AboutDialog About Revision: usvfs: <html><head/><body><p>Source code can be found at <a href="https://github.com/ModOrganizer2/modorganizer">GitHub</a>.</p></body></html> Used Software Thanks Lead Developers && Maintainers LePresidente (Project Lead) MO2 Developers && Contributors Translators Cyb3r (Dutch) fruttyx (French) Yoplala (French) Faron (German) yohru (Japanese) Mordan (Greek) Yoosk (Polish) Brgodfx (Portuguese) zDas (Portuguese) Jax (Swedish) Nubbie (Swedish) ...and all other contributors! Other Supporters && Contributors Tannin (Original Creator) Close No license ActivateModsDialog Activate Mods This is a list of esps, esms, and esls that were active when the save game was created. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps, esms, and esls that were active when the save game was created.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> Missing ESP Mod not found AdvancedConflictListModel Overwrites File Overwritten By BrowserDialog Some Page Search new failed to start download CategoriesDialog Categories ID Internal ID for the category. Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones. Name Name of the Categorie used for display. Nexus IDs Comma-Separated list of Nexus IDs to be matched to the internal ID. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html> Parent ID If set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID. Add Remove ConflictsTab &Execute Execute with &VFS &Open Open with &VFS &Preview &Go to... Open in &Explorer &Hide &Unhide CredentialsDialog Login This feature may not work unless you're logged in with Nexus Username Password Remember Never ask again DirectoryRefresher failed to parse bsa %1: %2 failed to read mod (%1): %2 DownloadList Name Mod name Version Nexus ID Size Status Filetime Source Game < game %1 mod %2 file %3 > Unknown Pending Started Canceling Pausing Canceled Paused Error Fetching Info Downloaded Installed Uninstalled Pending download Information missing, please select "Query Info" from the context menu to re-retrieve. DownloadListWidget Install Query Info Visit on Nexus Open File Show in Folder Delete Un-Hide Hide Cancel Pause Resume Delete Installed Downloads... Delete Uninstalled Downloads... Delete All Downloads... Hide Installed... Hide Uninstalled... Hide All... Un-Hide All... Delete Files? This will permanently delete the selected download. Are you absolutely sure you want to proceed? This will remove all finished downloads from this list and from disk. Are you absolutely sure you want to proceed? This will remove all installed downloads from this list and from disk. Are you absolutely sure you want to proceed? This will remove all uninstalled downloads from this list and from disk. Are you absolutely sure you want to proceed? Hide Files? This will remove all finished downloads from this list (but NOT from disk). This will remove all installed downloads from this list (but NOT from disk). This will remove all uninstalled downloads from this list (but NOT from disk). DownloadManager failed to rename "%1" to "%2" Memory allocation error (in refreshing directory). failed to download %1: could not open output file: %2 Download again? A file with the same name "%1" has already been downloaded. Do you want to download it again? The new file will receive a different name. Wrong Game The download link is for a mod for "%1" but this instance of MO has been set up for "%2". There is already a download queued for this file. Mod %1 File %2 Already Queued There is already a download started for this file. Mod %1: %2 File %3: %4 Already Started remove: invalid download index %1 failed to delete %1 failed to delete meta file for %1 restore: invalid download index: %1 cancel: invalid download index %1 pause: invalid download index %1 resume: invalid download index %1 resume (int): invalid download index %1 No known download urls. Sorry, this download can't be resumed. query: invalid download index %1 Please enter the nexus mod id Mod ID: Please select the source game code for %1 Hashing download file '%1' Cancel VisitNexus: invalid download index %1 Nexus ID for this Mod is unknown OpenFile: invalid download index %1 OpenFileInDownloadsFolder: invalid download index %1 get pending: invalid download index %1 get path: invalid download index %1 Main Update Optional Old Miscellaneous Deleted Unknown display name: invalid download index %1 file name: invalid download index %1 file time: invalid download index %1 file size: invalid download index %1 progress: invalid download index %1 state: invalid download index %1 infocomplete: invalid download index %1 mod id: invalid download index %1 ishidden: invalid download index %1 file info: invalid download index %1 mark installed: invalid download index %1 mark uninstalled: invalid download index %1 Memory allocation error (in processing progress event). Memory allocation error (in processing downloaded data). Information updated No matching file found on Nexus! Maybe this file is no longer available or it was renamed? No file on Nexus matches the selected file by name. Please manually choose the correct one. No download server available. Please try again later. Failed to request file info from nexus: %1 Warning: Content type is: %1 Download header content length: %1 downloaded file size: %2 Download failed: %1 (%2) We were unable to download the file due to errors after four retries. There may be an issue with the Nexus servers. failed to re-open %1 Unable to write download to drive (return %1). Check the drive's available storage. Canceling download "%2"... EditExecutablesDialog Modify Executables Executables Add an executable Add Remove the selected executable Remove Move the executable up in the list Up Move the executable down in the list Down Adds the executables provided by the game plugin and moves any existing executables out of the way Reset List of configured executables This is a list of your configured executables. Executables in grey are automatically recognised and can not be modified. Title Name of the executable. This is only for display purposes. Binary Binary to run Browse filesystem Browse filesystem for the executable to run. ... Start in Arguments Arguments to pass to the application Allow the Steam AppID to be used for this executable to be changed. Allow the Steam AppID to be used for this executable to be changed. Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game. Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured. Overwrite Steam AppID Steam AppID to use for this executable that differs from the games AppID. Steam AppID to use for this executable that differs from the games AppID. Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850). Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured. If this is enabled, new files are created in the specified mod instead of the "Overwrite" mod. Create files in mod instead of overwrite (*) If this is enabled, the configured libraries will be automatically loaded when this executable is launched. Force load libraries (*) Configure Libraries Use application's icon for desktop shortcuts This executable will not appear in the list, on the toolbar or in the menu. It will still be visible in this dialog. Hide in user interface (*) Profile specific Add from file... Add empty Clone selected Reset plugin executables This will restore all the executables provided by the game plugin. If there are existing executables with the same names, they will be automatically renamed and left unchanged. New Executable Select a directory Executables (*.exe *.bat *.jar) All Files (*.