AboutDialogAboutRevision:Used SoftwareCreditsTranslatorsOthersCloseKapatNo licenseActivateModsDialogActivate ModsThis is a list of esps and esms that were active when the save game was created.Bu oyun kaydı yaratıldığında aktif olan esp ve esm'lerin bir listesidir.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu, oyun kaydı yaratıldığında aktif olan espler ve esmlerin bir listesidir.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Her esp için, sağ kolon eksik esp/esm'leri tekrar mevcut hale getirmek için kullanılabilecek modu (yada modları) içerir.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Eğer Tamam'a basarsanız, sağ kolonda seçili olan tüm modlar ve müsait hale gelen tüm eksik espler aktif hale gelecektir.</span></p></body></html>Missing ESPKayıp ESPModModnot foundbulunamadıBainComplexInstallerDialogBAIN Package InstallerBAIN Paket YükleyiciNameİsimThis looks like a Package prepared for Installation through BAIN. You can select options from the list below. If there is a package.txt file, it should contain detailed information about the options.Bu BAIN aracılığıyla yüklenmesi gereken bir paket gibi görünüyor. Aşağıdaki listeden seçenekleri seçebilirsiniz. Eğer bir paket.txt dosyası varsa, seçenekler hakkında ayrıntılı bilgi içermesi gerekmektedir.Components of this package.Bu paketin bileşenleri.Components of this package.
If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.Bu paketinin bileşenleri
Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler yaratıcı tarafından ayarlanmış önceliğe göre sıralıdır.The package.txt is often part of BAIN packages and contains details about the options available.Paket.txt genellikle BAIN paketlerinin bir parçasıdır ve mevcut seçenekler hakkında bilgi içerir.Package.txtPaket.txtOpens a Dialog that allows custom modifications.Özel isteğe göre ayarlanmış değişikliklere izin veren bir dialog açar.ManualEl ileOkTamamCancelİptalBrowserDialogSome PageSearchnewfailed to start downloadCategoriesDialogCategoriesKategorilerIDKimlikInternal ID for the category.Kategori için iç kimlikInternal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones.Kategori için iç kimlik. Bir mod'un ait olduğu kategoriler bu kimlikle saklanır. Eklediğiniz kategoriler için, varolanları yeniden kullanmak yerine yeni kimlikler kullanmanız önerilir.NameİsimName of the Categorie used for display.Gösterim için kullanılan kategorinin adı.Nexus IDsNexus kimliğiComma-Separated list of Nexus IDs to be matched to the internal ID.İç kimliğe uydurulması gereken virgülle ayrılmış Nexus kimlikleri listesi<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bir veya birden fazla nexus kategorisini bir iç kimliğe eşleştiler. Ne zaman bir nexus sayfasından bir mod indirirseniz, Mod Organizer Nexus'ta belirlenmiş kategoriyi MO'da mevcut olan bir kategoriye uydurmaya çalışır.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nexus tarafından kullanılmakta olan bir kategori hakkında öğrenmek için nexus sayfasındaki kategoriler listesine ziyaret edin ve fareyi bağlantılar üzerinde tutun.</span></p></body></html>Parent IDAta kimlikIf set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID.Eğer ayarlıysa, kategori bir başka kategorinin alt kategorisi olarak tanımlanır. Ata kimliğin geçerli bir kategori kimliği olması gereklidir.AddEkleRemoveÇıkarCredentialsDialogLoginOturum açmakThis feature may not work unless you're logged in with NexusBu özellik Nexus'a oturuma açmazsanız çalışmayabilirUsernameKullanıcı adıPasswordŞifreRememberHatırlaNever ask againBir daha asla sormaDirectoryRefresherfailed to read bsa: %1DownloadListNameİsimFiletimeDosyazamanıDoneBittiInformation missing, please select "Query Info" from the context menu to re-retrieve.Bilgi eksik, lütfen menüden "Bilgi sorgula" yı seçinizpending downloadDownloadListWidgetPlaceholderYer tutucuDone - Double Click to installBitti - Yüklemek için çift tıklayınPaused - Double Click to resumeInstalled - Double Click to re-installYüklendi - Tekrar yüklemek için çift tıklayınUninstalled - Double Click to re-installDownloadListWidgetCompactPlaceholderYer tutucuDoneBittiDownloadListWidgetCompactDelegate< mod %1 file %2 >PendingPausedFetching