//TL First Steps#0 function getTutorialSteps() { return [ function() { tutorial.text = qsTr("Welcome to the ModOrganizer Tutorial! This will guide you through the most important features of the program.") waitForClick() }, function() { tutorial.text = qsTr("Before we continue with the step-by-step tutorial, I'd like to tell you about the other ways you can receive help on ModOrganizer.") waitForClick() }, function() { tutorial.text = qsTr("The highlighted button provides hints on solving problems MO recognized automatically.") if (!tutorialControl.waitForAction("actionProblems")) { highlightAction("actionProblems", false) waitForClick() } else { tutorial.text += qsTr("\nThere IS a problem now but you may want to hold off on fixing it until after completing the tutorial.") highlightAction("actionProblems", true) } }, function() { tutorial.text = qsTr("This button provides multiple sources of information and further tutorials.") highlightItem("actionHelp", true) tutorialControl.waitForButton("actionHelp") }, function() { tutorial.text = qsTr("Finally there are tooltips on almost every part of Mod Organizer. If there is a control " + "in MO you don't understand, please try hovering over it to get a short description or " + "use \"Help on UI\" from the help menu to get a longer explanation") waitForClick() }, function() { tutorial.text = qsTr("This list displays all mods installed through MO. The first point in our agenda will be adding some stuff to it.") highlightItem("modList", false) waitForClick() }, function() { tutorial.text = qsTr("There are a few ways to get mods into ModOrganizer. The easiest is to use the embedded nexus browser. Click \"Nexus\"") highlightAction("actionNexus", true) manager.activateTutorial("NexusDialog", "tutorial_firststeps_browser.js") tutorialControl.waitForAction("actionNexus") }, function() { tutorial.text = qsTr("Downloads will appear here. Double click one to install it.") applicationWindow.modInstalled.connect(nextStep) highlightItem("downloadView", true) }, function() { unhighlight() applicationWindow.modInstalled.disconnect(nextStep) tutorial.text = qsTr("Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged.") waitForClick() }, function() { tutorial.text = qsTr("I promised you multiple ways of getting mods into MO. Please open the settings dialog now.") highlightAction("actionSettings", true) manager.activateTutorial("SettingsDialog", "tutorial_firststeps_settings.js") tutorialControl.waitForAction("actionSettings") }, function() { tutorial.text = qsTr("So far I only showed you how to get mods from Nexus.\n" + "You can also install mods from disk using the \"Install Mod\" button.") highlightAction("actionInstallMod", false) waitForClick() }, function() { unhighlight() tutorial.text = qsTr("Now you know all about downloading and installing mods but they are not enabled yet...") waitForClick() }, function() { tutorial.text = qsTr("Install a few more mods if you want, then enable mods by checking them in the left pane. " + "Mods that aren't enabled have no effect on the game whatsoever. ") highlightItem("modList", true) modList.modlist_changed.connect(nextStep) }, function() { modList.modlist_changed.disconnect(nextStep) unhighlight() tutorial.text = qsTr("For some mods, enabling it on the left pane is all you have to do...") waitForClick() }, function() { tutorial.text = qsTr("...but most contain plugins. These are plugins for the game and are required " +"to add stuff to the game (new weapons, armors, quests, areas, ...). " +"Please open the \"ESPs\"-tab to get a list of plugins.") if (tutorialControl.waitForTabOpen("tabWidget", 0)) { highlightItem("tabWidget", true) } else { waitForClick() } }, function() { tutorial.text = qsTr("You will notice some plugins are grayed out. These are part of the main game and can't be " +"disabled.") waitForClick() }, function() { tutorial.text = qsTr("A single mod may contain zero, one or multiple esps. Some or all may be optional. " + "If in doubt, please consult the documentation of the indiviual mod. " + "To do so, right-click the mod and select \"Information\".") highlightItem("modList", true) manager.activateTutorial("ModInfoDialog", "tutorial_firststeps_modinfo.js") applicationWindow.modInfoDisplayed.connect(nextStep) }, function() { tutorial.text = qsTr("Another special type of files are BSAs. These are bundles of game resources. " + "Please open the \"BSAs\"-tab.") if (tutorialControl.waitForTabOpen("tabWidget", 1)) { highlightItem("tabWidget", true) } else { waitForClick() } }, function() { tutorial.text = qsTr("These archives can be a real headache because the way bsas interact " + "with non-bundled resources is complicated. The game can even crash if required " + "archives are not loaded or ordered incorrectly.") waitForClick() }, function() { tutorial.text = qsTr("MO applies some \"magic\" to make all BSAs that are checked in this list load in " + "the correct order interleaved with the non-bundled resources. Usually it's best " + "to check all bsas that have an exclamation mark at the side.") waitForClick() }, function() { tutorial.text = qsTr("Now you know how to download, install and enable mods.\n" + "It's important you always start the game from inside MO, otherwise " + "the mods you installed here won't work.") highlightItem("startGroup", false) waitForClick() }, function() { tutorial.text = qsTr("This combobox lets you choose what to start. This way you can start the game, Launcher, " + "Script Extender, the Creation Kit or other tools. If you miss a tool you can also configure this list " + "but that is an advanced topic.") highlightItem("executablesListBox", false) waitForClick() }, function() { tutorial.text = qsTr("This completes the basic tutorial. As homework go play a bit! After you " + "have installed more mods you may want to read the tutorial on conflict resolution.") highlightItem("startButton", false) waitForClick() } ] }