*) Select an executable Java required MO requires Java to run this application. If you already have it installed, select javaw.exe from that installation as the binary. FileTreeTab &New Folder &Open/Execute Open with &VFS &Preview Open in &Explorer &Rename &Delete &Hide &Unhide New Folder Failed to create "%1" Are you sure you want to delete "%1"? Are you sure you want to delete the selected files? Confirm Failed to delete %1 &Execute Execute with &VFS &Open FilterList Not Filter separators Show separators Hide separators Contains %1 FindDialog Find Find what: Search term Find next occurence from current file position. &Find Next Close ForcedLoadDialog Forced Load Settings Adds a row to the table. Add Row Deletes the selected row from the table. Delete Row ForcedLoadDialogWidget If checked, the specified library will be force loaded for the specified process. The name of the process that should be forced to load a library. Process name Browse for a process. ... The path to the library to be loaded. This may be a path relative to the managed game's directory or may be an absolute path to somewhere else. Library to load Browse for a library. InstallationManager Password required Password Extracting files Extraction failed: %1 Failed to create backup Mod Name Name Invalid name The name you entered is invalid, please enter a different one. File format "%1" not supported Installation failed Something went wrong while installing this mod. None of the available installer plugins were able to handle that archive. This is likely due to a corrupted or incompatible download or unrecognized archive format. no error 7z.dll not found 7z.dll isn't valid archive not found failed to open archive unsupported archive type internal library error archive invalid unknown archive error ListDialog Select an item... Filter LogList &Copy all C&lear all &Level &Debug &Info &Warnings &Errors Loot Loot failed to run No errors were reported. The log below might have more information. Errors Warnings failed to start loot Loot failed. Exit code was: %1 LootDialog LOOT Progress about:blank Details Open JSON report Stopping LOOT... Running LOOT... MOApplication an error occurred: %1 an error occurred MOBase::TextViewer Save changes? Do you want to save changes to %1? failed to write to %1 file not found: %1 Save MOBase::TutorialControl Tutorial failed to start, please check "mo_interface.log" for details. MOBase::TutorialManager tutorial manager not set up yet MainWindow Filters State State of the filter, can either be Disabled, Enabled or Inverted. Filter to apply to the modlist. Clear Edit... Display mods that match all selected categories. And Display mods that match at least one of the selected categories Or Filter: only show the separators that match the current filters Show: always show separators Hide: never show separators Profile Pick a module collection <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different playthroughs.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept separate for different profiles.</span></p></body></html> Open list options... Refresh list. This is usually not necessary unless you modified data outside the program. Show Open Folders menu... Restore Backup... Create Backup Active: This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter. This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders. Filter Clear all Filters No groups Categories Nexus IDs Pick a program to run. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html> Run program <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html> Run Create a shortcut in your start menu or on the desktop to the specified program <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html> Shortcut Plugins Sort This provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter. List of available esp/esm files <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps, esms, and esls contained in the active mods. These require their own load order. Use drag&amp;drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named &quot;BOSS&quot; to automatically sort these files.</span></p></body></html> Archives <html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html> <html><head/><body><p>Currently detected archives. (<a href="#">What is an archive?</a>)</p></body></html> List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! BSAs checked here are loaded in such a way that your installation order is obeyed properly. Data refresh data-directory overview Refresh the overview. This may take a moment. Refresh This is an overview of your data directory as visible to the game (and tools). File Mod Filters the above list so that only conflicts are displayed. Show only conflicts Filters the above list so that files from archives are not shown Show files from Archives Saves <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click &quot;Fix Mods...&quot; in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html> Downloads Refresh downloads view This is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here. Show Hidden Main ToolBar &File &Tools &Help &View &Toolbars &Run Log Install &Mod... Install &Mod Install a new mod from an archive Ctrl+M &Profiles... &Profiles Configure profiles Ctrl+P &Executables... &Executables Configure the executables that can be started through Mod Organizer Ctrl+E &Tool Plugins Tools Ctrl+I &Settings... &Settings Configure settings and workarounds Ctrl+S Visit &Nexus Visit the Nexus website in your browser for more mods Ctrl+N &Update Mod Organizer Mod Organizer is up-to-date &Notifications... Open the notifications dialog This button will be highlighted on the toolbar if MO discovered potential problems in your setup and provide tips on how to fix them. Show help options Ctrl+H &Endorse ModOrganizer Endorse Mod Organizer &Change Game... &Change Game Open the Instance selection dialog to manage a different Game E&xit Exits Mod Organizer M&ain Toolbar &Small Icons Lar&ge Icons &Icons Only &Text Only I&cons and Text M&edium Icons &Menu Status &bar Toolbar and Menu Desktop Start Menu There is no supported sort mechanism for this game. You will probably have to use a third-party tool. Crash on exit MO crashed while exiting. Some settings may not be saved. Error: %1 There are notifications to read There are no notifications Endorse Won't Endorse Help on UI Documentation Chat on Discord Report Issue Tutorials About About Qt Name Please enter a name for the new profile failed to create profile: %1 Show tutorial? You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu. Downloads in progress There are still downloads in progress, do you really want to quit? Plugin "%1" failed: %2 Plugin "%1" failed Browse Mod Page Also in: <br> No conflict <Edit...> (no executables) This bsa is enabled in the ini file so it may be required! Activating Network Proxy Notice: Your current MO version (%1) is lower than the previously used one (%2). The GUI may not downgrade gracefully, so you may experience oddities. However, there should be no serious issues. Choose Mod Mod Archive Start Tutorial? You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue? failed to change origin name: %1 failed to move "%1" from mod "%2" to "%3": %4 failed to rename mod: %1 Overwrite? This will replace the existing mod "%1". Continue? failed to remove mod "%1" failed to rename "%1" to "%2" Confirm Remove the following mods?<br><ul>%1</ul> failed to remove mod: %1 Failed Installation file no longer exists Mods installed with old versions of MO can't be reinstalled in this way. Failed to create backup. Endorsing multiple mods will take a while. Please wait... Unendorsing multiple mods will take a while. Please wait... Failed to display overwrite dialog: %1 Restore all hidden files in the following mods?<br><ul>%1</ul> Are you sure? About to restore all hidden files in: Opening Nexus Links You are trying to open %1 links to Nexus Mods. Are you sure you want to do this? Nexus ID for this mod is unknown Opening Web Pages You are trying to open %1 Web Pages. Are you sure you want to do this? <table cellspacing="5"><tr><th>Type</th><th>All</th><th>Visible</th><tr><td>Enabled mods:&emsp;</td><td align=right>%1 / %2</td><td align=right>%3 / %4</td></tr><tr><td>Unmanaged/DLCs:&emsp;</td><td align=right>%5</td><td align=right>%6</td></tr><tr><td>Mod backups:&emsp;</td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Separators:&emsp;</td><td align=right>%9</td><td align=right>%10</td></tr></table> <table cellspacing="6"><tr><th>Type</th><th>Active </th><th>Total</th></tr><tr><td>All plugins:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>ESMs:</td><td align=right>%3 </td><td align=right>%4</td></tr><tr><td>ESPs:</td><td align=right>%7 </td><td align=right>%8</td></tr><tr><td>ESMs+ESPs:</td><td align=right>%9 </td><td align=right>%10</td></tr><tr><td>ESLs:</td><td align=right>%5 </td><td align=right>%6</td></tr></table> Create Mod... This will create an empty mod. Please enter a name: A mod with this name already exists Create Separator... This will create a new separator. Please enter a name: A separator with this name already exists This will