#ifndef MAP_MANAGER_H #define MAP_MANAGER_H #include "raytmx.h" typedef struct MapManager { TmxMap *map; TmxLayer *wallLayer; TmxLayer *solidLayer; TmxLayer *pickupLayer; } MapManager; MapManager LoadGameMap(const char *fileName); void UnloadGameMap(MapManager *mgr); bool IsWallCollision(MapManager *mgr, Rectangle rect); void DrawMap(MapManager *mgr); #endif