/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #include "fallout3info.h" #include "util.h" #include #include #include #include "windows_error.h" #include "error_report.h" #define WIN32_LEAN_AND_MEAN #include #include namespace MOShared { Fallout3Info::Fallout3Info(const std::wstring &omoDirectory, const std::wstring &gameDirectory) : GameInfo(omoDirectory, gameDirectory) { identifyMyGamesDirectory(L"fallout3"); } bool Fallout3Info::identifyGame(const std::wstring &searchPath) { return FileExists(searchPath, L"Fallout3.exe") && FileExists(searchPath, L"FalloutLauncher.exe"); } unsigned long Fallout3Info::getBSAVersion() { return 0x68; } std::wstring Fallout3Info::getRegPathStatic() { HKEY key; LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\Fallout3", 0, KEY_QUERY_VALUE, &key); if (errorcode != ERROR_SUCCESS) { return L""; } WCHAR temp[MAX_PATH]; DWORD bufferSize = MAX_PATH; errorcode = ::RegQueryValueExW(key, L"Installed Path", NULL, NULL, (LPBYTE)temp, &bufferSize); return std::wstring(temp); } std::wstring Fallout3Info::getInvalidationBSA() { return L"Fallout - Invalidation.bsa"; } bool Fallout3Info::isInvalidationBSA(const std::wstring &bsaName) { static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", NULL }; for (int i = 0; invalidation[i] != NULL; ++i) { if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) { return true; } } return false; } std::wstring Fallout3Info::getDocumentsDir() { std::wostringstream temp; temp << getMyGamesDirectory() << L"\\Fallout3"; return temp.str(); } std::wstring Fallout3Info::getSaveGameDir() { std::wostringstream temp; temp << getDocumentsDir() << L"\\Saves"; return temp.str(); } std::vector Fallout3Info::getPrimaryPlugins() { return boost::assign::list_of(L"fallout3.esm"); } std::vector Fallout3Info::getVanillaBSAs() { return boost::assign::list_of (L"Fallout - Textures.bsa") (L"Fallout - Meshes.bsa") (L"Fallout - Voices.bsa") (L"Fallout - Sound.bsa") (L"Fallout - MenuVoices.bsa") (L"Fallout - Misc.bsa"); } std::vector Fallout3Info::getDLCPlugins() { return boost::assign::list_of (L"ThePitt.esm") (L"Anchorage.esm") (L"BrokenSteel.esm") (L"PointLookout.esm") (L"Zeta.esm") ; } std::vector Fallout3Info::getSavegameAttachmentExtensions() { return std::vector(); } std::vector Fallout3Info::getIniFileNames() { return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini"); } std::wstring Fallout3Info::getSaveGameExtension() { return L"*.fos"; } std::wstring Fallout3Info::getReferenceDataFile() { return L"Fallout - Meshes.bsa"; } std::wstring Fallout3Info::getOMODExt() { return L"fomod"; } std::vector Fallout3Info::getSteamVariants() const { return boost::assign::list_of(L"Regular")(L"Game Of The Year"); } std::wstring Fallout3Info::getSteamAPPId(int variant) const { switch (variant) { case 1: return L"22370"; default: return L"22300"; } } std::wstring Fallout3Info::getSEName() { return L"fose"; } std::wstring Fallout3Info::getNexusPage(bool nmmScheme) { if (nmmScheme) { return L"http://nmm.nexusmods.com/fallout3"; } else { return L"http://www.nexusmods.com/fallout3"; } } std::wstring Fallout3Info::getNexusInfoUrlStatic() { return L"http://nmm.nexusmods.com/fallout3"; } int Fallout3Info::getNexusModIDStatic() { return 16348; } void Fallout3Info::createProfile(const std::wstring &directory, bool useDefaults) { std::wostringstream target; // copy plugins.txt target << directory << "\\plugins.txt"; if (!FileExists(target.str())) { std::wostringstream source; source << getLocalAppFolder() << "\\Fallout3\\plugins.txt"; if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) { HANDLE file = ::CreateFileW(target.str().c_str(), GENERIC_WRITE, 0, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL); ::CloseHandle(file); } } // copy ini-file target.str(L""); target.clear(); target << directory << L"\\fallout.ini"; if (!FileExists(target.str())) { std::wostringstream source; if (useDefaults) { source << getGameDirectory() << L"\\fallout_default.ini"; } else { source << getMyGamesDirectory() << L"\\Fallout3"; if (FileExists(source.str(), L"fallout.ini")) { source << L"\\fallout.ini"; } else { source.str(L""); source << getGameDirectory() << L"\\fallout_default.ini"; } } if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) { if (::GetLastError() != ERROR_FILE_EXISTS) { std::ostringstream stream; stream << "failed to copy ini file: " << ToString(source.str(), false); throw windows_error(stream.str()); } } } { // copy falloutprefs.ini-file std::wstring target = directory.substr().append(L"\\falloutprefs.ini"); if (!FileExists(target)) { std::wostringstream source; source << getMyGamesDirectory() << L"\\Fallout3\\falloutprefs.ini"; if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) { if (::GetLastError() != ERROR_FILE_EXISTS) { std::ostringstream stream; stream << "failed to copy ini file: " << ToString(source.str(), false); throw windows_error(stream.str()); } } } } } void Fallout3Info::repairProfile(const std::wstring &directory) { createProfile(directory, false); } bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*) { static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", NULL }; for (int i = 0; profileFiles[i] != NULL; ++i) { if (_wcsicmp(fileName, profileFiles[i]) == 0) { return true; } } return false; } std::vector Fallout3Info::getExecutables() { std::vector result; result.push_back(ExecutableInfo(L"FOSE", L"fose_loader.exe", L"", L"", DEFAULT_CLOSE)); result.push_back(ExecutableInfo(L"Fallout 3", L"fallout3.exe", L"", L"", DEFAULT_CLOSE)); result.push_back(ExecutableInfo(L"Fallout Mod Manager", L"fomm/fomm.exe", L"", L"", DEFAULT_CLOSE)); result.push_back(ExecutableInfo(L"Construction Kit", L"geck.exe", L"", L"", DEFAULT_CLOSE)); result.push_back(ExecutableInfo(L"Fallout Launcher", L"FalloutLauncher.exe", L"", L"", DEFAULT_CLOSE)); result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE)); return result; } } // namespace MOShared