/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#include "transfersavesdialog.h"
#include "iplugingame.h"
#include "isavegame.h"
#include "savegameinfo.h"
#include "ui_transfersavesdialog.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace MOBase;
using namespace MOShared;
TransferSavesDialog::TransferSavesDialog(const Profile& profile,
IPluginGame const* gamePlugin, QWidget* parent)
: TutorableDialog("TransferSaves", parent), ui(new Ui::TransferSavesDialog),
m_Profile(profile), m_GamePlugin(gamePlugin)
{
ui->setupUi(this);
ui->label_2->setText(tr("Characters for profile %1").arg(m_Profile.name()));
refreshGlobalSaves();
refreshLocalSaves();
refreshGlobalCharacters();
refreshLocalCharacters();
}
TransferSavesDialog::~TransferSavesDialog()
{
delete ui;
}
void TransferSavesDialog::refreshGlobalSaves()
{
refreshSaves(m_GlobalSaves, m_GamePlugin->savesDirectory().absolutePath());
}
void TransferSavesDialog::refreshLocalSaves()
{
refreshSaves(m_LocalSaves, m_Profile.savePath());
}
void TransferSavesDialog::refreshGlobalCharacters()
{
refreshCharacters(m_GlobalSaves, ui->globalCharacterList, ui->copyToLocalBtn,
ui->moveToLocalBtn);
}
void TransferSavesDialog::refreshLocalCharacters()
{
refreshCharacters(m_LocalSaves, ui->localCharacterList, ui->copyToGlobalBtn,
ui->moveToGlobalBtn);
}
bool TransferSavesDialog::testOverwrite(OverwriteMode& overwriteMode,
const QString& destinationFile)
{
QMessageBox::StandardButton res =
overwriteMode == OVERWRITE_YES ? QMessageBox::Yes : QMessageBox::No;
if (overwriteMode == OVERWRITE_ASK) {
res = QMessageBox::question(this, tr("Overwrite"),
tr("Overwrite the file \"%1\"").arg(destinationFile),
QMessageBox::Yes | QMessageBox::No |
QMessageBox::YesToAll | QMessageBox::NoToAll);
if (res == QMessageBox::YesToAll) {
overwriteMode = OVERWRITE_YES;
res = QMessageBox::Yes;
} else if (res == QMessageBox::NoToAll) {
overwriteMode = OVERWRITE_NO;
res = QMessageBox::No;
}
}
return res == QMessageBox::Yes;
}
#define MOVE_SAVES "Move all save games of character \"%1\""
#define COPY_SAVES "Copy all save games of character \"%1\""
#define TO_PROFILE "to the profile?"
#define TO_GLOBAL \
"to the global location? Please be aware that this will mess up the running number " \
"of save games."
void TransferSavesDialog::on_moveToLocalBtn_clicked()
{
QString character = ui->globalCharacterList->currentItem()->text();
if (transferCharacters(
character, MOVE_SAVES TO_PROFILE, m_GamePlugin->savesDirectory(),
m_GlobalSaves[character], m_Profile.savePath(),
[this](const QString& source, const QString& destination) -> bool {
return shellMove(source, destination, this);
},
"Failed to move {} to {}")) {
refreshGlobalSaves();
refreshGlobalCharacters();
refreshLocalSaves();
refreshLocalCharacters();
}
}
void TransferSavesDialog::on_copyToLocalBtn_clicked()
{
QString character = ui->globalCharacterList->currentItem()->text();
if (transferCharacters(
character, COPY_SAVES TO_PROFILE, m_GamePlugin->savesDirectory(),
m_GlobalSaves[character], m_Profile.savePath(),
[this](const QString& source, const QString& destination) -> bool {
return shellCopy(source, destination, this);
},
"Failed to copy {} to {}")) {
refreshLocalSaves();
refreshLocalCharacters();
}
}
void TransferSavesDialog::on_moveToGlobalBtn_clicked()
{
QString character = ui->localCharacterList->currentItem()->text();
if (transferCharacters(
character, MOVE_SAVES TO_GLOBAL, m_Profile.savePath(),
m_LocalSaves[character], m_GamePlugin->savesDirectory().absolutePath(),
[this](const QString& source, const QString& destination) -> bool {
return shellMove(source, destination, this);
},
"Failed to move {} to {}")) {
refreshGlobalSaves();
refreshGlobalCharacters();
refreshLocalSaves();
refreshLocalCharacters();
}
}
void TransferSavesDialog::on_copyToGlobalBtn_clicked()
{
QString character = ui->localCharacterList->currentItem()->text();
if (transferCharacters(
character, COPY_SAVES TO_GLOBAL, m_Profile.savePath(),
m_LocalSaves[character], m_GamePlugin->savesDirectory().absolutePath(),
[this](const QString& source, const QString& destination) -> bool {
return shellCopy(source, destination, this);
},
"Failed to copy {} to {}")) {
refreshGlobalSaves();
refreshGlobalCharacters();
}
}
void TransferSavesDialog::on_doneButton_clicked()
{
close();
}
void TransferSavesDialog::on_globalCharacterList_currentTextChanged(
const QString& currentText)
{
ui->globalSavesList->clear();
// sadly this can get called while we're resetting the list, with an invalid
// name, so we have to check.
