/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #include "skyriminfo.h" #include "util.h" #include #include #include #include "windows_error.h" #include "error_report.h" #define WIN32_LEAN_AND_MEAN #include #include #include namespace MOShared { SkyrimInfo::SkyrimInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory) : GameInfo(moDirectory, moDataDirectory, gameDirectory) { identifyMyGamesDirectory(L"skyrim"); wchar_t appDataPath[MAX_PATH]; if (SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_LOCAL_APPDATA, nullptr, SHGFP_TYPE_CURRENT, appDataPath))) { m_AppData = appDataPath; } } bool SkyrimInfo::identifyGame(const std::wstring &searchPath) { return FileExists(searchPath, L"TESV.exe") && FileExists(searchPath, L"SkyrimLauncher.exe"); } std::wstring SkyrimInfo::getRegPathStatic() { HKEY key; LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\Skyrim", 0, KEY_QUERY_VALUE, &key); if (errorcode != ERROR_SUCCESS) { return std::wstring(); } WCHAR temp[MAX_PATH]; DWORD bufferSize = MAX_PATH; if (::RegQueryValueExW(key, L"Installed Path", nullptr, nullptr, (LPBYTE)temp, &bufferSize) == ERROR_SUCCESS) { return std::wstring(temp); } else { return std::wstring(); } } GameInfo::LoadOrderMechanism SkyrimInfo::getLoadOrderMechanism() const { std::wstring fileName = getGameDirectory() + L"\\TESV.exe"; try { VS_FIXEDFILEINFO versionInfo = GetFileVersion(fileName); if ((versionInfo.dwFileVersionMS > 0x10004) || // version >= 1.5.x? ((versionInfo.dwFileVersionMS == 0x10004) && (versionInfo.dwFileVersionLS >= 0x1A0000))) { // version >= ?.4.26 return TYPE_PLUGINSTXT; } else { return TYPE_FILETIME; } } catch (const std::exception &e) { log("TESV.exe is invalid: %s", e.what()); return TYPE_FILETIME; } } std::vector SkyrimInfo::getDLCPlugins() const { return boost::assign::list_of (L"Dawnguard.esm") (L"Dragonborn.esm") (L"HearthFires.esm") (L"HighResTexturePack01.esp") (L"HighResTexturePack02.esp") (L"HighResTexturePack03.esp") ; } std::vector SkyrimInfo::getSavegameAttachmentExtensions() const { return boost::assign::list_of(L"skse"); } std::vector SkyrimInfo::getIniFileNames() const { return boost::assign::list_of(L"skyrim.ini")(L"skyrimprefs.ini"); } std::wstring SkyrimInfo::getReferenceDataFile() const { return L"Skyrim - Meshes.bsa"; } std::wstring SkyrimInfo::getNexusPage(bool nmmScheme) const { if (nmmScheme) { return L"http://nmm.nexusmods.com/skyrim"; } else { return L"http://www.nexusmods.com/skyrim"; } } std::wstring SkyrimInfo::getNexusInfoUrlStatic() { return L"http://nmm.nexusmods.com/skyrim"; } int SkyrimInfo::getNexusModIDStatic() { return 1334; } bool SkyrimInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const { static LPCWSTR profileFiles[] = { L"skyrim.ini", L"skyrimprefs.ini", L"loadorder.txt", nullptr }; for (int i = 0; profileFiles[i] != nullptr; ++i) { if (_wcsicmp(fileName, profileFiles[i]) == 0) { return true; } } if ((_wcsicmp(fileName, L"plugins.txt") == 0) && (m_AppData.empty() || (StrStrIW(fullPath, m_AppData.c_str()) != nullptr))) { return true; } return false; } bool SkyrimInfo::isValidModURL(int modID, const std::wstring &url) const { return GameInfo::isValidModURL(modID, url, L"http://skyrim.nexusmods.com"); } } // namespace MOShared