AboutDialogAboutRevision:usvfs:<html><head/><body><p>Source code can be found at <a href="https://github.com/ModOrganizer2/modorganizer">GitHub</a>.</p></body></html>Used SoftwareThanksLead Developers && MaintainersLePresidente (Project Lead)MO2 Developers && ContributorsTranslatorsCyb3r (Dutch)fruttyx (French)Yoplala (French)Faron (German)yohru (Japanese)Mordan (Greek)Yoosk (Polish)Brgodfx (Portuguese)Dasinho (Portuguese)Jax (Swedish)Nubbie (Swedish)...and all other contributors!Other Supporters && ContributorsCloseNo licenseActivateModsDialogActivate ModsThis is a list of esps, esms, and esls that were active when the save game was created.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps, esms, and esls that were active when the save game was created.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>Missing ESPModnot foundAdvancedConflictListModelOverwritesFileOverwritten ByBrowserDialogSome PageSearchnewfailed to start downloadCategoriesDialogCategoriesRefresh from Nexus<-- Import Nexus CatsIDInternal ID for the category.Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones.NameThe display name of the category.Parent IDIf set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID.Nexus CategoriesComma-Separated list of Nexus IDs to be matched to the internal ID.
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to an internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
Drag & drop nexus categories from this pane onto the target category on the left.Nexus Categories (Drag && Drop to Assign)Error %1: Request to Nexus failed: %2AddRemoveRemove Nexus Mapping(s)CategoryFactoryinvalid category id {0}invalid category line {0}: {1}invalid category line {0}: {1} ({2} cells)invalid nexus ID {}invalid category id {}invalid nexus category line {0}: {1} ({2} cells)Failed to save custom categoriesFailed to save nexus category mappingsinvalid category index: %1{} is no valid category idinvalid category id: %1nexus category id {0} maps to internal {1}nexus category id {} not mappedCategoryImportDialogNexus Category Import<h3>How do you want to import the categories?</h3>Import StrategyMergeReplaceOptionsAssign nexus mappingsRemap existing mappingsConflictsTab&ExecuteExecute with &VFS&OpenOpen with &VFS&Preview&Go to...Open in &Explorer&HideCreateInstanceDialogCreating an instanceCreating a new instance<h3>What is an instance?</h3>
<p>An instance is a full set of mods, downloads, profiles and configuration for a game. Each game must be managed in its own instance. Mod Organizer can freely switch between instances.</p><html><head/><body><p><a href="https://github.com/ModOrganizer2/modorganizer/wiki/Instances">More information</a></p></body></html>Never show this page again<h3>Select the type of instance to create.</h3>Create a global instanceGlobal instances are stored in %1, but some paths can be changed to be on a different drive if necessary. A single installation of Mod Organizer can manage multiple global instances.Create a portable instanceA portable instance stores everything in Mod Organizer's installation folder, currently %1. There can only be one portable instance per installation of Mod Organizer.A portable instance already exists.<h3>Select the game to manage.</h3>Show all supported gamesFilter<h3>Select the game edition.</h3>This game has multiple variants. The correct one must be selected or Mod Organizer will not be able to launch the game properly.<h3>Customize the name for this <span style="white-space: nowrap;">%1</span> instance.</h3>Instance nameThere is already an instance with this name.The name contains invalid characters. It must be a valid folder name.<h3>Configure your profile settings.</h3>Use profile-specific game INI filesUse profile-specific save gamesAutomatic archive invalidation<h3>Select a folder where the data should be stored.</h3>This includes downloads, mods, profiles and overwrite for your <b>%1</b> instance. If there is enough space on this drive, you should use the default folder....LocationWarning: This folder already exists.FolderWarning: The folder contains invalid characters.ModsOverwriteBase directoryWarning: The folder %1 already exists.DownloadsProfilesUse %BASE_DIR% to refer to the Base Directory.Warning: The folder %1 contains invalid characters.Show advanced options<h3>Link Mod Organizer with your Nexus account</h3>Linking with Nexus allows you to download mods directly from Mod Organizer and automatically check for updates. This is optional.Connect to NexusEnter API Key Manually<h3>Confirmation</h3>The instance is about to be created. Review the information below and press 'Finish'.Instance creation logLaunch the new instance< BackNext >CancelSetting up instance %1Setting up an instance %1Creating instance...Writing %1...Format error.Error %1.Done.FinishCredentialsDialogLoginThis feature may not work unless you're logged in with NexusUsernamePasswordRememberNever ask againDirectoryRefresherfailed to read mod (%1): %2DisableProxyPluginDialogReally disable plugin?Disabling the '%1' plugin will prevent the following plugins from working:PluginDescriptionDo you want to continue? You will need to restart Mod Organizer for the change to take effect.YesNoDownloadListNameMod nameVersionNexus IDSizeStatusFiletimeSource Game< game %1 mod %2 file %3 >UnknownPendingStartedCancelingPausingCanceledPausedErrorFetching InfoDownloadedInstalledUninstalledPending downloadInformation missing, please select "Query Info" from the context menu to re-retrieve.DownloadListViewInstallQuery InfoVisit on NexusVisit the uploader's profileOpen FileOpen Meta FileReveal in ExplorerDelete...Un-HideHideCancelPauseResumeDelete Installed Downloads...Delete Uninstalled Downloads...Delete All Downloads...Hide Installed...Hide Uninstalled...Hide All...Un-Hide All...Delete downloadMove to the Recycle BinDelete Files?This will remove all finished downloads from this list and from disk.
Are you absolutely sure you want to proceed?This will remove all installed downloads from this list and from disk.
Are you absolutely sure you want to proceed?This will remove all uninstalled downloads from this list and from disk.
Are you absolutely sure you want to proceed?Hide Files?This will remove all finished downloads from this list (but NOT from disk).This will remove all installed downloads from this list (but NOT from disk).This will remove all uninstalled downloads from this list (but NOT from disk).DownloadManagerfailed to rename "%1" to "%2"Memory allocation error (in refreshing directory).Query MetadataThere are %1 downloads with incomplete metadata.
Do you want to fetch all incomplete metadata?
API requests will be consumed, and Mod Organizer may stutter.failed to download %1: could not open output file: %2Download again?A file with the same name "%1" has already been downloaded. Do you want to download it again? The new file will receive a different name.This is a Nexus collections link. These are not yet supported by MO.Collections Not SupportedWrong GameThe download link is for a mod for "%1" but this instance of MO has been set up for "%2".There is already a download queued for this file.
Mod %1
File %2Already QueuedThere is already a download started for this file.
Mod %1: %2
File %3: %4Already Startedremove: invalid download index %1failed to delete %1failed to delete meta file for %1restore: invalid download index: %1cancel: invalid download id %1pause: invalid download id %1resume: invalid download id %1resume (int): invalid download id %1No known download urls. Sorry, this download can't be resumed.query: invalid download index %1Please enter the Nexus mod IDMod ID:Please select the source game code for %1Hashing download file '%1'CancelVisitNexus: invalid download index %1Nexus ID for this Mod is unknownVisitUploaderProfile: invalid download index %1Uploader for this Mod is unknownOpenFile: invalid download index %1OpenFileInDownloadsFolder: invalid download index %1get pending: invalid download index %1get path: invalid download index %1MainUpdateOptionalOldMiscellaneousDeletedArchivedUnknowndisplay name: invalid download index %1file name: invalid download index %1file time: invalid download index %1file size: invalid download index %1progress: invalid download index %1state: invalid download index %1infocomplete: invalid download index %1mod id: invalid download index %1ishidden: invalid download index %1file info: invalid download index %1mark installed: invalid download index %1mark uninstalled: invalid download index %1%1% - %2 - ~%3Memory allocation error (in processing progress event).Memory allocation error (in processing downloaded data).Download complete%1 is ready to be installed.Information updatedNo matching file found on Nexus! Maybe this file is no longer available or it was renamed?No file on Nexus matches the selected file by name. Please manually choose the correct one.No download server available. Please try again later.Failed to request file info from nexus: %1Warning: Content type is: %1Download header content length: %1 downloaded file size: %2Download failed: %1 (%2)Download failed%1 failed to download.We were unable to download the file due to errors after four retries. There may be an issue with the Nexus servers.failed to re-open %1Unable to write download to drive (return %1).
Check the drive's available storage.
