AboutDialogAboutRevision:usvfs:<html><head/><body><p>Source code can be found at <a href="https://github.com/ModOrganizer2/modorganizer">GitHub</a>.</p></body></html>Used SoftwareThanksLead Developers && MaintainersLePresidente (Project Lead)MO2 Developers && ContributorsTranslatorsCyb3r (Dutch)fruttyx (French)Yoplala (French)Faron (German)yohru (Japanese)Mordan (Greek)Yoosk (Polish)Brgodfx (Portuguese)zDas (Portuguese)Jax (Swedish)Nubbie (Swedish)...and all other contributors!Other Supporters && ContributorsTannin (Original Creator)CloseNo licenseActivateModsDialogActivate ModsThis is a list of esps, esms, and esls that were active when the save game was created.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps, esms, and esls that were active when the save game was created.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>Missing ESPModnot foundAdvancedConflictListModelOverwritesFileOverwritten ByBrowserDialogSome PageSearchnewfailed to start downloadCategoriesDialogCategoriesIDInternal ID for the category.Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones.NameName of the Categorie used for display.Nexus IDsComma-Separated list of Nexus IDs to be matched to the internal ID.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>Parent IDIf set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID.AddRemoveConflictsTab&ExecuteExecute with &VFS&OpenOpen with &VFS&Preview&Go to...Open in &Explorer&Hide&UnhideCredentialsDialogLoginThis feature may not work unless you're logged in with NexusUsernamePasswordRememberNever ask againDirectoryRefresherfailed to parse bsa %1: %2failed to read mod (%1): %2DownloadListNameMod nameVersionNexus IDSizeStatusFiletimeSource Game< game %1 mod %2 file %3 >UnknownPendingStartedCancelingPausingCanceledPausedErrorFetching InfoDownloadedInstalledUninstalledPending downloadInformation missing, please select "Query Info" from the context menu to re-retrieve.DownloadListWidgetInstallQuery InfoVisit on NexusOpen FileShow in FolderDeleteUn-HideHideCancelPauseResumeDelete Installed Downloads...Delete Uninstalled Downloads...Delete All Downloads...Hide Installed...Hide Uninstalled...Hide All...Un-Hide All...Delete Files?This will permanently delete the selected download.
Are you absolutely sure you want to proceed?This will remove all finished downloads from this list and from disk.
Are you absolutely sure you want to proceed?This will remove all installed downloads from this list and from disk.
Are you absolutely sure you want to proceed?This will remove all uninstalled downloads from this list and from disk.
Are you absolutely sure you want to proceed?Hide Files?This will remove all finished downloads from this list (but NOT from disk).This will remove all installed downloads from this list (but NOT from disk).This will remove all uninstalled downloads from this list (but NOT from disk).DownloadManagerfailed to rename "%1" to "%2"Memory allocation error (in refreshing directory).failed to download %1: could not open output file: %2Download again?A file with the same name "%1" has already been downloaded. Do you want to download it again? The new file will receive a different name.Wrong GameThe download link is for a mod for "%1" but this instance of MO has been set up for "%2".There is already a download queued for this file.
Mod %1
File %2Already QueuedThere is already a download started for this file.
Mod %1: %2
File %3: %4Already Startedremove: invalid download index %1failed to delete %1failed to delete meta file for %1restore: invalid download index: %1cancel: invalid download index %1pause: invalid download index %1resume: invalid download index %1resume (int): invalid download index %1No known download urls. Sorry, this download can't be resumed.query: invalid download index %1Please enter the nexus mod idMod ID:Please select the source game code for %1Hashing download file '%1'CancelVisitNexus: invalid download index %1Nexus ID for this Mod is unknownOpenFile: invalid download index %1OpenFileInDownloadsFolder: invalid download index %1get pending: invalid download index %1get path: invalid download index %1MainUpdateOptionalOldMiscellaneousDeletedUnknowndisplay name: invalid download index %1file name: invalid download index %1file time: invalid download index %1file size: invalid download index %1progress: invalid download index %1state: invalid download index %1infocomplete: invalid download index %1mod id: invalid download index %1ishidden: invalid download index %1file info: invalid download index %1mark installed: invalid download index %1mark uninstalled: invalid download index %1Memory allocation error (in processing progress event).Memory allocation error (in processing downloaded data).Information updatedNo matching file found on Nexus! Maybe this file is no longer available or it was renamed?No file on Nexus matches the selected file by name. Please manually choose the correct one.No download server available. Please try again later.Failed to request file info from nexus: %1Warning: Content type is: %1Download header content length: %1 downloaded file size: %2Download failed: %1 (%2)We were unable to download the file due to errors after four retries. There may be an issue with the Nexus servers.failed to re-open %1Unable to write download to drive (return %1).
Check the drive's available storage.
Canceling download "%2"...EditExecutablesDialogModify ExecutablesExecutablesAdd an executableAddRemove the selected executableRemoveMove the executable up in the listUpMove the executable down in the listDownAdds the executables provided by the game plugin and moves any existing executables out of the wayResetList of configured executablesThis is a list of your configured executables. Executables in grey are automatically recognised and can not be modified.TitleName of the executable. This is only for display purposes.BinaryBinary to runBrowse filesystemBrowse filesystem for the executable to run....Start inArgumentsArguments to pass to the applicationAllow the Steam AppID to be used for this executable to be changed.Allow the Steam AppID to be used for this executable to be changed.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game.
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured.Overwrite Steam AppIDSteam AppID to use for this executable that differs from the games AppID.Steam AppID to use for this executable that differs from the games AppID.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850).
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured.If this is enabled, new files are created in the specified mod instead of the "Overwrite" mod.Create files in mod instead of overwrite (*)If this is enabled, the configured libraries will be automatically loaded when this executable is launched.Force load libraries (*)Configure LibrariesUse application's icon for desktop shortcutsThis executable will not appear in the list, on the toolbar or in the menu. It will still be visible in this dialog.Hide in user interface(*) Profile specificAdd from file...Add emptyClone selectedReset plugin executablesThis will restore all the executables provided by the game plugin. If there are existing executables with the same names, they will be automatically renamed and left unchanged.New ExecutableSelect a directoryExecutables (*.exe *.bat *.jar)All Files (*.*)Select an executableJava requiredMO requires Java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.FileTreeTab&New Folder&Open/ExecuteOpen with &VFS&PreviewOpen in &Explorer&Rename&Delete&Hide&UnhideNew FolderFailed to create "%1"Are you sure you want to delete "%1"?Are you sure you want to delete the selected files?ConfirmFailed to delete %1&ExecuteExecute with &VFS&OpenFilterListNotFilter separatorsShow separatorsHide separatorsContains %1FindDialogFindFind what:Search termFind next occurence from current file position.&Find NextCloseForcedLoadDialogForced Load SettingsAdds a row to the table.Add RowDeletes the selected row from the table.Delete RowForcedLoadDialogWidgetIf checked, the specified library will be force loaded for the specified process.The name of the process that should be forced to load a library.Process nameBrowse for a process....The path to the library to be loaded. This may be a path relative to the managed game's directory or may be an absolute path to somewhere else.Library to loadBrowse for a library.InstallationManagerPassword requiredPasswordExtracting filesExtraction failed: %1Failed to create backupMod NameNameInvalid nameThe name you entered is invalid, please enter a different one.File format "%1" not supportedInstallation failedSomething went wrong while installing this mod.None of the available installer plugins were able to handle that archive.
