to look up. the maximum is getNumMods() - 1 * @return a reference counting pointer to the mod info. * @note since the pointer is reference counting, the pointer remains valid even if the collection is refreshed in a different thread **/ static ModInfo::Ptr getByIndex(unsigned int index); /** * @brief retrieve a ModInfo object based on its nexus mod id * * @param modID the nexus mod id to look up * @return a reference counting pointer to the mod info * @todo in its current form, this function is broken! There may be multiple mods with the same nexus id, * this function will return only one of them **/ static std::vector getByModID(QString game, int modID); /** * @brief retrieve a ModInfo object based on its name * * @param name the name to look up * @return a reference counting pointer to the mod info * @note since the pointer is reference counter, the pointer remains valid even if the collection is refreshed in a different thread **/ static ModInfo::Ptr getByName(const QString &name); /** * @brief remove a mod by index * * this physically deletes the specified mod from the disc and updates the ModInfo collection * but not other structures that reference mods * @param index index of the mod to delete * @return true if removal was successful, fals otherwise **/ static bool removeMod(unsigned int index); /** * @brief retrieve the mod index by the mod name * * @param name name of the mod to look up * @return the index of the mod. If the mod doesn't exist, UINT_MAX is returned **/ static unsigned int getIndex(const QString &name); /** * @brief find the first mod that fulfills the filter function (after no particular order) * @param filter a function to filter by. should return true for a match * @return index of the matching mod or UINT_MAX if there wasn't a match */ static unsigned int findMod(const boost::function &filter); /** * @brief run a limited batch of mod update checks for "newest version" information */ static void manualUpdateCheck(PluginContainer *pluginContainer, QObject *receiver, std::multimap IDs); /** * @brief query nexus information for every mod and update the "newest version" information * @return true if any mods are checked for update **/ static bool checkAllForUpdate(PluginContainer *pluginContainer, QObject *receiver); static std::set> filteredMods(QString gameName, QVariantList updateData, bool addOldMods = false, bool markUpdated = false); /** * @brief create a new mod from the specified directory and add it to the collection * @param dir directory to create from * @return pointer to the info-structure of the newly created/added mod */ static ModInfo::Ptr createFrom(PluginContainer *pluginContainer, const MOBase::IPluginGame *game, const QDir &dir, MOShared::DirectoryEntry **directoryStructure); /** * @brief create a new "foreign-managed" mod from a tuple of plugin and archives * @param espName name of the plugin * @param bsaNames names of archives * @return a new mod */ static ModInfo::Ptr createFromPlugin(const QString &modName, const QString &espName, const QStringList &bsaNames, ModInfo::EModType modType, const MOBase::IPluginGame* game, MOShared::DirectoryEntry **directoryStructure, PluginContainer *pluginContainer); // whether the given name is used for separators // static bool isSeparatorName(const QString& name); // whether the given name is used for backups // static bool isBackupName(const QString& name); // whether the given name is used for regular mods // static bool isRegularName(const QString& name); virtual bool isRegular() const { return false; } virtual bool isEmpty() const { return false; } /** * @brief test if there is a newer version of the mod * * test if there is a newer version of the mod. This does NOT cause * information to be retrieved from the nexus, it will only test version information already * available locally. Use checkAllForUpdate() to update this version information * * @return true if there is a newer version **/ virtual bool updateAvailable() const = 0; /** * @return true if the update currently available is ignored */ virtual bool updateIgnored() const = 0; /** * @brief test if the "newest" version of the mod is older than the installed version * * test if there is a newer version of the mod. This does NOT cause * information to be retrieved from the nexus, it will only test version information already * available locally. Use checkAllForUpdate() to update this version information * * @return true if the newest version is older than the installed one **/ virtual bool downgradeAvailable() const = 0; /** * @brief request an update of nexus description for this mod. * * This requests mod information from the nexus. This is an asynchronous request, * so there is no immediate effect of this call. * Right now, Mod Organizer interprets the "newest version" and "description" from the * response, though the description is only stored in