Canceling download "%2"...DownloadsTabQuery MetadataCannot query metadata while offline mode is enabled. Do you want to disable offline mode?EditExecutablesDialogModify ExecutablesExecutablesAdd an executableAddRemove the selected executableRemoveMove the executable up in the listUpMove the executable down in the listDownAdds the executables provided by the game plugin and moves any existing executables out of the wayResetList of configured executablesThis is a list of your configured executables. Executables in grey are automatically recognised and can not be modified.TitleName of the executable. This is only for display purposes.BinaryBinary to runBrowse filesystemBrowse filesystem for the executable to run....Start inArgumentsArguments to pass to the applicationAllow the Steam AppID to be used for this executable to be changed.Allow the Steam AppID to be used for this executable to be changed.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game.
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured.Overwrite Steam AppIDSteam AppID to use for this executable that differs from the games AppID.Steam AppID to use for this executable that differs from the games AppID.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850).
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured.If this is enabled, new files are created in the specified mod instead of the "Overwrite" mod.Create files in mod instead of overwrite (*)If this is enabled, the configured libraries will be automatically loaded when this executable is launched.Force load libraries (*)Configure LibrariesUse application's icon for desktop shortcutsMod Organizer will minimize to the system tray while this executable is running. It will reappear after it finishes.Minimize to system tray while runningThis executable will not appear in the list, on the toolbar or in the menu. It will still be visible in this dialog.Hide in user interface(*) Profile specificAdd from file...Add emptyClone selectedEmpty output modThe output mod for %2 is empty.Output mod not foundThe output mod '%1' for %2 does not exist.Reset plugin executablesThis will restore all the executables provided by the game plugin. If there are existing executables with the same names, they will be automatically renamed and left unchanged.New ExecutableSelect a directoryExecutables (*.exe *.bat *.jar)All Files (*.*)Select an executableJava requiredMO requires Java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.FileTreeEnter NameEnter a name for the executableNot an executableThis is not a recognized executable.File '%1' does not exist, you may need to refresh.(only has %1 file(s))%1 file(s) selected&Add as ExecutableAdd this file to the executables listThis file is not executableReveal in E&xplorerOpens the file in ExplorerThis file is in an archiveOpen &Mod InfoOpens the Mod Info WindowThis file is not in a managed mod&Un-HideUn-hides the file&HideHides the file&ExecuteLaunches this programExecute with &VFSLaunches this program hooked to the VFS&OpenOpens this file with its default handlerOpen with &VFSOpens this file with its default handler hooked to the VFS&PreviewPreviews this file within Mod OrganizerThis file is in an archive or has no preview handler associated with it&Save Tree to Text File...Writes the list of files to a text file&RefreshRefreshes the listEx&pand All&Collapse AllFileTreeModelNameModTypeSizeDate modifiedDirectoryVirtual pathReal pathFromAlso inFileTreeTab&New Folder&Open/ExecuteOpen with &VFS&PreviewOpen in &Explorer&Rename&Delete&Hide&UnhideNew FolderFailed to create "%1"Are you sure you want to delete "%1"?Are you sure you want to delete the selected files?ConfirmFailed to delete %1&ExecuteExecute with &VFS&OpenFilterListFilter separatorsShow separatorsHide separatorsContains %1ForcedLoadDialogForced Load SettingsAdds a row to the table.Add RowDeletes the selected row from the table.Delete RowForcedLoadDialogWidgetIf checked, the specified library will be force loaded for the specified process.The name of the process that should be forced to load a library.Process nameBrowse for a process....The path to the library to be loaded. This may be a path relative to the managed game's directory or may be an absolute path to somewhere else.Library to loadBrowse for a library.GeneralConflictsTab<table cellspacing="5"><tr><th>Type</th><th>%1</th><th>Total</th><th>Percent</th></tr><tr><td>Loose files: </td><td align=right>%2</td><td align=right>%3</td><td align=right>%4%</td></tr><tr><td>Archive files: </td><td align=right>%5</td><td align=right>%6</td><td align=right>%7%</td></tr><tr><td>Combined: </td><td align=right>%8</td><td align=right>%9</td><td align=right>%10%</td></tr></table>WinningLosingNon conflictingInstallationManagerPassword requiredPasswordExtraction failed: %1Extracting filesFailed to create backupMod NameNameInvalid nameThe name you entered is invalid, please enter a different one.File format "%1" not supportedNo category foundThis Nexus category has not yet been mapped. Do you wish to proceed without setting a category, proceed and disable automatic Nexus mappings, or stop and configure your category mappings?&Proceed&Disable&Stop && ConfigureInvalid file tree returned by plugin.Installation failedSomething went wrong while installing this mod.None of the available installer plugins were able to handle that archive.
This is likely due to a corrupted or incompatible download or unrecognized archive format.no error7z.dll not found7z.dll isn't validarchive not foundfailed to open archiveunsupported archive typeinternal library errorarchive invalidunknown archive errorInstanceManagerDialogInstance managerCreate new instance<html><head/><body><p><a href="https://github.com/ModOrganizer2/modorganizer/wiki/Instances">What is an instance?</a></p></body></html>FilterNameExploreGameLocationRenameGame locationBase folderConvert to portableConvert to globalOpen INIDelete instance...Switch to this instanceCloseSwitching instancesMod Organizer must restart to manage the instance '%1'.This confirmation can be disabled in the settings.Restart Mod OrganizerCancelRename instanceThe active instance cannot be renamed.Instance nameErrorFailed to rename "%1" to "%2": %3Deleting instanceThe active instance cannot be deleted.These files and folders will be deletedAll checked items will be deleted.Move to the recycle binDelete permanentlyNothing to delete.A portable instance already exists.ListDialogSelect an item...FilterLogListCopy&Copy allC&lear all&Open logs folder&Level&Debug&Info&Warnings&ErrorsLootLoot failed to runNo errors were reported. The log below might have more information.
ErrorsWarningsfailed to start lootLoot failed. Exit code was: 0x%1Sorted pluginsShowLootDialogLOOTProgressabout:blankDetailsOpen sorted plugin listOpen JSON reportStopping LOOT...Running LOOT...MOApplicationFailed to create log folder.Failed to set up data paths.You need to select an instance before trying to download mods.Download startedThis shortcut or command line is for instance '%1', but the current instance is '%2'.This shortcut or command line is for profile '%1', but the current profile is '%2'.an error occurred: %1an error occurredMOMultiProcessSHM error: %1failed to connect to running process: %1failed to communicate with running process: %1failed to receive data from secondary process: %1MainWindowFiltersState of the filter, can either be Disabled, Enabled or Inverted.Filter to apply to the modlist.ClearEdit...Display mods that match all selected categories.AndDisplay mods that match at least one of the selected categoriesOr
Filter: only show the separators that match the current filters
Show: always show separators
Hide: never show separators
ProfilePick a module collection
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different playthroughs.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept separate for different profiles.</span></p></body></html>
Open list options...Refresh list. This is usually not necessary unless you modified data outside the program.Show Open Folders menu...Restore Backup...Create BackupActive:This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter.This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.FilterClear all FiltersNo groupsCategoriesNexus IDsPick a program to run.
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
Run program
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
RunCreate a shortcut in your start menu or on the desktop to the specified program
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
ShortcutPluginsSort the plugins using LOOT.SortRestore a backup.Create a backup.<html><head/><body><p>This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter.</p></body></html>List of available esp/esm files.Filter the list of plugins.Archives<html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html><html><head/><body><p>Currently detected archives. (<a href="#">What is an archive?</a>)</p></body></html>List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.
BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
DataRefresh the data structure.RefreshThis is an overview of your data directory as visible to the game (and tools). Filter the list so that only conflicts are displayed.Conflicts onlyFilter the list so that files from archives are shown.Filter the list so that hidden files are shown.Hidden filesFilter the Data tree.Saves
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
NameFileDownloadsRefresh the downloads.Query MetadataThis is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here.Show downloads marked as hidden.Filter the list of downloads.Main ToolBar&File&Tools&Help&View&Toolbars&RunLogInstall &Mod...Install &ModInstall a new mod from an archiveCtrl+M&Profiles...&ProfilesConfigure profilesCtrl+P&Executables...&ExecutablesConfigure the executables that can be started through Mod OrganizerCtrl+E&Tool PluginsToolsCtrl+I&Settings...&SettingsConfigure settings and workaroundsCtrl+SVisit &NexusVisit the Nexus website in your browser for more modsCtrl+NBrowse Mod Page&Update Mod OrganizerMod Organizer is up-to-date&Notifications...Open the notifications dialogThis button will be highlighted on the toolbar if MO discovered potential problems in your setup and provide tips on how to fix them.Show help optionsCtrl+H&Endorse ModOrganizerEndorse Mod OrganizerManage Instan&ces...Open the instance manager window to manage a different instanceE&xitExits Mod OrganizerM&ain Toolbar&Small IconsLar&ge Icons&Icons Only&Text OnlyI&cons and TextM&edium Icons&MenuStatus &bar&RefreshF5Toolbar and MenuDesktopStart MenuCrash on exitMO crashed while exiting. Some settings may not be saved.
Error: %1There are notifications to readThere are no notificationsEndorseWon't EndorseFirst StepsTranslation strings for tutorial namesConflict ResolutionOverviewHelp on UIDocumentationGame Support WikiChat on DiscordReport IssueTutorialsAboutAbout QtPlease enter a name for the new profilefailed to create profile: %1Show tutorial?You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help" menu.Never ask to show tutorialsDo you know how to mod this game? Do you need to learn? There's a game support wiki available! Click OK to open the wiki. In the future, you can access this link from the "Help" menu.Category SetupPlease choose how to handle the default category setup.
If you've already connected to Nexus, you can automatically import Nexus categories for this game (if applicable). Otherwise, use the old Mod Organizer default category structure, or leave the categories blank (for manual setup).&Import Nexus CategoriesUse &Old Category DefaultsDo &NothingThis is your first time running version 2.5 or higher with an old MO2 instance. The category system now relies on an updated system to map Nexus categories.
In order to assign Nexus categories automatically, you will need to import the Nexus categories for the currently managed game and map them to your preferred category structure.
You can either manually open the category editor, via the Settings dialog or the category filter sidebar, and set up the mappings as you see fit, or you can automatically import and map the categories as defined on Nexus.
As a final option, you can disable Nexus category mapping altogether, which can be changed at any time in the Settings dialog.&Open Categories Dialog&Disable Nexus Mappings&Close&Don't show this againDownloads in progressThere are still downloads in progress, do you really want to quit?Plugin "%1" failed: %2Plugin "%1" failed<Edit...>(no executables)This bsa is enabled in the ini file so it may be required!Activating Network ProxyNotice: Your current MO version (%1) is lower than the previously used one (%2). The GUI may not downgrade gracefully, so you may experience oddities. However, there should be no serious issues.failed to change origin name: %1failed to move "%1" from mod "%2" to "%3": %4Open Game folderOpen MyGames folderOpen INIs folderOpen Instance folderOpen Mods folderOpen Profile folderOpen Downloads folderOpen MO2 Install folderOpen MO2 Plugins folderOpen MO2 Stylesheets folderOpen MO2 Logs folderRestart Mod OrganizerMod Organizer must restart to finish configuration changesRestartContinueSome things might be weird.Can't change download directory while downloads are in progress!Update availableDo you want to endorse Mod Organizer on Nexus now?Are you sure you want to abstain from endorsing Mod Organizer 2?
You will have to visit the mod page on the Nexus Tools site to change your mind.Abstain from Endorsing Mod OrganizerThank you for endorsing MO2! :)Please reconsider endorsing MO2 on Nexus!There is no supported sort mechanism for this game. You will probably have to use a third-party tool.None of your %1 mods appear to have had recent file updates.All of your mods have been checked recently. We restrict update checks to help preserve your available API requests.Thank you!Thank you for your endorsement!This action appears to be blocked. If you're trying to endorse MO2, please download it from Nexus first.Mod ID %1 no longer seems to be available on Nexus.Error %1: Request to Nexus failed: %2failed to read %1: %2Errorfailed to extract %1 (errorcode %2)Extract BSAThis archive contains invalid hashes. Some files may be broken.Extract...Remove '%1' from the toolbarBackup of load order createdChoose backup to restoreThis file might be left over following a crash or power loss event. Check its contents before restoring.No BackupsThere are no backups to restoreRestore failedFailed to restore the backup. Errorcode: %1Backup of mod list createdA file with the same name has already been downloaded. What would you like to do?OverwriteRename new fileIgnore fileMessageDialogPlaceholderModInfoinvalid mod index: %1remove: invalid mod index %1remove: failed to delete mod '%1' directoryThe update check has found a mod with a Nexus ID and source game of %1, but this game is not a valid Nexus source.All of your mods have been checked recently. We restrict update checks to help preserve your available API requests.You have mods that haven't been checked within the last month using the new API. These mods must be checked before we can use the bulk update API. This will consume significantly more API requests than usual. You will need to rerun the update check once complete in order to parse the remaining mods.ModInfoBackupThis is the backup of a modModInfoDialogMod InfoText FilesA list of text-files in the mod directory.A list of text-files in the mod directory like readmes. INI FilesIni FilesThis is a list of .ini files in the mod.This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.ImagesShow .dds filesOpen with Preview PluginOpen in Explorer0x0Optional PluginsList of esps, esms, and esls that will not be loaded by the game.List of esps, esms, and esls contained in this mod that currently will not be loaded by the game. They will not even appear in the plugin list in the main MO-window.
They usually contain optional functionality, see the readme.
Most mods do not have optional plugins, so chances are good you are looking at an empty list.Move a plugin to the data directory.This moves a plugin to the data directory so it can be enabled in the main window. Please note that the plugin merely becomes "available", it will not necessarily be loaded! That is configured in the main window of MO.Make the selected plugin in the right list unavailable.The selected plugin (in the right list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.Available PluginsPlugins in the data directory and thus visible to the game.<html><head/><body><p>These are the plugins that are in the (virtual) data directory of your game and will thus be selectable in the plugin list in the main window.</p></body></html>ConflictsGeneralFiles that exist in other mods but are overwritten by this modWinning file conflicts:Files that are unused because they are overwritten by other modsLosing file conflicts:Files that have no conflictsThe following files have no conflictsAdvancedWhether files that have no conflicts should be visible in the listShow files that have no conflictsShows all mods overwriting or being overwritten by this modShow all conflicting modsShows only the nearest conflicting mods, in order of priorityShow nearest conflicting modFilterCategoriesPrimary CategoryNexus InfoMod IDMod ID for this mod on Nexus.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct ID, find the mod on Nexus. The URL will look like this: <a href=" https://www.nexusmods.com/site/mods/6"><span style=" text-decoration: underline; color:#0000ff;">https://www.nexusmods.com/site/mods/6</span></a>. In this example, 6 is the id you're looking for. Besides: The above is the link to Mod Organizer 2 on Nexus. Why not go there now and endorse us?</p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: <a href=" https://www.nexusmods.com/skyrimspecialedition/mods/6194"><span style=" text-decoration: underline; color:#0000ff;">https://www.nexusmods.com/skyrimspecialedition/mods/6194</span></a>. In this example, 6194 is the id you're looking for. Besides: The above is the link to Mod Organizer 2 on Nexus. Why not go there now and endorse us?</p></body></html>Source GameSource game for this mod.<html><head/><body><p>Source game for this mod. This determines where the mod was downloaded from and decides where to fetch info, version updates, and send endorsements. Changing this will likely require you to enter a new Mod ID.