/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #ifndef GAMEINFO_H #define GAMEINFO_H #include #include #include #define WIN32_LEAN_AND_MEAN #include namespace MOShared { /** Class to manage information that depends on the used game type. The intention is to keep as much of the rest of omo is game-agnostic. It is mostly concerned with figuring out the correct paths, filenames and data types. */ class GameInfo { public: virtual ~GameInfo() {} //**USED IN HOOKDLL and at startup to set up for hookdll to work // initialise with the path to the mo directory (needs to be where hook.dll is stored). This // needs to be called before the instance can be retrieved static bool init(const std::wstring &moDirectory, const std::wstring &gamePath = L""); //**USED ONLY IN HOOKDLL static GameInfo& instance(); //**USED ONLY IN HOOKDLL virtual std::wstring getGameDirectory() const; //**USED ONLY IN HOOKDLL virtual std::wstring getRegPath() const = 0; //**USED ONLY IN HOOKDLL // file name of this games ini file(s) virtual std::vector getIniFileNames() const = 0; //**USED ONLY IN HOOKDLL virtual std::wstring getReferenceDataFile() const = 0; //**USED ONLY IN HOOKDLL virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const = 0; protected: GameInfo(const std::wstring &gameDirectory); void identifyMyGamesDirectory(const std::wstring &file); private: static bool identifyGame(const std::wstring &searchPath); std::wstring getSpecialPath(LPCWSTR name) const; static void cleanup(); private: static GameInfo *s_Instance; std::wstring m_MyGamesDirectory; std::wstring m_GameDirectory; }; } // namespace MOShared #endif // GAMEINFO_H