/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#include "fallout3info.h"
#include "util.h"
#include
#include
#include
#include "windows_error.h"
#include "error_report.h"
#define WIN32_LEAN_AND_MEAN
#include
#include
namespace MOShared {
Fallout3Info::Fallout3Info(const std::wstring &gameDirectory)
: GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"fallout3");
}
bool Fallout3Info::identifyGame(const std::wstring &searchPath)
{
return FileExists(searchPath, L"Fallout3.exe") &&
FileExists(searchPath, L"FalloutLauncher.exe");
}
std::wstring Fallout3Info::getRegPathStatic()
{
HKEY key;
LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\Fallout3",
0, KEY_QUERY_VALUE, &key);
if (errorcode != ERROR_SUCCESS) {
return std::wstring();
}
WCHAR temp[MAX_PATH];
DWORD bufferSize = MAX_PATH;
if (::RegQueryValueExW(key, L"Installed Path", nullptr, nullptr, (LPBYTE)temp, &bufferSize) == ERROR_SUCCESS) {
return std::wstring(temp);
} else {
return std::wstring();
}
}
std::vector Fallout3Info::getSavegameAttachmentExtensions()
{
return std::vector();
}
std::vector Fallout3Info::getIniFileNames()
{
return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini");
}
std::wstring Fallout3Info::getReferenceDataFile()
{
return L"Fallout - Meshes.bsa";
}
std::wstring Fallout3Info::getNexusPage(bool nmmScheme)
{
if (nmmScheme) {
return L"http://nmm.nexusmods.com/fallout3";
} else {
return L"http://www.nexusmods.com/fallout3";
}
}
std::wstring Fallout3Info::getNexusInfoUrlStatic()
{
return L"http://nmm.nexusmods.com/fallout3";
}
bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
{
static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", nullptr };
for (int i = 0; profileFiles[i] != nullptr; ++i) {
if (_wcsicmp(fileName, profileFiles[i]) == 0) {
return true;
}
}
return false;
}
} // namespace MOShared