</p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on Nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>VersionCategoryRefreshRefresh all information from Nexus.Open in BrowserEndorseTrackabout:blankUse Custom URLNotesEnter comments about the mod here. These are displayed in the notes column of the mod list.Set ColorReset ColorEnter notes about the mod here. These can be viewed in the mod list by hovering over the notes column or the flags column.FiletreeOpen Mod in ExplorerA directory view of this mod<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>PreviousNextCloseModInfoForeignThis pseudo mod represents content managed outside MO. It isn't modified by MO.DLC: Creation Club: Unmanaged: ModInfoOverwriteThis pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)ModInfoRegular%1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directoryCategories: <br>ModInfoSeparatorThis is a SeparatorModListBackupSeparatorNo valid game dataNot endorsed yetThis mod is for a different<br> game, make sure it's compatible or it could cause crashes.Mod is being tracked on the websiteContains hidden filesOverwrites loose filesOverwritten loose filesLoose files Overwrites & OverwrittenRedundantOverwrites an archive with loose filesArchive is overwritten by loose filesOverwrites another archive fileOverwritten by another archive fileArchive files overwrites & overwrittenNon-MOinvalidinstalled version: "%1", newest version: "%2"The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".This file has been marked as "Old". There is most likely an updated version of this file available.This file has been marked as "Deleted"! You may want to check for an update or remove the nexus ID from this mod!%1 minute(s) and %2 second(s)This mod will be available to check in %2.Categories: <br>Invalid nameName is already in use by another modConfirmAre you sure you want to remove "%1"?ConflictsFlagsContentMod NameVersionPriorityCategoryAuthorUploaderSource GameNexus IDInstallationNotesunknownName of your modsVersion of the mod (if available)Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Primary category of the mod.Author(s) of the mod.Uploader of the mod. This is not necessarily the same as the author.The source game which was the origin of this mod.Id of the mod as used on Nexus.Indicators of file conflicts between mods.Emblems to highlight things that might require attention.Depicts the content of the mod:Time this mod was installedUser notes about the modModListChangeCategoryMenuChange CategoriesModListContextMenuAll ModsCollapse allCollapse othersExpand allInformation...Send to... Lowest priorityHighest priorityPriority...Separator...First conflictLast conflictSync to Mods...Create Mod...Move content to Mod...Clear Overwrite...Open in ExplorerRename Separator...Remove Separator...Select Color...Reset ColorRestore BackupRemove Backup...Ignore missing dataMark as converted/workingVisit on NexusVisit the uploader's profileVisit on %1Change versioning schemeForce-check updatesUn-ignore updateIgnore updateEnable selectedDisable selectedRename Mod...Reinstall ModRemove Mod...Create BackupRestore hidden filesUn-EndorseEndorseWon't endorseEndorsement state unknownRemap Category (From Nexus)Start trackingStop trackingTracked state unknownModListGlobalContextMenuInstall mod above... Create empty mod aboveInstall mod inside... Create empty mod insideInstall mod below... Create empty mod belowCreate separator aboveInstall mod...Create empty modCreate separatorCollapse allExpand allEnable allDisable allEnable all matching modsDisable all matching modsCheck for updatesAuto assign categoriesRefreshExport to csv...ModListPrimaryCategoryMenuPrimary CategoryModListSortProxyDrag&Drop is only supported when sorting by priorityModListView<table cellspacing="5"><tr><th>Type</th><th>All</th><th>Visible</th><tr><td>Enabled mods: </td><td align=right>%1 / %2</td><td align=right>%3 / %4</td></tr><tr><td>Unmanaged/DLCs: </td><td align=right>%5</td><td align=right>%6</td></tr><tr><td>Mod backups: </td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Separators: </td><td align=right>%9</td><td align=right>%10</td></tr></table>Copy Folder...This will copy the content of %1 to a new mod.
Please enter the name:A mod with this name already exists.Exception: Unknown exception<Multiple>ModListViewActionsChoose ModMod ArchiveCreate Mod...This will create an empty mod.
Please enter a name:A mod with this name already existsCreate Separator...This will create a new separator.
Please enter a name:A separator with this name already existsReally enable %1 mod(s)?Really disable %1 mod(s)?ConfirmYou are not currently authenticated with Nexus. Please do so under Settings -> Nexus.Are you sure?This action will remove any existing categories on any mod with a valid Nexus category mapping. Are you certain you want to proceed?&Don't show this againExport to csvCSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet.
You can also use online editors and converters instead.Select what mods you want export:All installed modsOnly active (checked) mods from your current profileAll currently visible mods in the mod listChoose what Columns to export:Mod_PriorityMod_NameNotes_columnMod_StatusPrimary_CategoryMod_AuthorMod_UploaderNexus_IDMod_Nexus_URLMod_Uploader_URLMod_VersionInstall_DateDownload_File_Nameexport failed: %1Failed to display overwrite dialog: %1Set PrioritySet the priority of the selected modsfailed to rename mod: %1Remove the following mods?<br><ul>%1</ul>failed to remove mod: %1Continue?The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.SorryI don't know a versioning scheme where %1 is newer than %2.Nexus LinksWeb PagesUploader ProfilesOpening %1You are trying to open %1 %2. Are you sure you want to do this?FailedInstallation file no longer existsMods installed with old versions of MO can't be reinstalled in this way.Failed to create backup.Restore all hidden files in the following mods?<br><ul>%1</ul>About to restore all hidden files in:
Endorsing multiple mods will take a while. Please wait...Overwrite?This will replace the existing mod "%1". Continue?failed to remove mod "%1"failed to rename "%1" to "%2"Move successful.This will move all files from overwrite into a new, regular mod.
Please enter a name:About to recursively delete:
MotDDialogMessage of the DayOKNexusConnectionUIConnected.Not connected.Disconnected.Authorizing with Nexus...Received authorization from Nexus.Received user account informationLinked with Nexus successfully.Failed to store OAuth tokens.NexusInterfacePlease pick the mod ID for "%1"You must authorize MO2 in Settings -> Nexus to use the Nexus API.You've exceeded the Nexus API rate limit and requests are now being throttled. Your next batch of requests will be available in approximately %1 minutes and %2 seconds.Aborting download: Either you clicked on a premium-only link and your account is not premium, or the download link was generated by a different account than the one stored in Mod Organizer.empty responseinvalid responseNexusManualKeyDialogManual Nexus API Key1. Get your personal API keyOpen Browser2. Enter your personal API keyPasteClearEnter API key here<b>Sharing this key with anyone could get your Nexus account banned. You can always revoke this key from your account on the Nexus website.</b>NexusTabCurrent Version: %1No update availableTrackedUntracked
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<p>This mod does not have a valid Nexus ID. You can add a custom web
page for it in the "Custom URL" box below.</p>
</div>NoConflictListModelFileOrganizerCoreFile is write protectedInvalid file format (probably a bug)Unknown error %1Failed to write settingsAn error occurred trying to write back MO settings to %1: %2Download startedDownload failedThe selected profile '%1' does not exist. The profile '%2' will be used insteadInstallation cancelledAnother installation is currently in progress.Installation successfulConfigure ModThis mod contains ini tweaks. Do you want to configure them now?mod not found: %1Extraction cancelledThe installation was cancelled while extracting files. If this was prior to a FOMOD setup, this warning may be ignored. However, if this was during installation, the mod will likely be missing files.file not found: %1failed to generate preview for %1SorrySorry, can't preview anything. This function currently does not support extracting from bsas.File '%1' not found.Failed to generate preview for %1Failed to refresh list of esps: %1Multiple esps/esls activated, please check that they don't conflict.You need to be logged in with NexusDownload?A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?failed to update mod list: %1login successfulLogin failedLogin failed, try again?login failed: %1. Download will not be associated with an accountlogin failed: %1login failed: %1. You need to log-in with Nexus to update MO.MO1 "Script Extender" load mechanism has left hook.dll in your game folderDescription missing<a href="%1">hook.dll</a> has been found in your game folder (right click to copy the full path). This is most likely a leftover of setting the ModOrganizer 1 load mechanism to "Script Extender", in which case you must remove this file either by changing the load mechanism in ModOrganizer 1 or manually removing the file, otherwise the game is likely to crash and burn.failed to save load order: %1ErrorThe designated write target "%1" is not enabled.OverwriteConflictListModelFileOverwritten ModsOverwriteFileSystemModelOverwritesnot implementedOverwriteInfoDialogOverwriteOpen in ExplorerYou can use drag&drop to move files and directories to regular mods.&Delete&Rename&Open&New Foldermod not found: %1Failed to delete "%1"ConfirmAre you sure you want to delete "%1"?Are you sure you want to delete the selected files?New FolderFailed to create "%1"OverwrittenConflictListModelFileProviding ModPluginContainerPluginDiagnoseGameInstallerMod PagePreviewToolProxyFile MapperPlugin errorMod Organizer failed to load the plugin '%1' last time it was started.The plugin can be skipped for this session, blacklisted, or loaded normally, in which case it might fail again. Blacklisted plugins can be re-enabled later in the settings.Skip this pluginBlacklist this pluginLoad this pluginSome plugins could not be loadedDescription missingThe following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:PluginListNamePriorityMod IndexFlagsForm VersionHeader VersionAuthorDescriptionunknownName of the pluginEmblems to highlight things that might require attention.Load priority of plugins. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.Determines the formids of objects originating from this mods.Form version of the plugin.Header version of the plugin.Author of the plugin.Description of the plugin.failed to update esp info for file %1 (source id: %2), error: %3Plugin not found: %1OriginThis plugin can't be disabled or moved (enforced by the game).This plugin can't be disabled (enforced by the game).Missing MastersEnabled MastersLoads ArchivesThere are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives. (This flag only checks for Archives from the same mod as the plugin)Loads INI settingsThere is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts.This %1 is flagged as a light plugin (ESL). It will adhere to the %1 load order but the records will be loaded in ESL space (FE/FF). You can have up to 4096 light plugins in addition to other plugin types.This ESM is flagged as a medium plugin (ESH). It adheres to the ESM load order but loads records in ESH space (FD). You can have 256 medium plugins in addition to other plugin types.This plugin has the blueprint flag. This forces it to load after every other non-blueprint plugin.Blueprint plugins are removed from plugins.txt by the game and are effectively disabled. They are intended to be loaded by using the blueprint prefix:This plugin is prefixed and being loaded by a paired main plugin: WARNING: This is a blueprint-prefixed but unflagged plugin being autoloaded by another main plugin file. This is unintended usage and may result in an ambiguous load order.WARNING: This plugin is both light and medium flagged. This could indicate that the file was saved improperly and may have mismatched record references. Use it at your own risk.This is a dummy plugin. It contains no records and is typically used to load a paired archive file.Light plugins (ESL) are not supported by this game.This blueprint plugin must be enabled by a paired main plugin.This blueprint plugin is not using the blueprint prefix and can't be loaded.This is an invalid blueprint file with no blueprint flag.This game does not currently permit custom plugin loading. There may be manual workarounds.Incompatible with %1Depends on missing %1WarningErrorfailed to restore load order for %1PluginListContextMenuEnable selectedDisable selectedEnable allConfirmReally enable all plugins?Disable allReally disable all plugins?Unlock load orderLock load orderOpen Origin in ExplorerOpen Origin Info...Send to... TopBottomPriority...Set PrioritySet the priority of the selected pluginsPluginListSortProxyDrag&Drop is only supported when sorting by priority or mod indexPluginListView<table cellspacing="6"><tr><th>Type</th><th>Active </th><th>Total</th></tr><tr><td>All plugins:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>ESMs:</td><td align=right>%3 </td><td align=right>%4</td></tr><tr><td>ESPs:</td><td align=right>%5 </td><td align=right>%6</td></tr><tr><td>ESMs+ESPs:</td><td align=right>%7 </td><td align=right>%8</td></tr><tr><td>ESHs:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>ESLs:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>Blueprint masters:</td><td align=right>%1 </td><td align=right>%2</td></tr>Sorting pluginsAre you sure you want to sort your plugins list?Note: You are currently in offline mode and LOOT will not update the master list.Exception: Unknown exceptionPreviewDialogPreviewCloseProblemsDialogNotifications<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Click a notification above to get more details...</p></body></html>CloseFixNo guided fix(There are no notifications)Profileinvalid profile name: %1failed to create %1failed to write mod list: %1failed to update tweaked ini file, wrong settings may be used: %1failed to create tweaked ini: %1failed to open %1"%1" is missing or inaccessibleinvalid mod index: %1A mod named "overwrite" was detected, disabled, and moved to the highest priority on the mod list. You may want to rename this mod and enable it again.Delete profile-specific save games?Do you want to delete the profile-specific save games? (If you select "No", the save games will show up again if you re-enable profile-specific save games)Missing profile-specific game INI files!Some of your profile-specific game INI files were missing. They will now be copied from the vanilla game folder. You might want to double-check your settings.
Missing files:
Delete profile-specific game INI files?Do you want to delete the profile-specific game INI files? (If you select "No", the INI files will be used again if you re-enable profile-specific game INI files.)ProfileInputDialogDialogPlease enter a name for the new profileIf checked, the new profile will use the default game INI settings.If checked, the new profile will use the default game INI settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.Default Game INI SettingsProfilesDialogProfilesList of Profiles<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8.25pt;">This is the list of profiles. Each profile contains its own list and installation order of enabled mods (from a shared pool), its own list and load order of enabled plugins (esps/esms), a copy of the games ini-file and an optional savegame filter.</span></p></body></html><html><head/><body><p>If checked, save games are stored locally to this profile and will not appear when starting with a different profile.</p></body></html>If checked, save games are local to this profile and will not appear when starting with a different profile.Use profile-specific Save Games<html><head/><body><p>If checked MO2 will use his own profile-specific game INI files, so that the "Global" ones in MyGames can be left vanilla. This different set of INI files is then offered to the game instead of the default one.</p></body></html><html><head/><body><p>If checked, MO2 will use a local set of game INI files (configuration and settings files), different from the default ones found in MyGames. This way changes to the INI settings will only affect this profile and the Global INI files can remain vanilla. MO2 will then show the profile INI files to the game instead of the Global ones.</p></body></html>Use profile-specific Game INI FilesThis ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>Automatic Archive InvalidationCreate a new profile from scratchCreateClone the selected profileThis creates a new profile with the same settings and active mods as the selected one.CopyDelete the selected Profile. This can not be un-done!RemoveRenameTransfer save games to the selected profile.Transfer SavesSelectCloseArchive invalidation isn't required for this game.This game does not support profile-specific game saves.failed to create profile: %1NamePlease enter a name for the new profilefailed to copy profile: %1Invalid nameInvalid profile nameDeleting active profileUnable to delete active profile. Please change to a different profile first.ConfirmAre you sure you want to remove this profile (including profile-specific save games, if any)?Profile brokenThis profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?Renaming active profileThe active profile cannot be renamed. Please change to a different profile first.Rename ProfileNew Namefailed to change archive invalidation state: %1failed to determine if invalidation is active: %1QObjectRegularPremiumNoneActiveUpdate availableHas categoryConflictedHas hidden filesEndorsedHas backupManagedHas valid game dataHas Nexus IDTracked on NexusIs overwritten (loose files)Is overwriting (loose files)Is overwritten (archives)Is overwriting (archives)Mod contains selected filePlugin is contained in selected modPlugin is master of selected pluginfailed to start application: %1Executable '%1' not found in instance '%2'.Failed to run '%1'. The logs might have more information.Failed to run '%1'. The logs might have more information. %2Download URL must start with https://Download startedCreating %1GlobalPortableInstance type: %1?Find game installation for %1Find game installationUnrecognized gameThe folder %1 does not seem to contain a game Mod Organizer can manage.See details for the list of supported games.No installation foundBrowse...The folder must contain a valid game installationMicrosoft Store gameThe folder %1 seems to be a Microsoft Store game install. Games installed through the Microsoft Store are not supported by Mod Organizer and will not work properly.Use this folder for %1Use this folderI know what I'm doingCancelThe folder %1 does not seem to contain an installation for <span style="white-space: nowrap; font-weight: bold;">%2</span> or for any other game Mod Organizer can manage.Incorrect gameThe folder %1 seems to contain an installation for <span style="white-space: nowrap; font-weight: bold;">%2</span>, not <span style="white-space: nowrap; font-weight: bold;">%3</span>.Manage %1 insteadInstance location: %1Instance name: %1Profile settings: Local INIs: %1yesno Local Saves: %1 Automatic Archive Invalidation: %1Base directory: %1DownloadsModsProfilesOverwriteGame: %1Game location: %1invalid field name "%1"invalid type for "%1" (should be integer)invalid type for "%1" (should be string)invalid type for "%1" (should be float)no fields set up yet!field not set "%1"invalid character in field "%1"empty field nameDisabling the '%1' plugin will prevent the following %2 plugin(s) from working:No menu availableSelected files must be in the same directoryThe hidden file "%1" already exists. Replace it?The visible file "%1" already exists. Replace it?Replace file?File operation failedFailed to remove "%1": %2Failed to rename file: %1.