Info 1Fetching Info 2InstalledYüklendiUninstalledDoneBittiAre you sure?Emin misiniz?This will remove all finished downloads from this list and from disk.Bu, tüm bitmiş indirilenleri listeden ve diskten kaldıracaktır.This will remove all installed downloads from this list and from disk.Bu, tüm yüklenmiş indirilenleri listeden ve diskten kaldıracaktır.This will permanently remove all finished downloads from this list (but NOT from disk).This will permanently remove all installed downloads from this list (but NOT from disk).InstallYükleQuery InfoSorgu BilgisiDeleteUn-HideRemove from ViewCancelİptal etPauseDuraklatRemoveKaldırResumeDevam etDelete Installed...Delete All...Remove Installed...Yüklenmişleri kaldır...Remove All...Hepsini kaldır...DownloadListWidgetDelegate< mod %1 file %2 >PendingFetching Info 1Fetching Info 2Are you sure?Emin misiniz?This will remove all finished downloads from this list and from disk.Bu, tüm bitmiş indirilenleri listeden ve diskten kaldıracaktır.This will remove all installed downloads from this list and from disk.Bu, tüm bitmiş yüklenmiş listeden ve diskten kaldıracaktır.This will remove all finished downloads from this list (but NOT from disk).This will remove all installed downloads from this list (but NOT from disk).InstallYükleQuery InfoBilgi sorgulaDeleteUn-HideRemove from ViewCancelİptal etPauseDuraklatRemoveKaldırResumeDevam etDelete Installed...Delete All...Remove Installed...Yüklenmişleri kaldırRemove All...Hepsini kaldır...DownloadManagerfailed to rename "%1" to "%2""%1"yi "%2" olarak yeniden adlandırma başarılı olamadı.Memory allocation error (in refreshing directory).Download again?Tekrar indir?A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.Aynı dosya isminde bir dosya zaten indirilmiş. Tekrar indirmek istiyor musunuz? Yeni dosya farklı bir isim alacak.failed to download %1: could not open output file: %2%1 indirilemedi : : çıkış dosyası %2 açılamadıWrong GameThe download link is for a mod for "%1" but this instance of MO has been set up for "%2".invalid indexgeçersiz dizinfailed to delete %1%1 silinemedifailed to delete meta file for %1%1'in meta dosyası silinemediinvalid index %1geçeriz dizin %1No known download urls. Sorry, this download can't be resumed.Please enter the nexus mod idLütfen nexus mod kimliğini girinMod ID:Mod kimliği:MainUpdateOptionalOldMiscUnknownMemory allocation error (in processing progress event).Memory allocation error (in processing downloaded data).Information updatedbilgi güncellendiNo matching file found on Nexus! Maybe this file is no longer available or it was renamed?Nexus'ta uyan bir dosya bulunamadı! Dosya artık mevcut olmayabilir yada yeniden adlandırılmış olabilir!No file on Nexus matches the selected file by name. Please manually choose the correct one.Nexus'ta seçili dosyaya isim olarak uyan dosya bulunamadı. Lütfen el ile doğru olanı seçin.No download server available. Please try again later.Failed to request file info from nexus: %1Nexus'tan dosya bilgisi istenilemedi: %1Download failed. Server reported: %1Download failed: %1 (%2)İndirme başarızı: %1 (%2)failed to re-open %1%1 tekrar açılamadıEditExecutablesDialogModify ExecutablesYürütülebilirleri değiştirList of configured executablesAyarlanmış yürütülebilirlerin listesiThis is a list of your configured executables. Executables in grey are automatically recognised and can not be modified.Bu ayarlanmış yürütülebilirlerin bir listesidir. Gri olan yürütülebilirler otomatik olarak tanınmıştır ve değiştirilemezler.TitleBaşlıkName of the executable. This is only for display purposes.İndirilebilirin ismi. Sadece gösterim maksatlıdır.Binaryİkili değerBinary to runÇalıştırılacak ikili değerBrowse filesystemDosya sistemini gezBrowse filesystem for the executable to run.Dosya sistemini çalıştırılacak yürütülebilirler için gez.......Start inArgumentsDeğişkenlerArguments to pass to the applicationYürütülebilire gönderilecek değişkenlerAllow the Steam AppID to be used for this executable to be changed.Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver.Allow the Steam AppID to be used for this executable to be changed.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game.
