import pygame import os class Extra(pygame.sprite.Sprite): def __init__(self, x, y): super().__init__() self.image = pygame.image.load(os.path.abspath('assets/img/extra.png')) self.rect = self.image.get_rect() self.rect.center = (x,y) self.__pos_x = float(self.rect.x) # pixels/second (old: 2 px/frame @ 60 FPS) self.__geschwindigkeit = 120.0 def bewegen(self, dt: float): self.__pos_x += self.__geschwindigkeit * dt self.rect.x = int(round(self.__pos_x)) def einschraenken(self, screenLaenge): if self.rect.left >= screenLaenge: self.kill()