Source:
"%2"
Destination:
"%3"Disabled becauseinvalid 7-zip32.dll: %1Cannot open instance '%1', failed to read INI file %2.Cannot open instance '%1', the managed game was not found in the INI file %2. Select the game managed by this instance.Cannot open instance '%1', the game plugin '%2' doesn't exist. It may have been deleted by an antivirus. Select another instance.Cannot open instance '%1', the game directory '%2' doesn't exist or the game plugin '%3' doesn't recognize it. Select the game managed by this instance.The instance name must be a valid folder name.An instance with this name already exists.ErrorFailed to create "%1". Your user account probably lacks permission.General messagesPluginsNo messages.IncompatibilitiesMissing mastersVerified clean by %1%1 found %2 ITM record(s), %3 deleted reference(s) and %4 deleted navmesh(es).Warningfailed to run loot: %1Checking masterlist existenceUpdating masterlistLoading listsReading pluginsSorting pluginsWriting loadorder.txtParsing loot messagesDoneMod OrganizerAn instance of Mod Organizer is already running<Unmanaged>Please use "Help" from the toolbar to get usage instructions to all elementsVisit %1 on Nexus<Manage...>failed to parse profile %1: %2Instance at '%1' not found. Select another instance.Instance at '%1' not found. You must create a new instanceFile ExistsA file with that name exists, please enter a new oneFailed to move fileFailed to create directory "optional"Save changes?Save changes to "%1"?Connecting to Nexus...Waiting for Nexus...Opened Nexus in browser.Switch to your browser and accept the request.Finished.An unknown error has occurred.No OAuth client id configured.Failed to bind to localhost on port %1.Authorization failed (%1)Internal error: OAuth flow is missing.Invalid OAuth token payload.Cancelled.Failed to request %1No access token or API keyCancelledInternal errorHTTP code %1Invalid JSONBad responseAccess token is emptySSL errorTimed out<p><strong>Authorization complete.<br>You may close this window.</strong></p>
One of the configured MO2 directories (profiles, mods, or overwrite) is on a path containing a symbolic (or other) link. This is likely to be incompatible with MO2's virtual filesystem.failed to initialize plugin %1: %2failed to access %1failed to set file time %1No profile setThis shortcut is for instance '%1' but Mod Organizer is currently running for '%2'. Exit Mod Organizer before running the shortcut or change the active instance.Executable '%1' does not exist in instance '%2'.failed to create %1Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile!'%1': file is blocked (%2)'%1' seems to be missing, an antivirus may have deleted it%1 is loaded.
This program is known to cause issues with Mod Organizer, such as freezing or blank windows. Consider uninstalling it.%1 is loaded. This program is known to cause issues with Mod Organizer and its virtual filesystem, such script extenders or others programs refusing to run. Consider uninstalling it.attempt to store setting for unknown plugin "%1"FailedFailed to start the helper application: %1DebugInfo (recommended)TraceMini (recommended)DataFullConfirm?This will reset all the choices you made to dialogs and make them all visible again. Continue?Enter API Key ManuallyConnect to NexusN/AExecutables (*.exe)All Files (*.*)Select the browser executableFailed to create "%1", you may not have the necessary permissions. Path remains unchanged.Select base directorySelect download directorySelect mod directorySelect cache directorySelect profiles directorySelect overwrite directorySelect game executableThe given path was not recognized as a valid game installation. The current game plugin requires the executable to be in a "%1" subfolder of the game directory.Cannot disable pluginThe '%1' plugin is used by the current game plugin and cannot disabled.<p>Disabling the '%1' plugin will also disable the following plugins:</p><ul>%1</ul><p>Do you want to continue?</p>Really disable plugin?This plugin is required for Mod Organizer to work properly and cannot be disabled.Executables BlacklistEnter one executable per line to be blacklisted from the virtual file system.
Mods and other virtualized files will not be visible to these executables and
any executables launched by them.
Example:
Chrome.exe
Firefox.exeSkip File SuffixesEnter one file suffix per line to be skipped / ignored from the virtual file system.
Not to be confused with file extensions, file suffixes are simply how the filename ends.
Example:
.txt - Would skip all files that end with .txt, <any text>.txt
some_file.txt - Would skip all files that end with some_file.txt, <any text>some_file.txtSkip DirectoriesEnter one directory per line to be skipped / ignored from the virtual file system.
Example:
.git
instructionsRestart Mod OrganizerGeometries will be reset to their default values.unexpected end of pathinvalid file index for removeinvalid file index for remove (for origin)invalid origin name: failed to change name lookup from {0} to {1}This error typically happens because an antivirus has deleted critical files from Mod Organizer's installation folder or has made them generally inaccessible. Add an exclusion for Mod Organizer's installation folder in your antivirus, reinstall Mod Organizer and try again.This error typically happens because an antivirus is preventing Mod Organizer from starting programs. Add an exclusion for Mod Organizer's installation folder in your antivirus and try again.The file '%1' does not exist.The working directory '%1' does not exist.Cannot start SteamThe path to the Steam executable cannot be found. You might try reinstalling Steam.Continue without starting SteamThe program may fail to launch.Cannot launch programCannot start %1Cannot launch helperElevation requiredThis program is requesting to run as administrator but Mod Organizer itself is not running as administrator. Running programs as administrator is typically unnecessary as long as the game and Mod Organizer have been installed outside "Program Files".
You can restart Mod Organizer as administrator and try launching the program again.Restart Mod Organizer as administratorYou must allow "helper.exe" to make changes to the system.Launch SteamThis program requires SteamMod Organizer has detected that this program likely requires Steam to be running to function properly.Start SteamThe program might fail to run.Steam is running as administratorRunning Steam as administrator is typically unnecessary and can cause problems when Mod Organizer itself is not running as administrator.
You can restart Mod Organizer as administrator and try launching the program again.ContinueEvent Log not runningThe Event Log service is not runningThe Windows Event Log service is not running. This can prevent USVFS from running properly and your mods may not be recognized by the program being launched.Your mods might not work.Blacklisted programThe program %1 is blacklistedThe program you are attempting to launch is blacklisted in the virtual filesystem. This will likely prevent it from seeing any mods, INI files or any other virtualized files.Change the blacklistWaitingPlease press OK once you're logged into steam.Select binaryBinaryThis tracks the number of queued Nexus API requests, as well as the remaining daily and hourly requests. The Nexus API limits you to a pool of requests per day and requests per hour. It is dynamically updated every time a request is completed. If you run out of requests, you will be unable to queue downloads, check updates, parse mod info, or even log in. Both pools must be consumed before this happens.Loading...&Save&Word wrap&Open in ExplorerMod Organizer is locked while the application is running.Mod Organizer is currently running an application.The application must run to completion because its output is required.Mod Organizer is waiting on an application to close before exiting.UnlockExit NowQueryOverwriteDialogMod Exists<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This mod seems to be installed already, what would you like to do?</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /><span style=" font-weight:600;">Merge:</span> Add files from this archive overwriting existing ones.</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Replace:</span> Completely replace the existing mod (old files are deleted).</p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Rename:</span> Install this as a separate mod with a new name<span style=" font-style:italic;"> (recommended)</span>.</p></body></html>Keep BackupMergeReplaceRenameCancelSaveTextAsDialogDialogCopy To ClipboardSave As...CloseSave CSVText Filesfailed to open "%1" for writingSavesTab%1 moreConfirmAre you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.Fix enabled mods...Delete %n save(s)Open in Explorer...SelectionDialogSelectPlaceholderCancelSelfUpdaterDownload failedFailed to find correct download, please try again later.UpdateDownload in progressDownload failed: %1Failed to install update: %1Failed to start %1: %2ErrorSettingsDialogSettingsGeneralLanguage<a href="https://discord.gg/ewUVAqyrQX">Help translate Mod Organizer on Discord</a>The language of the user interface.Download ListShow meta information instead of file names in the download list.Show meta informationMake the download list more compact.Compact listAutomatically hide downloads after successful installation.Hide downloads after installationShow notifications when downloads complete or fail.Show notifications for completed or failed downloadsAssociate MODL Download LinksUpdatesCheck for Mod Organizer updates on GitHub on startup.Check for updatesUpdate to non-stable releases.Update to beta versionsProfile DefaultsLocal INIsLocal SavesAutomatic Archive InvalidationMiscellaneousDialogs will always be centered on the main window, but will remember their size.Always center dialogsShow confirmation when changing instanceShow the menubar when the Alt key is pressedShow menubar when pressing AltWhether double-clicking on a file opens the preview window or launches the program associated with it. This applies to the Data tab as well as the Conflicts and Filetree tabs in the mod info window.Open previews on double-clickReset all choices made in dialogs.Reset Dialog ChoicesModify the categories available to arrange your mods.Configure Mod CategoriesThemeStyleVisual theme of the user interface.Explore...ColorsReset all colors to their default value.Reset ColorsMod ListColors set on separators will also be shown in the mod list scrollbar at the location of the separator. This can be useful for quickly navigating to a specific separator.Show mod list separator colors on the scrollbarDisable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps, esms, and esls) displayed in the right pane are completely unaffected by this feature.Display mods installed outside MOSave the current filters when closing MO2 and restore them on startup.Remember selected filters after restarting MOCheck if updates are available for mods after installing them.Check for updates when installing modsAutomatically collapse separators, categories or nexus ids after a delay when hovering them during drag.Automatically collapse items during drag on hoverCollapsible SeparatorsHighlight collapsed separators based on conflicts and plugins from mods inside them.on separatorsEnable when sorting byShow conflicts and plugins When selecting a collapsed separator, highlight conflicting mods and plugins from mods inside the separator.from separatorsascending prioritydescending priorityShow icons on separatorsconflictsflagscontentversionDo not share the collapse/expanded state of separators between profiles.Profile-specific collapse states for separatorsPaths...CachesOverwriteDirectory where downloads are stored.DownloadsProfilesDirectory where mods are stored.Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).ModsManaged GameBase DirectoryUse %BASE_DIR% to refer to the Base Directory. All directories must be writable.NexusNexus AccountUser ID:Name:Account:StatisticsDaily requests:Hourly requests:Nexus ConnectionConnect to NexusManually enter the API key and try to loginEnter API Key ManuallyClear the stored Nexus authorization and force reauthorization.Disconnect from NexusOptionsEndorsement IntegrationTracked IntegrationUse Nexus category mappings<html><head/><body><p>By default, a counter is displayed in the bottom right corner. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html>Hide API Request CounterAssociate with "Download with manager" linksRemove cache and cookies.Clear CacheServersKnown Servers (updated on download)Preferred Servers (Drag & Drop)PluginsAuthor:Version:Description:EnabledKeyValueNo plugin found.Blacklisted Plugins (use <del> to remove):WorkaroundsIf checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.Force-enable game filesEnable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness.<html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html>Enable archives parsing (experimental)Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior.Lock GUI when running executableSteamPasswordUsernameSteam App IDThe Steam AppID for your game<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>NetworkDisable automatic internet featuresDisable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)Offline ModeUse a proxy for network connections.Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.Use System HTTP ProxyUse "%1" as a placeholder for the URL.Custom browserResets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations.Reset Window Geometries
For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!
Back-date BSAsAdd executables to the blacklist to prevent them from
accessing the virtual file system. This is useful to prevent
unintended programs from being hooked. Hooking unintended
programs may affect the execution of these programs or the
programs you are intentionally running.Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running.Executables BlacklistFiles to skip or ignore from the virtual file system.Skip File SuffixesDirectories to skip or ignore from the virtual file system.Skip DirectoriesThese are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.DiagnosticsLogs and CrashesLog LevelDecides the amount of data printed to "ModOrganizer.log"
Decides the amount of data printed to "ModOrganizer.log".
"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty.
Crash DumpsDecides which type of crash dumps are collected when injected processes crash.
Decides which type of crash dumps are collected when injected processes crash.
"None" Disables the generation of crash dumps by MO.
"Mini" Default level which generates small dumps (only stack traces).
"Data" Much larger dumps with additional information which may be need (also data segments).
"Full" Even larger dumps with a full memory dump of the process.
Max Dumps To KeepMaximum number of crash dumps to keep on disk. Use 0 for unlimited.
Maximum number of crash dumps to keep on disk. Use 0 for unlimited.
Set "Crash Dumps" above to None to disable crash dump collection.
Integrated LOOTLOOT Log LevelClick a link to open the location
Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a>
and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders.
Sending logs and/or crash dumps to the developers can help investigate issues.
It is recommended to compress large log and dmp files before sending.
ConfirmChanging the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?StatusBarUnknown gameSyncOverwriteDialogSync OverwriteNameSync To<don't sync>failed to remove %1failed to move %1 to %2SystemTrayManagerMod OrganizerExitTransferSavesDialogTransfer Save GamesGlobal CharactersThis is a list of characters in the global location.This is a list of characters in the global location.
On Windows Vista/Windows 7:
C:\Users\[UserName]\Documents\My Games\Skyrim\Saves
On Windows XP:
C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
This is a list of save games for the selected character in the global location.
On Windows Vista/Windows 7:
C:\Users\[UserName]\Documents\My Games\Skyrim\Saves
On Windows XP:
C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
Move ->Copy -><- Move<- CopyDoneProfile CharactersCharacters for profile %1OverwriteOverwrite the file "%1"ConfirmTutorialCancellerExit TutorialUpdateDialogChangelogInstallCancelabout:blankMod Organizer %1 is available. The current version is %2. Updating will not affect your mods or profiles.UsvfsConnectorPreparing vfsValidationProgressDialogValidating Nexus ConnectionConnecting to Nexus...CancelHideTrying again...tutorial_conflictresolution_mainWelcome to the conflict resolution tutorial. This tutorial is very dense with information, so take it slow and feel free to revisit as needed - until you have a solid grasp of the types of conflicts and tools to manage them.Some info primarily applies to Bethesda Game Studios games. If this does not apply to you, you can exit the tutorial when you reach the section about "record conflicts".There are multiple types of conflicts you may encounter when dealing with mods. This tutorial will try to cover and explain how to deal with all of them.First up are file conflicts. These occur when two mods contain the same file. Most commonly this happens when several mods replace the same standard asset from the game, like the texture of an armor.As an example, say you install "Mod A" which contains stylish new iron and leather armor. Then you install "Mod B" which contains sexy ebony and leather armor. Obviously there is a conflict now: which leather armor to use?If you were to install the mods manually, when installing "Mod B" you would be asked if you want to overwrite conflicting files. If you choose yes, you get the leather armor from "Mod B" otherwise you keep the one from "Mod A". If you later decide you made the wrong choice, you have to reinstall one of the mods.With MO, both "Mod A" and "Mod B" are installed independently, without overwriting any files. Initially, "Mod B" gets to provide the leather armor because it's automatically assigned the higher priority.However, you can change the mod priority at any time by dragging and dropping mods in the list. If you assign "Mod A" a higher priority, it provides the leather armor, no re-installation required. Since the priorities of mods in this list are treated as if the mods were installed in that order, this can generally be referred to as "installation order".If the "Flags" column is enabled in the mod list, it will show you which mods are involved in a conflict.<img src="qrc:///MO/gui/emblem_conflict_overwrite" /> indicates that the mod overwrites files that are also available in another mod.<img src="qrc:///MO/gui/emblem_conflict_overwritten" /> indicates that the mod is <b>partially</b> overwritten by another.<img src="qrc:///MO/gui/emblem_conflict_mixed" /> indicates that both of the these are true.<img src="qrc:///MO/gui/emblem_conflict_redundant" /> indicates that the mod is completely overwritten. It provides no active files and is essentially disabled.There are two ways to see the individual files involved in a conflict:Option A: Switch to the "Data" tab.In the "Data" tab, if you check the highlighted control, the tree will only show conflicted files. In the right column, it displays which mod is currently providing the file (due to having the highest priority), and if you hover your mouse over that info, it will list which other mods contain it.Option B: Open the <i>Information</i> dialog of an <b>enabled</b> mod by either double-clicking it or selecting <i>Information...</i> from the right-click menu.That is everything you need to know about file conflicts. The second type of conflict to deal with is "record conflicts".In the "First Steps" tutorial, you learned how plugins contain changes to the game world, like modifications to the terrain or existing NPCs. Each of these changes is stored in a record, hence the name "record conflict". For example, when two mods try to change the same location, only one change can become active.Similar to the mod list, you will have to choose which plugins will be loaded last and take priority over other records. This time around however, choosing an incorrect order can cause your game to become unstable, as there may be strict dependencies between plugin files and records.Please open the "Plugins" tab...As with mods, you can drag and drop plugins to change their priority, thus deciding which plugins take precedence in regards to conflicts. This is commonly called the "load order". But how do you know how to order the plugins?Unlike with file conflicts, MO can provide only minimal help, indicating whether required "master" plugins are present in the load order. The good news is, there is a perfect tool for that called LOOT.MO has a built in integration with LOOT which can be used via the "Sort" button for any supported game. This will attempt to use any configuration set up within the main LOOT application.If LOOT has been installed, Mod Organizer should detect it for any supported game and automatically add it to the available tools.When you run LOOT, it will automatically re-organize plugins for best compatibility (overwriting your manual changes). It will also notate the plugin list with information about patches, incompatibilities, and other useful info. This is true in both the main LOOT application and for the integration within Mod Organizer.The final type of conflicts are a subset of "record conflicts". We will call these "lists conflicts". As briefly mentioned earlier, these types of record conflicts can be merged so you may be able to get all modifications in your game.One common example of such records are leveled lists that contain all the items that may spawn at a specific character level. Traditionally, if multiple mods add items to such a list, only one of these mods will actually take effect. In some cases, there are community-made patches to resolve these issues.Fortunately, there are also tools to merge many types of records so that they can all take effect. For Oblivion, Skyrim, and Fallout 4, look for Wrye Bash. For Fallout 3 and New Vegas, you can use Wrye Flash. These can create a "bashed patch," which is a plugin that combines many mergeable records from all of your mods. There are other, similar tools for more specific tasks such as 'Synergy'.Finally, advanced users may consider using 'xEdit', a robust tool for comparing, modifying, and cleaning plugin records. With this you can create your own custom patch files to merge any combination of plugins and records.This completes the tutorial. Hopefully you have a better grasp on the intricacies of conflict resolution. Good luck, and happy modding!tutorial_conflictresolution_modinfoPlease switch to the "Conflicts"-Tab.Here you can see two lists: a list of files that this mod overwrites that are also provided by other mods, and a list of files in this mod which are overwritten by one or more other mods.Please close the information dialog.tutorial_firststeps_browserThis is a fully featured browser that is set up to open the correct nexus page for your game. You can download any mod using the "DOWNLOAD WITH MANAGER"-button or the "manual"-link and it will be downloaded by MO.tutorial_firststeps_mainWelcome to the Mod Organizer Tutorial! This will guide you through the most common features of MO2.
