From e32c1eeed3427832b40d1e9f43a17dbec8cb56ae Mon Sep 17 00:00:00 2001 From: schererleander Date: Tue, 10 Mar 2026 02:58:58 +0100 Subject: feat(fairy): implement fairy with wandering logic --- include/fairy.h | 18 ++++++++++++++++++ include/player.h | 1 + 2 files changed, 19 insertions(+) create mode 100644 include/fairy.h (limited to 'include') diff --git a/include/fairy.h b/include/fairy.h new file mode 100644 index 0000000..cdead11 --- /dev/null +++ b/include/fairy.h @@ -0,0 +1,18 @@ +#ifndef FAIRY_H +#define FAIRY_H + +#include "raylib.h" + + +typedef struct Fairy { + Vector2 position; + Vector2 targetOffset; + Vector2 targetWorld; + + float wandTimer; +} Fairy; + +void UpdateFairy(Fairy *Fairy, Vector2 playerWorldPosition); +void DrawFairy(Fairy *Fairy); + +#endif // FAIRY_H diff --git a/include/player.h b/include/player.h index 0c9799b..f77de50 100644 --- a/include/player.h +++ b/include/player.h @@ -15,6 +15,7 @@ typedef struct Player { float frameTime; int state; // 0: idle, 1: walk, etc. bool facingRight; + } Player; void UpdatePlayer(Player *p, MapManager *mapMgr); -- cgit v1.3.1