/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#include "profilesdialog.h"
#include "ui_profilesdialog.h"
#include "appconfig.h"
#include "bsainvalidation.h"
#include "iplugingame.h"
#include "profile.h"
#include "profileinputdialog.h"
#include "report.h"
#include "transfersavesdialog.h"
#include "utility.h"
#include "settings.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace MOBase;
using namespace MOShared;
Q_DECLARE_METATYPE(Profile::Ptr)
ProfilesDialog::ProfilesDialog(const QString &profileName, MOBase::IPluginGame const *game, QWidget *parent)
: TutorableDialog("Profiles", parent)
, ui(new Ui::ProfilesDialog)
, m_FailState(false)
, m_Game(game)
, m_ActiveProfileName("")
{
ui->setupUi(this);
QDir profilesDir(Settings::instance().getProfileDirectory());
profilesDir.setFilter(QDir::AllDirs | QDir::NoDotAndDotDot);
QDirIterator profileIter(profilesDir);
while (profileIter.hasNext()) {
profileIter.next();
QListWidgetItem *item = addItem(profileIter.filePath());
if (profileName == profileIter.fileName()) {
ui->profilesList->setCurrentItem(item);
m_ActiveProfileName = profileName;
}
}
BSAInvalidation *invalidation = game->feature();
if (invalidation == nullptr) {
ui->invalidationBox->setToolTip(tr("Archive invalidation isn't required for this game."));
ui->invalidationBox->setEnabled(false);
}
}
ProfilesDialog::~ProfilesDialog()
{
delete ui;
}
int ProfilesDialog::exec()
{
GeometrySaver gs(Settings::instance(), this);
return QDialog::exec();
}
void ProfilesDialog::showEvent(QShowEvent *event)
{
TutorableDialog::showEvent(event);
if (ui->profilesList->count() == 0) {
QPoint pos = ui->profilesList->mapToGlobal(QPoint(0, 0));
pos.rx() += ui->profilesList->width() / 2;
pos.ry() += (ui->profilesList->height() / 2) - 20;
QWhatsThis::showText(pos,
QObject::tr("Before you can use ModOrganizer, you need to create at least one profile. "
"ATTENTION: Run the game at least once before creating a profile!"), ui->profilesList);
}
}
void ProfilesDialog::on_closeButton_clicked()
{
close();
}
QListWidgetItem *ProfilesDialog::addItem(const QString &name)
{
QDir profileDir(name);
QListWidgetItem *newItem = new QListWidgetItem(profileDir.dirName(), ui->profilesList);
try {
newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(profileDir, m_Game))));
m_FailState = false;
} catch (const std::exception& e) {
reportError(tr("failed to create profile: %1").arg(e.what()));
}
return newItem;
}
void ProfilesDialog::createProfile(const QString &name, bool useDefaultSettings)
{
try {
QListWidgetItem *newItem = new QListWidgetItem(name, ui->profilesList);
newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(name, m_Game, useDefaultSettings))));
ui->profilesList->addItem(newItem);
m_FailState = false;
} catch (const std::exception&) {
m_FailState = true;
throw;
}
}
void ProfilesDialog::createProfile(const QString &name, const Profile &reference)
{
try {
QListWidgetItem *newItem = new QListWidgetItem(name, ui->profilesList);
newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(Profile::createPtrFrom(name, reference, m_Game))));
ui->profilesList->addItem(newItem);
m_FailState = false;
} catch (const std::exception&) {
m_FailState = true;
throw;
}
}
void ProfilesDialog::on_addProfileButton_clicked()
{
ProfileInputDialog dialog(this);
bool okClicked = dialog.exec();
QString name = dialog.getName();
if (okClicked && (name.size() > 0)) {
try {
createProfile(name, dialog.getPreferDefaultSettings());
} catch (const std::exception &e) {
reportError(tr("failed to create profile: %1").arg(e.what()));
}
}
}
void ProfilesDialog::on_copyProfileButton_clicked()
{
bool okClicked;
QString name = QInputDialog::getText(
this, tr("Name"), tr("Please enter a name for the new profile"),
QLineEdit::Normal, QString(), &okClicked);
fixDirectoryName(name);
if (okClicked) {
if (name.size() > 0) {
try {
const Profile::Ptr currentProfile = ui->profilesList->currentItem()
->data(Qt::UserRole)
.value();
createProfile(name, *currentProfile);
} catch (const std::exception &e) {
reportError(tr("failed to copy profile: %1").arg(e.what()));
}
} else {
QMessageBox::warning(this, tr("Invalid name"),
tr("Invalid profile name"));
}
}
}
void ProfilesDialog::on_removeProfileButton_clicked()
{
Profile::Ptr profileToDelete = ui->profilesList->currentItem()->data(Qt::UserRole).value();
if (profileToDelete->name() == m_ActiveProfileName) {
QMessageBox::warning(this, tr("Deleting active profile"),
tr("Unable to delete active profile. Please change to a different profile first."));
return;
}
QMessageBox confirmBox(QMessageBox::Question, tr("Confirm"), tr("Are you sure you want to remove this profile (including profile-specific save games, if any)?"),
QMessageBox::Yes | QMessageBox::No, this);