memory * **/ virtual bool updateNXMInfo() = 0; /** * @brief assign or unassign the specified category * * Every mod can have an arbitrary number of categories assigned to it * * @param categoryID id of the category to set * @param active determines wheter the category is assigned or unassigned * @note this function does not test whether categoryID actually identifies a valid category **/ virtual void setCategory(int categoryID, bool active) = 0; /** * @brief changes the comments (manually set information displayed in the mod list) for this mod * @param comments new comments */ virtual void setComments(const QString &comments) = 0; /** * @brief change the notes (manually set information) for this mod * @param notes new notes */ virtual void setNotes(const QString ¬es) = 0; /** * @brief set/change the source game of this mod * * @param gameName the source game shortName */ virtual void setGameName(const QString& gameName) = 0; /** * @brief set the name of this mod * * set the name of this mod. This will also update the name of the * directory that contains this mod * * @param name new name of the mod * @return true on success, false if the new name can't be used (i.e. because the new * directory name wouldn't be valid) **/ virtual bool setName(const QString& name) = 0; /** * @brief set/change the nexus mod id of this mod * * @param modID the nexus mod id **/ virtual void setNexusID(int modID) = 0; /** * @brief set/change the version of this mod * @param version new version of the mod */ virtual void setVersion(const MOBase::VersionInfo &version) override; /** * @brief Controls if mod should be highlighted based on plugin selection * @param isSelected whether or not the plugin has a selected mod **/ virtual void setPluginSelected(const bool &isSelected); /** * @brief set the newest version of this mod on the nexus * * this can be used to overwrite the version of a mod without actually * updating the mod * * @param version the new version to use * @todo this function should be made obsolete. All queries for mod information should go through * this class so no public function for this change is required **/ virtual void setNewestVersion(const MOBase::VersionInfo &version) = 0; /** * @brief sets the repository that was used to download the mod */ virtual void setRepository(const QString &) {} /** * @brief changes/updates the nexus description text * @param description the current description text */ virtual void setNexusDescription(const QString &description) = 0; /** * @brief sets the file this mod was installed from * @param fileName name of the file */ virtual void setInstallationFile(const QString &fileName) = 0; /** * @brief sets the category id from a nexus category id. Conversion to MO id happens internally * @param categoryID the nexus category id * @note if a mapping is not possible, the category is set to the default value */ virtual void addNexusCategory(int categoryID) = 0; virtual void addCategory(const QString &categoryName) override; virtual bool removeCategory(const QString &categoryName) override; virtual QStringList categories() const override; /** * update the endorsement state for the mod. This only changes the * buffered state, it does not sync with Nexus * @param endorsed the new endorsement state */ virtual void setIsEndorsed(bool endorsed) = 0; /** * set the mod to "i don't intend to endorse". The mod will not show as unendorsed but can still be endorsed */ virtual void setNeverEndorse() = 0; /** * update the tracked state for the mod. This only changes the * buffered state, it does not sync with Nexus * @param tracked the new tracked state */ virtual void setIsTracked(bool tracked) = 0; /** * @brief delete the mod from the disc. This does not update the global ModInfo structure or indices * @return true if the mod was successfully removed **/ virtual bool remove() = 0; /** * @brief endorse or un-endorse the mod. This will sync with nexus! * @param doEndorse if true, the mod is endorsed, if false, it's un-endorsed. * @note if doEndorse doesn't differ from the current value, nothing happens. */ virtual void endorse(bool doEndorse) = 0; /** * @brief track or untrack the mod. This will sync with nexus! * @param doTrack if true, the mod is tracked, if false, it's untracked. * @note if doTrack doesn't differ from the current value, nothing happens. */ virtual void track(bool doTrack) = 0; /** * @brief clear all caches held for this mod */ virtual void clearCaches() {} /** * @brief getter for the mod name * * @return the mod name **/ virtual QString name() const = 0; /** * @brief getter for an internal name. This is usually the same as the regular name, but with special mod types it might be * this is used to distinguish between mods that have the same visible name * @return internal mod name */ virtual QString internalName() const { return name(); } /** * @brief getter for the