This is likely due to a corrupted or incompatible download or unrecognized archive format.no error7z.dll not found7z.dll isn't validarchive not foundfailed to open archiveunsupported archive typeinternal library errorarchive invalidunknown archive errorListDialogSelect an item...FilterLogList&Copy allC&lear all&Level&Debug&Info&Warnings&ErrorsLootLoot failed to runNo errors were reported. The log below might have more information.
ErrorsWarningsfailed to start lootLoot failed. Exit code was: %1LootDialogLOOTProgressabout:blankDetailsOpen JSON reportStopping LOOT...Running LOOT...MOApplicationan error occurred: %1an error occurredMOBase::TextViewerSave changes?Do you want to save changes to %1?failed to write to %1file not found: %1SaveMOBase::TutorialControlTutorial failed to start, please check "mo_interface.log" for details.MOBase::TutorialManagertutorial manager not set up yetMainWindowFiltersStateState of the filter, can either be Disabled, Enabled or Inverted.Filter to apply to the modlist.ClearEdit...Display mods that match all selected categories.AndDisplay mods that match at least one of the selected categoriesOrFilter: only show the separators that match the current filters
Show: always show separators
Hide: never show separatorsProfilePick a module collection<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different playthroughs.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept separate for different profiles.</span></p></body></html>Open list options...Refresh list. This is usually not necessary unless you modified data outside the program.Show Open Folders menu...Restore Backup...Create BackupActive:This provides statistics about the mod list. The total number of active mod is normally displayed. Other statistics may be accessed with the tooltip of this counter.This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.FilterClear all FiltersNo groupsCategoriesNexus IDsPick a program to run.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>Run program<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>RunCreate a shortcut in your start menu or on the desktop to the specified program<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>ShortcutPluginsSortThis provides statistics about the plugin list. The total number of active plugins is normally displayed. Other statistics may be accessed with the tooltip of this counter.List of available esp/esm files<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps, esms, and esls contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>Archives<html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html><html><head/><body><p>Currently detected archives. (<a href="#">What is an archive?</a>)</p></body></html>List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.Datarefresh data-directory overviewRefresh the overview. This may take a moment.RefreshThis is an overview of your data directory as visible to the game (and tools). FileModFilters the above list so that only conflicts are displayed.Show only conflictsFilters the above list so that files from archives are not shownShow files from ArchivesSaves<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all save games for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>DownloadsRefresh downloads viewThis is a list of mods you downloaded from Nexus. Double click one to install it. You can also drag an archive into here.Show HiddenMain ToolBar&File&Tools&Help&View&Toolbars&RunLogInstall &Mod...Install &ModInstall a new mod from an archiveCtrl+M&Profiles...&ProfilesConfigure profilesCtrl+P&Executables...&ExecutablesConfigure the executables that can be started through Mod OrganizerCtrl+E&Tool PluginsToolsCtrl+I&Settings...&SettingsConfigure settings and workaroundsCtrl+SVisit &NexusVisit the Nexus website in your browser for more modsCtrl+N&Update Mod OrganizerMod Organizer is up-to-date&Notifications...Open the notifications dialogThis button will be highlighted on the toolbar if MO discovered potential problems in your setup and provide tips on how to fix them.Show help optionsCtrl+H&Endorse ModOrganizerEndorse Mod Organizer&Change Game...&Change GameOpen the Instance selection dialog to manage a different GameE&xitExits Mod OrganizerM&ain Toolbar&Small IconsLar&ge Icons&Icons Only&Text OnlyI&cons and TextM&edium Icons&MenuStatus &barToolbar and MenuDesktopStart MenuThere is no supported sort mechanism for this game. You will probably have to use a third-party tool.Crash on exitMO crashed while exiting. Some settings may not be saved.
Error: %1There are notifications to readThere are no notificationsEndorseWon't EndorseHelp on UIDocumentationChat on DiscordReport IssueTutorialsAboutAbout QtNamePlease enter a name for the new profilefailed to create profile: %1Show tutorial?You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.Downloads in progressThere are still downloads in progress, do you really want to quit?Plugin "%1" failed: %2Plugin "%1" failedBrowse Mod PageAlso in: <br>No conflict<Edit...>(no executables)This bsa is enabled in the ini file so it may be required!Activating Network ProxyNotice: Your current MO version (%1) is lower than the previously used one (%2). The GUI may not downgrade gracefully, so you may experience oddities. However, there should be no serious issues.Choose ModMod ArchiveStart Tutorial?You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?failed to change origin name: %1failed to move "%1" from mod "%2" to "%3": %4failed to rename mod: %1Overwrite?This will replace the existing mod "%1". Continue?failed to remove mod "%1"failed to rename "%1" to "%2"ConfirmRemove the following mods?<br><ul>%1</ul>failed to remove mod: %1FailedInstallation file no longer existsMods installed with old versions of MO can't be reinstalled in this way.Failed to create backup.Endorsing multiple mods will take a while. Please wait...Unendorsing multiple mods will take a while. Please wait...Failed to display overwrite dialog: %1Restore all hidden files in the following mods?<br><ul>%1</ul>Are you sure?About to restore all hidden files in:
Opening Nexus LinksYou are trying to open %1 links to Nexus Mods. Are you sure you want to do this?Nexus ID for this mod is unknownOpening Web PagesYou are trying to open %1 Web Pages. Are you sure you want to do this?<table cellspacing="5"><tr><th>Type</th><th>All</th><th>Visible</th><tr><td>Enabled mods: </td><td align=right>%1 / %2</td><td align=right>%3 / %4</td></tr><tr><td>Unmanaged/DLCs: </td><td align=right>%5</td><td align=right>%6</td></tr><tr><td>Mod backups: </td><td align=right>%7</td><td align=right>%8</td></tr><tr><td>Separators: </td><td align=right>%9</td><td align=right>%10</td></tr></table><table cellspacing="6"><tr><th>Type</th><th>Active </th><th>Total</th></tr><tr><td>All plugins:</td><td align=right>%1 </td><td align=right>%2</td></tr><tr><td>ESMs:</td><td align=right>%3 </td><td align=right>%4</td></tr><tr><td>ESPs:</td><td align=right>%7 </td><td align=right>%8</td></tr><tr><td>ESMs+ESPs:</td><td align=right>%9 </td><td align=right>%10</td></tr><tr><td>ESLs:</td><td align=right>%5 </td><td align=right>%6</td></tr></table>Create Mod...This will create an empty mod.
