SettingsDialog
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586
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Settings
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0
General
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Language
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The display language
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
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Style
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graphical style
graphical style of the MO user interface
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Update to non-stable releases.
If this is enabled, the integrated update mechanism will notify of all releases, including pre-releases (alphas, betas).
Please use this only if you're sufficiently tech-savvy to investigate issues, look for known problems in the issue tracker and create meaningful reports.
If you use pre-releases, never contact me directly by e-mail or via private messages!
Install Pre-releases (Betas)
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User interface
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If checked, the download interface will be more compact.
Compact Download Interface
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If checked, the download list will display meta information instead of file names.
Download Meta Information
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Reset stored information from dialogs.
This will make all dialogs show up again where you checked the "Remember selection"-box.
Reset Dialogs
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Qt::Vertical
20
40
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Modify the categories available to arrange your mods.
Modify the categories available to arrange your mods.
Configure Mod Categories
Paths
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Base Directory
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...
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...
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Overwrite
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Caches
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...
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Downloads
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...
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Directory where mods are stored.
Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
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0
0
...
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Directory where downloads are stored.
Directory where downloads are stored.
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Mods
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...
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Profiles
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Qt::Vertical
20
40
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Use %BASE_DIR% to refer to the Base Directory.
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Qt::Vertical
20
40
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Important: All directories have to be writeable!
Nexus
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Allows automatic log-in when the Nexus-Page for the game is clicked.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
Nexus
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If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.
Automatically Log-In to Nexus
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Username
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false
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Password
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false
QLineEdit::Password
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Remove cache and cookies. Forces a new login.
Clear Cache
:/MO/gui/edit_clear:/MO/gui/edit_clear
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Qt::Horizontal
40
20
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Disable automatic internet features
Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)
Offline Mode
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Use a proxy for network connections.
Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.
Use HTTP Proxy (Uses System Settings)
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Associate with "Download with manager" links
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Qt::Horizontal
40
20
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4
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Known Servers (updated on download)
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QAbstractItemView::DragDrop
Qt::MoveAction
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Preferred Servers (Drag & Drop)
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QAbstractItemView::DragDrop
Qt::MoveAction
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Qt::Vertical
20
40
Steam
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Username
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Password
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QLineEdit::Password
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Qt::Vertical
QSizePolicy::Minimum
20
40
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If you save your steam user ID and password here, they will be used when logging into steam. Note, however, your password will be stored unencrypted, so make sure your computer is secure.
true
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Qt::Vertical
QSizePolicy::Expanding
20
232
Plugins
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0
0
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Author:
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Version:
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Description:
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true
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0
false
false
false
false
170
Key
Value
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Blacklisted Plugins (use <del> to remove):
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Workarounds
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Steam App ID
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Qt::Horizontal
40
20
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The Steam AppID for your game
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
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7
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Load Mechanism
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Qt::Horizontal
40
20
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Select loading mechanism. See help for details.
Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
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NMM Version
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Qt::Horizontal
40
20
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The Version of Nexus Mod Manager to impersonate.
Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
009.009.009
Qt::AlignCenter
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Enforces that inactive ESPs and ESMs are never loaded.
It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
Hide inactive ESPs/ESMs
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If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.
Force-enable game files
true
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Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps, esms, and esls) displayed in the right pane are completely unaffected by this feature.
Display mods installed outside MO
true
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For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!
For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!
Back-date BSAs
:/MO/gui/resources/emblem-readonly.png:/MO/gui/resources/emblem-readonly.png
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Qt::Vertical
20
40
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These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.
true
Diagnostics
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Log Level
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Decides the amount of data printed to "ModOrganizer.log"
Decides the amount of data printed to "ModOrganizer.log".
"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
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Debug
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Info (recommended)
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Warning
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Error
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Qt::Vertical
20
40
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Crash Dumps
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Decides which type of crash dumps are collected when injected processes crash.
Decides which type of crash dumps are collected when injected processes crash.
"None" Disables the generation of crash dumps by MO.
"Mini" Default level which generates small dumps (only stack traces).
"Data" Much larger dumps with additional information which may be need (also data segments).
"Full" Even larger dumps with a full memory dump of the process.
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None
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Mini (recommended)
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Data
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Full
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Max Dumps To Keep
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Qt::Horizontal
60
20
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Maximum number of crash dumps to keep on disk. Use 0 for unlimited.
Maximum number of crash dumps to keep on disk. Use 0 for unlimited.
Set "Crash Dumps" above to None to disable crash dump collection.
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Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a>
and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders.
Sending logs and/or crash dumps to the developers can help investigate issues.
It is recommended to compress large log and dmp files before sending.
true
Hint: right click link and copy link location
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Qt::Vertical
QSizePolicy::Expanding
20
232
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Qt::Horizontal
QDialogButtonBox::Cancel|QDialogButtonBox::Ok
languageBox
styleBox
logLevelBox
usePrereleaseBox
compactBox
showMetaBox
resetDialogsButton
categoriesBtn
baseDirEdit
browseBaseDirBtn
downloadDirEdit
browseDownloadDirBtn
modDirEdit
browseModDirBtn
cacheDirEdit
browseCacheDirBtn
profilesDirEdit
browseProfilesDirBtn
overwriteDirEdit
browseOverwriteDirBtn
loginCheckBox
usernameEdit
passwordEdit
clearCacheButton
offlineBox
proxyBox
associateButton
knownServersList
preferredServersList
steamUserEdit
steamPassEdit
pluginsList
pluginSettingsList
pluginBlacklist
appIDEdit
mechanismBox
nmmVersionEdit
hideUncheckedBox
forceEnableBox
displayForeignBox
bsaDateBtn
tabWidget
buttonBox
accepted()
SettingsDialog
accept()
248
254
157
274
buttonBox
rejected()
SettingsDialog
reject()
316
260
286
274