/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #ifndef FALLOUT3INFO_H #define FALLOUT3INFO_H #include "gameinfo.h" namespace MOShared { class Fallout3Info : public GameInfo { friend class GameInfo; public: virtual ~Fallout3Info() {} static std::wstring getRegPathStatic(); virtual std::wstring getRegPath() const { return getRegPathStatic(); } // file name of this games ini (no path) virtual std::vector getIniFileNames() const; virtual std::wstring getReferenceDataFile() const; virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const; virtual std::wstring archiveListKey() const { return L"SArchiveList"; } private: Fallout3Info(const std::wstring &gameDirectory); static bool identifyGame(const std::wstring &searchPath); }; } // namespace MOShared #endif // FALLOUT3INFO_H