Please enter a name:A mod with this name already existsCreate Separator...This will create a new separator.
Please enter a name:A separator with this name already existsThis will move all files from overwrite into a new, regular mod.
Please enter a name:Move successful.About to recursively delete:
Continue?The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.SorryI don't know a versioning scheme where %1 is newer than %2.Really enable all visible mods?Really disable all visible mods?Export to csvCSV (Comma Separated Values) is a format that can be imported in programs like Excel to create a spreadsheet.
You can also use online editors and converters instead.Select what mods you want export:All installed modsOnly active (checked) mods from your current profileAll currently visible mods in the mod listChoose what Columns to export:Mod_PriorityMod_NameNotes_columnMod_StatusPrimary_CategoryNexus_IDMod_Nexus_URLMod_VersionInstall_DateDownload_File_Nameexport failed: %1Open Game folderOpen MyGames folderOpen INIs folderOpen Instance folderOpen Mods folderOpen Profile folderOpen Downloads folderOpen MO2 Install folderOpen MO2 Plugins folderOpen MO2 Stylesheets folderOpen MO2 Logs folderInstall Mod...Create empty modCreate SeparatorEnable all visibleDisable all visibleCheck for updatesExport to csv...Send toTopBottomPriority...Separator...All ModsSync to Mods...Move content to Mod...Clear Overwrite...Open in ExplorerRestore BackupRemove Backup...Ignore missing dataMark as converted/workingVisit on NexusVisit on %1Change CategoriesPrimary CategoryRename Separator...Remove Separator...Select Color...Reset ColorChange versioning schemeForce-check updatesUn-ignore updateIgnore updateEnable selectedDisable selectedRename Mod...Reinstall ModRemove Mod...Restore hidden filesUn-EndorseWon't endorseEndorsement state unknownStart trackingStop trackingTracked state unknownInformation...Exception: Unknown exception%1 moreAre you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.Enable Mods...Delete %n save(s)Restart Mod OrganizerMod Organizer must restart to finish configuration changesRestartContinueSome things might be weird.Can't change download directory while downloads are in progress!failed to write to file %1%1 writtenEnter NameEnter a name for the executableNot an executableThis is not a recognized executable.Replace file?There already is a hidden version of this file. Replace it?File operation failedFailed to remove "%1". Maybe you lack the required file permissions?There already is a visible version of this file. Replace it?Set PrioritySet the priority of the selected pluginsUpdate available&ExecuteExecute with &VFS&OpenOpen with &VFSPreview&Add as ExecutableUn-HideHideWrite To File...Do you want to endorse Mod Organizer on %1 now?Abstain from Endorsing Mod OrganizerAre you sure you want to abstain from endorsing Mod Organizer 2?
You will have to visit the mod page on the %1 Nexus site to change your mind.Thank you for endorsing MO2! :)Please reconsider endorsing MO2 on Nexus!Thank you!Thank you for your endorsement!Mod ID %1 no longer seems to be available on Nexus.Request to Nexus failed: %1failed to read %1: %2Errorfailed to extract %1 (errorcode %2)Extract BSAThis archive contains invalid hashes. Some files may be broken.Extract...This will restart MO, continue?<Multiple>Remove '%1' from the toolbarEnable allDisable allUnlock load orderLock load orderOpen Origin in ExplorerOpen Origin Info...Backup of load order createdChoose backup to restoreNo BackupsThere are no backups to restoreRestore failedFailed to restore the backup. Errorcode: %1Backup of mod list createdA file with the same name has already been downloaded. What would you like to do?OverwriteRename new fileIgnore fileSet the priority of the selected modsMessageDialogPlaceholderModInfoPluginsTexturesMeshesBethesda ArchiveUI ChangesSound EffectsScriptsScript ExtenderScript Extender FilesSkyProc ToolsMCM DataINI filesModGroup filesinvalid content type: %1invalid mod index: %1remove: invalid mod index %1All of your mods have been checked recently. We restrict update checks to help preserve your available API requests.You have mods that haven't been checked within the last month using the new API. These mods must be checked before we can use the bulk update API. This will consume significantly more API requests than usual. You will need to rerun the update check once complete in order to parse the remaining mods.ModInfoBackupThis is the backup of a modModInfoDialogMod InfoText FilesA list of text-files in the mod directory.A list of text-files in the mod directory like readmes. INI FilesIni FilesThis is a list of .ini files in the mod.This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.ImagesShow .dds filesOpen with Preview PluginOpen in Explorer0x0Optional ESPsList of esps, esms, and esls that can not be loaded by the game.List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
Most mods do not have optional esps, so chances are good you are looking at an empty list.Move a file to the data directory.This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of MO.Make the selected mod in the right list unavailable.The selected esp (in the right list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.Available ESPsESPs in the data directory and thus visible to the game.<html><head/><body><p>These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.</p></body></html>ConflictsGeneralThe following conflicted files are provided by this modThe following conflicted files are provided by other modsThe following files have no conflictsAdvancedWhether files that have no conflicts should be visible in the listShow files that have no conflictsShows all mods overwriting or being overwritten by this modShow all conflicting modsShows only the nearest conflicting mods, in order of priorityShow nearest conflicting modFilterCategoriesPrimary CategoryNexus InfoMod IDMod ID for this mod on Nexus.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: <a href=" https://www.nexusmods.com/skyrimspecialedition/mods/6194"><span style=" text-decoration: underline; color:#0000ff;">https://www.nexusmods.com/skyrimspecialedition/mods/6194</span></a>. In this example, 6194 is the id you're looking for. Besides: The above is the link to Mod Organizer 2 on Nexus. Why not go there now and endorse us?</p></body></html>Source GameSource game for this mod.<html><head/><body><p>Source game for this mod. This determines where the mod was downloaded from and decides where to fetch info, version updates, and send endorsements. Changing this will likely require you to enter a new Mod ID.</p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>VersionRefreshRefresh all information from Nexus.Open in BrowserEndorseTrackabout:blankUse Custom URLNotesEnter comments about the mod here. These are displayed in the notes column of the mod list.Enter notes about the mod here. These can be viewed in the mod list by hovering over the notes column or the flags column.FiletreeOpen Mod in ExplorerA directory view of this mod<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>PreviousNextCloseModInfoForeignThis pseudo mod represents content managed outside MO. It isn't modified by MO.DLC: Creation Club: Unmanaged: ModInfoOverwriteThis pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)ModInfoRegular%1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directoryCategories: <br>ModInfoSeparatorThis is a SeparatorModListGame Plugins (ESP/ESM/ESL)InterfaceMeshesBethesda ArchiveScripts (Papyrus)Script Extender PluginSkyProc PatcherSound or MusicTexturesMCM ConfigurationINI filesModGroup filesThis entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)BackupSeparatorNo valid game dataNot endorsed yet<br>This mod is for a different game, make sure it's compatible or it could cause crashes.Mod is being tracked on the websiteContains hidden filesOverwrites loose filesOverwritten loose filesLoose files Overwrites & OverwrittenRedundantOverwrites an archive with loose filesArchive is overwritten by loose filesOverwrites another archive fileOverwritten by another archive fileArchive files overwrites & overwrittenNon-MOinvalidinstalled version: "%1", newest version: "%2"The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".This file has been marked as "Old". There is most likely an updated version of this file available.This file has been marked as "Deleted"! You may want to check for an update or remove the nexus ID from this mod!