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured.Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver.
Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır.
Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır.Overwrite Steam AppIDSteam AppID (Uygulama kimliği)'nın üzerine yazSteam AppID to use for this executable that differs from the games AppID.Bu yürütülebilir için kullanılacak olan ve oyununkinden farklı olan Steam AppID (Uygulama kimliği)Steam AppID to use for this executable that differs from the games AppID.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850).
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured.Bu yürütülebilir için kullanılacak olan ve oyununkinden farklı olan Steam AppID (Uygulama kimliği)
Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır (genelde 72850).
Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır.If checked, MO will be closed once the specified executable is run.Eğer seçiliyse, belirlenmiş yürütülebilir çalıştırıldığında MO kapatılacaktır.Close MO when startedBaşladığında MO'yu kapat.Add an executableBir yürütülebilir ekle.AddEkleRemove the selected executableSeçili yürütülebiliri kaldır.RemoveKaldırCloseKapatSelect a binaryBir ikili değer seçExecutable (%1)Yürütülebilir (%1)Java (32-bit) requiredMO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.Select a directoryBir klasör seçConfirmOnaylaReally remove "%1" from executables?"%1" gerçekten yürütülebilirlerden kaldırılsın mı?ModifyDeğiştirSave Changes?You made changes to the current executable, do you want to save them?MO must be kept running or this application will not work correctly.MO'nun çalışmaya devam etmesi gereklidir yoksa uygulama düzgün çalışmayacaktırFindDialogFindBulFind what:Neyi bul:Search termArama terimiFind next occurence from current file position.Şimdiki dosya konumundan bir sonraki oluşu bul&Find Next&Sonrakini bulCloseKapatFomodInstallerDialogFOMOD Installation DialogFOMOD Yükleme DialoğuNameİsimAuthorYaratıcıVersionVersiyonWebsiteWebsitesi<a href="#">Link</a><a href="#">Bağlantı</a>ManualEl ileBackGeriNextSonrakiCancelİptal etInstallDialogInstall ModsModları yükleNew ModYeni ModNameİsimPick a name for the modMod için bir isim seçinPick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.Mod için bir isim seçin. Bu ayrıca klasör ismi olarak da kullanılır ve bu nedenle lütfen geçersiz dosya isimlerinde geçerli olmayan karakterler kullanmayınız.ContentİçerikContent of the archive. You can change the directory structure by using drag&drop. Hint: Also try right clicking...Arşivin içeriği. Klasör yapısını çek&bırakla değiştirebilirsiniz. Ayrıca sağ tıklamayı da deneyiniz...<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu arşivin içeriğini gösterir <data> oyunun data klasörüne eşlenecek olan temel klasörü ifade eder. Temel klasörü sağ tık içerik menüsü aracılığıyla değiştirebilirsiniz ve sürükleme ve bırakma ile dosyaları taşıyabilirsiniz.</span></p></body></html>PlaceholderYer tutucuOKCancelInstallationManagerarchive.dll not loaded: "%1"Password requiredŞifre gerekliPasswordŞifreExtracting filesDosyalar çıkarılıyorfailed to create backupMod NameNameİsimInvalid nameThe name you entered is invalid, please enter a different one.File format "%1" not supportedDosya formatı "%1" desteklenmiyor.None of the available installer plugins were able to handle that archiveno errorhata yok7z.dll not found7z.dll bulunamadı7z.dll isn't valid7z.dll geçerli değilarchive not foundarşiv bulunamadıfailed to open archivearşiv açılamadıunsupported archive typedesteklenmeyen arşiv türüinternal library erroriçsel kütüphane hatasıarchive invalidarşiv geçersizunknown archive errorbilinmeyen arşiv hatasıLockedDialogLockedKilitliThis dialog should disappear automatically if the application/game is done. Click unlock if it didn't.Eğer uygulama/oyun tamamlandığında bu dialoğun kaybolması gerekir. Eğer yapmazsa "Kilit aç"'a tıklayın.MO is locked while the executable is running.Yürütülebilir çalışırken MO kilitlidir.UnlockKilit açLogBufferfailed to write log to %1: %2%1: %2 ya kayıt yazılamadıMOApplicationan error occured: %1an error occuredMainWindowCategoriesKategorilerClick blank area to deselectIf checked, only mods that match all selected categories are displayed.AndIf checked, all mods that match at least one of the selected categories are displayed.OrProfilePick a module collection<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>Refresh list. This is usually not necessary unless you modified data outside the program.Restore Backup...Create BackupList of available mods.This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.FilterNo groupsNexus IDsNexus kimliğiNamefilterPick a program to run.