move all files from overwrite into a new, regular mod. Please enter a name: Move successful. About to recursively delete: Continue? The versioning scheme decides which version is considered newer than another. This function will guess the versioning scheme under the assumption that the installed version is outdated. Sorry I don't know a versioning scheme where %1 is newer than %2. Really enable all visible mods? Really disable all visible mods? Export to csv CSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet. You can also use online editors and converters instead. Select what mods you want export: All installed mods Only active (checked) mods from your current profile All currently visible mods in the mod list Choose what Columns to export: Mod_Priority Mod_Name Notes_column Mod_Status Primary_Category Nexus_ID Mod_Nexus_URL Mod_Version Install_Date Download_File_Name export failed: %1 Open Game folder Open MyGames folder Open INIs folder Open Instance folder Open Mods folder Open Profile folder Open Downloads folder Open MO2 Install folder Open MO2 Plugins folder Open MO2 Stylesheets folder Open MO2 Logs folder Install Mod... Create empty mod Create Separator Enable all visible Disable all visible Check for updates Export to csv... Send to Top Bottom Priority... Separator... All Mods Sync to Mods... Move content to Mod... Clear Overwrite... Open in Explorer Restore Backup Remove Backup... Ignore missing data Mark as converted/working Visit on Nexus Visit on %1 Change Categories Primary Category Rename Separator... Remove Separator... Select Color... Reset Color Change versioning scheme Force-check updates Un-ignore update Ignore update Enable selected Disable selected Rename Mod... Reinstall Mod Remove Mod... Restore hidden files Un-Endorse Won't endorse Endorsement state unknown Start tracking Stop tracking Tracked state unknown Information... Exception: Unknown exception %1 more Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin. Enable Mods... Delete %n save(s) Restart Mod Organizer Mod Organizer must restart to finish configuration changes Restart Continue Some things might be weird. Can't change download directory while downloads are in progress! failed to write to file %1 %1 written Enter Name Enter a name for the executable Not an executable This is not a recognized executable. Replace file? There already is a hidden version of this file. Replace it? File operation failed Failed to remove "%1". Maybe you lack the required file permissions? There already is a visible version of this file. Replace it? Set Priority Set the priority of the selected plugins Update available &Execute Execute with &VFS &Open Open with &VFS Preview &Add as Executable Un-Hide Hide Write To File... Do you want to endorse Mod Organizer on %1 now? Abstain from Endorsing Mod Organizer Are you sure you want to abstain from endorsing Mod Organizer 2? You will have to visit the mod page on the %1 Nexus site to change your mind. Thank you for endorsing MO2! :) Please reconsider endorsing MO2 on Nexus! Thank you! Thank you for your endorsement! Mod ID %1 no longer seems to be available on Nexus. Request to Nexus failed: %1 failed to read %1: %2 Error failed to extract %1 (errorcode %2) Extract BSA This archive contains invalid hashes. Some files may be broken. Extract... This will restart MO, continue? <Multiple> Remove '%1' from the toolbar Enable all Disable all Unlock load order Lock load order Open Origin in Explorer Open Origin Info... Backup of load order created Choose backup to restore No Backups There are no backups to restore Restore failed Failed to restore the backup. Errorcode: %1 Backup of mod list created A file with the same name has already been downloaded. What would you like to do? Overwrite Rename new file Ignore file Set the priority of the selected mods MessageDialog Placeholder ModInfo Plugins Textures Meshes Bethesda Archive UI Changes Sound Effects Scripts Script Extender Script Extender Files SkyProc Tools MCM Data INI files ModGroup files invalid content type: %1 invalid mod index: %1 remove: invalid mod index %1 All of your mods have been checked recently. We restrict update checks to help preserve your available API requests. You have mods that haven't been checked within the last month using the new API. These mods must be checked before we can use the bulk update API. This will consume significantly more API requests than usual. You will need to rerun the update check once complete in order to parse the remaining mods. ModInfoBackup This is the backup of a mod ModInfoDialog Mod Info Text Files A list of text-files in the mod directory. A list of text-files in the mod directory like readmes. INI Files Ini Files This is a list of .ini files in the mod. This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters. Images Show .dds files Open with Preview Plugin Open in Explorer 0x0 Optional ESPs List of esps, esms, and esls that can not be loaded by the game. List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window. They usually contain optional functionality, see the readme. Most mods do not have optional esps, so chances are good you are looking at an empty list. Move a file to the data directory. This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of MO. Make the selected mod in the right list unavailable. The selected esp (in the right list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated. Available ESPs ESPs in the data directory and thus visible to the game. <html><head/><body><p>These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.</p></body></html> Conflicts General The following conflicted files are provided by this mod The following conflicted files are provided by other mods The following files have no conflicts Advanced Whether files that have no conflicts should be visible in the list Show files that have no conflicts Shows all mods overwriting or being overwritten by this mod Show all conflicting mods Shows only the nearest conflicting mods, in order of priority Show nearest conflicting mod Filter Categories Primary Category Nexus Info Mod ID Mod ID for this mod on Nexus. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: <a href=" https://www.nexusmods.com/skyrimspecialedition/mods/6194"><span style=" text-decoration: underline; color:#0000ff;">https://www.nexusmods.com/skyrimspecialedition/mods/6194</span></a>. In this example, 6194 is the id you're looking for. Besides: The above is the link to Mod Organizer 2 on Nexus. Why not go there now and endorse us?</p></body></html> Source Game Source game for this mod. <html><head/><body><p>Source game for this mod. This determines where the mod was downloaded from and decides where to fetch info, version updates, and send endorsements. Changing this will likely require you to enter a new Mod ID.</p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html> Version Refresh Refresh all information from Nexus. Open in Browser Endorse Track about:blank Use Custom URL Notes Enter comments about the mod here. These are displayed in the notes column of the mod list. Enter notes about the mod here. These can be viewed in the mod list by hovering over the notes column or the flags column. Filetree Open Mod in Explorer A directory view of this mod <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag &amp; drop and rename them (double click).