%1 minute(s) and %2 second(s)This mod will be available to check in %2.Categories: <br>Invalid nameName is already in use by another moddrag&drop failed: %1ConfirmAre you sure you want to remove "%1"?ConflictsFlagsContentMod NameVersionPriorityCategorySource GameNexus IDInstallationNotesunknownName of your modsVersion of the mod (if available)Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Primary category of the mod.The source game which was the origin of this mod.Id of the mod as used on Nexus.Indicators of file conflicts between mods.Emblems to highlight things that might require attention.Depicts the content of the mod:<br><table cellspacing=7><tr><td><img src=":/MO/gui/content/plugin" width=32/></td><td>Game plugins (esp/esm/esl)</td></tr><tr><td><img src=":/MO/gui/content/interface" width=32/></td><td>Interface</td></tr><tr><td><img src=":/MO/gui/content/mesh" width=32/></td><td>Meshes</td></tr><tr><td><img src=":/MO/gui/content/bsa" width=32/></td><td>BSA</td></tr><tr><td><img src=":/MO/gui/content/texture" width=32/></td><td>Textures</td></tr><tr><td><img src=":/MO/gui/content/sound" width=32/></td><td>Sounds</td></tr><tr><td><img src=":/MO/gui/content/music" width=32/></td><td>Music</td></tr><tr><td><img src=":/MO/gui/content/string" width=32/></td><td>Strings</td></tr><tr><td><img src=":/MO/gui/content/script" width=32/></td><td>Scripts (Papyrus)</td></tr><tr><td><img src=":/MO/gui/content/skse" width=32/></td><td>Script Extender plugins</td></tr><tr><td><img src=":/MO/gui/content/skyproc" width=32/></td><td>SkyProc Patcher</td></tr><tr><td><img src=":/MO/gui/content/menu" width=32/></td><td>Mod Configuration Menu</td></tr><tr><td><img src=":/MO/gui/content/inifile" width=32/></td><td>INI files</td></tr><tr><td><img src=":/MO/gui/content/modgroup" width=32/></td><td>ModGroup files</td></tr></table>Time this mod was installedUser notes about the modModListSortProxyDrag&Drop is only supported when sorting by priorityMotDDialogMessage of the DayOKMyFileSystemModelOverwritesnot implementedNXMUrlinvalid nxm-link: %1NexusInterfacePlease pick the mod ID for "%1"You must authorize MO2 in Settings -> Nexus to use the Nexus API.You've exceeded the Nexus API rate limit and requests are now being throttled. Your next batch of requests will be available in approximately %1 minutes and %2 seconds.Aborting download: Either you clicked on a premium-only link and your account is not premium, or the download link was generated by a different account than the one stored in Mod Organizer.empty responseinvalid responseNexusManualKeyDialogManual Nexus API Key1. Get your personal API keyOpen Browser2. Enter your personal API keyPasteClearEnter API key here<b>Sharing this key with anyone could get your Nexus account banned. You can always revoke this key from your account on the Nexus website.</b>NexusTabCurrent Version: %1No update availableTrackedUntracked
<div style="text-align: center;">
<p>This mod does not have a valid Nexus ID. You can add a custom web
page for it in the "Custom URL" box below.</p>
</div>NoConflictListModelFileOrganizerCoreFile is write protectedInvalid file format (probably a bug)Unknown error %1Failed to write settingsAn error occurred trying to write back MO settings to %1: %2Download startedDownload failedInstallation cancelledAnother installation is currently in progress.Installation successfulConfigure ModThis mod contains ini tweaks. Do you want to configure them now?mod not found: %1Extraction cancelledThe installation was cancelled while extracting files. If this was prior to a FOMOD setup, this warning may be ignored. However, if this was during installation, the mod will likely be missing files.file not found: %1failed to generate preview for %1SorrySorry, can't preview anything. This function currently does not support extracting from bsas.File '%1' not found.Failed to generate preview for %1Failed to refresh list of esps: %1Multiple esps/esls activated, please check that they don't conflict.You need to be logged in with NexusDownload?A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?failed to update mod list: %1login successfulLogin failedLogin failed, try again?login failed: %1. Download will not be associated with an accountlogin failed: %1login failed: %1. You need to log-in with Nexus to update MO.MO1 "Script Extender" load mechanism has left hook.dll in your game folderDescription missing<a href="%1">hook.dll</a> has been found in your game folder (right click to copy the full path). This is most likely a leftover of setting the ModOrganizer 1 load mechanism to "Script Extender", in which case you must remove this file either by changing the load mechanism in ModOrganizer 1 or manually removing the file, otherwise the game is likely to crash and burn.failed to save load order: %1ErrorThe designated write target "%1" is not enabled.OverwriteConflictListModelFileOverwritten ModsOverwriteInfoDialogOverwriteOpen in ExplorerYou can use drag&drop to move files and directories to regular mods.&Delete&Rename&Open&New Foldermod not found: %1Failed to delete "%1"ConfirmAre you sure you want to delete "%1"?Are you sure you want to delete the selected files?New FolderFailed to create "%1"OverwrittenConflictListModelFileProviding ModPluginContainerSome plugins could not be loadedDescription missingThe following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:PluginListNamePriorityMod IndexFlagsunknownName of the pluginEmblems to highlight things that might require attention.Load priority of plugins. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.Determines the formids of objects originating from this mods.failed to update esp info for file %1 (source id: %2), error: %3Plugin not found: %1ConfirmReally enable all plugins?Really disable all plugins?The file containing locked plugin indices is brokenOriginThis plugin can't be disabled (enforced by the game).AuthorDescriptionMissing MastersEnabled MastersLoads ArchivesThere are Archives connected to this plugin. Their assets will be added to your game, overwriting in case of conflicts following the plugin order. Loose files will always overwrite assets from Archives. (This flag only checks for Archives from the same mod as the plugin)Loads INI settingsThere is an ini file connected to this plugin. Its settings will be added to your game settings, overwriting in case of conflicts.This ESP is flagged as an ESL. It will adhere to the ESP load order but the records will be loaded in ESL space.Incompatible with %1Depends on missing %1WarningErrorfailed to restore load order for %1PluginListSortProxyDrag&Drop is only supported when sorting by priority or mod indexPreviewDialogPreviewCloseProblemsDialogNotifications<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Click a notification above to get more details...</p></body></html>CloseFixNo guided fix(There are no notifications)Profileinvalid profile name: %1failed to create %1failed to write mod list: %1failed to update tweaked ini file, wrong settings may be used: %1failed to create tweaked ini: %1failed to open %1"%1" is missing or inaccessibleinvalid mod index: %1invalid priority %1Delete profile-specific save games?Do you want to delete the profile-specific save games? (If you select "No", the save games will show up again if you re-enable profile-specific save games)Missing profile-specific game INI files!Some of your profile-specific game INI files were missing. They will now be copied from the vanilla game folder. You might want to double-check your settings.
