/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
#include "transfersavesdialog.h"
#include "ui_transfersavesdialog.h"
#include "iplugingame.h"
#include "isavegame.h"
#include "savegameinfo.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace MOBase;
using namespace MOShared;
TransferSavesDialog::TransferSavesDialog(const Profile &profile, IPluginGame const *gamePlugin, QWidget *parent)
: TutorableDialog("TransferSaves", parent)
, ui(new Ui::TransferSavesDialog)
, m_Profile(profile)
, m_GamePlugin(gamePlugin)
{
ui->setupUi(this);
ui->label_2->setText(tr("Characters for profile %1").arg(m_Profile.name()));
refreshGlobalSaves();
refreshLocalSaves();
refreshGlobalCharacters();
refreshLocalCharacters();
}
TransferSavesDialog::~TransferSavesDialog()
{
delete ui;
}
void TransferSavesDialog::refreshGlobalSaves()
{
refreshSaves(m_GlobalSaves, m_GamePlugin->savesDirectory().absolutePath());
}
void TransferSavesDialog::refreshLocalSaves()
{
refreshSaves(m_LocalSaves, m_Profile.savePath());
}
void TransferSavesDialog::refreshGlobalCharacters()
{
refreshCharacters(m_GlobalSaves, ui->globalCharacterList, ui->copyToLocalBtn, ui->moveToLocalBtn);
}
void TransferSavesDialog::refreshLocalCharacters()
{
refreshCharacters(m_LocalSaves, ui->localCharacterList, ui->copyToGlobalBtn, ui->moveToGlobalBtn);
}
bool TransferSavesDialog::testOverwrite(OverwriteMode &overwriteMode, const QString &destinationFile)
{
QMessageBox::StandardButton res = overwriteMode == OVERWRITE_YES ? QMessageBox::Yes : QMessageBox::No;
if (overwriteMode == OVERWRITE_ASK) {
res = QMessageBox::question(this, tr("Overwrite"),
tr("Overwrite the file \"%1\"").arg(destinationFile),
QMessageBox::Yes | QMessageBox::No | QMessageBox::YesToAll | QMessageBox::NoToAll);
if (res == QMessageBox::YesToAll) {
overwriteMode = OVERWRITE_YES;
res = QMessageBox::Yes;
} else if (res == QMessageBox::NoToAll) {
overwriteMode = OVERWRITE_NO;
res = QMessageBox::No;
}
}
return res == QMessageBox::Yes;
}
#define MOVE_SAVES "Move all save games of character \"%1\""
#define COPY_SAVES "Copy all save games of character \"%1\""
#define TO_PROFILE "to the profile?"
#define TO_GLOBAL "to the global location? Please be aware that this will mess up the running number of save games."
void TransferSavesDialog::on_moveToLocalBtn_clicked()
{
QString character = ui->globalCharacterList->currentItem()->text();
if (transferCharacters(
character, MOVE_SAVES TO_PROFILE,
m_GamePlugin->savesDirectory(),
m_GlobalSaves[character],
m_Profile.savePath(),
[this](const QString &source, const QString &destination) -> bool {
return shellMove(source, destination, this);
},
"Failed to move {} to {}")) {
refreshGlobalSaves();
refreshGlobalCharacters();
refreshLocalSaves();
refreshLocalCharacters();
}
}
void TransferSavesDialog::on_copyToLocalBtn_clicked()
{
QString character = ui->globalCharacterList->currentItem()->text();
if (transferCharacters(
character, COPY_SAVES TO_PROFILE,
m_GamePlugin->savesDirectory(),
m_GlobalSaves[character],
m_Profile.savePath(),
[this](const QString &source, const QString &destination) -> bool {
return shellCopy(source, destination, this);
},
"Failed to copy {} to {}")) {
refreshLocalSaves();
refreshLocalCharacters();
}
}
void TransferSavesDialog::on_moveToGlobalBtn_clicked()
{
QString character = ui->localCharacterList->currentItem()->text();
if (transferCharacters(
character, MOVE_SAVES TO_GLOBAL,
m_Profile.savePath(),
m_LocalSaves[character],
m_GamePlugin->savesDirectory().absolutePath(),