</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html> Previous Next Close ModInfoForeign This pseudo mod represents content managed outside MO. It isn't modified by MO. DLC: Creation Club: Unmanaged: ModInfoOverwrite This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) ModInfoRegular %1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directory Categories: <br> ModInfoSeparator This is a Separator ModList Game Plugins (ESP/ESM/ESL) Interface Meshes Bethesda Archive Scripts (Papyrus) Script Extender Plugin SkyProc Patcher Sound or Music Textures MCM Configuration INI files ModGroup files This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit) Backup Separator No valid game data Not endorsed yet <br>This mod is for a different game, make sure it's compatible or it could cause crashes. Mod is being tracked on the website Contains hidden files Overwrites loose files Overwritten loose files Loose files Overwrites & Overwritten Redundant Overwrites an archive with loose files Archive is overwritten by loose files Overwrites another archive file Overwritten by another archive file Archive files overwrites & overwritten Non-MO invalid installed version: "%1", newest version: "%2" The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade". This file has been marked as "Old". There is most likely an updated version of this file available. This file has been marked as "Deleted"! You may want to check for an update or remove the nexus ID from this mod! %1 minute(s) and %2 second(s) This mod will be available to check in %2. Categories: <br> Invalid name Name is already in use by another mod drag&drop failed: %1 Confirm Are you sure you want to remove "%1"? Conflicts Flags Content Mod Name Version Priority Category Source Game Nexus ID Installation Notes unknown Name of your mods Version of the mod (if available) Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority. Primary category of the mod. The source game which was the origin of this mod. Id of the mod as used on Nexus. Indicators of file conflicts between mods. Emblems to highlight things that might require attention. Depicts the content of the mod:<br><table cellspacing=7><tr><td><img src=":/MO/gui/content/plugin" width=32/></td><td>Game plugins (esp/esm/esl)</td></tr><tr><td><img src=":/MO/gui/content/interface" width=32/></td><td>Interface</td></tr><tr><td><img src=":/MO/gui/content/mesh" width=32/></td><td>Meshes</td></tr><tr><td><img src=":/MO/gui/content/bsa" width=32/></td><td>BSA</td></tr><tr><td><img src=":/MO/gui/content/texture" width=32/></td><td>Textures</td></tr><tr><td><img src=":/MO/gui/content/sound" width=32/></td><td>Sounds</td></tr><tr><td><img src=":/MO/gui/content/music" width=32/></td><td>Music</td></tr><tr><td><img src=":/MO/gui/content/string" width=32/></td><td>Strings</td></tr><tr><td><img src=":/MO/gui/content/script" width=32/></td><td>Scripts (Papyrus)</td></tr><tr><td><img src=":/MO/gui/content/skse" width=32/></td><td>Script Extender plugins</td></tr><tr><td><img src=":/MO/gui/content/skyproc" width=32/></td><td>SkyProc Patcher</td></tr><tr><td><img src=":/MO/gui/content/menu" width=32/></td><td>Mod Configuration Menu</td></tr><tr><td><img src=":/MO/gui/content/inifile" width=32/></td><td>INI files</td></tr><tr><td><img src=":/MO/gui/content/modgroup" width=32/></td><td>ModGroup files</td></tr></table> Time this mod was installed User notes about the mod ModListSortProxy Drag&Drop is only supported when sorting by priority MotDDialog Message of the Day OK MyFileSystemModel Overwrites not implemented NXMUrl invalid nxm-link: %1 NexusInterface Please pick the mod ID for "%1" You must authorize MO2 in Settings -> Nexus to use the Nexus API. You've exceeded the Nexus API rate limit and requests are now being throttled. Your next batch of requests will be available in approximately %1 minutes and %2 seconds. Aborting download: Either you clicked on a premium-only link and your account is not premium, or the download link was generated by a different account than the one stored in Mod Organizer. empty response invalid response NexusManualKeyDialog Manual Nexus API Key 1. Get your personal API key Open Browser 2. Enter your personal API key Paste Clear Enter API key here <b>Sharing this key with anyone could get your Nexus account banned. You can always revoke this key from your account on the Nexus website.</b> NexusTab Current Version: %1 No update available Tracked Untracked <div style="text-align: center;"> <p>This mod does not have a valid Nexus ID. You can add a custom web page for it in the "Custom URL" box below.</p> </div> NoConflictListModel File OrganizerCore File is write protected Invalid file format (probably a bug) Unknown error %1 Failed to write settings An error occurred trying to write back MO settings to %1: %2 Download started Download failed Installation cancelled Another installation is currently in progress. Installation successful Configure Mod This mod contains ini tweaks. Do you want to configure them now? mod not found: %1 Extraction cancelled The installation was cancelled while extracting files. If this was prior to a FOMOD setup, this warning may be ignored. However, if this was during installation, the mod will likely be missing files. file not found: %1 failed to generate preview for %1 Sorry Sorry, can't preview anything. This function currently does not support extracting from bsas. File '%1' not found. Failed to generate preview for %1 Failed to refresh list of esps: %1 Multiple esps/esls activated, please check that they don't conflict. You need to be logged in with Nexus Download? A download has been started but no installed page plugin recognizes it. If you download anyway no information (i.e. version) will be associated with the download. Continue? failed to update mod list: %1 login successful Login failed Login failed, try again? login failed: %1. Download will not be associated with an account login failed: %1 login failed: %1. You need to log-in with Nexus to update MO. MO1 "Script Extender" load mechanism has left hook.dll in your game folder Description missing <a href="%1">hook.dll</a> has been found in your game folder (right click to copy the full path). This is most likely a leftover of setting the ModOrganizer 1 load mechanism to "Script Extender", in which case you must remove this file either by changing the load mechanism in ModOrganizer 1 or manually removing the file, otherwise the game is likely to crash and burn. failed to save load order: %1 Error The designated write target "%1" is not enabled. OverwriteConflictListModel File Overwritten Mods OverwriteInfoDialog Overwrite Open in Explorer You can use drag&drop to move files and directories to regular mods. &Delete &Rename &Open &New Folder mod not found: %1 Failed to delete "%1" Confirm Are you sure you want to delete "%1"? Are you sure you want to delete the selected files? New Folder Failed to create "%1" OverwrittenConflictListModel File Providing Mod PluginContainer Some plugins could not be loaded Description missing The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version: PluginList Name Priority Mod Index Flags unknown Name of the plugin Emblems to highlight things that might require attention. Load priority of plugins. The higher, the more "important" it is and thus overwrites data from plugins with lower priority. Determines the formids of objects originating from this mods. failed to update esp info for file %1 (source id: %2), error: %3 Plugin not found: %1 Confirm Really enable all plugins? Really disable all plugins? The file containing locked plugin indices is broken Origin This plugin can't be disabled (enforced by the game). Author Description Missing Masters Enabled Masters Loads Archives There are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives. (This flag only checks for Archives from the same mod as the plugin) Loads INI settings There is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts. This ESP is flagged as an ESL. It will adhere to the ESP load order but the records will be loaded in ESL space. Incompatible with %1 Depends on missing %1 Warning Error failed to restore load order for %1 PluginListSortProxy Drag&Drop is only supported when sorting by priority or mod index PreviewDialog Preview Close ProblemsDialog Notifications <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Click a notification above to get more details...</p></body></html> Close Fix No guided fix (There are no notifications) Profile invalid profile name: %1 failed to create %1 failed to write mod list: %1 failed to update tweaked ini file, wrong settings may be used: %1 failed to create tweaked ini: %1 failed to open %1 "%1" is missing or inaccessible invalid mod index: %1 invalid priority %1 Delete profile-specific save games? Do you want to delete the profile-specific save games? (If you select "No", the save games will show up again if you re-enable profile-specific save games) Missing profile-specific game INI files! Some of your profile-specific game INI files were missing. They will now be copied from the vanilla game folder. You might want to double-check your settings. Missing files: Delete profile-specific game INI files? Do you want to delete the profile-specific game INI files? (If you select "No", the INI files will be used again if you re-enable profile-specific game INI files.) ProfileInputDialog Dialog Please enter a name for the new profile If checked, the new profile will use the default game INI settings. If checked, the new profile will use the default game INI settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO. Default Game INI Settings ProfilesDialog Profiles List of Profiles <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8.25pt;">This is the list of profiles. Each profile contains its own list and installation order of enabled mods (from a shared pool), its own list and load order of enabled plugins (esps/esms), a copy of the games ini-file and an optional savegame filter.