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>Run program<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>RunCreate a shortcut in your start menu or on the desktop to the specified program<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>ShortcutPluginsList of available esp/esm files<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>SortOpen list options...Archives<html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html><html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.FileDatarefresh data-directory overviewRefresh the overview. This may take a moment.RefreshThis is an overview of your data directory as visible to the game (and tools). ModModFilter the above list so that only conflicts are displayed.Show only conflictsSaves<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>DownloadsThis is a list of mods you downloaded from Nexus. Double click one to install it.Show HiddenTool BarInstall ModInstall &ModInstall a new mod from an archiveCtrl+MProfiles&ProfilesConfigure ProfilesCtrl+PExecutables&ExecutablesConfigure the executables that can be started through Mod OrganizerCtrl+ETools&ToolsCtrl+ISettings&SettingsConfigure settings and workaroundsCtrl+SNexusSearch nexus network for more modsCtrl+NUpdateMod Organizer is up-to-dateNo ProblemsThis button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
Right now this has very limited functionalityHelpCtrl+HEndorse MOEndorse Mod OrganizerCopy Log to ClipboardCtrl+CToolbarDesktopStart MenuProblemsThere are potential problems with your setupEverything seems to be in orderHelp on UIDocumentation WikiReport IssueTutorialsAboutAbout Qtfailed to save load order: %1NameİsimPlease enter a name for the new profilefailed to create profile: %1Show tutorial?You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.Downloads in progressThere are still downloads in progress, do you really want to quit?failed to read savegame: %1Plugin "%1" failed: %2Plugin "%1" failedfailed to init plugin %1: %2Plugin errorIt appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)Failed to start "%1"WaitingPlease press OK once you're logged into steam.Start Steam?Steam is required to be running already to correctly start the game. Should MO try to start steam now?Also in: <br>No conflict<Edit...>This bsa is enabled in the ini file so it may be required!Activating Network ProxyInstallation successfulConfigure ModThis mod contains ini tweaks. Do you want to configure them now?mod "%1" not foundInstallation cancelledThe mod was not installed completely.Some plugins could not be loadedToo many esps and esms enabledDescription missingThe following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>Choose ModMod ArchiveStart Tutorial?You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?Download startedfailed to update mod list: %1failed to spawn notepad.exe: %1failed to open %1failed to change origin name: %1Executable "%1" not foundFailed to refresh list of esps: %1failed to move "%1" from mod "%2" to "%3": %4<Checked><Unchecked><Update><No category><Conflicted><Not Endorsed>failed to rename mod: %1Overwrite?This will replace the existing mod "%1". Continue?failed to remove mod "%1"failed to rename "%1" to "%2""%1"yi "%2" olarak yeniden adlandırma başarılı olamadı.Multiple esps activated, please check that they don't conflict.ConfirmOnaylaRemove the following mods?<br><ul>%1</ul>failed to remove mod: %1FailedInstallation file no longer existsMods installed with old versions of MO can't be reinstalled in this way.You need to be logged in with Nexus to endorseAre you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.Delete %n save(s)Extract BSAfailed to read %1: %2%1: %2 okunamadıThis archive contains invalid hashes. Some files may be broken.Nexus ID for this Mod is unknownDownload?A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?Browse Mod PageFailed to write settingsAn error occured trying to write back MO settings: %1File is write protectedInvalid file format (probably a bug)Unknown error %1<Managed by MO><Managed outside MO>You need to be logged in with Nexus to resume a downloadFailed to display overwrite dialog: %1Create Mod...This will move all files from overwrite into a new, regular mod.
