SettingsDialog
0
0
586
486
Settings
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0
General
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Language
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The display language
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
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Style
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graphical style
graphical style of the MO user interface
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Update to non-stable releases.
If this is enabled, the integrated update mechanism will notify of all releases, including pre-releases (alphas, betas).
Please use this only if you're sufficiently tech-savvy to investigate issues, look for known problems in the issue tracker and create meaningful reports.
If you use pre-releases, never contact me directly by e-mail or via private messages!
Install Pre-releases (Betas)
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User interface
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Colors
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When this is enabled, the color defined for a separator will be shown on the mod list scrollbar at the location of the separator. This can be useful for quick navigation between separator sections or to a specific separator section.
When this is enabled, the color defined for a separator will be shown on the mod list scrollbar at the location of the separator. This can be useful for quick navigation between separator sections or to a specific separator section.
Show mod list separator colors on the scrollbar
true
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Plugin is Contained in selected Mod
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Is overwritten (loose files)
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Is overwriting (loose files)
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Reset Colors
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Mod Contains selected Plugin
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Is overwritten (archive files)
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Is overwriting (archive files)
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Modify the categories available to arrange your mods.
Modify the categories available to arrange your mods.
Configure Mod Categories
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16777215
16777215
Reset stored information from dialogs.
This will make all dialogs show up again where you checked the "Remember selection"-box.
Reset Dialogs
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If checked, the download interface will be more compact.
Compact Download Interface
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Qt::Vertical
20
40
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If checked, the download list will display meta information instead of file names.
Download Meta Information
Paths
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-
...
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...
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-
...
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Caches
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Overwrite
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Directory where downloads are stored.
Directory where downloads are stored.
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...
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Downloads
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Qt::Vertical
20
40
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Profiles
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0
0
...
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Directory where mods are stored.
Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
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...
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false
true
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Mods
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Qt::Vertical
20
40
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Managed Game
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Base Directory
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Use %BASE_DIR% to refer to the Base Directory.
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...
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Qt::Vertical
20
40
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Important: All directories have to be writable!
Nexus
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0
0
0
0
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Nexus Account
10
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User ID:
Qt::LinksAccessibleByMouse|Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse
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id
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Name:
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name
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Account:
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account
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Statistics
10
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Daily requests:
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daily requests
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Hourly requests:
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hourly requests
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Nexus Connection
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0
0
0
0
-
Connect to Nexus
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Manually enter the API key and try to login
Enter API Key Manually
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Clear the stored Nexus API key and force reauthorization.
Disconnect from Nexus
:/MO/gui/edit_clear:/MO/gui/edit_clear
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Qt::Vertical
0
0
-
0
0
0
0
-
QAbstractScrollArea::AdjustToContents
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0
0
0
0
-
-
Disable automatic internet features
Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)
Offline Mode
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Use a proxy for network connections.
Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.
Use HTTP Proxy (Uses System Settings)
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Endorsement Integration
true
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<html><head/><body><p>By default, a counter is displayed under the mod list. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html>
<html><head/><body><p>By default, a counter is displayed under the mod list. This informs the user of their remaining API requests. The Nexus API becomes unusable once these API requests run out. Checking this option will hide that counter.</p></body></html>
Hide API Request Counter
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Associate with "Download with manager" links
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Remove cache and cookies.
Clear Cache
:/MO/gui/edit_clear:/MO/gui/edit_clear
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Qt::Horizontal
40
20
-
4
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Known Servers (updated on download)
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QAbstractItemView::DragDrop
Qt::MoveAction
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-
Preferred Servers (Drag & Drop)
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QAbstractItemView::DragDrop
Qt::MoveAction
Steam
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Username
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Password
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QLineEdit::Password
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Qt::Vertical
QSizePolicy::Minimum
20
40
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If you save your steam user ID and password here, they will be used when logging into steam. Note, however, your password will be stored unencrypted, so make sure your computer is secure.
true
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Qt::Vertical
QSizePolicy::Expanding
20
232
Plugins
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-
0
0
true
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-
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Author:
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Version:
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Description:
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true
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0
false
false
false
false
170
Key
Value
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Blacklisted Plugins (use <del> to remove):
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Workarounds
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Steam App ID
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Qt::Horizontal
40
20
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The Steam AppID for your game
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
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7
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16777215
16777215
Load Mechanism
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Qt::Horizontal
40
20
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Select loading mechanism. See help for details.
Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
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false
Enforces that inactive ESPs and ESMs are never loaded.
It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
Hide inactive ESPs/ESMs
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Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps, esms, and esls) displayed in the right pane are completely unaffected by this feature.
Display mods installed outside MO
true
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If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.
Force-enable game files
true
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Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior.
Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior.
Lock GUI when running executable
true
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Enable parsing of Archives. This is an Experimental Feature. Has negative effects on performance and known incorrectness.
<html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html>
Enable parsing of Archives (Experimental Feature)
true
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For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!
For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!
Back-date BSAs
:/MO/gui/resources/emblem-readonly.png:/MO/gui/resources/emblem-readonly.png
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Add executables to the blacklist to prevent them from
accessing the virtual file system. This is useful to prevent
unintended programs from being hooked. Hooking unintended
programs may affect the execution of these programs or the
programs you are intentionally running.
Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running.
Configure Executables Blacklist
false
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Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations.
Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations.
Reset Window Geometries
true
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Qt::Vertical
20
40
-
These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.
true
Diagnostics
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Max Dumps To Keep
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Qt::Horizontal
60
20
-
Maximum number of crash dumps to keep on disk. Use 0 for unlimited.
Maximum number of crash dumps to keep on disk. Use 0 for unlimited.
Set "Crash Dumps" above to None to disable crash dump collection.
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Hint: right click link and copy link location
Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a>
and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders.
Sending logs and/or crash dumps to the developers can help investigate issues.
It is recommended to compress large log and dmp files before sending.
true
-
-
Crash Dumps
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Decides which type of crash dumps are collected when injected processes crash.
Decides which type of crash dumps are collected when injected processes crash.
"None" Disables the generation of crash dumps by MO.
"Mini" Default level which generates small dumps (only stack traces).
"Data" Much larger dumps with additional information which may be need (also data segments).
"Full" Even larger dumps with a full memory dump of the process.
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None
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Mini (recommended)
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Data
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Full
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Qt::Vertical
QSizePolicy::Expanding
20
232
-
-
Log Level
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Decides the amount of data printed to "ModOrganizer.log"
Decides the amount of data printed to "ModOrganizer.log".
"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regular use. On the "Error" level the log file usually remains empty.
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Qt::Horizontal
QDialogButtonBox::Cancel|QDialogButtonBox::Ok
languageBox
styleBox
logLevelBox
usePrereleaseBox
compactBox
categoriesBtn
baseDirEdit
browseBaseDirBtn
downloadDirEdit
browseDownloadDirBtn
modDirEdit
browseModDirBtn
cacheDirEdit
browseCacheDirBtn
profilesDirEdit
browseProfilesDirBtn
overwriteDirEdit
browseOverwriteDirBtn
associateButton
knownServersList
preferredServersList
steamUserEdit
steamPassEdit
pluginsList
pluginSettingsList
pluginBlacklist
appIDEdit
mechanismBox
bsaDateBtn
tabWidget
buttonBox
accepted()
SettingsDialog
accept()
248
254
157
274
buttonBox
rejected()
SettingsDialog
reject()
316
260
286
274