/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #ifndef GAMEINFO_H #define GAMEINFO_H #include #include #include #define WIN32_LEAN_AND_MEAN #include namespace MOShared { /** Class to manage information that depends on the used game type. The intention is to keep as much of the rest of omo is game-agnostic. It is mostly concerned with figuring out the correct paths, filenames and data types. */ class GameInfo { public: enum Type { TYPE_OBLIVION, TYPE_FALLOUT3, TYPE_FALLOUTNV, TYPE_SKYRIM }; enum LoadOrderMechanism { TYPE_FILETIME, TYPE_PLUGINSTXT }; public: virtual ~GameInfo() {} std::wstring getOrganizerDirectory() { return m_OrganizerDirectory; } virtual std::wstring getRegPath() = 0; virtual std::wstring getBinaryName() = 0; virtual GameInfo::Type getType() = 0; virtual std::wstring getGameName() const = 0; virtual std::wstring getGameShortName() const = 0; /// determine the load order mechanism used by this game. this may throw an /// exception if the mechanism can't be determined virtual LoadOrderMechanism getLoadOrderMechanism() const { return TYPE_FILETIME; } virtual std::wstring getGameDirectory() const; virtual bool requiresSteam() const; // get a list of file extensions for additional files belonging to a save game virtual std::vector getSavegameAttachmentExtensions() = 0; // get a set of esp/esm files that are part of known dlcs virtual std::vector getDLCPlugins() = 0; // file name of this games ini file(s) virtual std::vector getIniFileNames() = 0; virtual std::wstring getReferenceDataFile() = 0; virtual std::vector getSteamVariants() const; virtual std::wstring getNexusPage(bool nmmScheme = true) = 0; virtual std::wstring getNexusInfoUrl() = 0; virtual int getNexusModID() = 0; virtual int getNexusGameID() = 0; virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0; public: // initialise with the path to the mo directory (needs to be where hook.dll is stored). This // needs to be called before the instance can be retrieved static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L""); static GameInfo& instance(); protected: GameInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory); std::wstring getLocalAppFolder() const; const std::wstring &getMyGamesDirectory() const { return m_MyGamesDirectory; } void identifyMyGamesDirectory(const std::wstring &file); private: static bool identifyGame(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &searchPath); std::wstring getSpecialPath(LPCWSTR name) const; static void cleanup(); private: static GameInfo *s_Instance; std::wstring m_MyGamesDirectory; std::wstring m_GameDirectory; std::wstring m_OrganizerDirectory; std::wstring m_OrganizerDataDirectory; }; } // namespace MOShared #endif // GAMEINFO_H