Missing files:
Delete profile-specific game INI files?Do you want to delete the profile-specific game INI files? (If you select "No", the INI files will be used again if you re-enable profile-specific game INI files.)ProfileInputDialogDialogPlease enter a name for the new profileIf checked, the new profile will use the default game INI settings.If checked, the new profile will use the default game INI settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.Default Game INI SettingsProfilesDialogProfilesList of Profiles<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8.25pt;">This is the list of profiles. Each profile contains its own list and installation order of enabled mods (from a shared pool), its own list and load order of enabled plugins (esps/esms), a copy of the games ini-file and an optional savegame filter.</span></p></body></html><html><head/><body><p>If checked, save games are stored locally to this profile and will not appear when starting with a different profile.</p></body></html>If checked, save games are local to this profile and will not appear when starting with a different profile.Use profile-specific Save Games<html><head/><body><p>If checked MO2 will use his own profile-specific game INI files, so that the "Global" ones in MyGames can be left vanilla. This different set of INI files is then offered to the game instead of the default one.</p></body></html><html><head/><body><p>If checked, MO2 will use a local set of game INI files (configuration and settings files), different from the default ones found in MyGames. This way changes to the INI settings will only affect this profile and the Global INI files can remain vanilla. MO2 will then show the profile INI files to the game instead of the Global ones.</p></body></html>Use profile-specific Game INI FilesThis ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>Automatic Archive InvalidationCreate a new profile from scratchCreateClone the selected profileThis creates a new profile with the same settings and active mods as the selected one.CopyDelete the selected Profile. This can not be un-done!RemoveRenameTransfer save games to the selected profile.Transfer SavesCloseArchive invalidation isn't required for this game.failed to create profile: %1NamePlease enter a name for the new profilefailed to copy profile: %1Invalid nameInvalid profile nameDeleting active profileUnable to delete active profile. Please change to a different profile first.ConfirmAre you sure you want to remove this profile (including profile-specific save games, if any)?Profile brokenThis profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?Rename ProfileNew Namefailed to change archive invalidation state: %1failed to determine if invalidation is active: %1QObjectFilterINI file is read-onlyMod Organizer is attempting to write to "%1" which is currently set to read-only.Clear the read-only flagAllow the write onceThe file will be set to read-only again.Skip this fileErrorYou can reset these choices by clicking "Reset Dialog Choices" in the General tab of the SettingsAlways askRemember my choiceRemember my choice for %1Failed to save '{}', could not create a temporary file: {} (error {})removal of "%1" failed: %2removal of "%1" failed"%1" doesn't exist (remove)Error %1failed to create directory "%1"failed to copy "%1" to "%2"%1 MB%1 GB%1 TB%1 KB%1 B/s%1 KB/s%1 MB/sRegularPremiumNoneFailed to save custom categoriesinvalid category index: %1ActiveUpdate availableHas categoryConflictedHas hidden filesEndorsedHas backupManagedHas valid game dataHas Nexus IDTracked on Nexusinvalid category id: %1Is overwritten (loose files)Is overwriting (loose files)Is overwritten (archives)Is overwriting (archives)Mod contains selected pluginPlugin is contained in selected modinvalid field name "%1"invalid type for "%1" (should be integer)invalid type for "%1" (should be string)invalid type for "%1" (should be float)no fields set up yet!field not set "%1"invalid character in field "%1"empty field nameThe hidden file "%1" already exists. Replace it?The visible file "%1" already exists. Replace it?Replace file?File operation failedFailed to remove "%1": %2Failed to rename file: %1.
Source:
"%2"
Destination:
"%3"invalid 7-zip32.dll: %1archive.dll not loaded: "%1"Deleting folderI'm about to delete the following folder: "%1". Proceed?Choose Instance to DeleteBe Careful! Deleting an Instance will remove all your files for that Instance (mods, downloads, profiles, configuration, ...). Custom paths outside of the instance folder for downloads, mods, etc. will be left untoched.Are you sure?Are you really sure you want to delete the Instance "%1" with all its files?Failed to delete InstanceCould not delete Instance "%1".
If the folder was still in use, restart MO and try again.Enter a Name for the new InstanceEnter a new name or select one from the suggested list:
(This is just a name for the Instance and can be whatever you wish,
the actual game selection will happen on the next screen regardless of chosen name)CanceledInvalid instance nameThe instance name "%1" is invalid. Use the name "%2" instead?The instance "%1" already exists.Please choose a different instance name, like: "%1 1" .Choose InstanceEach Instance is a full set of MO data files (mods, downloads, profiles, configuration, ...). You can use multiple instances for different games. Instances are stored in Appdata and can be accessed by all MO installations. If your MO folder is writable, you can also store a single instance locally (called a Portable install, and all the MO data files will be inside the installation folder).NewCreate a new instance.PortableUse MO folder for data.Manage InstancesDelete an Instance.failed to create %1Data directory createdNew data directory created at %1. If you don't want to store a lot of data there, reconfigure the storage directories via settings.General messagesPluginsNo messages.IncompatibilitiesMissing mastersVerified clean by %1%1 found %2 ITM record(s), %3 deleted reference(s) and %4 deleted navmesh(es).Warningfailed to run loot: %1Checking masterlist existenceUpdating masterlistLoading listsReading pluginsSorting pluginsWriting loadorder.txtParsing loot messagesDoneFailed to create "%1". Your user account probably lacks permission.Plugin to handle %1 no longer installedThe configured path to the game directory (%1) appears to be a symbolic (or other) link. This setup is incompatible with MO2's VFS and will not run correctly.Could not use configuration settings for game "%1", path "%2".Please select the installation of %1 to managePlease select the game to manageCanceled finding %1 in "%2".Canceled finding game in "%1".%1 not identified in "%2". The directory is required to contain the game binary.No game identified in "%1". The directory is required to contain the game binary.<br><br><b>These are the games supported by Mod Organizer:</b><ul>%2</ul>Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)failed to start shortcut: %1failed to start application: %1Mod OrganizerAn instance of Mod Organizer is already runningFailed to set up instance<Unmanaged>Please use "Help" from the toolbar to get usage instructions to all elements<Manage...>failed to parse profile %1: %2File ExistsA file with that name exists, please enter a new oneFailed to move fileFailed to create directory "optional"Save changes?Save changes to "%1"?Connecting to Nexus...Waiting for Nexus...Opened Nexus in browser.Switch to your browser and accept the request.Finished.No answer from Nexus.A firewall might be blocking Mod Organizer.Nexus closed the connection.Cancelled.Failed to request %1CancelledInternal errorHTTP code %1Invalid JSONBad responseAPI key is emptySSL errorTimed outOne of the configured MO2 directories (profiles, mods, or overwrite) is on a path containing a symbolic (or other) link. This is likely to be incompatible with MO2's virtual filesystem.failed to initialize plugin %1: %2Plugin errorIt appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)failed to access %1failed to set file time %1No profile setBefore you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile!'%1': file is blocked (%2)'%1' seems to be missing, an antivirus may have deleted it%1 is loaded. This program is known to cause issues with Mod Organizer, such as freezing or blank windows. Consider uninstalling it.attempt to store setting for unknown plugin "%1"FailedFailed to start the helper application: %1DebugInfo (recommended)TraceMini (recommended)DataFullConfirm?This will reset all the choices you made to dialogs and make them all visible again. Continue?Connected.Not connected.Disconnected.Checking API key...Received API key.Received user acount informationLinked with Nexus successfully.Failed to set API keyCancelEnter API Key ManuallyConnect to NexusN/AFailed to create "%1", you may not have the necessary permissions. Path remains unchanged.Select base directorySelect download directorySelect mod directorySelect cache directorySelect profiles directorySelect overwrite directorySelect game executableExecutables BlacklistEnter one executable per line to be blacklisted from the virtual file system.