It is highly recommended for first-time users to complete the tutorial from beginning to end to properly demonstrate key components of the tool.Before we continue with the step-by-step tutorial, here are a few ways you can receive help with Mod Organizer.The highlighted button will display potential problems detected with your setup and may suggest solutions. (Click it and then close the window to proceed.)
It appears you have one now, however you can hold off on clearing it until after completing the tutorial.This button contains additional information about the application, links to other sources of help, and further tutorials. (Open the menu to proceed.)Finally, there are tooltips and extra information available all across Mod Organizer. If there is a control you don't understand, please try hovering over it for a short description. Alternatively, you can use "Help on UI" from the Help menu to click on some controls and get a comprehensive explanation.This list displays all mods installed through MO2. It also displays installed DLCs and any 'unmanaged' mods installed outside MO2. You have limited control over those.Before we start installing mods, let's have a quick look at the settings. (Open the settings dialog to proceed via the highlighted button.)Now it's time to install a mod!
(This will be a requirement in order to demonstrate other features later.)There are a few ways to get mods into Mod Organizer. If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. Click on "Nexus" to open nexus, find a mod and click the green download buttons on Nexus saying "Download with Manager".You can also install mods from disk using the "Install Mod" button.Downloads will appear on the "Downloads" tab here. You have to download and install at least one mod to proceed.Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged.Now you know all about downloading and installing mods, but they are not enabled yet...Install a few more mods if you want, then enable them by checking them in the left pane. Mods that aren't enabled have no effect on the game whatsoever. For some mods, enabling it on the left pane is all you have to do......but for some games they may contain plugins. These are files the game must load and are required to change or add aspects of the game (new weapons, armors, quests, areas, ...).
Please open the "Plugins" tab to get a list of plugins.You may notice some plugins are grayed out. These are part of the main game and can't be disabled.A single mod may contain zero, one, or multiple plugin files. Some or all may be optional. If in doubt, please consult the documentation of the individual mod. To do so, right-click the mod and select "Information".Now you know how to download, install, and enable mods.
It's important you always start the game from inside MO, otherwise the mods you installed here won't work.This combobox lets you choose <i>what</i> to start. This is how you will launch the game or any other tool which must access the game's mod directories. If a tool is not listed here, you can also configure these options, but that is an advanced topic.This completes the basic tutorial. Feel free to play the game and try out your new mods! Once you have installed a larger number, you may want to continue with the tutorial on conflict resolution.tutorial_firststeps_modinfoThis dialog tries to expose as much information about a mod as possible. Depending on the mod, this may include readmes, screenshots, optional plugins and so on. If a certain type of information was not found in a mod, the corresponding tab is grayed out.If you installed the mod from Nexus, the corresponding tab should give you direct access to the mod page description, which can be refreshed directly from Nexus.We may revisit this screen in later tutorials.tutorial_firststeps_settingsIt is possible to download files directly from Nexus.
Please open the "Nexus" tab.Clicking on this button should register Nexus "Download with Manager" buttons to download with Mod Organizer.Use this interface to authorize Mod Organizer with Nexus Mods. This login is used for all API connections - downloads, updates etc. MO2 uses the Windows Credential Manager to store these credentials securely.Use this interface to authorize Mod Organizer with Nexus Mods. This login is used for all Nexus API connections such as downloads and update checks. MO2 uses the Windows Credential Manager to store the resulting OAuth tokens securely.tutorial_primer_mainThis window shows all the mods that are installed. The column headers can be used for sorting. Only checked mods are active in the current profile.Each profile is a separate set of enabled mods and ini settings.Perform various actions on your mod list, such as refreshing data and checking for mod updates.Quick access to various directories, such as your MO2 mods, profiles, saves, and your active game location.Restore a mod list backup.Create a backup of your current mod list.Running counter of your active mods. Hover to see a more detailed breakdown.The dropdown allows various ways of grouping the mods shown in the mod list.Show/hide the category pane.Quickly filter the mod list as you type.Switch between information views.This shows mod categories and some meta categories (in angle-brackets). Select some to filter the mod list. For example select "<Checked>" to show only active mods.Customizable list for choosing the program to run.When this button is clicked, Mod Organizer creates a virtual directory structure then runs the program selected to the left.Will create a shortcut for quick access. The shortcut can be placed in the toolbar at the top, in the Start Menu or on the Windows Desktop.Log messages produced by MO. Please note that messages with a light bulb usually don't require your attention.Indicator of your current NexusMods API request limits.Change/manage MO2 instances or switch to portable mode.Browse to and manually install a mod from an archive on your computer.Automatically open NexusMods to browse and install mods via the API.Manage your MO2 profiles.Refresh everything.Open the executable editor to add and modify applications you wish to run with MO2.Select from a collection of additional tools, such as an INI editor, integrated FNIS updater, and more.Configure Mod Organizer.See the status of and/or endorse MO2 on NexusMods.Notifications about the current setup.Activates if there is an update for MO. Please note that if, for any reason, MO can't communicate with NMM, this will not work either.Access more information about MO2, including these tutorials, a link to the development discord, information about the devs and dependencies.Plugins (esp/esm/esl files) of the mods in the current profile. They need to be checked to be loaded.Automatically sort plugins using the bundled LOOT application.Restore a backup of your plugin list order.Save a backup of your plugin list order.Counter of your total active plugins. Hover to see a breakdown of plugin types.Quickly filter plugin list as you type.All the asset archives (.bsa files) for all active mods.The directory tree and all files that the program will see.Save game browser. Shows all the saves for the current profile and whether or not the current mod-load status is correct.Shows the mods that have been downloaded and if they’ve been installed.Click to quittutorial_window_installerThis mod has been packaged in a way that Mod Organizer did not automatically recognize...You can use drag&drop on this list to fix the structure of the mod.The correct structure replicates the data-directory of the game. That means esps, the "meshes"- or "textures"-directory and so on should be directly below "<data>".You can also disable files and directories that you don't want to unpack.From the context menu (right-click) you can open textfiles, in case you want to access a readme.This text will turn green if MO thinks the structure looks good.