if (confirmBox.exec() == QMessageBox::Yes) {
QString profilePath;
if (profileToDelete.get() == nullptr) {
profilePath = Settings::instance().getProfileDirectory()
+ "/" + ui->profilesList->currentItem()->text();
if (QMessageBox::question(this, tr("Profile broken"),
tr("This profile you're about to delete seems to be broken or the path is invalid. "
"I'm about to delete the following folder: \"%1\". Proceed?").arg(profilePath), QMessageBox::Yes | QMessageBox::No) == QMessageBox::No) {
return;
}
} else {
// on destruction, the profile object would write the profile.ini file again, so
// we have to get rid of the it before deleting the directory
profilePath = profileToDelete->absolutePath();
}
QListWidgetItem* item = ui->profilesList->takeItem(ui->profilesList->currentRow());
if (item != nullptr) {
delete item;
}
if (!shellDelete(QStringList(profilePath))) {
log::warn("Failed to shell-delete \"{}\" (errorcode {}), trying regular delete", profilePath, ::GetLastError());
if (!removeDir(profilePath)) {
log::warn("regular delete failed too");
}
}
}
}
void ProfilesDialog::on_renameButton_clicked()
{
Profile::Ptr currentProfile = ui->profilesList->currentItem()->data(Qt::UserRole).value();
bool valid = false;
QString name;
while (!valid) {
bool ok = false;
name = QInputDialog::getText(this, tr("Rename Profile"), tr("New Name"),
QLineEdit::Normal, currentProfile->name(),
&ok);
valid = fixDirectoryName(name);
if (!ok) {
return;
}
}
ui->profilesList->currentItem()->setText(name);
currentProfile->rename(name);
}
void ProfilesDialog::on_invalidationBox_stateChanged(int state)
{
QListWidgetItem *currentItem = ui->profilesList->currentItem();
if (currentItem == nullptr) {
return;
}
if (!ui->invalidationBox->isEnabled()) {
return;
}
try {
QVariant currentProfileVariant = currentItem->data(Qt::UserRole);
if (!currentProfileVariant.isValid() || currentProfileVariant.isNull()) {
return;
}
const Profile::Ptr currentProfile = currentItem->data(Qt::UserRole).value();
if (state == Qt::Unchecked) {
currentProfile->deactivateInvalidation();
} else {
currentProfile->activateInvalidation();
}
} catch (const std::exception &e) {
reportError(tr("failed to change archive invalidation state: %1").arg(e.what()));
}
}
void ProfilesDialog::on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem*)
{
if (current != nullptr) {
if (!current->data(Qt::UserRole).isValid()) return;
const Profile::Ptr currentProfile = current->data(Qt::UserRole).value();
try {
bool invalidationSupported = false;
ui->invalidationBox->blockSignals(true);
ui->invalidationBox->setChecked(currentProfile->invalidationActive(&invalidationSupported));
ui->invalidationBox->setEnabled(invalidationSupported);
ui->invalidationBox->blockSignals(false);
bool localSaves = currentProfile->localSavesEnabled();
ui->transferButton->setEnabled(localSaves);
// prevent the stateChanged-event for the saves-box from triggering, otherwise it may think local saves
// were disabled and delete the files/rename the dir
ui->localSavesBox->blockSignals(true);
ui->localSavesBox->setChecked(localSaves);
ui->localSavesBox->blockSignals(false);
ui->copyProfileButton->setEnabled(true);
ui->removeProfileButton->setEnabled(true);
ui->renameButton->setEnabled(true);
ui->localIniFilesBox->blockSignals(true);
ui->localIniFilesBox->setChecked(currentProfile->localSettingsEnabled());
ui->localIniFilesBox->blockSignals(false);
} catch (const std::exception& E) {
reportError(tr("failed to determine if invalidation is active: %1").arg(E.what()));
ui->copyProfileButton->setEnabled(false);
ui->removeProfileButton->setEnabled(false);
ui->renameButton->setEnabled(false);
ui->invalidationBox->setChecked(false);
}
} else {
ui->invalidationBox->setChecked(false);
ui->copyProfileButton->setEnabled(false);
ui->removeProfileButton->setEnabled(false);
ui->renameButton->setEnabled(false);
}
}
void ProfilesDialog::on_localSavesBox_stateChanged(int state)
{
Profile::Ptr currentProfile = ui->profilesList->currentItem()->data(Qt::UserRole).value();
if (currentProfile->enableLocalSaves(state == Qt::Checked)) {
ui->transferButton->setEnabled(state == Qt::Checked);
} else {
// revert checkbox-state
ui->localSavesBox->setChecked(state != Qt::Checked);
}
}
void ProfilesDialog::on_transferButton_clicked()
{
const Profile::Ptr currentProfile = ui->profilesList->currentItem()->data(Qt::UserRole).value();
TransferSavesDialog transferDialog(*currentProfile, m_Game, this);
transferDialog.exec();
}
void ProfilesDialog::on_localIniFilesBox_stateChanged(int state)
{
Profile::Ptr currentProfile = ui->profilesList->currentItem()->data(Qt::UserRole).value();
if (!currentProfile->enableLocalSettings(state == Qt::Checked)) {
// revert checkbox-state
ui->localIniFilesBox->setChecked(state != Qt::Checked);
}
}