/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#ifndef OBLIVIONINFO_H
#define OBLIVIONINFO_H
#include "gameinfo.h"
namespace MOShared {
class OblivionInfo : public GameInfo
{
friend class GameInfo;
public:
virtual ~OblivionInfo() {}
static std::wstring getRegPathStatic();
virtual std::wstring getRegPath() { return getRegPathStatic(); }
virtual std::wstring getBinaryName() { return L"Oblivion.exe"; }
virtual GameInfo::Type getType() { return TYPE_OBLIVION; }
virtual std::wstring getGameName() const { return L"Oblivion"; }
virtual std::wstring getGameShortName() const { return L"Oblivion"; }
/*
virtual std::wstring getInvalidationBSA()
{
return L"Oblivion - Invalidation.bsa";
}
virtual bool isInvalidationBSA(const std::wstring &bsaName)
{
static LPCWSTR invalidation[] = { L"Oblivion - Invalidation.bsa", L"ArchiveInvalidationInvalidated!.bsa",
L"BSARedirection.bsa", nullptr };
for (int i = 0; invalidation[i] != nullptr; ++i) {
if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) {
return true;
}
}
return false;
}
virtual std::vector getVanillaBSAs()
{
return boost::assign::list_of(L"Oblivion - Meshes.bsa")
(L"Oblivion - Textures - Compressed.bsa")
(L"Oblivion - Sounds.bsa")
(L"Oblivion - Voices1.bsa")
(L"Oblivion - Voices2.bsa")
(L"Oblivion - Misc.bsa");
}
virtual std::vector getPrimaryPlugins()
{
return boost::assign::list_of(L"oblivion.esm");
}*/
virtual std::vector getDLCPlugins();
virtual std::vector getSavegameAttachmentExtensions();
// file name of this games ini (no path)
virtual std::vector getIniFileNames();
virtual std::wstring getReferenceDataFile();
virtual std::wstring getNexusPage(bool nmmScheme = true);
static std::wstring getNexusInfoUrlStatic();
virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); }
static int getNexusModIDStatic();
virtual int getNexusModID() { return getNexusModIDStatic(); }
virtual int getNexusGameID() { return 101; }
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
// the game directory
//virtual std::vector getExecutables();
virtual std::wstring archiveListKey() { return L"SArchiveList"; }
private:
OblivionInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
};
} // namespace MOShared
#endif // OBLIVIONINFO_H