/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #include "gameinfo.h" #include "windows_error.h" #include "oblivioninfo.h" #include "fallout3info.h" #include "falloutnvinfo.h" #include "skyriminfo.h" #include "util.h" #include #include #include #include namespace MOShared { GameInfo* GameInfo::s_Instance = NULL; GameInfo::GameInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory) : m_GameDirectory(gameDirectory), m_OrganizerDirectory(omoDirectory) { atexit(&cleanup); } void GameInfo::cleanup() { delete GameInfo::s_Instance; GameInfo::s_Instance = NULL; } void GameInfo::identifyMyGamesDirectory(const std::wstring &file) { wchar_t myDocuments[MAX_PATH]; memset(myDocuments, '\0', MAX_PATH); ::SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, myDocuments); m_MyGamesDirectory.assign(myDocuments).append(L"\\My Games"); if (!FileExists(m_MyGamesDirectory.substr().append(L"/").append(file))) { if (::SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_DEFAULT, myDocuments) != S_OK) { m_MyGamesDirectory.assign(myDocuments).append(L"\\My Games"); } } if (!FileExists(m_MyGamesDirectory.substr().append(L"/").append(file))) { m_MyGamesDirectory.assign(getSpecialPath(L"Personal")).append(L"\\My Games"); } } bool GameInfo::identifyGame(const std::wstring &moDirectory, const std::wstring &searchPath) { if (OblivionInfo::identifyGame(searchPath)) { s_Instance = new OblivionInfo(moDirectory, searchPath); } else if (Fallout3Info::identifyGame(searchPath)) { s_Instance = new Fallout3Info(moDirectory, searchPath); } else if (FalloutNVInfo::identifyGame(searchPath)) { s_Instance = new FalloutNVInfo(moDirectory, searchPath); } else if (SkyrimInfo::identifyGame(searchPath)) { s_Instance = new SkyrimInfo(moDirectory, searchPath); } return s_Instance != NULL; } bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &gamePath) { if (s_Instance == NULL) { if (gamePath.length() == 0) { // search upward in the directory until a recognized game-binary is found std::wstring searchPath(moDirectory); while (!identifyGame(moDirectory, searchPath)) { size_t lastSep = searchPath.find_last_of(L"/\\"); if (lastSep == std::string::npos) { return false; } searchPath.erase(lastSep); } } else if (!identifyGame(moDirectory, gamePath)) { return false; } } return true; } GameInfo &GameInfo::instance() { assert(s_Instance != NULL); return *s_Instance; } std::wstring GameInfo::getGameDirectory() const { return m_GameDirectory; } std::wstring GameInfo::getModsDir() const { std::wostringstream temp; temp << m_OrganizerDirectory << L"\\mods"; return temp.str(); } std::wstring GameInfo::getProfilesDir() const { std::wostringstream temp; temp << m_OrganizerDirectory << L"\\profiles"; return temp.str(); } std::wstring GameInfo::getIniFilename() const { std::wostringstream temp; temp << m_OrganizerDirectory << L"\\ModOrganizer.ini"; return temp.str(); } std::wstring GameInfo::getDownloadDir() const { std::wostringstream temp; temp << m_OrganizerDirectory << L"\\downloads"; return temp.str(); } std::wstring GameInfo::getCacheDir() const { std::wostringstream temp; temp << m_OrganizerDirectory << L"\\webcache"; return temp.str(); } std::wstring GameInfo::getOverwriteDir() const { std::wostringstream temp; temp << m_OrganizerDirectory << "\\overwrite"; return temp.str(); } std::wstring GameInfo::getLogDir() const { std::wostringstream temp; temp << m_OrganizerDirectory << "\\logs"; return temp.str(); } std::wstring GameInfo::getLootDir() const { std::wostringstream temp; temp << m_OrganizerDirectory << "\\loot"; return temp.str(); } std::wstring GameInfo::getTutorialDir() const { std::wostringstream temp; temp << m_OrganizerDirectory << "\\tutorials"; return temp.str(); } bool GameInfo::requiresSteam() const { return FileExists(getGameDirectory().append(L"\\steam_api.dll")); } std::vector GameInfo::getSteamVariants() const { return boost::assign::list_of(L"Regular"); } std::wstring GameInfo::getLocalAppFolder() const { return getSpecialPath(L"Local AppData"); } std::wstring GameInfo::getSpecialPath(LPCWSTR name) const { HKEY key; LONG errorcode = ::RegOpenKeyEx(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\User Shell Folders", 0, KEY_QUERY_VALUE, &key); if (errorcode != ERROR_SUCCESS) { throw windows_error("failed to look up special folder", errorcode); } WCHAR temp[MAX_PATH]; DWORD bufferSize = MAX_PATH; errorcode = ::RegQueryValueExW(key, name, NULL, NULL, (LPBYTE)temp, &bufferSize); if (errorcode != ERROR_SUCCESS) { throw windows_error("failed to look up special folder", errorcode); } return temp; } } // namespace MOShared