</span></p></body></html> <html><head/><body><p>If checked, save games are stored locally to this profile and will not appear when starting with a different profile.</p></body></html> If checked, save games are local to this profile and will not appear when starting with a different profile. Use profile-specific Save Games <html><head/><body><p>If checked MO2 will use his own profile-specific game INI files, so that the &quot;Global&quot; ones in MyGames can be left vanilla. This different set of INI files is then offered to the game instead of the default one.</p></body></html> <html><head/><body><p>If checked, MO2 will use a local set of game INI files (configuration and settings files), different from the default ones found in MyGames. This way changes to the INI settings will only affect this profile and the Global INI files can remain vanilla. MO2 will then show the profile INI files to the game instead of the Global ones.</p></body></html> Use profile-specific Game INI Files This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> Automatic Archive Invalidation Create a new profile from scratch Create Clone the selected profile This creates a new profile with the same settings and active mods as the selected one. Copy Delete the selected Profile. This can not be un-done! Remove Rename Transfer save games to the selected profile. Transfer Saves Close Archive invalidation isn't required for this game. failed to create profile: %1 Name Please enter a name for the new profile failed to copy profile: %1 Invalid name Invalid profile name Deleting active profile Unable to delete active profile. Please change to a different profile first. Confirm Are you sure you want to remove this profile (including profile-specific save games, if any)? Profile broken This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed? Rename Profile New Name failed to change archive invalidation state: %1 failed to determine if invalidation is active: %1 QObject Filter INI file is read-only Mod Organizer is attempting to write to "%1" which is currently set to read-only. Clear the read-only flag Allow the write once The file will be set to read-only again. Skip this file Error You can reset these choices by clicking "Reset Dialog Choices" in the General tab of the Settings Always ask Remember my choice Remember my choice for %1 Failed to save '{}', could not create a temporary file: {} (error {}) removal of "%1" failed: %2 removal of "%1" failed "%1" doesn't exist (remove) Error %1 failed to create directory "%1" failed to copy "%1" to "%2" %1 MB %1 GB %1 TB %1 KB %1 B/s %1 KB/s %1 MB/s Regular Premium None Failed to save custom categories invalid category index: %1 Active Update available Has category Conflicted Has hidden files Endorsed Has backup Managed Has valid game data Has Nexus ID Tracked on Nexus invalid category id: %1 Is overwritten (loose files) Is overwriting (loose files) Is overwritten (archives) Is overwriting (archives) Mod contains selected plugin Plugin is contained in selected mod invalid field name "%1" invalid type for "%1" (should be integer) invalid type for "%1" (should be string) invalid type for "%1" (should be float) no fields set up yet! field not set "%1" invalid character in field "%1" empty field name The hidden file "%1" already exists. Replace it? The visible file "%1" already exists. Replace it? Replace file? File operation failed Failed to remove "%1": %2 Failed to rename file: %1. Source: "%2" Destination: "%3" invalid 7-zip32.dll: %1 archive.dll not loaded: "%1" Deleting folder I'm about to delete the following folder: "%1". Proceed? Choose Instance to Delete Be Careful! Deleting an Instance will remove all your files for that Instance (mods, downloads, profiles, configuration, ...). Custom paths outside of the instance folder for downloads, mods, etc. will be left untoched. Are you sure? Are you really sure you want to delete the Instance "%1" with all its files? Failed to delete Instance Could not delete Instance "%1". If the folder was still in use, restart MO and try again. Enter a Name for the new Instance Enter a new name or select one from the suggested list: (This is just a name for the Instance and can be whatever you wish, the actual game selection will happen on the next screen regardless of chosen name) Canceled Invalid instance name The instance name "%1" is invalid. Use the name "%2" instead? The instance "%1" already exists. Please choose a different instance name, like: "%1 1" . Choose Instance Each Instance is a full set of MO data files (mods, downloads, profiles, configuration, ...). You can use multiple instances for different games. Instances are stored in Appdata and can be accessed by all MO installations. If your MO folder is writable, you can also store a single instance locally (called a Portable install, and all the MO data files will be inside the installation folder). New Create a new instance. Portable Use MO folder for data. Manage Instances Delete an Instance. failed to create %1 Data directory created New data directory created at %1. If you don't want to store a lot of data there, reconfigure the storage directories via settings. General messages Plugins No messages. Incompatibilities Missing masters Verified clean by %1 %1 found %2 ITM record(s), %3 deleted reference(s) and %4 deleted navmesh(es). Warning failed to run loot: %1 Checking masterlist existence Updating masterlist Loading lists Reading plugins Sorting plugins Writing loadorder.txt Parsing loot messages Done Failed to create "%1". Your user account probably lacks permission. Plugin to handle %1 no longer installed The configured path to the game directory (%1) appears to be a symbolic (or other) link. This setup is incompatible with MO2's VFS and will not run correctly. Could not use configuration settings for game "%1", path "%2". Please select the installation of %1 to manage Please select the game to manage Canceled finding %1 in "%2". Canceled finding game in "%1". %1 not identified in "%2". The directory is required to contain the game binary. No game identified in "%1". The directory is required to contain the game binary.<br><br><b>These are the games supported by Mod Organizer:</b><ul>%2</ul> Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!) failed to start shortcut: %1 failed to start application: %1 Mod Organizer An instance of Mod Organizer is already running Failed to set up instance <Unmanaged> Please use "Help" from the toolbar to get usage instructions to all elements <Manage...