mod path * * @return the (absolute) path to the mod **/ virtual QString absolutePath() const = 0; /** * @brief getter for the installation file * * @return file used to install this mod from */ virtual QString getInstallationFile() const = 0; /** * @return version object for machine based comparisons **/ virtual MOBase::VersionInfo getVersion() const { return m_Version; } /** * @brief getter for the newest version number of this mod * * @return newest version of the mod **/ virtual MOBase::VersionInfo getNewestVersion() const = 0; /** * @return the repository from which the file was downloaded. Only relevant regular mods */ virtual QString repository() const { return ""; } /** * @brief ignore the newest version for updates */ virtual void ignoreUpdate(bool ignore) = 0; /** * @brief getter for the nexus mod id * * @return the nexus mod id. may be 0 if the mod id isn't known or doesn't exist **/ virtual int getNexusID() const = 0; /** * @brief getter for the source game repository * * @return the source game repository. should default to the active game. **/ virtual QString getGameName() const = 0; /** * @return the fixed priority of mods of this type or INT_MIN if the priority of mods * needs to be user-modifiable. Can be < 0 to force a priority below user-modifable mods * or INT_MAX to force priority above all user-modifiables */ virtual int getFixedPriority() const = 0; /** * @return true if the mod is always enabled */ virtual bool alwaysEnabled() const { return false; } /** * @return true if the mod can be updated */ virtual bool canBeUpdated() const { return false; } /** * @return the mod update check expiration date */ virtual QDateTime getExpires() const = 0; /** * @return true if the mod can be enabled/disabled */ virtual bool canBeEnabled() const { return false; } /** * @return a list of flags for this mod */ virtual std::vector getFlags() const = 0; /** * @return a list of conflict flags for this mod */ virtual std::vector getConflictFlags() const = 0; /** * @return a list of content types contained in a mod */ virtual const std::set& getContents() const = 0; /** * @brief test if the specified flag is set for this mod * @param flag the flag to test * @return true if the flag is set, false otherwise */ bool hasFlag(EFlag flag) const; /** * @brief test if any of the provided flags are set for this mod * @param flags the flags to test * @return true if any of the flags are set, false otherwise */ bool hasAnyOfTheseFlags(std::vector flags) const; /** * @brief Test if the mod contains the specified content. * * @param content ID of the content to test. * * @return true if the content is there, false otherwise. */ virtual bool hasContent(int content) const = 0; /** * @return an indicator if and how this mod should be highlighted by the UI */ virtual int getHighlight() const { return HIGHLIGHT_NONE; } /** * @return list of names of ini tweaks **/ virtual std::vector getIniTweaks() const = 0; /** * @return a description about the mod, to be displayed in the ui */ virtual QString getDescription() const = 0; /** * @return the nexus file status (aka category ID) */ virtual int getNexusFileStatus() const = 0; /** * @brief sets the file status (category ID) from Nexus * @param status the status id of the installed file */ virtual void setNexusFileStatus(int status) = 0; /** * @return comments for this mod */ virtual QString comments() const = 0; /** * @return notes for this mod */ virtual QString notes() const = 0; /** * @return creation time of this mod */ virtual QDateTime creationTime() const = 0; /** * @return nexus description of the mod (html) */ virtual QString getNexusDescription() const = 0; /** * @brief get the last time nexus was checked for file updates on this mod */ virtual QDateTime getLastNexusUpdate() const = 0; /** * @brief set the last time nexus was checked for file updates on this mod */ virtual void setLastNexusUpdate(QDateTime time) = 0; /** * @return last time nexus was queried for infos on this mod */ virtual QDateTime getLastNexusQuery() const = 0; /** * @brief set the last time nexus was queried for info on this mod */ virtual void setLastNexusQuery(QDateTime time) = 0; /** * @return last time the mod was updated on Nexus */ virtual QDateTime getNexusLastModified() const = 0; /** * @brief set the last time the mod was updated on Nexus */ virtual void setNexusLastModified(QDateTime time) = 0; /** * @return a list of files that, if they exist in the data directory are treated as files in THIS mod */ virtual QStringList stealFiles() const { return QStringList(); } /** * @return a list of archives belonging to this mod (as absolute file paths) */ virtual QStringList archives(bool checkOnDisk = false) = 0; /* *@return the color choosen by the user for the mod/separator */ virtual QColor getColor() const { return QColor(); } /* *@return true if the color has been set