Mods and other virtualized files will not be visible to these executables and
any executables launched by them.
Example:
Chrome.exe
Firefox.exeRestart Mod OrganizerGeometries will be reset to their default values.invalid origin name: failed to change name lookup from {} to {}failed to determine file timeinvalid bsa file: file "{}" not in directory "{}"file "{}" not in directory "{}", directory emptyunexpected end of pathinvalid file index for remove: {}invalid file index for remove (for origin): {}This error typically happens because an antivirus has deleted critical files from Mod Organizer's installation folder or has made them generally inaccessible. Add an exclusion for Mod Organizer's installation folder in your antivirus, reinstall Mod Organizer and try again.This error typically happens because an antivirus is preventing Mod Organizer from starting programs. Add an exclusion for Mod Organizer's installation folder in your antivirus and try again.The file '%1' does not exist.Cannot start SteamThe path to the Steam executable cannot be found. You might try reinstalling Steam.Continue without starting SteamThe program may fail to launch.Cannot launch programCannot start %1Cannot launch helperElevation requiredThis program is requesting to run as administrator but Mod Organizer itself is not running as administrator. Running programs as administrator is typically unnecessary as long as the game and Mod Organizer have been installed outside "Program Files".
You can restart Mod Organizer as administrator and try launching the program again.Restart Mod Organizer as administratorYou must allow "helper.exe" to make changes to the system.Launch SteamThis program requires SteamMod Organizer has detected that this program likely requires Steam to be running to function properly.Start SteamThe program might fail to run.Steam is running as administratorRunning Steam as administrator is typically unnecessary and can cause problems when Mod Organizer itself is not running as administrator.
You can restart Mod Organizer as administrator and try launching the program again.ContinueEvent Log not runningThe Event Log service is not runningThe Windows Event Log service is not running. This can prevent USVFS from running properly and your mods may not be recognized by the program being launched.Your mods might not work.Blacklisted programThe program %1 is blacklistedThe program you are attempting to launch is blacklisted in the virtual filesystem. This will likely prevent it from seeing any mods, INI files or any other virtualized files.Change the blacklistWaitingPlease press OK once you're logged into steam.Select binaryBinaryThis tracks the number of queued Nexus API requests, as well as the remaining daily and hourly requests. The Nexus API limits you to a pool of requests per day and requests per hour. It is dynamically updated every time a request is completed. If you run out of requests, you will be unable to queue downloads, check updates, parse mod info, or even log in. Both pools must be consumed before this happens.Loading...&Save&Word wrap&Open in ExplorerMod Organizer is locked while the application is running.Mod Organizer is currently running an application.The application must run to completion because its output is required.Mod Organizer is waiting on application to close before exiting.UnlockExit NowQueryOverwriteDialogMod ExistsThis mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name.Keep BackupMergeReplaceRenameCancelQuestionBoxMemoryRemember selectionRemember selection only for %1SaveTextAsDialogDialogCopy To ClipboardSave As...CloseSave CSVText Filesfailed to open "%1" for writingSelectionDialogSelectPlaceholderCancelSelfUpdaterarchive.dll not loaded: "%1"New update available (%1)Do you want to install update? All your mods and setup will be left untouched.
Select Show Details option to see the full change-log.InstallDownload failedFailed to find correct download, please try again later.UpdateDownload in progressDownload failed: %1Failed to install update: %1Failed to start %1: %2ErrorSettingsDialogSettingsGeneralUser InterfaceLanguageStyleVisual theme of the user interface.Explore...The language of the user interface.https://www.transifex.com/mod-organizer-2-team/mod-organizer-2/<a href="https://www.transifex.com/mod-organizer-2-team/mod-organizer-2/">Help translate Mod Organizer</a>Dialogs will always be centered on the main window, but will remember their size.Always center dialogsShow confirmation when changing instanceWhether double-clicking on a file opens the preview window or launches the program associated with it. This applies to the Data tab as well as the Conflicts and Filetree tabs in the mod info window.Open previews on double-clickReset all choices made in dialogs.Reset Dialog ChoicesModify the categories available to arrange your mods.Configure Mod CategoriesDownload ListShow meta information instead of file names in the download list.Show Meta InformationMake the download list more compact.Compact ListColorsColors set on separators will also be shown in the mod list scrollbar at the location of the separator. This can be useful for quickly navigating to a specific separator.Show mod list separator colors on the scrollbarReset all colors to their default value.Reset ColorsUpdatesCheck for Mod Organizer updates on Github on startup.Check for updatesUpdate to non-stable releases.Install Pre-releases (Betas)Paths...CachesOverwriteDirectory where downloads are stored.DownloadsProfilesDirectory where mods are stored.Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).ModsManaged GameBase DirectoryUse %BASE_DIR% to refer to the Base Directory.Important: All directories have to be writable!NexusNexus AccountUser ID:idName:nameAccount:accountStatisticsDaily requests:daily requestsHourly requests:hourly requestsNexus ConnectionConnect to NexusManually enter the API key and try to loginEnter API Key ManuallyClear the stored Nexus API key and force reauthorization.Disconnect from NexusDisable automatic internet featuresDisable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)Offline ModeUse a proxy for network connections.Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.Use HTTP Proxy (Uses System Settings)Endorsement Integration<html><head/><body><p>By default, a counter is displayed in the bottom right corner. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html>Hide API Request CounterAssociate with "Download with manager" linksRemove cache and cookies.Clear CacheKnown Servers (updated on download)Preferred Servers (Drag & Drop)SteamUsername<html><head/><body><p>If you save your steam user ID and password here, they will be used when logging into steam.</p></body></html>PasswordPluginsAuthor:Version:Description:KeyValueBlacklisted Plugins (use <del> to remove):WorkaroundsSteam App IDThe Steam AppID for your game<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>Load MechanismSelect loading mechanism. See help for details.Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.Enforces that inactive ESPs and ESMs are never loaded.It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.Hide inactive ESPs/ESMsDisable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps, esms, and esls) displayed in the right pane are completely unaffected by this feature.Display mods installed outside MOIf checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.Force-enable game filesDisable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior.Lock GUI when running executableEnable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness.<html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html>Enable parsing of Archives (Experimental Feature)For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!Back-date BSAsAdd executables to the blacklist to prevent them from
accessing the virtual file system. This is useful to prevent
unintended programs from being hooked. Hooking unintended
programs may affect the execution of these programs or the
programs you are intentionally running.Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running.Configure Executables BlacklistResets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations.Reset Window GeometriesThese are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.DiagnosticsHint: right click link and copy link location
Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a>
and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders.
