/* Copyright (C) 2012 Sebastian Herbord. All rights reserved. This file is part of Mod Organizer. Mod Organizer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Mod Organizer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ #ifndef SPAWN_H #define SPAWN_H #define WIN32_LEAN_AND_MEAN #include #include #include #include class Settings; namespace spawn { bool checkBinary(const QFileInfo& binary); bool checkSteam( QWidget* parent, const QDir& gameDirectory, const QFileInfo &binary, const QString &steamAppID, const Settings& settings); bool checkEnvironment(QWidget* parent, const QFileInfo& binary); bool checkBlacklist( QWidget* parent, const Settings& settings, const QFileInfo& binary); /** * @brief spawn a binary with Mod Organizer injected * * @param binary the binary to spawn * @param arguments arguments to pass to the binary * @param profileName name of the active profile * @param currentDirectory the directory to use as the working directory to run in * @param logLevel log level to be used by the hook library. Ignored if hooked is false * @param hooked if set, the binary is started with mo injected * @param stdout if not equal to INVALID_HANDLE_VALUE, this is used as stdout for the process * @param stderr if not equal to INVALID_HANDLE_VALUE, this is used as stderr for the process * @return the process handle * @todo is the profile name even used any more? * @todo is the hooked parameter used? **/ HANDLE startBinary(const QFileInfo &binary, const QString &arguments, const QDir ¤tDirectory, bool hooked, HANDLE stdOut = INVALID_HANDLE_VALUE, HANDLE stdErr = INVALID_HANDLE_VALUE); } // namespace #endif // SPAWN_H