[this](const QString &source, const QString &destination) -> bool {
return shellMove(source, destination, this);
},
"Failed to move {} to {}")) {
refreshGlobalSaves();
refreshGlobalCharacters();
refreshLocalSaves();
refreshLocalCharacters();
}
}
void TransferSavesDialog::on_copyToGlobalBtn_clicked()
{
QString character = ui->localCharacterList->currentItem()->text();
if (transferCharacters(
character, COPY_SAVES TO_GLOBAL,
m_Profile.savePath(),
m_LocalSaves[character],
m_GamePlugin->savesDirectory().absolutePath(),
[this](const QString &source, const QString &destination) -> bool {
return shellCopy(source, destination, this);
},
"Failed to copy {} to {}")) {
refreshGlobalSaves();
refreshGlobalCharacters();
}
}
void TransferSavesDialog::on_doneButton_clicked()
{
close();
}
void TransferSavesDialog::on_globalCharacterList_currentTextChanged(const QString ¤tText)
{
ui->globalSavesList->clear();
//sadly this can get called while we're resetting the list, with an invalid
//name, so we have to check.
SaveCollection::const_iterator saveList = m_GlobalSaves.find(currentText);
if (saveList != m_GlobalSaves.end()) {
for (SaveListItem const &save : saveList->second) {
ui->globalSavesList->addItem(QFileInfo(save->getFilepath()).fileName());
}
}
}
void TransferSavesDialog::on_localCharacterList_currentTextChanged(const QString ¤tText)
{
ui->localSavesList->clear();
//sadly this can get called while we're resetting the list, with an invalid
//name, so we have to check.
SaveCollection::const_iterator saveList = m_LocalSaves.find(currentText);
if (saveList != m_LocalSaves.end()) {
for (SaveListItem const &save : saveList->second) {
ui->localSavesList->addItem(QFileInfo(save->getFilepath()).fileName());
}
}
}
void TransferSavesDialog::refreshSaves(SaveCollection &saveCollection, QString const &savedir)
{
saveCollection.clear();
auto saves = m_GamePlugin->listSaves(savedir);
std::sort(saves.begin(), saves.end(), [](auto const& lhs, auto const& rhs) {
return lhs->getCreationTime() > rhs->getCreationTime();
});
for (auto& save: saves) {
saveCollection[save->getSaveGroupIdentifier()].push_back(save);
}
}
void TransferSavesDialog::refreshCharacters(const SaveCollection &saveCollection,
QListWidget *charList, QPushButton *copy, QPushButton *move)
{
charList->clear();
for (SaveCollection::value_type const &val : saveCollection) {
charList->addItem(val.first);
}
if (charList->count() > 0) {
charList->setCurrentRow(0);
copy->setEnabled(true);
move->setEnabled(true);
} else {
copy->setEnabled(false);
move->setEnabled(false);
}
}
bool TransferSavesDialog::transferCharacters(
QString const &character, char const *message,
QDir const& sourceDirectory,
SaveList &saves,
QDir const& destination,
const std::function &method,
char const *errmsg)
{
if (QMessageBox::question(this, tr("Confirm"),
tr(message).arg(character),
QMessageBox::Yes | QMessageBox::No) != QMessageBox::Yes) {
return false;
}
OverwriteMode overwriteMode = OVERWRITE_ASK;
for (SaveListItem const &save : saves) {
for (QString source : save->allFiles()) {
QFileInfo sourceFile(source);
QString destinationFile(destination.absoluteFilePath(sourceDirectory.relativeFilePath(source)));
//If the file is already there, let them skip (or not).
if (QFile::exists(destinationFile)) {
if (! testOverwrite(overwriteMode, destinationFile)) {
continue;
}
//OK, they want to remove it.
QFile::remove(destinationFile);
}
if (!method(sourceFile.absoluteFilePath(), destinationFile)) {
log::error(errmsg, sourceFile.absoluteFilePath(), destinationFile);
}
}
}
return true;
}