Please enter a name:A mod with this name already existsContinue?The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.SorryI don't know a versioning scheme where %1 is newer than %2.Really enable all visible mods?Really disable all visible mods?Choose what to exportEverythingAll installed mods are included in the listActive ModsOnly active (checked) mods from your current profile are includedVisibleAll mods visible in the mod list are includedexport failed: %1Install Mod...Enable all visibleDisable all visibleCheck all for updateExport to csv...All ModsSync to Mods...Restore BackupRemove Backup...Add/Remove CategoriesReplace CategoriesPrimary CategoryChange versioning schemeUn-ignore updateIgnore updateRename Mod...Remove Mod...Reinstall ModUn-EndorseEndorseWon't endorseEndorsement state unknownIgnore missing dataVisit on NexusOpen in explorerInformation...Exception: Unknown exception<All><Multiple>Please wait while LOOT is runningFix Mods...failed to remove %1failed to create %1Can't change download directory while downloads are in progress!Download failedfailed to write to file %1%1 writtenSelect binaryBinaryİkili değerEnter NamePlease enter a name for the executableNot an executableThis is not a recognized executable.Replace file?There already is a hidden version of this file. Replace it?File operation failedFailed to remove "%1". Maybe you lack the required file permissions?There already is a visible version of this file. Replace it?file not found: %1failed to generate preview for %1Sorry, can't preview anything. This function currently does not support extracting from bsas.Update availableOpen/ExecuteAdd as ExecutablePreviewUn-HideHideWrite To File...Do you want to endorse Mod Organizer on %1 now?Thank you!Thank you for your endorsement!Request to Nexus failed: %1login successfullogin failed: %1. Trying to download anywaylogin failed: %1login failed: %1. You need to log-in with Nexus to update MO.Errorfailed to extract %1 (errorcode %2)Extract...Edit Categories...Deselect filterRemoveEnable allDisable allUnlock load orderLock load orderdepends on missing "%1"incompatible with "%1"No profile setloot failed. Exit code was: %1failed to start lootfailed to run loot: %1Errors occuredBackup of load order createdChoose backup to restoreNo BackupsThere are no backups to restoreRestore failedFailed to restore the backup. Errorcode: %1Backup of modlist createdMessageDialogPlaceholderYer tutucuModInfoinvalid index %1geçersiz dizin %1ModInfoBackupThis is the backup of a modModInfoDialogMod InfoMod bilgisiTextfilesYazı dosyalarıA list of text-files in the mod directory.Mod klasöründeki yazı dosyalarının bir listesiA list of text-files in the mod directory like readmes. Mod klasöründeki benioku dosyaları gibi yazı dosyalarının bir listesiSaveKaydetINI-FilesINI-DosyalarıIni FilesThis is a list of .ini files in the mod.Mod klasöründeki .ini dosyalarının bir listesiThis is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.Moddaki .ini dosyalarının bir listesi. Bunlar genelde, ayarlabilir parametrelerin olduğuğu durumlarda modların davranışlarını ayarlamak için kullanılır.Ini TweaksThis is a list of ini tweaks (ini modifications that can be toggled).This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.Save changes to the file.Değişiklikleri dosyaya kaydet.Save changes to the file. This overwrites the original. There is no automatic backup!Değişiklikleri dosyaya kaydet. Bu orijinal dosyanın üzerine yazar. Otomatik yedekleme yoktur!ImagesResimlerImages located in the mod.Modun içinde yer alan resimlerThis lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.Optional ESPsİsteğe bağlı ESP'lerList of esps and esms that can not be loaded by the game.Oyun tarafından yüklenemeyen espler ve esmlerin bir listesi.List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
