/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#include "fallout3info.h"
#include "util.h"
#include
#include
#include
#include "windows_error.h"
#include "error_report.h"
#define WIN32_LEAN_AND_MEAN
#include
#include
namespace MOShared {
Fallout3Info::Fallout3Info(const std::wstring &omoDirectory, const std::wstring &gameDirectory)
: GameInfo(omoDirectory, gameDirectory)
{
identifyMyGamesDirectory(L"fallout3");
}
bool Fallout3Info::identifyGame(const std::wstring &searchPath)
{
return FileExists(searchPath, L"Fallout3.exe") &&
FileExists(searchPath, L"FalloutLauncher.exe");
}
unsigned long Fallout3Info::getBSAVersion()
{
return 0x68;
}
std::wstring Fallout3Info::getRegPathStatic()
{
HKEY key;
LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\Fallout3",
0, KEY_QUERY_VALUE, &key);
if (errorcode != ERROR_SUCCESS) {
return L"";
}
WCHAR temp[MAX_PATH];
DWORD bufferSize = MAX_PATH;
errorcode = ::RegQueryValueExW(key, L"Installed Path", NULL, NULL, (LPBYTE)temp, &bufferSize);
return std::wstring(temp);
}
std::wstring Fallout3Info::getInvalidationBSA()
{
return L"Fallout - Invalidation.bsa";
}
bool Fallout3Info::isInvalidationBSA(const std::wstring &bsaName)
{
static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", NULL };
for (int i = 0; invalidation[i] != NULL; ++i) {
if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) {
return true;
}
}
return false;
}
std::wstring Fallout3Info::getDocumentsDir()
{
std::wostringstream temp;
temp << getMyGamesDirectory() << L"\\Fallout3";
return temp.str();
}
std::wstring Fallout3Info::getSaveGameDir()
{
std::wostringstream temp;
temp << getDocumentsDir() << L"\\Saves";
return temp.str();
}
std::vector Fallout3Info::getPrimaryPlugins()
{
return boost::assign::list_of(L"fallout3.esm");
}
std::vector Fallout3Info::getVanillaBSAs()
{
return boost::assign::list_of (L"Fallout - Textures.bsa")
(L"Fallout - Meshes.bsa")
(L"Fallout - Voices.bsa")
(L"Fallout - Sound.bsa")
(L"Fallout - MenuVoices.bsa")
(L"Fallout - Misc.bsa");
}
std::vector Fallout3Info::getDLCPlugins()
{
return boost::assign::list_of (L"ThePitt.esm")
(L"Anchorage.esm")
(L"BrokenSteel.esm")
(L"PointLookout.esm")
(L"Zeta.esm")
;
}
std::vector Fallout3Info::getSavegameAttachmentExtensions()
{
return std::vector();
}
std::vector Fallout3Info::getIniFileNames()
{
return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini");
}
std::wstring Fallout3Info::getSaveGameExtension()
{
return L"*.fos";
}
std::wstring Fallout3Info::getReferenceDataFile()
{
return L"Fallout - Meshes.bsa";
}
std::wstring Fallout3Info::getOMODExt()
{
return L"fomod";
}
std::vector Fallout3Info::getSteamVariants() const
{
return boost::assign::list_of(L"Regular")(L"Game Of The Year");
}
std::wstring Fallout3Info::getSteamAPPId(int variant) const
{
switch (variant) {
case 1: return L"22370";
default: return L"22300";
}
}
std::wstring Fallout3Info::getSEName()
{
return L"fose";
}
std::wstring Fallout3Info::getNexusPage(bool nmmScheme)
{
if (nmmScheme) {
return L"http://nmm.nexusmods.com/fallout3";
} else {
return L"http://www.nexusmods.com/fallout3";
}
}
std::wstring Fallout3Info::getNexusInfoUrlStatic()
{
return L"http://nmm.nexusmods.com/fallout3";
}
int Fallout3Info::getNexusModIDStatic()
{
return 16348;
}
void Fallout3Info::createProfile(const std::wstring &directory, bool useDefaults)
{
std::wostringstream target;
// copy plugins.txt
target << directory << "\\plugins.txt";
if (!FileExists(target.str())) {
std::wostringstream source;
source << getLocalAppFolder() << "\\Fallout3\\plugins.txt";
if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) {
HANDLE file = ::CreateFileW(target.str().c_str(), GENERIC_WRITE, 0, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
::CloseHandle(file);
}
}
// copy ini-file
target.str(L""); target.clear();
target << directory << L"\\fallout.ini";
if (!FileExists(target.str())) {
std::wostringstream source;
if (useDefaults) {
source << getGameDirectory() << L"\\fallout_default.ini";
} else {
source << getMyGamesDirectory() << L"\\Fallout3";
if (FileExists(source.str(), L"fallout.ini")) {
source << L"\\fallout.ini";
} else {
source.str(L"");
source << getGameDirectory() << L"\\fallout_default.ini";
}
}
if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) {
if (::GetLastError() != ERROR_FILE_EXISTS) {
std::ostringstream stream;
stream << "failed to copy ini file: " << ToString(source.str(), false);
throw windows_error(stream.str());
}
}
}
{ // copy falloutprefs.ini-file
std::wstring target = directory.substr().append(L"\\falloutprefs.ini");
if (!FileExists(target)) {
std::wostringstream source;
source << getMyGamesDirectory() << L"\\Fallout3\\falloutprefs.ini";
if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) {
if (::GetLastError() != ERROR_FILE_EXISTS) {
std::ostringstream stream;
stream << "failed to copy ini file: " << ToString(source.str(), false);
throw windows_error(stream.str());
}
}
}
}
}
void Fallout3Info::repairProfile(const std::wstring &directory)
{
createProfile(directory, false);
}
bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
{
static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", NULL };
for (int i = 0; profileFiles[i] != NULL; ++i) {
if (_wcsicmp(fileName, profileFiles[i]) == 0) {
return true;
}
}
return false;
}
std::vector Fallout3Info::getExecutables()
{
std::vector result;
result.push_back(ExecutableInfo(L"FOSE", L"fose_loader.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"Fallout 3", L"fallout3.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"Fallout Mod Manager", L"fomm/fomm.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"Construction Kit", L"geck.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"Fallout Launcher", L"FalloutLauncher.exe", L"", L"", DEFAULT_CLOSE));
result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE));
return result;
}
} // namespace MOShared