/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #include "fallout3info.h" #include "util.h" #include #include #include #include "windows_error.h" #include "error_report.h" #define WIN32_LEAN_AND_MEAN #include #include namespace MOShared { Fallout3Info::Fallout3Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory) : GameInfo(moDirectory, moDataDirectory, gameDirectory) { identifyMyGamesDirectory(L"fallout3"); } bool Fallout3Info::identifyGame(const std::wstring &searchPath) { return FileExists(searchPath, L"Fallout3.exe") && FileExists(searchPath, L"FalloutLauncher.exe"); } std::wstring Fallout3Info::getRegPathStatic() { HKEY key; LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\Fallout3", 0, KEY_QUERY_VALUE, &key); if (errorcode != ERROR_SUCCESS) { return std::wstring(); } WCHAR temp[MAX_PATH]; DWORD bufferSize = MAX_PATH; if (::RegQueryValueExW(key, L"Installed Path", nullptr, nullptr, (LPBYTE)temp, &bufferSize) == ERROR_SUCCESS) { return std::wstring(temp); } else { return std::wstring(); } } std::vector Fallout3Info::getDLCPlugins() { return boost::assign::list_of (L"ThePitt.esm") (L"Anchorage.esm") (L"BrokenSteel.esm") (L"PointLookout.esm") (L"Zeta.esm") ; } std::vector Fallout3Info::getSavegameAttachmentExtensions() { return std::vector(); } std::vector Fallout3Info::getIniFileNames() { return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini"); } std::wstring Fallout3Info::getReferenceDataFile() { return L"Fallout - Meshes.bsa"; } std::wstring Fallout3Info::getNexusPage(bool nmmScheme) { if (nmmScheme) { return L"http://nmm.nexusmods.com/fallout3"; } else { return L"http://www.nexusmods.com/fallout3"; } } std::wstring Fallout3Info::getNexusInfoUrlStatic() { return L"http://nmm.nexusmods.com/fallout3"; } int Fallout3Info::getNexusModIDStatic() { return 16348; } bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*) { static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", nullptr }; for (int i = 0; profileFiles[i] != nullptr; ++i) { if (_wcsicmp(fileName, profileFiles[i]) == 0) { return true; } } return false; } } // namespace MOShared