Most mods do not have optional esps, so chances are good you are looking at an empty list.Make the selected mod in the lower list unavailable.Aşağıdaki listedeki seçili modu kullanılamaz yapar.The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.Seçili esp (aşağıdaki listede) modun bir alt klasörüne itilecek ve böylece oyuna "görünmez" olacaktır. Artık aktif hale getirilemez.Move a file to the data directory.Dosyayı veri klasörüne taşı.This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.ESPs in the data directory and thus visible to the game.These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.Available ESPsConflictsThe following conflicted files are provided by this modFileOverwritten ModsThe following conflicted files are provided by other modsProviding ModNon-Conflicted filesCategoriesKategorilerPrimary CategoryNexus InfoMod IDMod ID for this mod on Nexus.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>VersionVersiyonRefreshRefresh all information from Nexus.Description<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>EndorseNotesFiletreeA directory view of this mod<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>PreviousNextSonrakiCloseKapat&Delete&Rename&Hide&Unhide&Open&Aç&New FolderSave changes?Save changes to "%1"?File ExistsA file with that name exists, please enter a new onefailed to move filefailed to create directory "optional"Info requested, please waitMainUpdateOptionalOldMiscUnknownCurrent Version: %1No update available(description incomplete, please visit nexus)<a href="%1">Visit on Nexus</a>Failed to delete %1ConfirmOnaylaAre sure you want to delete "%1"?Are sure you want to delete the selected files?New FolderFailed to create "%1"Replace file?There already is a hidden version of this file. Replace it?File operation failedFailed to remove "%1". Maybe you lack the required file permissions?failed to rename %1 to %2There already is a visible version of this file. Replace it?Un-HideHideNameİsimPlease enter a nameErrorInvalid name. Must be a valid file nameA tweak by that name existsCreate TweakModInfoForeignThis pseudo mod represents content managed outside MO. It isn't modified by MO.ModInfoOverwriteThis pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)ModInfoRegularfailed to write %1/meta.ini: error %2%1 contains no esp/esm and no asset (textures, meshes, interface, ...) directoryCategories: <br>ModListGame plugins (esp/esm)InterfaceMeshesMusicScripts (Papyrus)Script Extender PluginSkyProc PatcherSoundStringsTexturesThis entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)BackupNo valid game dataNot endorsed yetOverwrites filesOverwritten filesOverwrites & OverwrittenRedundantNon-MOinvalidinstalled version: "%1", newest version: "%2"installed version: %1, newest version: %2The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".Categories: <br>Invalid namedrag&drop failed: %1ConfirmOnaylaAre you sure you want to remove "%1"?FlagsContentİçerikMod NameVersionVersiyonPriorityCategoryNexus IDInstallationunknownName of your modsVersion of the mod (if available)Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Category of the mod.Id of the mod as used on Nexus.Emblemes to highlight things that might require attention.Depicts the content of the mod:<br><img src=":/MO/gui/content/plugin" width=32/>Game plugins (esp/esm)<br><img src=":/MO/gui/content/interface" width=32/>interface<br><img src=":/MO/gui/content/mesh" width=32/>Meshes<br><img src=":/MO/gui/content/texture" width=32/>Textures<br><img src=":/MO/gui/content/sound" width=32/>Sounds<br><img src=":/MO/gui/content/music" width=32/>Music<br><img src=":/MO/gui/content/string" width=32/>Strings<br><img src=":/MO/gui/content/script" width=32/>Scripts (Papyrus)<br><img src=":/MO/gui/content/skse" width=32/>Script Extender plugins<br><img src=":/MO/gui/content/skyproc" width=32/>SkyProc Patcher<br>Time this mod was installedMotDDialogMessage of the DayOKMyFileSystemModelOverwritesnot implementedNXMAccessManagerLogging into NexustimeoutUnknown errorPlease check your passwordNexusInterfaceFailed to guess mod id for "%1", please pick the correct oneempty responseinvalid responseOverwriteInfoDialogOverwriteYou can use drag&drop to move files and directories to regular mods.