SaveCollection::const_iterator saveList = m_GlobalSaves.find(currentText);
if (saveList != m_GlobalSaves.end()) {
for (SaveListItem const& save : saveList->second) {
ui->globalSavesList->addItem(QFileInfo(save->getFilepath()).fileName());
}
}
}
void TransferSavesDialog::on_localCharacterList_currentTextChanged(
const QString& currentText)
{
ui->localSavesList->clear();
// sadly this can get called while we're resetting the list, with an invalid
// name, so we have to check.
SaveCollection::const_iterator saveList = m_LocalSaves.find(currentText);
if (saveList != m_LocalSaves.end()) {
for (SaveListItem const& save : saveList->second) {
ui->localSavesList->addItem(QFileInfo(save->getFilepath()).fileName());
}
}
}
void TransferSavesDialog::refreshSaves(SaveCollection& saveCollection,
QString const& savedir)
{
saveCollection.clear();
auto saves = m_GamePlugin->listSaves(savedir);
std::sort(saves.begin(), saves.end(), [](auto const& lhs, auto const& rhs) {
return lhs->getCreationTime() > rhs->getCreationTime();
});
for (auto& save : saves) {
saveCollection[save->getSaveGroupIdentifier()].push_back(save);
}
}
void TransferSavesDialog::refreshCharacters(const SaveCollection& saveCollection,
QListWidget* charList, QPushButton* copy,
QPushButton* move)
{
charList->clear();
for (SaveCollection::value_type const& val : saveCollection) {
charList->addItem(val.first);
}
if (charList->count() > 0) {
charList->setCurrentRow(0);
copy->setEnabled(true);
move->setEnabled(true);
} else {
copy->setEnabled(false);
move->setEnabled(false);
}
}
bool TransferSavesDialog::transferCharacters(
QString const& character, char const* message, QDir const& sourceDirectory,
SaveList& saves, QDir const& destination,
const std::function& method,
std::format_string errmsg)
{
if (QMessageBox::question(this, tr("Confirm"), tr(message).arg(character),
QMessageBox::Yes | QMessageBox::No) != QMessageBox::Yes) {
return false;
}
OverwriteMode overwriteMode = OVERWRITE_ASK;
for (SaveListItem const& save : saves) {
for (QString source : save->allFiles()) {
QFileInfo sourceFile(source);
QString destinationFile(
destination.absoluteFilePath(sourceDirectory.relativeFilePath(source)));
// If the file is already there, let them skip (or not).
if (QFile::exists(destinationFile)) {
if (!testOverwrite(overwriteMode, destinationFile)) {
continue;
}
// OK, they want to remove it.
QFile::remove(destinationFile);
}
if (!method(sourceFile.absoluteFilePath(), destinationFile)) {
log::error(errmsg, sourceFile.absoluteFilePath(), std::move(destinationFile));
}
}
}
return true;
}