Sending logs and/or crash dumps to the developers can help investigate issues.
It is recommended to compress large log and dmp files before sending.
Log LevelDecides the amount of data printed to "ModOrganizer.log"
Decides the amount of data printed to "ModOrganizer.log".
"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty.
Crash DumpsDecides which type of crash dumps are collected when injected processes crash.
Decides which type of crash dumps are collected when injected processes crash.
"None" Disables the generation of crash dumps by MO.
"Mini" Default level which generates small dumps (only stack traces).
"Data" Much larger dumps with additional information which may be need (also data segments).
"Full" Even larger dumps with a full memory dump of the process.
Max Dumps To KeepMaximum number of crash dumps to keep on disk. Use 0 for unlimited.
Maximum number of crash dumps to keep on disk. Use 0 for unlimited.
Set "Crash Dumps" above to None to disable crash dump collection.
LOOT Log LevelConfirmChanging the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?SingleInstanceSHM error: %1failed to connect to running instance: %1failed to communicate with running instance: %1failed to receive data from secondary instance: %1SyncOverwriteDialogSync OverwriteNameSync To<don't sync>failed to remove %1failed to move %1 to %2TaskDialogDialogicondummy main textdummy content textdummy buttondummy checkboxDetailsTextViewerLog ViewerPlaceholderTransferSavesDialogTransfer Save GamesGlobal CharactersThis is a list of characters in the global location.This is a list of characters in the global location.
On Windows Vista/Windows 7:
C:\Users\[UserName]\Documents\My Games\Skyrim\Saves
On Windows XP:
C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
This is a list of save games for the selected character in the global location.
On Windows Vista/Windows 7:
C:\Users\[UserName]\Documents\My Games\Skyrim\Saves
On Windows XP:
C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
Move ->Copy -><- Move<- CopyDoneProfile CharactersCharacters for profile %1OverwriteOverwrite the file "%1"ConfirmUsvfsConnectorPreparing vfsValidationProgressDialogValidating Nexus ConnectionConnecting to Nexus...CancelHideTrying again...tutorial_conflictresolution_mainThere are multiple types of conflicts you may encounter when dealing with Mods. This tutorial will try to cover and explain how to deal with all of them.First up are file conflicts. These occur when two mods contain the same file. Most commonly this happens when several mods replace the same standard asset from the game, like the texture of an armor.As an example, say you install "ModA" which contains stylish new iron and leather armor. Then you install "ModB" which contains sexy ebony and leather armor. Obviously there is a conflict now: which leather armor to use?If you were to install the mods manually, when installing "ModB" you would be asked if you want to overwrite conflicting files. If you choose yes, you get the leather armor from "ModB" otherwise you keep the one from "ModA". If you later decide you made the wrong choice, you have to reinstall one of the mods.With MO, both ModA and ModB get installed completely (no overwrite dialog) and by default "ModB" gets to provide the leather armor because it's automatically assigned the higher priority.However, you can change the mod priority at any time using drag&drop on this list. If you assign "ModA" a higher priority, it provides the leather armor, no re-installation required. Since the priorities of mods in this list are treated as if the mods were installed in that order, I tend to talk about "installation order".If the "Flags"-column is enabled in the mod list, it will show you which mods are involved in a conflict and how...<img src="qrc:///MO/gui/emblem_conflict_overwrite" /> indicates that the mod overwrites files that are also available in another mod.<img src="qrc:///MO/gui/emblem_conflict_overwritten" /> indicates that the mod is <b>partially</b> overwritten by another.<img src="qrc:///MO/gui/emblem_conflict_mixed" /> indicates that both of the above is true.<img src="qrc:///MO/gui/emblem_conflict_redundant" /> indicates that the mod is completely overwritten by another. You could as well disable it.There are two ways to see the individual files involved in a conflict:Option A: Switch to the "Data"-tab if necessary... here, if you mark the highlighted control, the tree will only display files in conflict. In the right column, it says which mod currently provides the mod (because it has highest priority) and if you hover your mouse over that info, it will list which other mods contains it.Option B: Open the <i>Information</i>-Dialog of an <b>enabled</b> mod you're interested in by either double-clicking it or selecting <i>Information...</i> from the right-click menuThis was everything to know about file conflicts. The second type of conflict we have to deal with are "record conflicts".I told you in the "First Steps" tutorial how the esp/esm/esl plugins contain changes to the game world like modifications to the terrain or existing NPCs. Each change like this is stored in a record, hence the name "record conflict". For example when two mods try to change the same location, only one change can become active.As with file conflicts you can't really fix these conflicts, you have to choose which change you want. This time around however, if you choose wrong, your game may become unstable because there may be dependencies between the records of a mod.Please open the "Plugins"-tab...Again you can use drag&drop to change priorities of plugins, thus deciding which plugin takes precedence in regards to conflicts. This is commonly called the "load order". But how do you know how to order the plugins?Unlike with file conflicts, MO does not provide help on finding conflicts. The good news is, there already is a perfect tool for that called LOOT. LOOT is available on the Nexus and integrates neatly with MO. Basically, if you don't have LOOT yet, install it once this tutorial is over.After you installed LOOT in the default location (follow its instructions), start MO again and LOOT should automatically appear as an Executable...When you run LOOT, it will automatically re-organize plugins for best compatibility (overwriting your manual changes). It will also open a report in your browser that warns about incompatibilities. You should read the report, at least for new mods.The final type of conflicts are also "record conflicts". Like the previous type. It's confusing, so I'll just call them "lists conflicts" instead. The difference is the types of records in conflict. The ones in question here can be merged so you may be able to get all modifications in your game.One common example of such records are leveled lists that contain all the items that may spawn at a specific character level. Traditionally, if multiple mods add items to such a list, only one is in effect...... but there are tools to merge those mods so you can have the effects of all of them. Again, this functionality is not integrated with MO because there are already great tools. For Oblivion and Skyrim look for wrye bash, for fallout 3/nv it's wrye flash. For Skyrim there is also "SkyBash". All of these can create a so-called "bashed patch" which is a plugin that contains the combined mergeable records from all your mods.This completes the tutorial.tutorial_conflictresolution_modinfoPlease switch to the "Conflicts"-Tab.Here you can see a list of files in this mod that out-prioritize others in a file conflict and one with files where this mod is overridden.Please close the information dialog again.tutorial_firststeps_browserThis is a fully featured browser that is set up to open the correct nexus page for your game. You can download any mod using the "DOWNLOAD WITH MANAGER"-button or the "manual"-link and it will be downloaded by MO.tutorial_firststeps_mainWelcome to the ModOrganizer Tutorial! This will guide you through the most common features of MO.