&Delete&Rename&Open&Aç&New Folder%1 not foundFailed to delete "%1"ConfirmOnaylaAre sure you want to delete "%1"?Are sure you want to delete the selected files?New FolderFailed to create "%1"PluginListNameİsimPriorityMod IndexFlagsunknownName of your modsLoad priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.The modindex determins the formids of objects originating from this mods.failed to update esp info for file %1 (source id: %2), error: %3esp not found: %1ConfirmOnaylaReally enable all plugins?Really disable all plugins?The file containing locked plugin indices is brokenSome of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.<b>Origin</b>: %1AuthorYaratıcıDescriptionThis plugin can't be disabled (enforced by the game)Missing MastersEnabled Mastersfailed to restore load order for %1PreviewDialogPreviewCloseKapatProblemsDialogProblems<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>If checked, savegames are local to this profile and will not appear when starting with a different profile.Local SavegamesThis ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>Automatic Archive InvalidationCreate a new profile from scratchCreateClone the selected profileThis creates a new profile with the same settings and active mods as the selected one.CopyDelete the selected Profile. This can not be un-done!RemoveRenameTransfer save games to the selected profile.Transfer SavesCloseKapatArchive invalidation isn't required for this game.failed to create profile: %1NameİsimPlease enter a name for the new profilefailed to copy profile: %1Invalid nameInvalid profile nameConfirmOnaylaAre you sure you want to remove this profile (including local savegames if any)?Profile brokenThis profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?Rename ProfileNew Namefailed to change archive invalidation state: %1failed to determine if invalidation is active: %1QObjectFailed to save custom categoriesinvalid index %1invalid category id %1invalid field name "%1"invalid type for "%1" (should be integer)invalid type for "%1" (should be string)invalid type for "%1" (should be float)no fields set up yet!field not set "%1"invalid character in field "%1"empty field nameinvalid game type %1helper failedfailed to determine account nameinvalid 7-zip32.dll: %1failed to open %1: %2%1 not foundFailed to delete %1Failed to deactivate script extender loadingFailed to remove %1: %2Failed to rename %1 to %2Failed to deactivate proxy-dll loadingFailed to copy %1 to %2Failed to set up script extender loadingFailed to delete old proxy-dll %1Failed to overwrite %1Failed to set up proxy-dll loadingPermissions requiredThe current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.WoopsModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happenedModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1Mod OrganizerAn instance of Mod Organizer is already runningNo game identified in "%1". The directory is required to contain the game binary and its launcher.Please select the game to managePlease select the game edition you have (MO can't start the game correctly if this is set incorrectly!)failed to start application: %1Please use "Help" from the toolbar to get usage instructions to all elements<Manage...>failed to parse profile %1: %2failed to find "%1"failed to access %1failed to set file time %1failed to create %1"%1" is missing or inaccessible"%1" is missingBefore you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile!Errorwrong file formatfailed to open %1Script ExtenderProxy DLLfailed to spawn "%1"Elevation requiredThis process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)failed to spawn "%1": %2"%1" doesn't existfailed to inject dll into "%1": %2failed to run "%1"failed to open temporary fileQueryOverwriteDialogMod ExistsThis mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name.Keep BackupMergeReplaceDeğiştirRenameCancelSaveGameInfoWidgetSave #CharacterLevelLocationDateSaveGameInfoWidgetGamebryoMissing ESPsSaveTextAsDialogDialogCopy To ClipboardSave As...CloseKapatSave CSVText Filesfailed to open "%1" for writingSelectionDialogSelectPlaceholderYer tutucuCancelSelfUpdaterarchive.dll not loaded: "%1"UpdateAn update is available (newest version: %1), do you want to install it?Download in progressDownload failed: %1Failed to install update: %1failed to open archive "%1": %2Arşiv "%1": %2 açılamadı.failed to move outdated files: %1. Please update manually.Update installed, Mod Organizer will now be restarted.ErrorFailed to