> failed to parse profile %1: %2 File Exists A file with that name exists, please enter a new one Failed to move file Failed to create directory "optional" Save changes? Save changes to "%1"? Connecting to Nexus... Waiting for Nexus... Opened Nexus in browser. Switch to your browser and accept the request. Finished. No answer from Nexus. A firewall might be blocking Mod Organizer. Nexus closed the connection. Cancelled. Failed to request %1 Cancelled Internal error HTTP code %1 Invalid JSON Bad response API key is empty SSL error Timed out One of the configured MO2 directories (profiles, mods, or overwrite) is on a path containing a symbolic (or other) link. This is likely to be incompatible with MO2's virtual filesystem. failed to initialize plugin %1: %2 Plugin error It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it? (Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem) failed to access %1 failed to set file time %1 No profile set Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile! '%1': file is blocked (%2) '%1' seems to be missing, an antivirus may have deleted it %1 is loaded. This program is known to cause issues with Mod Organizer, such as freezing or blank windows. Consider uninstalling it. attempt to store setting for unknown plugin "%1" Failed Failed to start the helper application: %1 Debug Info (recommended) Trace Mini (recommended) Data Full Confirm? This will reset all the choices you made to dialogs and make them all visible again. Continue? Connected. Not connected. Disconnected. Checking API key... Received API key. Received user acount information Linked with Nexus successfully. Failed to set API key Cancel Enter API Key Manually Connect to Nexus N/A Failed to create "%1", you may not have the necessary permissions. Path remains unchanged. Select base directory Select download directory Select mod directory Select cache directory Select profiles directory Select overwrite directory Select game executable Executables Blacklist Enter one executable per line to be blacklisted from the virtual file system. Mods and other virtualized files will not be visible to these executables and any executables launched by them. Example: Chrome.exe Firefox.exe Restart Mod Organizer Geometries will be reset to their default values. invalid origin name: failed to change name lookup from {} to {} failed to determine file time invalid bsa file: file "{}" not in directory "{}" file "{}" not in directory "{}", directory empty unexpected end of path invalid file index for remove: {} invalid file index for remove (for origin): {} This error typically happens because an antivirus has deleted critical files from Mod Organizer's installation folder or has made them generally inaccessible. Add an exclusion for Mod Organizer's installation folder in your antivirus, reinstall Mod Organizer and try again. This error typically happens because an antivirus is preventing Mod Organizer from starting programs. Add an exclusion for Mod Organizer's installation folder in your antivirus and try again. The file '%1' does not exist. Cannot start Steam The path to the Steam executable cannot be found. You might try reinstalling Steam. Continue without starting Steam The program may fail to launch. Cannot launch program Cannot start %1 Cannot launch helper Elevation required This program is requesting to run as administrator but Mod Organizer itself is not running as administrator. Running programs as administrator is typically unnecessary as long as the game and Mod Organizer have been installed outside "Program Files". You can restart Mod Organizer as administrator and try launching the program again. Restart Mod Organizer as administrator You must allow "helper.exe" to make changes to the system. Launch Steam This program requires Steam Mod Organizer has detected that this program likely requires Steam to be running to function properly. Start Steam The program might fail to run. Steam is running as administrator Running Steam as administrator is typically unnecessary and can cause problems when Mod Organizer itself is not running as administrator. You can restart Mod Organizer as administrator and try launching the program again. Continue Event Log not running The Event Log service is not running The Windows Event Log service is not running. This can prevent USVFS from running properly and your mods may not be recognized by the program being launched. Your mods might not work. Blacklisted program The program %1 is blacklisted The program you are attempting to launch is blacklisted in the virtual filesystem. This will likely prevent it from seeing any mods, INI files or any other virtualized files. Change the blacklist Waiting Please press OK once you're logged into steam. Select binary Binary This tracks the number of queued Nexus API requests, as well as the remaining daily and hourly requests. The Nexus API limits you to a pool of requests per day and requests per hour. It is dynamically updated every time a request is completed. If you run out of requests, you will be unable to queue downloads, check updates, parse mod info, or even log in. Both pools must be consumed before this happens. Loading... &Save &Word wrap &Open in Explorer Mod Organizer is locked while the application is running. Mod Organizer is currently running an application. The application must run to completion because its output is required. Mod Organizer is waiting on application to close before exiting. Unlock Exit Now QueryOverwriteDialog Mod Exists This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name. Keep Backup Merge Replace Rename Cancel QuestionBoxMemory Remember selection Remember selection only for %1 SaveTextAsDialog Dialog Copy To Clipboard Save As... Close Save CSV Text Files failed to open "%1" for writing SelectionDialog Select Placeholder Cancel SelfUpdater archive.dll not loaded: "%1" New update available (%1) Do you want to install update? All your mods and setup will be left untouched. Select Show Details option to see the full change-log. Install Download failed Failed to find correct download, please try again later. Update Download in progress Download failed: %1 Failed to install update: %1 Failed to start %1: %2 Error SettingsDialog Settings General User Interface Language Style Visual theme of the user interface. Explore... The language of the user interface. https://www.transifex.com/mod-organizer-2-team/mod-organizer-2/ <a href="https://www.transifex.com/mod-organizer-2-team/mod-organizer-2/">Help translate Mod Organizer</a> Dialogs will always be centered on the main window, but will remember their size. Always center dialogs Show confirmation when changing instance Whether double-clicking on a file opens the preview window or launches the program associated with it. This applies to the Data tab as well as the Conflicts and Filetree tabs in the mod info window. Open previews on double-click Reset all choices made in dialogs. Reset Dialog Choices Modify the categories available to arrange your mods. Configure Mod Categories Download List Show meta information instead of file names in the download list. Show Meta Information Make the download list more compact. Compact List Colors Colors set on separators will also be shown in the mod list scrollbar at the location of the separator. This can be useful for quickly navigating to a specific separator. Show mod list separator colors on the scrollbar Reset all colors to their default value. Reset Colors Updates Check for Mod Organizer updates on Github on startup. Check for updates Update to non-stable releases. Install Pre-releases (Betas) Paths ... Caches Overwrite Directory where downloads are stored. Downloads Profiles Directory where mods are stored. Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name). Mods Managed Game Base Directory Use %BASE_DIR% to refer to the Base Directory. Important: All directories have to be writable! Nexus Nexus Account User ID: id Name: name Account: account Statistics Daily requests: daily requests Hourly requests: hourly requests Nexus Connection Connect to Nexus Manually enter the API key and try to login Enter API Key Manually Clear the stored Nexus API key and force reauthorization. Disconnect from Nexus Disable automatic internet features Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) Offline Mode Use a proxy for network connections. Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. Use HTTP Proxy (Uses System Settings) Endorsement Integration <html><head/><body><p>By default, a counter is displayed in the bottom right corner. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html> Hide API Request Counter Associate with "Download with manager" links Remove cache and cookies. Clear Cache Known Servers (updated on download) Preferred Servers (Drag & Drop) Steam Username <html><head/><body><p>If you save your steam user ID and password here, they will be used when logging into steam.</p></body></html> Password Plugins Author: Version: Description: Key Value Blacklisted Plugins (use <del> to remove): Workarounds Steam App ID The Steam AppID for your game <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the &quot;Mod Organizer&quot; load mechanism may not work properly.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the &quot;regular&quot; version so in most cases, you should be set.</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html> Load Mechanism Select loading mechanism. See help for details. Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. *Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin. *Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work. If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam. Enforces that inactive ESPs and ESMs are never loaded. It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. Hide inactive ESPs/ESMs Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps, esms, and esls) displayed in the right pane are completely unaffected by this feature. Display mods installed outside MO If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. Force-enable game files Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior. Lock GUI when running executable Enable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness. <html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html> Enable parsing of Archives (Experimental Feature) For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! Back-date BSAs Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running. Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running. Configure Executables Blacklist Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations. Reset Window Geometries These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. Diagnostics Hint: right click link and copy link location Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. Sending logs and/or crash dumps to the developers can help investigate issues. It is recommended to compress large log and dmp files before sending. Log Level Decides the amount of data printed to "ModOrganizer.log" Decides the amount of data printed to "ModOrganizer.log". "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty. Crash Dumps Decides which type of crash dumps are collected when injected processes crash. Decides which type of crash dumps are collected when injected processes crash. "None" Disables the generation of crash dumps by MO. "Mini" Default level which generates small dumps (only stack traces). "Data" Much larger dumps with additional information which may be need (also data segments). "Full" Even larger dumps with a full memory dump of the process. Max Dumps To Keep Maximum number of crash dumps to keep on disk. Use 0 for unlimited. Maximum number of crash dumps to keep on disk. Use 0 for unlimited. Set "Crash Dumps" above to None to disable crash dump collection. LOOT Log Level Confirm Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed? SingleInstance SHM error: %1 failed to connect to running instance: %1 failed to communicate with running instance: %1 failed to receive data from secondary instance: %1 SyncOverwriteDialog Sync Overwrite Name Sync To <don't sync> failed to remove %1 failed to move %1 to %2 TaskDialog Dialog icon dummy main text dummy content text dummy button dummy checkbox Details TextViewer Log Viewer Placeholder TransferSavesDialog Transfer Save Games Global Characters This is a list of characters in the global location. This is a list of characters in the global location. On Windows Vista/Windows 7: C:\Users\[UserName]\Documents\My Games\Skyrim\Saves On Windows XP: C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves This is a list of save games for the selected character in the global location. On Windows Vista/Windows 7: C:\Users\[UserName]\Documents\My Games\Skyrim\Saves On Windows XP: C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves Move -> Copy -> <- Move <- Copy Done Profile Characters Characters for profile %1 Overwrite Overwrite the file "%1" Confirm UsvfsConnector Preparing vfs ValidationProgressDialog Validating Nexus Connection Connecting to Nexus... Cancel Hide Trying again... tutorial_conflictresolution_main There are multiple types of conflicts you may encounter when dealing with Mods. This tutorial will try to cover and explain how to deal with all of them. First up are file conflicts. These occur when two mods contain the same file. Most commonly this happens when several mods replace the same standard asset from the game, like the texture of an armor. As an example, say you install "ModA" which contains stylish new iron and leather armor. Then you install "ModB" which contains sexy ebony and leather armor. Obviously there is a conflict now: which leather armor to use? If you were to install the mods manually, when installing "ModB" you would be asked if you want to overwrite conflicting files. If you choose yes, you get the leather armor from "ModB" otherwise you keep the one from "ModA". If you later decide you made the wrong choice, you have to reinstall one of the mods. With MO, both ModA and ModB get installed completely (no overwrite dialog) and by default "ModB" gets to provide the leather armor because it's automatically assigned the higher priority. However, you can change the mod priority at any time using drag&drop on this list. If you assign "ModA" a higher priority, it provides the leather armor, no re-installation required. Since the priorities of mods in this list are treated as if the mods were installed in that order, I tend to talk about "installation order". If the "Flags"-column is enabled in the mod list, it will show you which mods are involved in a conflict and how... <img src="qrc:///MO/gui/emblem_conflict_overwrite" /> indicates that the mod overwrites files that are also available in another mod. <img src="qrc:///MO/gui/emblem_conflict_overwritten" /> indicates that the mod is <b>partially</b> overwritten by another. <img src="qrc:///MO/gui/emblem_conflict_mixed" /> indicates that both of the above is true. <img src="qrc:///MO/gui/emblem_conflict_redundant" /> indicates that the mod is completely overwritten by another. You could as well disable it. There are two ways to see the individual files involved in a conflict: Option A: Switch to the "Data"-tab if necessary ... here, if you mark the highlighted control, the tree will only display files in conflict. In the right column, it says which mod currently provides the mod (because it has highest priority) and if you hover your mouse over that info, it will list which other mods contains it. Option B: Open the <i>Information</i>-Dialog of an <b>enabled</b> mod you're interested in by either double-clicking it or selecting <i>Information...</i> from the right-click menu This was everything to know about file conflicts. The second type of conflict we have to deal with are "record conflicts". I told you in the "First Steps" tutorial how the esp/esm/esl plugins contain changes to the game world like modifications to the terrain or existing NPCs. Each change like this is stored in a record, hence the name "record conflict". For example when two mods try to change the same location, only one change can become active. As with file conflicts you can't really fix these conflicts, you have to choose which change you want. This time around however, if you choose wrong, your game may become unstable because there may be dependencies between the records of a mod. Please open the "Plugins"-tab... Again you can use drag&drop to change priorities of plugins, thus deciding which plugin takes precedence in regards to conflicts. This is commonly called the "load order". But how do you know how to order the plugins? Unlike with file conflicts, MO does not provide help on finding conflicts. The good news is, there already is a perfect tool for that called LOOT. LOOT is available on the Nexus and integrates neatly with MO. Basically, if you don't have LOOT yet, install it once this tutorial is over. After you installed LOOT in the default location (follow its instructions), start MO again and LOOT should automatically appear as an Executable... When you run LOOT, it will automatically re-organize plugins for best compatibility (overwriting your manual changes). It will also open a report in your browser that warns about incompatibilities. You should read the report, at least for new mods. The final type of conflicts are also "record conflicts". Like the previous type. It's confusing, so I'll just call them "lists conflicts" instead. The difference is the types of records in conflict. The ones in question here can be merged so you may be able to get all modifications in your game. One common example of such records are leveled lists that contain all the items that may spawn at a specific character level. Traditionally, if multiple mods add items to such a list, only one is in effect... ... but there are tools to merge those mods so you can have the