/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#ifndef PROFILESDIALOG_H
#define PROFILESDIALOG_H
#include "tutorabledialog.h"
#include
#include "profile.h"
namespace Ui {
class ProfilesDialog;
}
/**
* @brief Dialog that can be used to create/delete/modify profiles
**/
class ProfilesDialog : public MOBase::TutorableDialog
{
Q_OBJECT
public:
/**
* @brief constructor
*
* @param gamePath the path to the game directory
* @param parent parent widget
* @todo the game path could be retrieved from GameInfo just as easily
**/
explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0);
~ProfilesDialog();
/**
* @return true if creation of a new profile failed
* @todo the notion of a fail state makes little sense in the current dialog
**/
bool failed() const { return m_FailState; }
protected:
virtual void showEvent(QShowEvent *event);
private:
void addItem(const QString &name);
void createProfile(const QString &name, bool useDefaultSettings);
void createProfile(const QString &name, const Profile &reference);
private slots:
void on_closeButton_clicked();
void on_addProfileButton_clicked();
void on_invalidationBox_stateChanged(int arg1);
void on_copyProfileButton_clicked();
void on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous);
void on_removeProfileButton_clicked();
void on_localSavesBox_stateChanged(int arg1);
void on_transferButton_clicked();
void on_renameButton_clicked();
private:
Ui::ProfilesDialog *ui;
QString m_GamePath;
QListWidget *m_ProfilesList;
bool m_FailState;
};
#endif // PROFILESDIALOG_H