parse response. Please report this as a bug and include the file mo_interface.log.No incremental update available for this version, the complete package needs to be downloaded (%1 kB)no file for update found. Please update manually.Failed to retrieve update information: %1No download server available. Please try again later.SettingsFailedSorry, failed to start the helper applicationattempt to store setting for unknown plugin "%1"ConfirmOnaylaChanging the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?SettingsDialogSettingsGeneralLanguageThe display language<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>Stylegraphical stylegraphical style of the MO user interfaceLog LevelDecides the amount of data printed to "ModOrganizer.log"Decides the amount of data printed to "ModOrganizer.log".
"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.DebugInfoErrorAdvancedDirectory where downloads are stored.Mod DirectoryDirectory where mods are stored.Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).Download DirectoryCache DirectoryUser interfaceIf checked, the download interface will be more compact.Compact Download InterfaceIf checked, the download list will display meta information instead of file names.Download Meta InformationReset stored information from dialogs.This will make all dialogs show up again where you checked the "Remember selection"-box.Reset DialogsModify the categories available to arrange your mods.Configure Mod CategoriesNexusAllows automatic log-in when the Nexus-Page for the game is clicked.<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.Automatically Log-In to NexusUsernameKullanıcı adıPasswordŞifreDisable automatic internet featuresDisable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)Offline ModeUse a proxy for network connections.Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.Use HTTP Proxy (Uses System Settings)Associate with "Download with manager" linksKnown Servers (updated on download)Preferred Servers (Drag & Drop)PluginsAuthor:Version:Description:KeyValueBlacklisted Plugins (use <del> to remove):WorkaroundsSteam App IDThe Steam AppID for your game<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>Load MechanismSelect loading mechanism. See help for details.Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.NMM VersionThe Version of Nexus Mod Manager to impersonate.Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.Enforces that inactive ESPs and ESMs are never loaded.It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.Hide inactive ESPs/ESMsIf checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.Force-enable game filesDisable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.Display mods installed outside MOFor Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!Back-date BSAsThese are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.Select download directorySelect mod directorySelect cache directoryConfirm?This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?SimpleInstallDialogQuick InstallNameİsimOpens a Dialog that allows custom modifications.Özel isteğe göre ayarlanmış değişikliklere izin veren bir dialog açar.ManualEl ileOKCancelSingleInstanceSHM error: %1failed to connect to running instance: %1failed to communicate with running instance: %1failed to receive data from secondary instance: %1SyncOverwriteDialogSync OverwriteNameİsimSync To<don't sync>failed to remove %1failed to move %1 to %2TransferSavesDialogTransfer SavegamesGlobal CharactersThis is a list of characters in the global location.This is a list of characters in the global location.
On Windows Vista/Windows 7:
C:\Users\[UserName]\Documents\My Games\Skyrim\Saves
On Windows XP:
C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
This is a list of save games for the selected character in the global location.
On Windows Vista/Windows 7:
C:\Users\[UserName]\Documents\My Games\Skyrim\Saves
On Windows XP:
C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
Move ->Copy -><- Move<- CopyDoneBittiProfile CharactersOverwriteOverwrite the file "%1"ConfirmOnaylaCopy all save games of character "%1" to the profile?Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.