successfully. */ virtual void setColor(QColor) { } /** * @brief adds the information that a file has been installed into this mod * @param modId id of the mod installed * @param fileId id of the file installed */ virtual void addInstalledFile(int modId, int fileId) = 0; /** * @brief test if the mod belongs to the specified category * * @param categoryID the category to test for. * @return true if the mod belongs to the specified category * @note this does not verify the id actually identifies a category **/ bool categorySet(int categoryID) const; /** * @brief retrive the whole list of categories (as ids) this mod belongs to * * @return list of categories **/ const std::set &getCategories() const { return m_Categories; } /** * @return id of the primary category of this mod */ int getPrimaryCategory() const { return m_PrimaryCategory; } /** * @brief sets the new primary category of the mod * @param categoryID the category to set */ virtual void setPrimaryCategory(int categoryID) { m_PrimaryCategory = categoryID; } /** * @return true if this mod is considered "valid", that is: it contains data used by the game **/ virtual bool isValid() const = 0; /** * @return true if the file has been endorsed on nexus */ virtual EEndorsedState endorsedState() const { return ENDORSED_NEVER; } /** * @return true if the file is being tracked on nexus */ virtual ETrackedState trackedState() const { return TRACKED_FALSE; } /** * @brief updates the mod to flag it as converted in order to ignore the alternate game warning */ virtual void markConverted(bool) {} /** * @brief updates the mod to flag it as valid in order to ignore the invalid game data flag */ virtual void markValidated(bool) {} /** * @brief reads meta information from disk */ virtual void readMeta() {} /** * @brief stores meta information back to disk */ virtual void saveMeta() {} /** * @return retrieve list of mods (as mod index) that are overwritten by this one. Updates may be delayed */ virtual std::set getModOverwrite() const { return std::set(); } /** * @return list of mods (as mod index) that overwrite this one. Updates may be delayed */ virtual std::set getModOverwritten() const { return std::set(); } /** * @return retrieve list of mods (as mod index) with archives that are overwritten by this one. Updates may be delayed */ virtual std::set getModArchiveOverwrite() const { return std::set(); } /** * @return list of mods (as mod index) with archives that overwrite this one. Updates may be delayed */ virtual std::set getModArchiveOverwritten() const { return std::set(); } /** * @return retrieve list of mods (as mod index) with archives that are overwritten by thos mod's loose files. Updates may be delayed */ virtual std::set getModArchiveLooseOverwrite() const { return std::set(); } /** * @return list of mods (as mod index) with loose files that overwrite this one's archive files. Updates may be delayed */ virtual std::set getModArchiveLooseOverwritten() const { return std::set(); } /** * @brief update conflict information */ virtual void doConflictCheck() const {} /** * @brief sets whether this mod uses a custom url **/ virtual void setHasCustomURL(bool) {} /** * @brief returns whether this mod uses a custom url **/ virtual bool hasCustomURL() const { return false; } /** * @brief sets the custom url **/ virtual void setCustomURL(QString const &) {} /** * @brief returns the custom url **/ virtual QString getCustomURL() const { return ""; } /** * If hasCustomURL() is true and getCustomURL() is not empty, tries to parse * the url using QUrl::fromUserInput() and returns it. Otherwise, returns an * empty QUrl. **/ QUrl parseCustomURL() const; public slots: /** * @brief Notify this mod that the content of the disk may have changed. */ virtual void diskContentModified() = 0; signals: /** * @brief emitted whenever the information of a mod changes * * @param success true if the mod details were updated successfully, false if not **/ void modDetailsUpdated(bool success); protected: /** * */ ModInfo(PluginContainer *pluginContainer); /** * @brief Prefetch content for this mod. * * This method can be used to prefetch content from the mod, e.g., for isValid() * or getContents(). This method will only be called when first creating the mod * using multiple threads for all the mods. */ virtual void prefetch() = 0; static void updateIndices(); static bool ByName(const ModInfo::Ptr &LHS, const ModInfo::Ptr &RHS); private: static void createFromOverwrite(PluginContainer *pluginContainer, const MOBase::IPluginGame* game, MOShared::DirectoryEntry **directoryStructure); protected: static std::vector s_Collection; static std::map s_ModsByName; int m_PrimaryCategory; std::set m_Categories; MOBase::VersionInfo m_Version; bool m_PluginSelected = false; private: static QMutex s_Mutex; static std::map, std::vector > s_ModsByModID; static int s_NextID; }; #endif // MODINFO_H