effects of all of them. Again, this functionality is not integrated with MO because there are already great tools. For Oblivion and Skyrim look for wrye bash, for fallout 3/nv it's wrye flash. For Skyrim there is also "SkyBash". All of these can create a so-called "bashed patch" which is a plugin that contains the combined mergeable records from all your mods. This completes the tutorial. tutorial_conflictresolution_modinfo Please switch to the "Conflicts"-Tab. Here you can see a list of files in this mod that out-prioritize others in a file conflict and one with files where this mod is overridden. Please close the information dialog again. tutorial_firststeps_browser This is a fully featured browser that is set up to open the correct nexus page for your game. You can download any mod using the "DOWNLOAD WITH MANAGER"-button or the "manual"-link and it will be downloaded by MO. tutorial_firststeps_main Welcome to the ModOrganizer Tutorial! This will guide you through the most common features of MO. Please go along with the tutorial because some things can't be demonstrated if you skip something. Before we continue with the step-by-step tutorial, I'd like to tell you about the other ways you can receive help on ModOrganizer. The highlighted button provides hints on solving potential problems MO recognized automatically. There IS a notification now but you may want to hold off on clearing it until after completing the tutorial. This button provides multiple sources of information and further tutorials. Finally there are tooltips on almost every part of Mod Organizer. If there is a control in MO you don't understand, please try hovering over it to get a short description or use "Help on UI" from the help menu to get a longer explanation This list displays all mods installed through MO. It also displays installed DLCs and some mods installed outside MO but you have limited control over those in MO. Before we start installing mods, let's have a quick look at the settings. Now it's time to install a few mods!Please go along with this because we need a few mods installed to demonstrate other features There are a few ways to get mods into ModOrganizer. If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. Click on "Nexus" to open nexus, find a mod and click the green download buttons on Nexus saying "Download with Manager". You can also install mods from disk using the "Install Mod" button. Downloads will appear on the "Downloads"-tab here. You have to download and install at least one mod to proceed. Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged. Now you know all about downloading and installing mods but they are not enabled yet... Install a few more mods if you want, then enable mods by checking them in the left pane. Mods that aren't enabled have no effect on the game whatsoever. For some mods, enabling it on the left pane is all you have to do... ...but most contain plugins. These are plugins for the game and are required to add stuff to the game (new weapons, armors, quests, areas, ...). Please open the "Plugins"-tab to get a list of plugins. You will notice some plugins are grayed out. These are part of the main game and can't be disabled. A single mod may contain zero, one or multiple esps. Some or all may be optional. If in doubt, please consult the documentation of the individual mod. To do so, right-click the mod and select "Information". Now you know how to download, install and enable mods. It's important you always start the game from inside MO, otherwise the mods you installed here won't work. This combobox lets you choose <i>what</i> to start. This way you can start the game, Launcher, Script Extender, the Creation Kit or other tools. If you miss a tool you can also configure this list but that is an advanced topic. This completes the basic tutorial. As homework go play a bit! After you have installed more mods you may want to read the tutorial on conflict resolution. tutorial_firststeps_modinfo This dialog tries to expose as much information about a mod as possible. Depending on the mod this may include readmes, screenshots, optional plugins and so on. If a certain type of information was not found in a mod, the corresponding tab is grayed out. If you installed the mod from Nexus, the corresponding tab should give you direct access to the mod page. We may revisit this screen in later tutorials. tutorial_firststeps_settings You can use your regular browser to download from Nexus. Please open the "Nexus"-tab Click this button so that "DOWNLOAD WITH MANAGER"-buttons are download with Mod Organizer. Use this interface to obtain an API key from NexusMods. This is used for all API connections - downloads, updates etc. MO2 uses the Windows Credential Manager to store this data securely. If the SSO page on Nexus is failing, use the manual entry and copy the API key from your profile. tutorial_primer_main This window shows all the mods that are installed. The column headers can be used for sorting. Only checked mods are active in the current profile. Each profile is a separate set of enabled mods and ini settings. Perform various actions on your mod list, such as refreshing data and checking for mod updates. Quick access to various directories, such as your MO2 mods, profiles, saves, and your active game location. Restore a mod list backup. Create a backup of your current mod list. Running counter of your active mods. Hover to see a more detailed breakdown. The dropdown allows various ways of grouping the mods shown in the mod list. Show/hide the category pane. Quickly filter the mod list as you type. Switch between information views. This shows mod categories and some meta categories (in angle-brackets). Select some to filter the mod list. For example select "<Checked>" to show only active mods. Customizable list for choosing the program to run. When this button is clicked, Mod Organizer creates a virtual directory structure then runs the program selected to the left. Will create a shortcut for quick access. The shortcut can be placed in the toolbar at the top, in the Start Menu or on the Windows Desktop. Log messages produced by MO. Please note that messages with a light bulb usually don't require your attention. Indicator of your current NexusMods API request limits. Change/manage MO2 instances or switch to portable mode. Browse to and manually install a mod from an archive on your computer. Automatically open NexusMods to browse and install mods via the API. Manage your MO2 profiles. Open the executable editor to add and modify applications you wish to run with MO2. Select from a collection of additional tools, such as an INI editor, integrated FNIS updater, and more. Configure Mod Organizer. See the status of and/or endorse MO2 on NexusMods. Notifications about the current setup. Activates if there is an update for MO. Please note that if, for any reason, MO can't communicate with NMM, this will not work either. Access more information about MO2, including these tutorials, a link to the development discord, information about the devs and dependencies. Plugins (esp/esm/esl files) of the mods in the current profile. They need to be checked to be loaded. Automatically sort plugins using the bundled LOOT application. Restore a backup of your plugin list order. Save a backup of your plugin list order. Counter of your total active plugins. Hover to see a breakdown of plugin types. Quickly filter plugin list as you type. All the asset archives (.bsa files) for all active mods. The directory tree and all files that the program will see. Save game browser. Shows all the saves for the current profile and whether or not the current mod-load status is correct. Shows the mods that have been downloaded and if they’ve been installed. Click to quit tutorial_window_installer This mod has been packaged in a way that Mod Organizer did not automatically recognize... You can use drag&drop on this list to fix the structure of the mod. The correct structure replicates the data-directory of the game. That means esps, the "meshes"- or "textures"-directory and so on should be directly below "<data>". You can also disable files and directories that you don't want to unpack. From the context menu (right-click) you can open textfiles, in case you want to access a readme. This text will turn green if MO thinks the structure looks good.