Please go along with the tutorial because some things can't be demonstrated if you skip something.Before we continue with the step-by-step tutorial, I'd like to tell you about the other ways you can receive help on ModOrganizer.The highlighted button provides hints on solving potential problems MO recognized automatically.
There IS a notification now but you may want to hold off on clearing it until after completing the tutorial.This button provides multiple sources of information and further tutorials.Finally there are tooltips on almost every part of Mod Organizer. If there is a control in MO you don't understand, please try hovering over it to get a short description or use "Help on UI" from the help menu to get a longer explanationThis list displays all mods installed through MO. It also displays installed DLCs and some mods installed outside MO but you have limited control over those in MO.Before we start installing mods, let's have a quick look at the settings.Now it's time to install a few mods!Please go along with this because we need a few mods installed to demonstrate other featuresThere are a few ways to get mods into ModOrganizer. If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. Click on "Nexus" to open nexus, find a mod and click the green download buttons on Nexus saying "Download with Manager".You can also install mods from disk using the "Install Mod" button.Downloads will appear on the "Downloads"-tab here. You have to download and install at least one mod to proceed.Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged.Now you know all about downloading and installing mods but they are not enabled yet...Install a few more mods if you want, then enable mods by checking them in the left pane. Mods that aren't enabled have no effect on the game whatsoever. For some mods, enabling it on the left pane is all you have to do......but most contain plugins. These are plugins for the game and are required to add stuff to the game (new weapons, armors, quests, areas, ...). Please open the "Plugins"-tab to get a list of plugins.You will notice some plugins are grayed out. These are part of the main game and can't be disabled.A single mod may contain zero, one or multiple esps. Some or all may be optional. If in doubt, please consult the documentation of the individual mod. To do so, right-click the mod and select "Information".Now you know how to download, install and enable mods.
It's important you always start the game from inside MO, otherwise the mods you installed here won't work.This combobox lets you choose <i>what</i> to start. This way you can start the game, Launcher, Script Extender, the Creation Kit or other tools. If you miss a tool you can also configure this list but that is an advanced topic.This completes the basic tutorial. As homework go play a bit! After you have installed more mods you may want to read the tutorial on conflict resolution.tutorial_firststeps_modinfoThis dialog tries to expose as much information about a mod as possible. Depending on the mod this may include readmes, screenshots, optional plugins and so on. If a certain type of information was not found in a mod, the corresponding tab is grayed out.If you installed the mod from Nexus, the corresponding tab should give you direct access to the mod page.We may revisit this screen in later tutorials.tutorial_firststeps_settingsYou can use your regular browser to download from Nexus.
Please open the "Nexus"-tabClick this button so that "DOWNLOAD WITH MANAGER"-buttons are download with Mod Organizer.Use this interface to obtain an API key from NexusMods. This is used for all API connections - downloads, updates etc. MO2 uses the Windows Credential Manager to store this data securely. If the SSO page on Nexus is failing, use the manual entry and copy the API key from your profile.tutorial_primer_mainThis window shows all the mods that are installed. The column headers can be used for sorting. Only checked mods are active in the current profile.Each profile is a separate set of enabled mods and ini settings.Perform various actions on your mod list, such as refreshing data and checking for mod updates.Quick access to various directories, such as your MO2 mods, profiles, saves, and your active game location.Restore a mod list backup.Create a backup of your current mod list.Running counter of your active mods. Hover to see a more detailed breakdown.The dropdown allows various ways of grouping the mods shown in the mod list.Show/hide the category pane.Quickly filter the mod list as you type.Switch between information views.This shows mod categories and some meta categories (in angle-brackets). Select some to filter the mod list. For example select "<Checked>" to show only active mods.Customizable list for choosing the program to run.When this button is clicked, Mod Organizer creates a virtual directory structure then runs the program selected to the left.Will create a shortcut for quick access. The shortcut can be placed in the toolbar at the top, in the Start Menu or on the Windows Desktop.Log messages produced by MO. Please note that messages with a light bulb usually don't require your attention.Indicator of your current NexusMods API request limits.Change/manage MO2 instances or switch to portable mode.Browse to and manually install a mod from an archive on your computer.Automatically open NexusMods to browse and install mods via the API.Manage your MO2 profiles.Open the executable editor to add and modify applications you wish to run with MO2.Select from a collection of additional tools, such as an INI editor, integrated FNIS updater, and more.Configure Mod Organizer.See the status of and/or endorse MO2 on NexusMods.Notifications about the current setup.Activates if there is an update for MO. Please note that if, for any reason, MO can't communicate with NMM, this will not work either.Access more information about MO2, including these tutorials, a link to the development discord, information about the devs and dependencies.Plugins (esp/esm/esl files) of the mods in the current profile. They need to be checked to be loaded.Automatically sort plugins using the bundled LOOT application.Restore a backup of your plugin list order.Save a backup of your plugin list order.Counter of your total active plugins. Hover to see a breakdown of plugin types.Quickly filter plugin list as you type.All the asset archives (.bsa files) for all active mods.The directory tree and all files that the program will see.Save game browser. Shows all the saves for the current profile and whether or not the current mod-load status is correct.Shows the mods that have been downloaded and if they’ve been installed.Click to quittutorial_window_installerThis mod has been packaged in a way that Mod Organizer did not automatically recognize...You can use drag&drop on this list to fix the structure of the mod.The correct structure replicates the data-directory of the game. That means esps, the "meshes"- or "textures"-directory and so on should be directly below "<data>".You can also disable files and directories that you don't want to unpack.From the context menu (right-click) you can open textfiles, in case you want to access a readme.This text will turn green if MO thinks the structure looks good.