//TL First Steps#0 function getTutorialSteps() { return [ function() { tutorial.text = qsTr("Welcome to the Mod Organizer Tutorial! This will guide you through the most common " + "features of MO2.\n\n" + "It is highly recommended for first-time users to complete the tutorial from beginning " + "to end to properly demonstrate key components of the tool.") waitForClick() }, function() { tutorial.text = qsTr("Before we continue with the step-by-step tutorial, here are a few ways you can receive " + "help with Mod Organizer.") waitForClick() }, function() { tutorial.text = qsTr("The highlighted button will display potential problems detected with your setup and may " + "suggest solutions. (Click it and then close the window to proceed.)") if (tutorialControl.waitForAction("actionNotifications")) { tutorial.text += qsTr("\n\nIt appears you have one now, however you can hold off on clearing it until after " + "completing the tutorial.") highlightAction("actionNotifications", true) } else { highlightAction("actionNotifications", false) waitForClick() } }, function() { console.log("next") tutorial.text = qsTr("This button contains additional information about the application, links to other sources " + "of help, and further tutorials. (Open the menu to proceed.)") if (tutorialControl.waitForAction("actionHelp")) { highlightAction("actionHelp", true) } else { console.error("help button broken") waitForClick() } }, function() { unhighlight() tutorial.text = qsTr("Finally, there are tooltips and extra information available all across Mod Organizer. If " + "there is a control you don't understand, please try hovering over it for a short " + "description. Alternatively, you can use \"Help on UI\" from the Help menu to click on " + "some controls and get a comprehensive explanation.") waitForClick() }, function() { tutorial.text = qsTr("This list displays all mods installed through MO2. It also displays installed DLCs and " + "any 'unmanaged' mods installed outside MO2. You have limited control over those.") highlightItem("modList", false) waitForClick() }, function() { tutorial.text = qsTr("Before we start installing mods, let's have a quick look at the settings. (Open the " + "settings dialog to proceed via the highlighted button.)") manager.activateTutorial("SettingsDialog", "tutorial_firststeps_settings.js") if (tutorialControl.waitForAction("actionSettings")) { highlightAction("actionSettings", true) } else { console.error("settings action broken") waitForClick() } }, function() { unhighlight() tutorial.text = qsTr("Now it's time to install a mod!\n\n" + "(This will be a requirement in order to demonstrate other features later.)") waitForClick() }, function() { tutorial.text = qsTr("There are a few ways to get mods into Mod Organizer. " + "If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. " + "Click on \"Nexus\" to open nexus, find a mod and click the green download buttons on Nexus saying \"Download with Manager\".") if (tutorialControl.waitForAction("actionNexus") && tutorialControl.waitForAction("actionModPage")) { highlightAction("actionNexus", true) highlightAction("actionModPage", true) } else { console.error("browser action broken") waitForClick() } }, function() { tutorial.text = qsTr("You can also install mods from disk using the \"Install Mod\" button.") highlightAction("actionInstallMod", false) waitForClick() }, function() { tutorial.text = qsTr("Downloads will appear on the \"Downloads\" tab here. You have to download and install at " + "least one mod to proceed.") organizer.modInstalled.connect(nextStep) highlightItem("tabWidget", true) }, function() { unhighlight() organizer.modInstalled.disconnect(nextStep) tutorial.text = qsTr("Great, you just installed your first mod. Please note that the installation procedure " + "may differ based on how a mod was packaged.") waitForClick() }, function() { unhighlight() tutorial.text = qsTr("Now you know all about downloading and installing mods, but they are not enabled yet...") waitForClick() }, function() { tutorial.text = qsTr("Install a few more mods if you want, then enable them by checking them in the left pane. " + "Mods that aren't enabled have no effect on the game whatsoever. ") highlightItem("modList", true) modList.tutorialModlistUpdate.connect(nextStep) }, function() { modList.tutorialModlistUpdate.disconnect(nextStep) unhighlight() tutorial.text = qsTr("For some mods, enabling it on the left pane is all you have to do...") waitForClick() }, function() { tutorial.text = qsTr("...but for some games they may contain plugins. These are files the game must load and " + "are required to change or add aspects of the game (new weapons, armors, quests, areas, ...).\n\n" + "Please open the \"Plugins\" tab to get a list of plugins.") if (tutorialControl.waitForTabOpen("tabWidget", "espTab")) { highlightItem("tabWidget", true) } else { waitForClick() } }, function() { tutorial.text = qsTr("You may notice some plugins are grayed out. These are part of the main game and can't be " +"disabled.") waitForClick() }, function() { tutorial.text = qsTr("A single mod may contain zero, one, or multiple plugin files. Some or all may be optional. " + "If in doubt, please consult the documentation of the individual mod. " + "To do so, right-click the mod and select \"Information\".") highlightItem("modList", true) manager.activateTutorial("ModInfoDialog", "tutorial_firststeps_modinfo.js") applicationWindow.modInfoDisplayed.connect(nextStep) }, function() { tutorial.text = qsTr("Now you know how to download, install, and enable mods.\n\n" + "It's important you always start the game from inside MO, otherwise " + "the mods you installed here won't work.") highlightItem("startGroup", false) waitForClick() }, function() { tutorial.text = qsTr("This combobox lets you choose what to start. This is how you will launch the game " + "or any other tool which must access the game's mod directories. If a tool is not " + "listed here, you can also configure these options, but that is an advanced topic.") highlightItem("executablesListBox", false) waitForClick() }, function() { tutorial.text = qsTr("This completes the basic tutorial. Feel free to play the game and try out your new mods! " + "Once you have installed a larger number, you may want to continue with the tutorial " + "on conflict resolution.") highlightItem("startButton", false) waitForClick() } ] }